





Team Paste:https://pokepast.es/0007a2801021fc9e
Just looking for any suggestions as I have not seen any glaring weakness during play and test.

Serperior (F) @ Leftovers
Ability: Contrary
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Tera Blast
- Glare
- Substitute







Kyurem @ Choice Specs
Ability: Pressure
Shiny: Yes
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Ice Beam
- Earth Power
- Draco Meteor
With





IMG]https://play.pokemonshowdown.com/sprites/gen5/slowking-galar.png[/IMG]
Slowking (Slowking-Galar) (M) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk, 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Thunder Wave
Future sight for when it has nothing better to do and make sure that



Sludge Bomb hits random fairies like :Enamorous: and



Chilly, provides momentum as otherwise




T-Wave is great for paralyzing most switch-ins but most importantly




Ev’s and tera type are made to maximize bulk.

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Fairy
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Hex
- Thunder Wave
- Dragon Darts
- Substitute
The secondary star of the team.



HDB is being run over leftovers as in practice it felt like leftovers were never doing much and HDB just felt more consistent even if leftovers sometimes provided more substitute opportunities to counter play all the sucker punch running around in the teir from



Max speed is chosen to avoid a true form of speed control and rely on paralysis from the squad and for the mirror wiwth other



Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 248 HP / 4 Atk / 252 SpD / 4 Spe
Careful Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Knock Off
At this point, the team had no way of setting any hazards or removing any hazards. Luckily that is where




Leftovers was chosen on this set for longevity, and the 4 Speed Evs break the speed tie with opposing

Knock allows for the removal of boots and other misc, targets providing a small amount of chip here and there.

Kingambit (F) @ Air Balloon
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Low Kick
- Swords Dance
Last but not least the Gambit. They fit the role of having a secondary breaker and cleaner through the power of Sucker Punch. The Tera type and Low Kick are for opposing gambit and help in the matchup with Tusk. Speaking of Tusk, the team has no true Ground switch and the balloon helps with that.
As a final note in the building process, gambit just fit nicely needing more true direct answers to





