Hi there! This team is based around Smeargle and Mega Sharpedo as a Shellpass duo.
Picasso (Smeargle) @ Focus Sash
Ability: Own Tempo
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shell Smash
- Baton Pass
- Spore
- Iron Head Edit: Debatable, Suggestions Appreciated!!!!
The reason I added Picasso to my team is because I thought Sharpie needed a Shellpass to give it the boost it needed. Prior to Picasso, I had tried a Choice Banded Goodra (Gooey), but Gooey didn't really help anyone on the team. Picasso is the team's Baton Passer, and can easily adapt to pass Shell Smash onto other teammates if necessary. It has a classic Shellpass moveset, and is especially useful to check threats such as Xerneas with Iron Head.
Sharpie Sharker (Sharpedo) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Destiny Bond
- Crunch
-Hydro Pump Edit: Waterfall
- Ice Fang
My team is based around Sharpie for the most part. I chose it for several reasons, such as its Mega Evolution, its amazing ability when mega evolved, and its useful typing. It is the superstar of this team, usually sent in right after Picasso in order to take advantage of the Shell Smash boost. The set is simple and mixed. Crunch is for the Strong Jaw and STAB boost, as well as a chance to flinch. Ice Fang is also there for the Strong Jaw boost, and its added effect of possibly freezing the opponent has only happened to me once so far. Hydro Pump is there for STAB and raw power. Finally, Destiny Bond is just in case the opponent switches into a Fire-type such as Primal Groudon.
Sudoomwoodo (Sudowoodo) @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
-Flail Edit: Stone Edge
- Wood Hammer
- Sucker Punch
Sudoomwoodo is, put simply, your average hazard setter. I chose it as lead because its access to Wood Hammer and Sucker Punch benefits its teammates greatly. Sturdy allows it to set up, and Flail gives it a boost once Sudoomwoodo is down to 1 HP, moving first thanks to the Custap Berry. Wood Hammer, despite its recoil, is awesome for dealing with many Water-types. Finally, Sucker Punch is a priority move that can easily break foes such as Gengar or Destiny Bond Ghost-types.
Mr. Krabs is MAD (Clawitzer) @ Life Orb
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Aura Sphere
I only put Krabs on the team as a way to counter the common Dragon-type, as well as the slightly less common Normal-type. These things are done by the moves Ice Beam and Aura Sphere. It has a far more unique Special Attack and Speed than I ever thought I'd put on a spread, and Ice Beam is a beautiful 100% accurate way to counter the likes of Mega Charizard X and Garchomp.
Booyah (Shiftry) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Knock Off
- Leaf Storm
- Sucker Punch
- Headbutt
Booyah is here for Sucker Punch and Knock Off support. Its STAB moves, Sucker Punch and Leaf Storm, make it especially fearsome. However, my favorite part is its ability Chlorophyll, giving it many advantages against opponents using Primal Groudon, Ninetales, etc.
Lulz (Relicanth) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Waterfall
- Double-Edge
- Zen Headbutt
Finally, Lulz is our resident Choice Bander, with a Rock-type move and a Psychic-type move to give even more coverage. He is especially useful against Fire-types like Primal Groudon and Mega Charizard X.

Picasso (Smeargle) @ Focus Sash
Ability: Own Tempo
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shell Smash
- Baton Pass
- Spore
-
The reason I added Picasso to my team is because I thought Sharpie needed a Shellpass to give it the boost it needed. Prior to Picasso, I had tried a Choice Banded Goodra (Gooey), but Gooey didn't really help anyone on the team. Picasso is the team's Baton Passer, and can easily adapt to pass Shell Smash onto other teammates if necessary. It has a classic Shellpass moveset, and is especially useful to check threats such as Xerneas with Iron Head.

Sharpie Sharker (Sharpedo) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Destiny Bond
- Crunch
-
- Ice Fang
My team is based around Sharpie for the most part. I chose it for several reasons, such as its Mega Evolution, its amazing ability when mega evolved, and its useful typing. It is the superstar of this team, usually sent in right after Picasso in order to take advantage of the Shell Smash boost. The set is simple and mixed. Crunch is for the Strong Jaw and STAB boost, as well as a chance to flinch. Ice Fang is also there for the Strong Jaw boost, and its added effect of possibly freezing the opponent has only happened to me once so far. Hydro Pump is there for STAB and raw power. Finally, Destiny Bond is just in case the opponent switches into a Fire-type such as Primal Groudon.

Sudoomwoodo (Sudowoodo) @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
-
- Wood Hammer
- Sucker Punch
Sudoomwoodo is, put simply, your average hazard setter. I chose it as lead because its access to Wood Hammer and Sucker Punch benefits its teammates greatly. Sturdy allows it to set up, and Flail gives it a boost once Sudoomwoodo is down to 1 HP, moving first thanks to the Custap Berry. Wood Hammer, despite its recoil, is awesome for dealing with many Water-types. Finally, Sucker Punch is a priority move that can easily break foes such as Gengar or Destiny Bond Ghost-types.

Mr. Krabs is MAD (Clawitzer) @ Life Orb
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Aura Sphere
I only put Krabs on the team as a way to counter the common Dragon-type, as well as the slightly less common Normal-type. These things are done by the moves Ice Beam and Aura Sphere. It has a far more unique Special Attack and Speed than I ever thought I'd put on a spread, and Ice Beam is a beautiful 100% accurate way to counter the likes of Mega Charizard X and Garchomp.

Booyah (Shiftry) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Knock Off
- Leaf Storm
- Sucker Punch
- Headbutt
Booyah is here for Sucker Punch and Knock Off support. Its STAB moves, Sucker Punch and Leaf Storm, make it especially fearsome. However, my favorite part is its ability Chlorophyll, giving it many advantages against opponents using Primal Groudon, Ninetales, etc.

Lulz (Relicanth) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Waterfall
- Double-Edge
- Zen Headbutt
Finally, Lulz is our resident Choice Bander, with a Rock-type move and a Psychic-type move to give even more coverage. He is especially useful against Fire-types like Primal Groudon and Mega Charizard X.
Picasso (Smeargle) @ Focus Sash
Ability: Own Tempo
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shell Smash
- Baton Pass
- Spore
- Iron Head
Sharpie Sharker (Sharpedo) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Destiny Bond
- Crunch
- Hydro Pump
- Ice Fang
Sudoomwoodo (Sudowoodo) @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Flail
- Wood Hammer
- Sucker Punch
Mr. Krabs is MAD (Clawitzer) @ Life Orb
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Aura Sphere
Booyah (Shiftry) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Knock Off
- Leaf Storm
- Sucker Punch
- Headbutt
Lulz (Relicanth) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Waterfall
- Double-Edge
- Zen Headbutt
[/hide*]
Replays will be added if requested.
Ability: Own Tempo
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shell Smash
- Baton Pass
- Spore
- Iron Head
Sharpie Sharker (Sharpedo) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Destiny Bond
- Crunch
- Hydro Pump
- Ice Fang
Sudoomwoodo (Sudowoodo) @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Flail
- Wood Hammer
- Sucker Punch
Mr. Krabs is MAD (Clawitzer) @ Life Orb
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Aura Sphere
Booyah (Shiftry) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Knock Off
- Leaf Storm
- Sucker Punch
- Headbutt
Lulz (Relicanth) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Waterfall
- Double-Edge
- Zen Headbutt
[/hide*]
Replays will be added if requested.
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