Hey howdy
Not gonna have much time to play adv this summer, so I thought I'd write down my thoughts on the meta (the purpose of this thread) and dump some of the teams I've been using (the other purpose of this thread). Let's get into it:
Spikes
(don't read this if you play a lot of spikes offense you don't need it)
I don't think I can say anything new about spikes, but I'll try to write down my current thoughts on them. Spikes are such a fundamental tool for offense that it's hard for me to build without them. Spikes seem to kind of "matchup-proof" a team, if that makes sense: even if you don't have the right set of breakers and cleaners to defeat the opposing team, spikes help to get you there. With offense you have to take advantage of something that is broken in order to get around the fact that there pretty much isn't anything unwallable in adv, and the most consistent of these (in my opinion) is spikes. The fact that you can deal damage just by pivoting correctly, especially when augmented by sand, makes things like Milotic and defensive Suicune much much less viable defensively than they look at first glance.
Skarmory, Forretress, Cloyster, and my buddy Gengar
Starting with the obvious: Skarmory is (by far) the best spiker at spiking. Being sand and spike immune combined with its amazing bulk and decent speed gives it much more longevity than any other spiker. Skarm doesn't have to be half as careful as Forretress does of random coverage moves. Taking like 60% from a fire or electric coverage move isn't crippling, especially if you're running protect, although taunt seems hard to drop on a lot of teams. Skarm's also probably the best toxic user in the tier, as incoming birds really hate it.
Forretress has some neat techs to use: counter, zap cannon, and hp ghost are all cool moves. Having earthquake to not get trapped by Magneton is nice, but taking 90ish from hp fire essentially kills forretress anyway, and a lot of mag ev themselves for forre eq anyway. Can still probably come in on Snorlax and blow up. Spikes, explosion, and rapid spin are three incredibly powerful moves, but being hampered by an awful speed tier and awful weakness really hold forre back. Also, Gengar frequently gets past suittar, which pretty much turns forre into dead weight as a spinner. Often feels like the best thing to do with forretress is not rely on it as a spinner, but in that case skarm is generally better. If you run forretress without explosion you are insane. Better to drop rapid spin.
Cloyster is good, especially if you're expecting mag. It kinda feels like either a knockoff skarm or forretress depending on what you do with it, but having a fast explosion along with its spikes is quite good. Not as good at being an offensive spiker as skarm is, and even worse at spinning than Forretress. Also, it's the only one of the three with a spammable, decently strong attack, although you're generally better off clicking spikes, spin, or boom.
Gengar is worth mentioning along with the rest of these guys because he is an integral part of the spikes game. I think switching him into Claydol should only be done if your skarm is already down, although it's easier to bring him in on defensive Starmie and he has free entry on most Forretress sets. Teams that rely on Forretress to spin and have pursuit tar to help with that just seem so unreliable, there are a million things that Gengar can do to escape that situation. Gengar is far and away the best special breaker in the tier, and with spikes should almost always (at least) trade himself for the opposing special wall. Focus punch gar owns pursuit tar, hypnosis is an incredible tool, and explosion is the best move in the game with gengar as its second-best user.
Sleep
Sleep is broken, which in and of itself is not really an issue: offense has to have something broken to use or else it'll be unable to break the right combination of mons. However, unlike spikes, trapping, statpassing, spamming expolosions, or whatever else offense uses to break stall and balance, sleep introduces randomness which is (in my opinion) bad for the tier. Forcing the opponent to sacrifice something before they've seen much of your team is broken, although it's not the most optimal way to use sleep. I appreciate the value of sleep as a tool to simplify winning endgames. Sleep is fun to use and helps offense to be (even) more viable, however, I still am of the opinion that it should be banned. Offense in general does not need sleep to succeed, but certain styles of offense do (jynx/smeargle/gengar lead HOs). Maybe I'll make a more formal and coherent argument in a thread devoted to that topic sometime soon, but I'll admit I'm a bit burned out on the subject after discussing it at length pretty frequently on discord.
Offense
Offense is the best. My thought is that you should play the game fundamentally differently depending on who your opponent is, and part of that is (almost) always bringing offense against somebody who is better than you. Balance and fat have fewer opportunities to introduce ambiguous situations where there's not correct move and they have fewer opportunities to fish for crits or status procs and break through. I think offense is still the way to go vs opponents worse than you are, because you're less likely to be completely screwed by matchup and less likely to get unlucky, however it is nice to try and reduce variance vs somebody you think you can outplay.
Trapping
Just gonna clump these together because I don't have too much to say about either individually. Magneton should see more usage due to how good skarm is, and it's slightly better than dead weight even against no opposing skarm. If your team is trying to remove skarm and then spin though, you're probably better off just not using Magneton and trying to kill skarm through other means. Dugtrio just feels kinda bad to be honest: its best application (in my opinion) has always been as a special wallbreaker, and it's worse than Gengar (with spikes) at doing that and also has less other utility than Gengar does. Trapping is still broken and there are some stupid things you can do with it, hypnogar+dug comes to mind, but Dugtrio really seems to falter against modern offense. Giving up free spikes sucks, and giving free setup because you're locked into the wrong move is even worse. Dug still has its place in the metagame and always will, skarm+dug tss is always gonna be strong.
Onto the teams:
I'll only share teams that I "built", which is most of them, however, I had a lot of help with these. Big thanks to Callous, Hellpowna (Coco), Johnnyg2, and Nchmax, as well as everybody on the Sky Pillar Salamences, for helping me build these.
ADVPL Week 3 vs Soulwind
https://replay.pokemonshowdown.com/smogtours-gen3ou-548087
https://pokepast.es/7d4275293180f79a
My first team tour game and it's against Soulwind, great. Loaded something which I felt was extremely reliable, ran directly into problems that M Dragon said I would have, and lost. This team is better with offensive Celebi (cmpass or cm 3atks) and explosion on Gengar. Also, that's just a UD team. Probably no need to include this at all here because I'm sure everyone has some variant of this in their builder already.
ADVPL Week 4 vs Aliss
https://replay.pokemonshowdown.com/smogtours-gen3ou-550377
https://pokepast.es/74c01437c1325bd7
This is a style of team known as "Please Don't Crit Me". I get unlucky in this one, but I was pretty much asking for it loading this up. Defensive Weezing is sick.
ROAPL weeks 1 and 3 I won't talk about because those are other people's teams. I guess I'll just make a note here that I really rarely feel comfortable piloting somebody else's team, just something about the way I build that is specific to the way I play I think.
ROAPL Week 2 vs Bruno
https://replay.pokemonshowdown.com/smogtours-gen3ou-554538
https://pokepast.es/4ea120a83cbcb85f
This team is fine, it's nothing special. The main problem is it's overreliant on spikes, so running into magdol was pretty awful. Didn't play especially well and got unlucky at a couple points. Yes, I lost to a Sneasel.
ROAPL Week 4 vs Groudon
https://replay.pokemonshowdown.com/smogtours-gen3ou-557235
https://pokepast.es/0c517322ffb7696c
Another Please Don't Crit Me, but this time the team is a little bit better. Very weird game, got some very bad luck early on but then got some luck of my own later to balance it out. The endgame on this one is really interesting. Cool when pp is relevant in a game that isn't even that long.
ROAPL Week 6 vs Watermess
https://replay.pokemonshowdown.com/smogtours-gen3ou-559843
https://pokepast.es/bd006195df47ed31
This team is pretty flawed but oh boy is it fun to play. Kinda tough into Aerodactyl and really tough into Gengar. I didn't think Watermess would bring offense though, and just wanted to bring something that he wouldn't expect because I knew that he is familiar with my habits and he would try to have some advantage going in. Absolutely unwinnable matchup for him, the Metagross didn't even have meteor mash so it was almost guaranteed that Jynx would come out of there with 2.5+ kills.
ROAPL Week 7 vs Pak
https://replay.pokemonshowdown.com/smogtours-gen3ou-560614
https://pokepast.es/85de5d3fc8eb3b5e
This game didn't matter (both teams already in playoffs) so decided to bring a bit of a fun team. Once Mantine gets blown up on there's pretty much nothing to do vs offpert. Cloyster joltspikes winning against Forretress stall, I wonder if we will see this ever again?
ROAPL Semis vs Sadlysius
https://replay.pokemonshowdown.com/gen3ou-1345451513
https://pokepast.es/f7d34372b8b1a9a8
This team is super fun to play. Switching into Charizard is already fucking nerve-wracking, and adding spikes to the mix makes it even worse. Unfortunately, zard doesn't really do all that much this game, but his contribution is definitely felt. This really just goes to show how fucking good Gengar is, even without any spdef investment against a team with pursuit tar. Another cool endgame on this one, very nice synergy between leech Celebi and protect Zapdos by Sadly.
ROAPL Finals vs Pak
https://replay.pokemonshowdown.com/smogtours-gen3ou-563162
https://pokepast.es/d95fdb5df22322a1
ROAPL Finals was completely fucking wild, I'll spare the storytelling but I'd really recommend going through and watching the games in chronological order. I think there were like 2 games that didn't come down to hax all week. In this one I get a timely tbolt crit which avoids a 50/50 for me that likely would have decided the game. Double electric is cool and probably the best way to use jolteon. And Cloyster is just fine.
PPL Week 1 vs Pokology
https://replay.pokemonshowdown.com/smogtours-gen3ou-556791
Brought the same team I brought vs Soulwind because I expected something jank here and Aero should slay that. This game really goes to show how much better off I would be if I were just able to trade Gengar for Blissey and then sweep with superbi, unfortunately, those are not the sets I have. Just use the UD team! Although I do like dd+double edge tar on this build.
PPL Week 2 vs Shakurr
https://replay.pokemonshowdown.com/gen3ou-1331869790-mry4v3vuu45x8pbzrv3isbcs0w7c1l7pw
https://pokepast.es/05f62cde076e61f2
This is an adaptation of a Johnnyg2 team and it's pretty cool. Mono-flamethrower snatch Blissey is a fun tech, and it absolutely smashes forre stall, which is exactly what I'm up against here.
PPL Week 3 vs Dice
https://replay.pokemonshowdown.com/smogtours-gen3ou-559511
https://pokepast.es/e3c08ec0edfe5df4
The best ADVer so far this year is Starmaster or it is Dice. Going into this, I didn't do much prep and just grabbed a team that I liked and have had some success with in the past. Had a pretty bad matchup, but I could've played this better for sure. Very cool team from Dice.
PPL Week 4 vs Ophion
https://replay.pokemonshowdown.com/dragonheaven-gen3ou-272
Same team as I brought vs Groudon and a similar matchup. Got crit at an inopportune moment, but was able to pull back with a timely fire blast miss. This team is fine because it has the 2 cmers that can try to win, however, this just isn't a very good style of team.
PPL Week 5 vs Watermess
https://replay.pokemonshowdown.com/smogtours-gen3ou-561354
https://pokepast.es/a9795c1ffb7063d3
Another bad game vs Watermess. I think this team is pretty cool, again it is a bit flawed but it is fun to use. Lead Hariyama kind of bluffs that this would be a stall or slow balance team, and then you can pick up the pace with ddtar, aero, and spikes. Once I get the knock on his Flygon the game is pretty much over, so critting skarm that early was absolutely massive. The rest is really just insult to injury where mess doesn't get to play at all.
PPL Week 6 vs SEA
https://replay.pokemonshowdown.com/smogtours-gen3ou-562380
https://pokepast.es/d20c98d015177644
I am super happy with this team, it generates a lot of offense and is a ton of fun to play with. SEA's team is pretty weird I think, and it has an atrocious matchup vs offensive Celebi, so my own Celebi was able to win pretty easily.
PPL Semis vs Kael
https://replay.pokemonshowdown.com/gen3ou-1357120782-9dkekdvaumjs6e4sbcnot7optgz4400pw
https://pokepast.es/5a08a27482903031
Tough matchup and got some pretty rough breaks here and there this game. I like the team I brought, but should've tested a little more with it. Definitely should've been protox skarm and not taunt, and if it were I think I had much better odds here. Cool team from Kael and obviously he played it well.
PPL Finals vs Dice
https://replay.pokemonshowdown.com/smogtours-gen3ou-566948
https://pokepast.es/03ed38b57c9aa242
Got unlucky early on and also misplayed my cloyster a bit. Wasn't extremely happy with the team, felt like the blissey set had to do too many things (couldn't fit wish bliss here or milotic becomes essentially unplayable, even though the team wants wish support), which is probably a sign that something else should have changed or the team should've been scrapped altogether. Should've come up with something better, I guess.
Thanks for reading, I'm really looking forward to spectating CI this year. Should have some great matchups, as we usually do.