Changes are made in bold! Give me feedback please~
Hello, so this is my second time posting in the forums on a team that I've fiddled around with. I'd appreciate constructive criticism and positive feed back, I'm not the best at playing or team building but I like to think I do my best. After fiddling around I put together this team and immediately shot about 300 elo up the ladder (which isn't saying much cause I was chilling around 1000-1100).
But anyways without further ado here's my team. C:
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave / Taunt
- Hidden Power [Ice]
-Psychic Flash Cannon
Relatively standard Thundurus build IMO, but I do enjoy running the psychic on him, it catches a lot of people off guard that I've played as I leave him in on some usual threats and I just pop them quickly.
Currently tinkering back and forth with T-Wave and Taunt, probably going to stick with Taunt as Amoonguss is really beating my booty it seems. Taunt takes care of that business. (I also run Sitrus berry over Life Orb because I'd rather stay in longer and do more dmg than killing myself and so on).
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Typical Lando, not much to say here other than I don't really lead with it as much as I used to, sadly. But I have been having super good luck recently with double flinches on the rock slide xD. Debating doing some tweaking on the move list but for now he's on the back burner. Just a good compliment and double Genie core is always strong IMO.
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Power-Up Punch
Kang is pretty legit and I love it a lot, but honestly in this team it's more of a bait, it comes in, does some damage, and allows Cresselia to get off some CMs. I particularly enjoy DE over Return, harder hits, the recoil is whatever and puts him in range to be OHKO'd which again..baits baits baits. Or if they catch on then more free damage. (Debating moving off Fake Out for Protect, to see how troll and well it works).
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
-Moonblast Psyshock
- Ice Beam
- Moonlight
- Calm Mind
Easily my favorite part of this team, she's so tanky naturally and just all around annoying to deal with, there are a lot of other sets floating around and I just enjoy mine the most. :P I know looking at it, it's prolly not that great but. No one sees her as a threat so I get to sit there and free set up 4x CM. (When it comes to stalling out and they neglect her it really pulls through). Ice beam to deal with Draggies/Venu/Lando-Thundo. Moonblast to deal with generally anything. Moonlight to stay alive. EV spread keeps me alive through basically anything so far. Debating changing item, not sure. Maybe one move also. Still a big work in progress.
Goodra @ Assault Vest
Ability: Gooey
EVs: 156 HP / 252 SpA / 100 SpD
Modest Nature
- Draco Meteor
- Flamethrower
- Focus Blast
- Sludge Wave
Soooo my friend talked me into using Goodra, I kinda steered away from it, wasn't too fond of how it looked, and playing against it. Seemed pretty annoying and ugly in general. Well obviously eventually I caved and now it's on my team. I like this spread, keeps it alive a lot through what people think would OHKO it. Modest to hit hard as humanly possible, Flamethrower to deal with pesky grass types, FB for the steels that are obnoxious, SW for dealing with fairies, and DM for STAB.
So far my favorite part is switching into a Mega Kang hitting with PUP slowing it two stages and then sweeping it off the field second turn.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt
- Will-O-Wisp
- Protect
- Hydro Pump
Tbh this is the one mon I'm not really liking on the team, it's prolly gonna get swapped around or swapped out entirely. But mine is bulky offense, excluding W-O-W. Most in doubles that I've dealt with have been tanky sitrus berry, or tanky leftovers. Going modest offense people are caught entirely off guard and have yet another threat to deal with. I don't really have much to say about this mon, it was put on last minute and I just..Idk I don't like it.
Again I suck at team building, but the team is really fun. I just really like playing (even tho I'm not that great).
But anyways if you guys get the chance to play test please let me know how you feel about it! Any changes will be noted. Literally. I have a notebook with my team issues written down. :P
Thanks!
Skorelax.
Currently peaked 128, still playing hopefully will hit top 100~!
Hello, so this is my second time posting in the forums on a team that I've fiddled around with. I'd appreciate constructive criticism and positive feed back, I'm not the best at playing or team building but I like to think I do my best. After fiddling around I put together this team and immediately shot about 300 elo up the ladder (which isn't saying much cause I was chilling around 1000-1100).
But anyways without further ado here's my team. C:
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- T
- Hidden Power [Ice]
-
Relatively standard Thundurus build IMO, but I do enjoy running the psychic on him, it catches a lot of people off guard that I've played as I leave him in on some usual threats and I just pop them quickly.
Currently tinkering back and forth with T-Wave and Taunt, probably going to stick with Taunt as Amoonguss is really beating my booty it seems. Taunt takes care of that business. (I also run Sitrus berry over Life Orb because I'd rather stay in longer and do more dmg than killing myself and so on).
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Typical Lando, not much to say here other than I don't really lead with it as much as I used to, sadly. But I have been having super good luck recently with double flinches on the rock slide xD. Debating doing some tweaking on the move list but for now he's on the back burner. Just a good compliment and double Genie core is always strong IMO.
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Power-Up Punch
Kang is pretty legit and I love it a lot, but honestly in this team it's more of a bait, it comes in, does some damage, and allows Cresselia to get off some CMs. I particularly enjoy DE over Return, harder hits, the recoil is whatever and puts him in range to be OHKO'd which again..baits baits baits. Or if they catch on then more free damage. (Debating moving off Fake Out for Protect, to see how troll and well it works).
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
-
- Ice Beam
- Moonlight
- Calm Mind
Easily my favorite part of this team, she's so tanky naturally and just all around annoying to deal with, there are a lot of other sets floating around and I just enjoy mine the most. :P I know looking at it, it's prolly not that great but. No one sees her as a threat so I get to sit there and free set up 4x CM. (When it comes to stalling out and they neglect her it really pulls through). Ice beam to deal with Draggies/Venu/Lando-Thundo. Moonblast to deal with generally anything. Moonlight to stay alive. EV spread keeps me alive through basically anything so far. Debating changing item, not sure. Maybe one move also. Still a big work in progress.
Goodra @ Assault Vest
Ability: Gooey
EVs: 156 HP / 252 SpA / 100 SpD
Modest Nature
- Draco Meteor
- Flamethrower
- Focus Blast
- Sludge Wave
Soooo my friend talked me into using Goodra, I kinda steered away from it, wasn't too fond of how it looked, and playing against it. Seemed pretty annoying and ugly in general. Well obviously eventually I caved and now it's on my team. I like this spread, keeps it alive a lot through what people think would OHKO it. Modest to hit hard as humanly possible, Flamethrower to deal with pesky grass types, FB for the steels that are obnoxious, SW for dealing with fairies, and DM for STAB.
So far my favorite part is switching into a Mega Kang hitting with PUP slowing it two stages and then sweeping it off the field second turn.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt
- Will-O-Wisp
- Protect
- Hydro Pump
Tbh this is the one mon I'm not really liking on the team, it's prolly gonna get swapped around or swapped out entirely. But mine is bulky offense, excluding W-O-W. Most in doubles that I've dealt with have been tanky sitrus berry, or tanky leftovers. Going modest offense people are caught entirely off guard and have yet another threat to deal with. I don't really have much to say about this mon, it was put on last minute and I just..Idk I don't like it.
Again I suck at team building, but the team is really fun. I just really like playing (even tho I'm not that great).
But anyways if you guys get the chance to play test please let me know how you feel about it! Any changes will be noted. Literally. I have a notebook with my team issues written down. :P
Thanks!
Skorelax.
Currently peaked 128, still playing hopefully will hit top 100~!
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