Link to the team:
https://pokepast.es/62f41ea30211836e
I built this team around Serperior. It serves as an offensive team, looking to put pressure on with hazards and chip damage from pivot moves like U Turn or Flip turn.
It can pivot into more of a balance team but I've also had games that have ended in less than 15 turns.
Serperior @
Ability: Contrary
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Substitute
- Tera Blast
is the main build around for this team. I run a fully offensive set with max speed to outrun common threats like not sun boosted, and . Leaf Storm is a good STAB option that is helped by Contrary turning Serperior into a boosting threat, Glare is to cripple opponents and help to slow down faster threats and synergises with Substitute, given the quarter chance of paralysis. I run Tera Blast Fire to hit opposing Steel types like and or Grass types like . It can struggle with opposing but I have other mons on my team to handle it.
Blaziken @
Ability: Speed Boost
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- U-turn
- Flare Blitz
- Close Combat
's role on the team is to handle any opposing Grass or Steel types that resist Leaf Storm and also serves as a pivot with the addition of U Turn. Adamant nature to hit as hard as possible and Tera Flying to resist Earthquake. I run Protect so that after 1 speed boost, I hit 389 speed tier which is faster than the rest of the unboosted metagame apart from and . It doesn't matter however because is walled by them anyway so the extra investment in attack allows you hit harder. Dual STAB for maximum damage and U Turn to pivot out of a bad matchup or after forcing a switch. is to increase its longevity and give it more switch ins.
Samurott-Hisui @
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Sucker Punch
- Flip Turn
is an excellent lead for this team and completes the fire water grass trio of the team. Hazard stacking forces your opponent into pokemon such as or so my team is built to punish that. Ceaseless Edge for Spikes and STAB, Razor Shell for STAB, Sucker Punch is priority against boosted mons and Flip Turn is a pivoting move to keep momentum. Tera Ghost is to prevent Rapid Spin from .
Gholdengo @
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
serves as the ultimate hazard blocker remover. The is allow for switch ins to and to wall mons like and If the opponent has passive mons like that, I will keep the balloon as long as possible to allow for free Shadow Balls or set up opportunities. Tera Fighting is to resist Sucker Punch and also Kowtow Cleave from . Make It Rain and Shadow Ball as STAB, Nasty Plot to abuse passive mons and Recover for recovery.
Landorus-Therian @
Ability: Intimidate
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- U-turn
- Stone Edge
- Grass Knot
provides excellent speed control to the team while also serving as a pivot for when it forces switches against opposing mons like or Tera Water to flip its weaknesses into resistances. Naive Nature to boost the power of Grass Knot. Earthquake for STAB, U Turn is for pivoting and Stone Edge is to hit birds like or .
Iron Valiant @
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
The main sweeper/cleaner of the team. I opted for a mixed set due to the influx of Kingambit on the ladder while also wanting to abuse 's powerful Moonblasts. Tera Fairy is to boost the power of Moonblast, Thunderbolt is to hit mons like or while Psyshock is mainly for . However, I am contemplating changing Psyshock maybe to Destiny Bond.
Overall, this team is performing extremely well so far. I am open to any suggested changes as I am a relatively new player.
https://pokepast.es/62f41ea30211836e
I built this team around Serperior. It serves as an offensive team, looking to put pressure on with hazards and chip damage from pivot moves like U Turn or Flip turn.
It can pivot into more of a balance team but I've also had games that have ended in less than 15 turns.
Serperior @
Ability: Contrary
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Substitute
- Tera Blast
is the main build around for this team. I run a fully offensive set with max speed to outrun common threats like not sun boosted, and . Leaf Storm is a good STAB option that is helped by Contrary turning Serperior into a boosting threat, Glare is to cripple opponents and help to slow down faster threats and synergises with Substitute, given the quarter chance of paralysis. I run Tera Blast Fire to hit opposing Steel types like and or Grass types like . It can struggle with opposing but I have other mons on my team to handle it.
Blaziken @
Ability: Speed Boost
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- U-turn
- Flare Blitz
- Close Combat
's role on the team is to handle any opposing Grass or Steel types that resist Leaf Storm and also serves as a pivot with the addition of U Turn. Adamant nature to hit as hard as possible and Tera Flying to resist Earthquake. I run Protect so that after 1 speed boost, I hit 389 speed tier which is faster than the rest of the unboosted metagame apart from and . It doesn't matter however because is walled by them anyway so the extra investment in attack allows you hit harder. Dual STAB for maximum damage and U Turn to pivot out of a bad matchup or after forcing a switch. is to increase its longevity and give it more switch ins.
Samurott-Hisui @
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Sucker Punch
- Flip Turn
is an excellent lead for this team and completes the fire water grass trio of the team. Hazard stacking forces your opponent into pokemon such as or so my team is built to punish that. Ceaseless Edge for Spikes and STAB, Razor Shell for STAB, Sucker Punch is priority against boosted mons and Flip Turn is a pivoting move to keep momentum. Tera Ghost is to prevent Rapid Spin from .
Gholdengo @
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
serves as the ultimate hazard blocker remover. The is allow for switch ins to and to wall mons like and If the opponent has passive mons like that, I will keep the balloon as long as possible to allow for free Shadow Balls or set up opportunities. Tera Fighting is to resist Sucker Punch and also Kowtow Cleave from . Make It Rain and Shadow Ball as STAB, Nasty Plot to abuse passive mons and Recover for recovery.
Landorus-Therian @
Ability: Intimidate
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- U-turn
- Stone Edge
- Grass Knot
provides excellent speed control to the team while also serving as a pivot for when it forces switches against opposing mons like or Tera Water to flip its weaknesses into resistances. Naive Nature to boost the power of Grass Knot. Earthquake for STAB, U Turn is for pivoting and Stone Edge is to hit birds like or .
Iron Valiant @
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
The main sweeper/cleaner of the team. I opted for a mixed set due to the influx of Kingambit on the ladder while also wanting to abuse 's powerful Moonblasts. Tera Fairy is to boost the power of Moonblast, Thunderbolt is to hit mons like or while Psyshock is mainly for . However, I am contemplating changing Psyshock maybe to Destiny Bond.
Overall, this team is performing extremely well so far. I am open to any suggested changes as I am a relatively new player.