Sharpedo Shenanigans

Introduction






Hey everyone, welcome back to another RMT. This time I bring you a team I made with dragonuser, a good friend of mine. We wanted to build a team together, and he thought of buildling it around Sharpedo. Sharpedo seemed to be a very underrated, and powerful threat in the rain infested metagame, so we started building a team that would aid Sharpedo in its attempt to sweep. This isn't the best team ever, but I had a great time buildilng it with dragonuser, it's very fun to use and I wanted to share it with everyone.
Teambuilding Process


The team started off with Sharpedo of course, and I thought of the perfect partner for it: Choice Specs Gothitelle. Gothitelle has the ability to remove almost all of Sharpedo's biggest nightmares, it also helped with synergy, it was overall an amazing partner that formed a great offensive core.



We could tell sun was going to be a problem, it weakened Sharpedo's STAB, the likes of Volcarona were going to really threaten Gothitelle, and it's overall a pretty good idea to have a check to sun, lol. dragonuser suggested using Dragonite as a secondary sweeper to fall back on against sun teams and such, I thought this was a good idea, as Dragonite also greatly benefited from Gothitelle's trapping capabilities. I then suggested we try out Agilinite, a set I wanted to try out, and he agreed.




We really wanted some sort of hazard setter to aid Sharpedo and Dragonite. We also wanted a Steel type, as we had nothing that came close to taking a hit from any powerful dragons, and Sharpedo has difficulty getting past dragons. I thought of Skarmory, it was a great dragon check, and it could set up Stealth Rocks and phaze the opposing team around, forcing their dragons in, weakening them for Sharpedo. However, we wanted those hazards up as soon as possible, and Skarmory had a bad matchup against many common leads, as many of them had Taunt. I suggested we go for more of a suicide lead Skarmory that I'd learnt from Heist and Earthworm.





We had two slots left, we wanted something that could take hits from rain boosted Water moves, as well as something that could check Thundurus-T, Tornadus-T, (it was still unbanned at the time this team was created), Keldeo etc. We also wanted a form of revenge killing, spinblocking, further protection against dragons, Landorus, etc. The first thing that came to mind to check rain teams was Rotom-W, however, it lacked the means necessary to reliably stop Agility Thundurus-T all on its own, especially with all the pressure to check everything else in rain. We also thought of Latias, but it magnified the Dragon and Ice weakness, and the idea of having a defensive pivot was too appealing. Eventually we decided on Lanturn, a weaker, grounded Rotom-W that handled Electric types and physical moves better.






Lastly, we just needed that revenge killer, one that could handle dragons and Landorus was ideal. We decided upon Choice Scarf Gengar, we were somewhat skeptical at first, but it ticked all the boxes: it's a great answer to Landorus, it's fast, it could revenge kill dragons and such, it could even spin block.






The team was doing pretty well, however, we noticed Agilinite really didn't do much in most battles; in fact the lack of Extremespeed really screwed me over in a tourney final. It also lacked power, making it more difficult to beat Bulky variants of Volcarona. We decided to just go with Banded Dragonite instead. This opened up the problem of too many choice items though. Most of the team was choiced, the only members that weren't were our main sweeper (not meant to be used till late game), our suicide lead (usually dies in the first 5 turns), and Lanturn (doesn't do much offensively). Everything else was choiced. This meant we were left with a team that gave the opponent a lot of setup opportunities, but had only one form of priority and one weird scarfer in terms of stopping sweepers. Not only this, but once Gengar had lost its suprise factor of being scarf, it was incredibly easy to predict, and often put the team in a bad position. Mamoswine seemed like a great Gengar replacement, it fit the criteria almost perfectly, meeting everything but spinblocking, and we rarely spin blocked anyway because Gothitelle was great at removing the likes of Forretress. Between Mamoswine and Dragonite the team can revenge kill a large portion of the metagame, pretty much everything else is checked by the rest of the team.






With Banded Dragonite and Mamoswine in our arsenal, the need for such emphasis on checking Thundurus-T was no longer as necessary, meaning Lanturn was no longer as necessary. Because of this, we replaced Lanturn with Rotom-W.






After some great suggestions from you guys and some testing, I decided to change Skarmory to a Custap variant because it was superior to Mental Herb in every way and I have no I dea why I didn't have Custap in the first place. I also changed Gothitelle to an Expert Belt variant because it reduces set up oppurtunities for my opponent. Finally, I replaced Mamoswine with Mienshao because it helped against a lot of threats and was a great addition to the team. Thanks a lot to Meru and Heist for these changes!
Team
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Bird (Skarmory) (F) @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 252 Spd
Jolly Nature
IVs: 0 HP
- Spikes
- Taunt
- Stealth Rock
- Brave Bird
This Skarmory is, in my opinion, the best Deoxys-D replacement out there. It has Sturdy, pretty much guarenteeing Skarmory will at least get up Stealth Rock unless they have Magic Coat or a faster Taunt, and unlike Forretress, it actually has speed, so there aren't many things with a faster Taunt, therefore Skarmory will likely get up extra layers. It has max speed and a Jolly nature to outspeed as many Pokemon as possible, so it can set up as many layers as possible. The rest of the EVs just maximize bulk to take hits, obviously. Custap Berry + Brave Bird is a great combo, for example, if I'm up against a spinner and down to my Sturdy, I can click Brave Bird, move before the opponent, probably kill of the spinner in the process, but if not, I still spinblock and then I can send out something to finish it off, securing whatever hazards I had on the field at the time.
Changes were suggested by Heist
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Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 32 SAtk / 228 SDef
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
With no Tornadus-T to check, Specially Defensive Rotom-W may not be quite as godly as it once was, but it's still a phenomenal Pokemon, one that's just so useful. Rotom-W is here to check rain teams and it's used as a defensive pivot. It performs these roles perfectly and it checks / counters a plethora of common Pokemon in the current metagame. In terms of moveset it's just the standard stuff, I use Thunder Wave over Will-O-Wisp because a lot of the fast, heavy hitters you use Will-O-Wisp on hate Thunder Wave just as much. Not only this, but I only really find myself wishing I had Will-O-Wisp against really bulky Water types such as Gastrodon, but these are easily trapped by Gothitelle, Volcarona and Lati@s are also pretty annoying, so I definitely prefer Thunder Wave on Rotom-W in this particular team. The EVs in Special Defense and HP ensure I live a Specs Draco Meteor from Hydreigon (pretty much the strongest neutral Special move Rotom-W is likely to ever take), and the rest are pumped into Special Attack to ensure I OHKO Gliscor with Hydro Pump.
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Sharpedo (M) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
IVs: 0 SAtk
- Waterfall
- Crunch
- Protect
- Zen Headbutt
Sharpedo is here to sweep through teams, although it has pretty much no defenses and its speed is rather average, Sharpedo has one of the best abilities in the game: Speed Boost. This ability paired with Sharpedo's massive attack, good coverage, and a STAB that's boosted by a very common weather; rain, make Sharpedo a force to be reckoned with. Sharpedo is obviously my main win condition, and it's pretty easy to sweep through teams once I've got some hazards up and put in some work with Gothitelle This is a pretty generic set, max Speed and Attack for maximum sweeping potential, Protect to get extra Speed Boosts, dual STABs, and finally, Zen Headbutt, which deals with the ever-so-common Keldeo, as well as Toxicroak, Tentacruel, etc. Sharpedo is truly a great Pokemon in OU, one I highly recommend using.
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Yoshi (Dragonite) (M) @ Choice Band
Trait: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Bandnite is simply amazing, not only does its Outrage rip through teams, but it has the most powerful Extremespeed in OU, making it great for revenge killing. Dragonite can be incredibly useful for softening up teams to help aid Sharpedo. Dragonite's incredible power and resistances to common move types found in sun, such as Bug (cos Volcarona), Grass, Fire, etc, make Dragonite pretty great at handling sun teams, which can be quite annoying to face. I run max Speed and Attack to allow Dragonite to outspeed as much as possible and fire off powerful Outrage's, its moveset is incredibly basic, just STAB move, priority move, and coverage moves for various Steel types.
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Gothitelle (M) @ Expert Belt
Trait: Shadow Tag
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Psyshock
- Hidden Power [Fire]
- Grass Knot
- Rain Dance
Gothitelle is here to trap almost every single one of Sharpedo's checks and counters, while also using its trapping capabilities to aid the rest of the team too, eg. trapping Forretress so it's not around to spin away Skarmory's hazards, trapping the likes of Bronzong, Skarmory, etc, all of which give both Dragonite Mamoswine big problems, etc. I use Expert Gothitelle rather than the choiced variants because the choice variants always kill something and lock themselves into a move, making it very easy for Gothitelle to be set up on. I run a bulky variant of Gothitelle with enough Speed to outspeed standard Skarmory. I run Psyshock over Psychic mainly for Terrakion in the sand, but it also helps against Tentacruel and more physically defensive Pokemon in general. Hidden Power [Fire] is the obvious coverage move for Ferrothorn, Forretress, Bronzong, Skarmory etc. I run Grass Knot instead of Thunderbolt because not only is removing the likes of Hippowdon very nice, but Gastrodon would be a bit of a nightmare to face. Finally, I have Rain Dance which is mainly for sun, and it also neutralizes other weathers and boosts Sharpedo's Waterfall; it's overall very useful, much better than something like Signal Beam in this particular team, especially considering almost all my team can easily beat Celebi 1 on 1.
Changes were suggested by Meru.
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Cat (Mienshao) (F) @ Choice Scarf
Trait: Regenerator
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Hi Jump Kick
- U-turn
- Stone Edge
- Hidden Power [Ice]
This thing suprised the hell out of me. Mienshao's my scarfer, but, generally, I consider Mienshao to be outclassed by other scarfers. However, in this particular team, it's the perfect fit. Mienshao helps a lot against Scarf Heatran, Volcarona, Latios, and Terrakion, pretty much my entire threatlist. Although Landorus, a superior scarfer, can help against those too, it's outsped by Scarf Garchomp who would be able to Outrage through my team. There's also Terrakion, but it lacks U-Turn, which really benefits my team, and Terrakion's weak to Scizor's Bullet Punch and Breloom's Mach Punch, which isn't ideal considering those Breloom and Scizor are both quite big threats to this team. Mienshao's moveset is pretty self explanatory, it's just STAB move, U-Turn, 2 coverage moves.
Changes were suggested by Meru.
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Threat List




Conclusion






I really hope you enjoyed reading my RMT and you like the team as much as I do. This really is one of the most enjoyable teams I've ever used, so try it out yourself. I know this team has some room for improvement, so if you see anything that could be improved leave a rate below. Bye :)
Importable
Bird (Skarmory) (F) @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 252 Spd
Jolly Nature
IVs: 0 HP
- Spikes
- Taunt
- Stealth Rock
- Brave Bird
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 32 SAtk / 228 SDef
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Sharpedo (M) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
IVs: 0 SAtk
- Waterfall
- Crunch
- Protect
- Zen Headbutt
Yoshi (Dragonite) (M) @ Choice Band
Trait: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Gothitelle (M) @ Expert Belt
Trait: Shadow Tag
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Psyshock
- Hidden Power [Fire]
- Grass Knot
- Rain Dance
Cat (Mienshao) (F) @ Choice Scarf
Trait: Regenerator
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Hi Jump Kick
- U-turn
- Stone Edge
- Hidden Power [Ice]