So I wanted to use a Zangoose in UU and there was only one way, in my eyes, to do it. With lots of extra bulk. I'm not exactly the best player but this team doesnt seem to be doing very well and I'm not entirely sure why.
Zangoose (M) @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Facade
- Close Combat
- Night Slash
- Swords Dance
The main member of the team and the thing I created the rest of the team around. It's very frail but can OHKO or 2HKO almost everything in UU after a swords dance with toxic boost. The moves are pretty self explanatory and predictable.
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Roar
- Slack Off
Hippowdon is the physical wall of my team and is also there to set up rocks. He usually doesnt do much more than that. Base 112 Attack is good but most things weak to EQ just switch out to a wall or a flying type.
Umbreon (F) @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Wish
- Heal Bell
- Foul Play
- Protect
Umbreon is the special wall on the team. It can handle most special attacks very easily and can heal up the team with wish support and heal bell. Protect is there to get the wishes back onto myself without taking damage. Foul play is there because Umbreon has pitiful attacking stats.
Cresselia (F) @ Light Clay
Ability: Levitate
EVs: 252 HP / 228 Def / 28 SDef
Calm Nature
- Psyshock
- Light Screen
- Reflect
- Thunder Wave
Cresselia is a mixed dual screens set with thunder wave to slow things down for Zangoose to deal with. Psyshock has not been very beneficial but psychic has had little improvement over it. I feel like Cresselia is dead weight on the team most of the time. I've seen dual screen Metagross before. Would that be better than Cresselia?
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Aura Sphere
- Dark Pulse
- Water Pulse
- Rapid Spin
Blastiose is my mega on the team and can do some major damage to a lot of things. It is also there for rapid spin support to help out Chandelure and to help out the rest of my team by making it safe to switch constantly.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Overheat
- Shadow Ball
- Energy Ball
- Psychic
Chandelure is the scarfer on the team and does s damn good job. With a 389 stat in Sp. Atk, it can, and will, destroy anything that's not meant to be a wall.
I'm aware my team is bad and cant stand up to most threats but i want some constructive criticism on it. Please comment what you think I should change about it.
Zangoose (M) @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Facade
- Close Combat
- Night Slash
- Swords Dance
The main member of the team and the thing I created the rest of the team around. It's very frail but can OHKO or 2HKO almost everything in UU after a swords dance with toxic boost. The moves are pretty self explanatory and predictable.
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Roar
- Slack Off
Hippowdon is the physical wall of my team and is also there to set up rocks. He usually doesnt do much more than that. Base 112 Attack is good but most things weak to EQ just switch out to a wall or a flying type.
Umbreon (F) @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Wish
- Heal Bell
- Foul Play
- Protect
Umbreon is the special wall on the team. It can handle most special attacks very easily and can heal up the team with wish support and heal bell. Protect is there to get the wishes back onto myself without taking damage. Foul play is there because Umbreon has pitiful attacking stats.
Cresselia (F) @ Light Clay
Ability: Levitate
EVs: 252 HP / 228 Def / 28 SDef
Calm Nature
- Psyshock
- Light Screen
- Reflect
- Thunder Wave
Cresselia is a mixed dual screens set with thunder wave to slow things down for Zangoose to deal with. Psyshock has not been very beneficial but psychic has had little improvement over it. I feel like Cresselia is dead weight on the team most of the time. I've seen dual screen Metagross before. Would that be better than Cresselia?
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Aura Sphere
- Dark Pulse
- Water Pulse
- Rapid Spin
Blastiose is my mega on the team and can do some major damage to a lot of things. It is also there for rapid spin support to help out Chandelure and to help out the rest of my team by making it safe to switch constantly.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Overheat
- Shadow Ball
- Energy Ball
- Psychic
Chandelure is the scarfer on the team and does s damn good job. With a 389 stat in Sp. Atk, it can, and will, destroy anything that's not meant to be a wall.
I'm aware my team is bad and cant stand up to most threats but i want some constructive criticism on it. Please comment what you think I should change about it.