Proof of peak






Intro
I am not a very good teambuilder (or player), but I figured I would try to build a team for the Moon suspect test just for fun. I have been trying to make this Light Clay Zamazenta team work for an embarrassingly long amount of time now, and I think the tweaks I made to it this time make it feel pretty solid (I got reqs, so it can't be that bad right?!).
I'd also like to stress that the two coolest sets on this team aren't even mine lol; I stole them from RMTs and just kinda jammed them on this team (credited below). Still, I think this team has a bunch of properties that make it stand out enough from those teams (I hope).
Team members
Sahar (Zamazenta) @ Light Clay

Ability: Dauntless Shield
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Close Combat
- Roar
What's in the box? This fucking nonsense!! Zamazenta as a Screens lead seems kind of insane, and it started with me just throwing it on a team on a whim, but it has a bunch of cool traits that make it viable (I hope lol). Its bulk is excellent, allowing it to come in 2-3 times per game, and its Speed makes it outspeed pretty much any non-Scarfer/Booster/Pult, meaning your ability to get Screens up is second to none. Most relevant to this team, though, is its ability to serve as deterrence against threats this team really hates dealing with, like Cinderace and Samurott-H, hitting them really hard with Close Combat even uninvested.
Zam's excellence as a defensive switch-in to refresh Screens is unfortunately kind of hindered by the fact that a lot of mons it otherwise is unconcerned about (like Tusk, Treads, and Darkrai) can carry Knock Off to permanently cripple you. Still, it feels like a good fit for this team, and I don't think any other setter can replicate the defensive and offensive utility it offers.
Boudica (Gliscor) @ Toxic Orb

Ability: Poison Heal
Tera Type: Ghost
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Swords Dance
- Agility
- Dual Wingbeat
- Earthquake
(taken from SDK03's Double Dance Gliscor Screens Hyper Offense)
I love this set so much lol. A lot of what makes this set so cool is already said on the RMT I took this from, but to reiterate: it's a hazard-resilient, status-absorbing setup mon that can quickly snowball out of control, especially if your opponent is anticipating the normal SD Gliscor set and doesn't expect the ability to boost Speed. This thing crushes teams that don't have phasing/disruption/huge immediate power to stop its setup, turning mons like Lando-T (and a lot more with Tera) into fodder and then just clicking STAB until everything dies.
Corviknight is one of few infallible checks to this mon, which is what Tera Ghost is for, goobing any set that isn't carrying Brave Bird. It also comes with a few other fun benefits, notably making you immune to Extreme Speed. The weakness to Gambit can really suck, but non-Glasses Sucker Punch will never kill with 1 or 2 Overlord stacks and is a roll in your favor at 3, so spending Tera can still earn a lot of kills before the revenge kill is guaranteed.
Reynauld (Kingambit) @ Leftovers

Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance
It's a Kingambit. Aside from threatening the classic Kingambit Reverse Sweep™ with a bunch of Overlord stacks, Kingambit is also valuable on this team for its defensive utility, being the team's only Dragapult switch-in and source of priority damage to answer runaway sweepers. Investing in Max HP allows Gambit to absorb a lot of nonsense behind Screens, allowing it to force progress even in front of would-be checks. Being so slow really sucks, but there aren't many other mons that combine Gambit's defensive utility and offensive prowess.
Paracelsus (Hatterene) @ Leftovers

Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Psychic Noise
- Mystical Fire
Hatt bundles the role of hazard control and setup sweeper into one. Alongside discouraging hazard clicks, Magic Bounce is great for denying setup disruption like status/Taunt/Encore/phasing, and Hatt has a better matchup against mons that frequently carry these moves than Ghold (Moltres, Gliscor, Lando-T, etc.). In particular, Hatt is really good into Ting-Lu, who otherwise stops your teammates from getting off the ground via Whirlwind.
I considered the Eject Button Healing Wish set for the momentum swings and safer pivots, but you lose out on a sweeper with good matchups into a bunch of problematic mons for this team, so idk.
Alhazred (Gholdengo) @ Salac Berry

Ability: Good as Gold
Tera Type: Fighting
EVs: 20 HP / 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Shadow Ball
- Focus Blast
(taken from leng loi's Screens Terrain with a Twist)
Gholdengo provides a good mix of offensive and defensive utility, providing your only Fairy resist and blocking Defog while also threatening to Nasty Plot up and start killing stuff. Salac turns Ghold into a surprise sweeper, as a lot of mons that ordinarily check it suddenly get outpaced. Substitute can allow you to trigger your Salac while also punishing pivoting, but a lot of normally lethal attacks also put you into Salac range behind Screens after a Sub (like Tusk's Headlong), allowing you to pick up a Nasty Plot boost and immediately start sweeping from there.
I hate running Focus Blast as much as the next guy, but it’s kind of needed to exert enough offensive pressure to take advantage of your limited Screens turns. It surprises a lot of ordinary Ghold checks expecting a free switch as you Sub up, giving you a great opportunity to remove threats like Kingambit and Samurott-H that your team hates dealing with. FB plus Tera is also your main way to break through stall, picking up the kill on Blissey with a little bit of chip.
Junia (Manaphy) @ Salac Berry

Ability: Hydration
Tera Type: Fairy
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Substitute
- Alluring Voice
On a team with really low Speed values before boosts and reliance on spending multiple turns setting up to become threatening, Manaphy's solid base Speed and ability to go nuclear with a single Tail Glow are very appreciated. Salac is on this set for much the same reason as it is on Ghold; 328 speed is usually good enough when against bulkier balance threats, but the ability to tank big hits behind Screens/spam Sub to go +1 makes even the fast mons that feel comfortable switching into it much shakier checks.
You could probably dump some EVs into bulk, but investing in max Speed allows you to speed tie offensive Zapdos, and outspeed key matchups like Tinkaton, Modest Iron Moth, Iron Crown, and Pecharunt. Leftovers/Boots are options over Salac that might be more consistent.
Bad matchups




Closing thoughts
Thanks for reading, any recommendations are appreciated! This is my first time doing this so I'm sure the team is pretty flawed lol