SHEDINJA Strikes Back
Hello guys! Having fun with the new VGC format in PS lately? I certainly am, this is my first time playing VGC and I found it very interesting. It took me a while to get used to all the fake outs and protects, but after that, it's sure a lot of fun.
I've decided to post one of my more successful teams based on no other than the beast, SHEDINJA. I thought, since entry hazards are more or less unexistent in VGC, and with fake out and spore support, Shedinja could really unleash its wrath. So far, it hasn't dissapointed me one bit (most of the times when it didn't do anything and died was because of overpredictions), and most of all, I find it really cool when I successfully use a lower tier pokemon in tiers with more stronger threats and bulkier walls.
Now, let's get on with the team!
Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 252 Atk / 252 SAtk
Brave Nature
IVs: 0 Spd
Swords Dance / X-Scissor / Shadow Sneak / Protect
The main focus of the team...well, most of the time. Of course, when the opponent has either sand or hail, I don't use shedinja. However, when the opponent doesn't have weather (or has rain, which is just fantastic, as most rain teams can't do shit to shedinja), the beast can really wreck some stuff. Shedinja (usually) has enough chances to grab a swords dance or two (a lot of the times I got it to x4 attack). Then, it can use priority shadow sneak to deal some good and fast damage, or use x-scissor to wreck something. Protect is usually to scout, or wait for amoonguss to spore something beforehand. The 0 speed ivs might question you, but as you will see later, my chandelure has trick room, and usually shedinja is a bit too slow to outspeed stuff anyways, and it has priority too, so I just decided on trying to benefit from trick room as much as possible.
Amoonguss @ Black Sludge
Trait: Effect Spore
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
Spore / Rage Powder / Giga Drain / Protect
Usually, unless the opponent has hail/sand, I lead off with shedinja and amoonguss, and this is why. Amoonguss is a great shedinja-supporter; with spore, it can render one of the opponent's pokemon useless, and with rage powder, it can enable shedinja grab another swords dance. Giga drain and protect is not used that much tbh, although protect might come in handy late game (I'll talk about that later). Again, 0 speed is beneficial with trick room, and amoonguss is slow as an apple pie anyways.
Hitmontop (M) @ Fighting Gem
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
Fake Out / Close Combat or Mach Punch / Sucker Punch / Wide Guard or Protect
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 180 Def / 76 SDef
Relaxed Nature
IVs: 0 Spd
Trick Room / Tri Attack / Ice Beam / Recover
Hitmontop and Porygon 2 are usually my trick room leads when the opponent has too many shedinja counters, or when I'm opposing a weather team. While Hitmontop provides me with intimidate support and fake out, Porygon 2 sets up trick room. After that, hitmontop can deal some damage with his fighting/dark moves while also supporting porygon 2 with wide guard, while porygon 2 can tank a lot of damage, heal back with recover, or do some damage with tri attack or ice beam. The optional choices on Hitmontop are situational; I prefer using wide guard because it can be totally game-changing at the end (for example, I had hitmontop and latios in trick room, while the opponent had an abomasnow. Both of my last pokemon had lost enough HP to get killed by blizzard, and because latios was "slower" in trick room than abomasnow, it couldn't do anything. As abomasnow went for blizzard, hitmontop used wide guard to take the hit, while latios killed it with hp fire. ) Also, the choice whether you use mach punch or CC is yours; I use CC, but sometimes I miss the priority and the defense drop is a little frustrating.
Metagross @ Steel Gem
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
Meteor Mash / Bullet Punch / Zen Headbutt or Earthquake / Protect
Metagross has (surprisingly, tbh) pretty good synergy with Latios. The two don't share a single weakness, and they cover each other's counters pretty well. Metagross is mostly there to tank hard-hitting dragons, and retaliate with a strong meteor mash or a fast bullet punch. While I tend to use Zen Headbutt, Earthquake is also an option since Latios won't be getting hit due to levitate. Careful though, other pokemon can still get hit pretty hard by EQ and it could lead to my (or yours, that is) big failure.
Latios @ Dragon Gem
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
Draco Meteor / Hidden Power Fire / Psyshock / Protect
Latios is a great asset to my team which I overlooked and underestimated. Dragon Gem Draco Meteor bashes through everything unresisted (which is another reason why earthquake is an option on metagross). Even after the special attack drop, latios does a decent amount of damage. The other two moves are mostly for coverage, Psyshock for STAB and HP fire for pesty ice types just in case metagross fails to do its job. Latios is usually used late game after trick room is all gone to wreck havoc on slow opponents (if you do happen to use it in trick room...well, it's not gonna end well.)
So...that was the end of my team. Thank you for reading this long and boring RMT post, and feel free to comment, criticize, or suggest anything new / better :D
Importable
Shedinja Thanks You For Reading ^^






Hello guys! Having fun with the new VGC format in PS lately? I certainly am, this is my first time playing VGC and I found it very interesting. It took me a while to get used to all the fake outs and protects, but after that, it's sure a lot of fun.
I've decided to post one of my more successful teams based on no other than the beast, SHEDINJA. I thought, since entry hazards are more or less unexistent in VGC, and with fake out and spore support, Shedinja could really unleash its wrath. So far, it hasn't dissapointed me one bit (most of the times when it didn't do anything and died was because of overpredictions), and most of all, I find it really cool when I successfully use a lower tier pokemon in tiers with more stronger threats and bulkier walls.
Now, let's get on with the team!

Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 252 Atk / 252 SAtk
Brave Nature
IVs: 0 Spd
Swords Dance / X-Scissor / Shadow Sneak / Protect
The main focus of the team...well, most of the time. Of course, when the opponent has either sand or hail, I don't use shedinja. However, when the opponent doesn't have weather (or has rain, which is just fantastic, as most rain teams can't do shit to shedinja), the beast can really wreck some stuff. Shedinja (usually) has enough chances to grab a swords dance or two (a lot of the times I got it to x4 attack). Then, it can use priority shadow sneak to deal some good and fast damage, or use x-scissor to wreck something. Protect is usually to scout, or wait for amoonguss to spore something beforehand. The 0 speed ivs might question you, but as you will see later, my chandelure has trick room, and usually shedinja is a bit too slow to outspeed stuff anyways, and it has priority too, so I just decided on trying to benefit from trick room as much as possible.

Amoonguss @ Black Sludge
Trait: Effect Spore
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
Spore / Rage Powder / Giga Drain / Protect
Usually, unless the opponent has hail/sand, I lead off with shedinja and amoonguss, and this is why. Amoonguss is a great shedinja-supporter; with spore, it can render one of the opponent's pokemon useless, and with rage powder, it can enable shedinja grab another swords dance. Giga drain and protect is not used that much tbh, although protect might come in handy late game (I'll talk about that later). Again, 0 speed is beneficial with trick room, and amoonguss is slow as an apple pie anyways.

Hitmontop (M) @ Fighting Gem
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
Fake Out / Close Combat or Mach Punch / Sucker Punch / Wide Guard or Protect

Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 180 Def / 76 SDef
Relaxed Nature
IVs: 0 Spd
Trick Room / Tri Attack / Ice Beam / Recover
Hitmontop and Porygon 2 are usually my trick room leads when the opponent has too many shedinja counters, or when I'm opposing a weather team. While Hitmontop provides me with intimidate support and fake out, Porygon 2 sets up trick room. After that, hitmontop can deal some damage with his fighting/dark moves while also supporting porygon 2 with wide guard, while porygon 2 can tank a lot of damage, heal back with recover, or do some damage with tri attack or ice beam. The optional choices on Hitmontop are situational; I prefer using wide guard because it can be totally game-changing at the end (for example, I had hitmontop and latios in trick room, while the opponent had an abomasnow. Both of my last pokemon had lost enough HP to get killed by blizzard, and because latios was "slower" in trick room than abomasnow, it couldn't do anything. As abomasnow went for blizzard, hitmontop used wide guard to take the hit, while latios killed it with hp fire. ) Also, the choice whether you use mach punch or CC is yours; I use CC, but sometimes I miss the priority and the defense drop is a little frustrating.

Metagross @ Steel Gem
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
Meteor Mash / Bullet Punch / Zen Headbutt or Earthquake / Protect
Metagross has (surprisingly, tbh) pretty good synergy with Latios. The two don't share a single weakness, and they cover each other's counters pretty well. Metagross is mostly there to tank hard-hitting dragons, and retaliate with a strong meteor mash or a fast bullet punch. While I tend to use Zen Headbutt, Earthquake is also an option since Latios won't be getting hit due to levitate. Careful though, other pokemon can still get hit pretty hard by EQ and it could lead to my (or yours, that is) big failure.

Latios @ Dragon Gem
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
Draco Meteor / Hidden Power Fire / Psyshock / Protect
Latios is a great asset to my team which I overlooked and underestimated. Dragon Gem Draco Meteor bashes through everything unresisted (which is another reason why earthquake is an option on metagross). Even after the special attack drop, latios does a decent amount of damage. The other two moves are mostly for coverage, Psyshock for STAB and HP fire for pesty ice types just in case metagross fails to do its job. Latios is usually used late game after trick room is all gone to wreck havoc on slow opponents (if you do happen to use it in trick room...well, it's not gonna end well.)
So...that was the end of my team. Thank you for reading this long and boring RMT post, and feel free to comment, criticize, or suggest anything new / better :D
Importable
Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 252 Atk / 252 SAtk
Brave Nature
IVs: 0 Spd
- Swords Dance
- X-Scissor
- Shadow Sneak
- Protect
Amoonguss (M) @ Black Sludge
Trait: Effect Spore
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Spore
- Rage Powder
- Giga Drain
- Protect
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 180 Def / 76 SDef
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Tri Attack
- Ice Beam
- Recover
Hitmontop (M) @ Fighting Gem
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Fake Out
- Close Combat
- Sucker Punch
- Wide Guard
Metagross @ Steel Gem
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
- Meteor Mash
- Bullet Punch
- Zen Headbutt
- Protect
Latios (M) @ Dragon Gem
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Dragon Pulse
- Psyshock
- Hidden Power [Fire]
- Protect
Trait: Wonder Guard
EVs: 252 Atk / 252 SAtk
Brave Nature
IVs: 0 Spd
- Swords Dance
- X-Scissor
- Shadow Sneak
- Protect
Amoonguss (M) @ Black Sludge
Trait: Effect Spore
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Spore
- Rage Powder
- Giga Drain
- Protect
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 180 Def / 76 SDef
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Tri Attack
- Ice Beam
- Recover
Hitmontop (M) @ Fighting Gem
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Fake Out
- Close Combat
- Sucker Punch
- Wide Guard
Metagross @ Steel Gem
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
- Meteor Mash
- Bullet Punch
- Zen Headbutt
- Protect
Latios (M) @ Dragon Gem
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Dragon Pulse
- Psyshock
- Hidden Power [Fire]
- Protect

Shedinja Thanks You For Reading ^^