Seaking

Twix

jicama
is a Contributor Alumnus
QC: Anty / TONE114 / GrimoireGod
GP: P Squared / Winry

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[OVERVIEW]

Seaking has very underwhelming stats, although it has a niche thanks to its interesting movepool and ability Lightningrod, which makes it immune to Electric-type attacks. Due to Lightningrod, Seaking is a good offensive check to the likes of Zebstrika and Rotom-F, as well as Water-types that use Hidden Power Electric, such as Simipour and Floatzel. However, Seaking's low Speed and Defense leave it vulnerable to faster physical attackers such as Ursaring, Stoutland, and Dodrio. Offensively, Seaking is outclassed by the likes of Carracosta and Barbaracle, which have superior stats and beneficial abilities of their own, as well as other Water-types such as Simipour, Floatzel, and Swanna due to their superior Speed.

[SET]
name: Choice Band
move 1: Waterfall
move 2: Drill Run
move 3: Megahorn
move 4: Knock Off
item: Choice Band
ability: Lightningrod
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Waterfall is Seaking's preferred STAB move and most reliable attack. Drill Run allows Seaking to hit Poison-types such as Arbok and Pokemon such as Barbaracle and Carracosta harder than it would with Waterfall. Megahorn mainly allows Seaking to hit Grass-type Pokemon for super effective damage, although it can hit Dark- and Psychic-type Pokemon for good damage as well. Knock Off can remove a foe's item and is an effective way to take on Ghost-types such as Gourgeist-XL and Misdreavus.

Set Details
========

Maximum Attack and Speed EVs with an Adamant nature allow Seaking to hit as hard as possible while being as fast as possible with a neutral nature. Lightningrod makes Seaking immune to Electric-type attacks, leaving it with only one weakness to Grass-type moves. Choice Band raises Seaking's damage output, although it locks it into a move.
Usage Tips
========

Due to Lightningrod, Seaking is free to switch into Electric-types such as Choice-locked Rotom-F and Zebstrika. Seaking does need to be wary of getting worn down by residual damage and attacks, so it can't repeatedly switch into certain moves. With that in mind, be sure to keep Seaking away from status moves, as they can severely cripple it. If you predict a Grass-type to switch into Seaking, using Megahorn on the switch is a good option, while Knock Off would be a good option to hit Psychic- and Ghost-types as well as remove a foe's item. However, predicting a switch can be risky, and mispredicting could end up weakening Seaking or one of its teammates.

Team Options
========

Fire-, Flying-, and Poison-types such as Ninetales, Articuno, and Arbok, respectively, can check opposing Grass-types for Seaking. Zebstrika and other Sap Sipper users can also perform this task. Flying- and other Water-types also appreciate being paired Seaking, as it can take on Electric-types for them. Setup sweepers such as Kingler, Articuno, Carracosta, Barbaracle, and Fraxure appreciate Seaking's ability to break down the opposing team, as it helps them to clean an the opposing team more easily.

[STRATEGY COMMENTS]
Other Options
=============

Seaking can use Life Orb over Choice Band to allow it to select more than one move, although the residual damage wears it down quicker. Ice Beam can be used to hit Tangela and Gourgeist-XL harder, although it doesn't have much use outside of that. Seaking can also utilize Agility to become faster and possibly sweep the opposing team, but it isn't up to par with Pokemon such as Barbaracle, Carracosta, and Kingler. Double-Edge can be used over Drill Run for a strong neutral attack that 2HKOes Pelipper after Stealth Rock, although it causes recoil, weakening Seaking faster.

Checks and Counters
===================

**Grass-types**: Grass-types such as Jumpluff, Simisear, Leafeon, and Sawsbuck can outpace Seaking and hit it with their Grass-type STAB moves, although they have to watch out for Megahorn.

**Faster Physical Attackers**: Stoutland, Dodrio, and other physical attackers can outpace and deal massive damage to Seaking due to its low Defense.

**Physically Defensive Walls**: Carracosta, Tangela, Gourgeist-XL, and other physically defensive walls can take Seaking's attacks and cripple it with status moves or weaken it with their respective STAB attacks.

**Status**: Status moves such as Toxic from Carracosta or Will-O-Wisp from Misdreavus can weaken Seaking quickly in combination with foes' attacks. A burn can halve Seaking's Attack, preventing it from being an effective wallbreaker. In addition, Thunder Wave from Pokemon such as Clefairy can cripple Seaking's already low Speed.
 
Last edited:
in the overview you over rate what its ability lets it do:
252 Atk Flame Plate Rapidash Flare Blitz vs. 0 HP / 0 Def Seaking: 139-164 (46.1 - 54.4%) -- 57.8% chance to 2HKO
Also grass knot is still good on simipour

In moves you need to stress more the importance of hitting grass types for megahorn, and give examples of what knock off is for, as a more accurate way of hitting psychic types seems pretty useless (also might wanna state ghost types - particularly gourgeist- as a target). Also for drill run state barbaracle as a target, as it can set up much more comfortably on waterfalll

Idk why you would listed wallbreakers in TO since isnt that seakings job? Set up sweepers and cleaners appreciate wallbreakers not random slow mons :v. Since there arent many 100% counters you might as well mention set up sweepers that appreciate wallbreaking

This is a fairly basic analysis so 1/3 Twix
 
Mention Status in C&C as being burned stops Seaking from wallbreaking and give examples of Pokemon which can inflict said status. Also mention to avoid havng Seaking inflicted with burn or poison in Usage Tips as well.
83pn8vD.gif
2/3.
 
Skype stuff + don't say Drill Run hits Electric-types because Waterfall destroys them, 3/3
 
k 1/2
[OVERVIEW]

Seaking has very underwhelming stats, although it has a it's real niche is in thanks to its ability, (RC) Lightningrod, which makes it immune to Electric-type attacks, and its interesting movepool. Due to Lightningrod, Seaking is an offensive check to the likes of Zebstrika and Rotom-F, as well as Water-types using Hidden Power Electric, such as Simipour and Floatzel, although some Simipour can carry Grass Knot. However, Seaking's low Speed and Defense leave it vulnerable to faster physical attackers such as Ursaring, Stoutland, and Dodrio. Offensively, Seaking is outclassed by the likes of Carracosta and Barbaracle, which have superior stats and beneficial abilities of their own, as well as Water-types such as Simipour, Floatzel, and Swanna due to their superior Speed.

[SET]
name: Choice Band
move 1: Waterfall
move 2: Drill Run
move 3: Megahorn
move 4: Knock Off
item: Choice Band
ability: Lightningrod
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Waterfall is Seaking's main STAB move and (it's its only STAB move) most reliable attack against neutral foes. Drill Run allows Seaking to hit Poison-types such as Arbok and Pokemon such as Barbaracle and Carracosta harder than it would with Waterfall. Megahorn mainly allows Seaking to hit mainly Grass-type Pokemon for super effective damage, although it can also hit Dark-, (RC) and Psychic-type Pokemon as well. Knock Off can remove a foe's item, as well as being a way to take on Ghost-types such as Gourgeist-XL and Misdreavus.

Set Details
========

Maximum Attack and Speed EVs with an Adamant nature allow Seaking to hit as hard as it can, (RC) while being as fast as it can. Lightningrod makes Seaking immune to Electric-type attacks, giving it a singular weakness to Grass-type moves. Choice Band raises Seaking's attacking damage output, although it locks it into a move.

Usage Tips
========

Due to Lightningrod, Seaking is free to switch into Electric-types such as Choice-locked Rotom-F and Zebstrika. Seaking does need to be wary of getting weakened due to residual damage and attacks foes, so it can't repeatedly switch into an attacks constantly. That being said, be sure to keep Seaking away from status, (AC) as it can severely cripple it. If you predict a Grass-type to switch into Seaking, Megahorn is a good option, while Knock Off would be a good option to hit Psychic-types, as well as remove a foe's item. However, predicting a switch out can be risky, and mispredicting could end up weakening Seaking.

Team Options
========

Fire-, Flying-, (AC) and Poison-types such as Ninetales, Articuno, and Arbok, (AC) respectively, (AC) can check opposing Grass-types for Seaking. Zebstrika and other Sap Sipper users can also perform this task. Flying- and other Water-types also appreciate Seaking, (AC) as it can take on Electric-types. Setup sweepers such as Kingler, Articuno, Carracosta, Barbaracle, and Fraxure appreciate Seaking's wallbreaking to clean an opposing team more easily.

[STRATEGY COMMENTS]
Other Options
=============

Seaking can use Life Orb over Choice Band to allow for it to select more than one move, although it the residual damage wears it down quicker. Ice Beam can be used to hit Tangela and Gourgeist-XL harder, although it doesn't have much reason to be used besides that. Seaking can also utilize Agility to become faster, but it isn't up to par with Pokemon such as Barbaracle, Carracosta, and Kingler. Double-Edge can be used over Drill Run for a strong neutral attack which that can 2HKO Pelipper after Stealth Rock, although it causes gives off recoil, weakening Seaking faster.

Checks and Counters
===================

**Grass-types**: Grass-types such as Jumpluff, Simisear, Leafeon, and Sawsbuck can outpace and hit Seaking with their Grass-type STAB moves, although they have to watch out for Megahorn.

**Faster Physical Attackers**: Stoutland, Dodrio, and other physical attackers can outpace and deal massive damage to Seaking due to its low Defense.

**Physically Defensive Walls**: Carracosta, Tangela, Gourgeist-XL, and other physically defensive walls can take on Seaking's attack and weaken it with status moves or get chip damage off on it.

**Status**: Status such as Toxic from Carracosta or Will-O-Wisp from Misdreavus can weaken Seaking quickly in combination with foes' attacks, and a burn can halve Seaking's Attack, (AC) and preventing it from being an effective wallbreaker. In addition, Thunder Wave from Clefairy can cripple Seaking's already low Speed.
 
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[OVERVIEW]

Seaking has very underwhelming stats, although it has a niche thanks to its
interesting movepool and ability Lightningrod, which makes it immune to Electric-type attacks, and its interesting movepool. Due to Lightningrod, Seaking is an good offensive check to the likes of Zebstrika and Rotom-SF, as well as Water-types using Hidden Power Electric, such as Simipour and Floatzel, although some Simipour in particular can carry Grass Knot. However, Seaking's low Speed and Defense leave it vulnerable to faster physical attackers such as Ursaring, Stoutland, and Dodrio. Offensively, Seaking is outclassed by the likes of Carracosta and Barbaracle, which have superior stats and beneficial abilities of their own, as well as other Water-types such as Simipour, Floatzel, and Swanna due to their superior which possess higher Speed.

[SET]
name: Choice Band
move 1: Waterfall
move 2: Drill Run
move 3: Megahorn
move 4: Knock Off
item: Choice Band
ability: Lightningrod
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Waterfall is Seaking's
preferred STAB move and most reliable attack against neutral foes. Drill Run allows Seaking to hit Poison-types such as Arbok and Pokemon such as Barbaracle and Carracosta harder than it would with Waterfall. Megahorn mainly allows Seaking to hit Grass-type Pokemon for super effective damage, although it can hit Dark- and Psychic-type Pokemon as well. Knock Off can remove a foe's item, as well as being a way to take on Ghost-types such as Gourgeist-XL and Misdreavus.

Set Details
========

Maximum Attack and Speed EVs with an Adamant nature allow Seaking to hit as hard as
it can possible while being as fast as it can possible with a neutral nature. (maybe add examples of Pokemon it outspends here. Example: "to hit as hard as possible while allowing it to outspeed [Pokemon] and [Pokemon]") Lightningrod makes gives Seaking an immunitye to Electric-type attacks, giving leaving it a singular with only one weakness to Grass-type moves. (not sure how this is relevant to Lightningrod as an ability; I would just mention that it allows it to switch into Pokemon that it normally couldn't, such as Zebstrika, Rotom-S, and Raichu) Choice Band raises Seaking's damage output, although it locks it into a move.

Usage Tips
========

Due to Lightningrod, Seaking is free to switch into Electric-types such as Choice-locked Rotom-
SF and Zebstrika. Seaking does need to be wary of getting worn downeakened due to residual damage and attacks, so it can't repeatedly switch into attacks certain moves. That being said With that in mind, be sure to keep Seaking away from status moves, as it they can severely cripple it. If you predict a Grass-type to switch into Seaking, using Megahorn on the switch is a good option, while Knock Off would be a good option to hit Psychic- and Ghost-types, (RC) as well as remove a foe's item. However, predicting a switch out can be risky, and mispredicting could end up weakening Seaking or one of its teammates. (Not sure if this sentence is a relevant enough point, as this basically applies to every Pokemon; I would personally remove this sentence)

Team Options
========

Fire-, Flying-, and Poison-types such as Ninetales, Articuno, and Arbok
, (RC) respectively, (RC) (This makes the sentence flow weirdly, and I think people know what type those Pokemon are) can check opposing Grass-types for Seaking. Zebstrika and other Sap Sipper users can also perform this task. Flying- and other Water-types also appreciate being paired Seaking, as it can take on Electric-types for them. Setup sweepers such as Kingler, Articuno, Carracosta, Barbaracle, and Fraxure appreciate Seaking's wallbreaking ability to break down the opposing team, as it helps them to clean an the opposing team more easily.

[STRATEGY COMMENTS]
Other Options
=============

Seaking can use Life Orb over Choice Band
, (AC) which to allows it to select more than one move, although the residual damage wears it down quicker. Ice Beam can be used to hit Tangela and Gourgeist-XL harder, although it doesn't have much reason to be used besides use outside of that. Seaking can also utilize Agility to become faster and possibly sweep the opposing team, but it isn't up to par with Pokemon such as Barbaracle, Carracosta, and Kingler. Double-Edge can be used over Drill Run for a strong neutral attack that can 2HKOs Pelipper after Stealth Rock, although it causes recoil, weakening Seaking faster.

Checks and Counters
===================

**Grass-types**: Grass-types such as Jumpluff, Simisear, Leafeon, and Sawsbuck can outpace
and hit Seaking and hit it with their Grass-type respective STAB moves, although they have to watch out for Megahorn.

**Faster Physical Attackers**: Stoutland, Dodrio, and other physical attackers can outpace and deal massive damage to Seaking due to its low Defense.

**Physically Defensive Walls**: Carracosta, Tangela, Gourgeist-XL, and other physically defensive walls can take Seaking's attack
s and weaken cripple it with status moves or get chip damage off on it weaken it with their respective STAB attacks.

**Status**: Status
moves such as Toxic from Carracosta or Will-O-Wisp from Misdreavus can weaken Seaking quickly in combination with foes' attacks. (add period) Will-O-Wisp in particular , and a burn can halve Seaking's Attack, preventing it from being an effective wallbreaker. In addition, Thunder Wave from Pokemon such as Clefairy can cripple Seaking's already low Speed.
 
Last edited:
Hey Rollout Shuckle there seems to be quite a few issues with the amcheck that actually insert wrong grammar/sentence structure/w/e so I'd recommend not implementing that, sorry :x next time you should work on AMchecks with a GP member though, that might help!
 
Rollout Shuckle: Add Remove (Comments)
Winry: Add/correct Remove Comments
[OVERVIEW]

Seaking has very underwhelming stats, although it has a niche thanks to its
interesting movepool and ability Lightningrod, which makes it immune to Electric-type attacks, and its interesting movepool. Due to Lightningrod, Seaking is an good offensive check to the likes of Zebstrika and Rotom-S, as well as Water-types that use using Hidden Power Electric, such as Simipour and Floatzel, although some Simipour in particular can carry Grass Knot [don't really think it's that relevant]. However, Seaking's low Speed and Defense leave it vulnerable to faster physical attackers such as Ursaring, Stoutland, and Dodrio. Offensively, Seaking is outclassed by the likes of Carracosta and Barbaracle, which have superior stats and beneficial abilities of their own, as well as other Water-types such as Simipour, Floatzel, and Swanna due to their superior which possess higher [there would need to be a comma before which, but it was fine before] Speed.

[SET]
name: Choice Band
move 1: Waterfall
move 2: Drill Run
move 3: Megahorn
move 4: Knock Off
item: Choice Band
ability: Lightningrod
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Waterfall is Seaking's
preferred STAB move and most reliable attack against neutral foes. Drill Run allows Seaking to hit Poison-types such as Arbok and Pokemon such as Barbaracle and Carracosta harder than it would with Waterfall. Megahorn mainly allows Seaking to hit Grass-type Pokemon for super effective damage, although it can hit Dark- and Psychic-type Pokemon for good damage as well. Knock Off can remove a foe's item and is an effective, [rc] as well as being a way to take on Ghost-types such as Gourgeist-XL and Misdreavus.

Set Details
========

Maximum Attack and Speed EVs with an Adamant nature allow Seaking to hit as hard as
it can possible while being as fast as it can possible with a neutral nature. Lightningrod makes Seaking immune [no need to change this] to Electric-type attacks, giving leaving it a singular with only one weakness to Grass-type moves. Choice Band raises Seaking's damage output, although it locks it into a move.

Usage Tips
========

Due to Lightningrod, Seaking is free to switch into Electric-types such as Choice-locked Rotom-
SF and Zebstrika. Seaking does need to be wary of getting worn downeakened by [needs "by"] due to residual damage and attacks, so it can't repeatedly switch into attacks certain moves. That being said With that in mind, be sure to keep Seaking away from status moves, as it they can severely cripple it. If you predict a Grass-type to switch into Seaking, using Megahorn on the switch is a good option, while Knock Off would be a good option to hit Psychic- and Ghost-types, (RC) as well as remove a foe's item. However, predicting a switch out can be risky, and mispredicting could end up weakening Seaking or one of its teammates. (Not sure if this sentence is a relevant enough point, as this basically applies to every Pokemon; I would personally remove this sentence)[the section is kinda short.. so no harm in leaving it, I suppose]

Team Options
========

Fire-, Flying-, and Poison-types such as Ninetales, Articuno, and Arbok, respectively,
[unfortunately must be done D:] can check opposing Grass-types for Seaking. Zebstrika and other Sap Sipper users can also perform this task. Flying- and other Water-types also appreciate being paired Seaking, as it can take on Electric-types for them. Setup sweepers such as Kingler, Articuno, Carracosta, Barbaracle, and Fraxure appreciate Seaking's wallbreaking ability to break down the opposing team, as it helps them to clean an the opposing team more easily.

[STRATEGY COMMENTS]
Other Options
=============

Seaking can use Life Orb over Choice Band
to allow [was fine imo] it to select more than one move, although the residual damage wears it down quicker. Ice Beam can be used to hit Tangela and Gourgeist-XL harder, although it doesn't have much reason to be used besides use outside of that. Seaking can also utilize Agility to become faster and possibly sweep the opposing team, but it isn't up to par with Pokemon such as Barbaracle, Carracosta, and Kingler. Double-Edge can be used over Drill Run for a strong neutral attack that can 2HKOes [can 2HKO -> 2HKOes isn't very necessary, but make sure to use the proper spelling with the "e" if you do change it] Pelipper after Stealth Rock, although it causes recoil, weakening Seaking faster.

Checks and Counters
===================

**Grass-types**: Grass-types such as Jumpluff, Simisear, Leafeon, and Sawsbuck can outpace
and hit Seaking and hit it with their Grass-type respective STAB moves, although they have to watch out for Megahorn.

**Faster Physical Attackers**: Stoutland, Dodrio, and other physical attackers can outpace and deal massive damage to Seaking due to its low Defense.

**Physically Defensive Walls**: Carracosta, Tangela, Gourgeist-XL, and other physically defensive walls can take Seaking's attack
s and weaken cripple it with status moves or get chip damage off on it weaken it with their respective STAB attacks.

**Status**: Status
moves such as Toxic from Carracosta or Will-O-Wisp from Misdreavus can weaken Seaking quickly in combination with foes' attacks. (add period) A burn Will-O-Wisp in particular [the move doesn't necessarily do that], and a burn can halve Seaking's Attack, preventing it from being an effective wallbreaker. In addition, Thunder Wave from Pokemon such as Clefairy can cripple Seaking's already low Speed.
2/2
 
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