Draft Scream Tail

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[overview]
**Draft order**: Round 4 onward

**Price range**: 12-13 points

**Overview**: Scream Tail serves as a great support option with its incredible Speed, solid bulk, and typing. It has access to a wide variety of support moves that can help shut down powerful threats on opposing teams, helping and enabling its own teammates. However, its very low Attack makes it overly reliant on its disruption moves, meaning it must rely on other teammates to deal damage.

[strategy comments]
Common Roles
========
**Fast disruption**: Scream Tail's excellent Speed combined with its natural bulk allows it to outspeed opposing threats and disrupt them with Encore or Thunder Wave. Its natural bulk allows it to easily take hits even with a lot of Speed investment. Booster Energy can be used to outspeed and disrupt Speed-boosting Pokemon such as Dragon Dance users.

**Bulky support**: With its fast Speed and solid defenses, Scream Tail is an excellent switch-in for opposing wallbreakers. It can disrupt and take advantage of them with Encore as well, especially since it can outspeed many Pokemon even with minimal investment. It can support teammates with its own Wish, set up entry hazards with Stealth Rock, and can use STAB moves or coverage to deal damage to foes.

**Setup sweeper**: Scream Tail can set up physically or specially with Bulk Up or Calm Mind, respectively. Its low offensive stats require lots of setup to deal real damage, but its defenses can allow it to take hits from many Pokemon.

Common Moves
========
**Primary STAB moves**: Dazzling Gleam, Play Rough, Psychic, Psyshock, Psychic Noise, Psychic Fangs, Stored Power

**Setup moves**: Bulk Up, Calm Mind

**Utility moves**: Encore, Wish, Protect, Stealth Rock, Roar, Light Screen, Reflect, Thunder Wave, Baton Pass

**Coverage**: Crunch, Drain Punch, Flamethrower, Fire Blast, Fire Punch, Focus Blast, Grass Knot, Ice Beam, Ice Punch, Stomping Tantrum, Thunderbolt, Thunder Punch

Niche Moves
========
**Trick**: Scream Tail can utilize Trick with Choice items to stop setup sweepers in their tracks or hinder incoming checks. It can also use items such as Lagging Tail or Sticky Barb in niche scenarios.

**Imprison**: Imprison can mainly be used on Scream Tail to stop foes from setting Stealth Rock or providing Wish support.

**Fake Tears**: Fake Tears weakens incoming special walls, allowing Scream Tail to break through them more easily despite its below average Special Attack.

**Misty Explosion**: Misty Explosion serves as a way to deal a solid amount of damage while also knocking out Scream Tail, allowing you to quickly pivot into a different Pokemon.

**Trick Room**: While Scream Tail does not benefit from Trick Room, it can be used to support slower threats that appreciate it more.

Common Items
========
**Heavy-Duty Boots**: In matchups where Scream Tail frequently switches in to counter opposing wallbreakers, Heavy-Duty Boots is valuable to avoid entry hazard damage.

**Leftovers**: Leftovers is good for passive recovery, especially on a Pokemon that takes very little damage from many attacks. It also synergizes well with Protect, which is often run on Scream Tail alongside Wish.

**Booster Energy**: Booster Energy can give Scream Tail a Speed boost to outspeed opposing setup sweepers or a Defense or Special Defense boost to counter wallbreakers that would otherwise be problematic.

**Rocky Helmet**: Scream Tail can use Rocky Helmet to deal additional chip damage to physical wallbreakers and pivots.

Niche Items
========
**Resistance Berry**: Resistance Berries, such as Kebia and Babiri Berries, serve as a one-time check to specific attacks.

**Eject Button**: Eject Button lets Scream Tail take an attack and quickly pivot to maintain momentum. It can also prevent foes from pivoting on it and maintaining their own momentum.

**Red Card**: Red Card can force out a setup sweeper without having to rely on Encore or Thunder Wave to hinder or disrupt it.

**Mental Herb**: While it typically outspeeds most Taunt and Encore users, being disrupted renders Scream Tail useless against most Pokemon. Mental Herb can be valuable, as Scream Tail heavily relies on its support moves to be a valuable teammate.

Tera
========
As Scream Tail is relatively weak and serves mostly as a support Pokemon, it does not benefit very much from being a Tera Captain. It would most often utiliize a defensive Tera type, such as Tera Water or Steel, to counter wallbreakers or setup sweepers and shut them down with Encore or other forms of disruption. It could utilize more offensive Tera types, like Tera Fighting, in matchups where a setup set seems viable.

Draft Strategy
========
Scream Tail serves best as a defensive wall that stops opposing threats and supports the rest of its team. It will not gain very many KOs on most teams and should not be the main focus of a draft; rather, it should be drafted to support current teammates and cover their weaknesses.

**Wallbreakers**: Scream Tail lacks offensive power, meaning it relies on strong wallbreakers to back it up. This can include faster Pokemon, like Meowscarada and Greninja, or slower, bulky wallbreakers like Iron Hands and Great Tusk.

**Fighting- and Ground-types**: Scream Tail's STAB combination gets walled by Steel-types, forcing it to either run Fire-type coverage, taking away from its support movepool, or become a sitting duck against it. Being able to bring in a Fighting-type like Urshifu-S or a Ground-type like Ursaluna-B helps keep offensive pressure against Steel-types.

**Entry hazard support**: Scream Tail frequently switches into wallbreakers and wants to be as healthy as possible, meaning it's important to have a good hazard removal option, such as Terapagos or Great Tusk, to avoid entry hazard chip damage.

Checks and Counters
========
**Steel-types**: Steel-types can completely wall Scream Tail's STAB moves, forcing it to run weak coverage or switch out to deal any damage back. Examples include Corviknight and Heatran.

**Bulky Walls**: Scream Tail cannot deal very much damage, allowing many bulky walls to take advantage of it, such as Galarian Slowking and Ting-Lu.

**Poison-types**: While Scream Tail can hit Poison-types with super effective STAB coverage, it does not want to run Psychic-type coverage very often, considering all the support it would rather have. Additionally, Poison-types can weaken it with strong attacks, and most can put it on a timer with Toxic. Notable Poison-types include Glimmora, Clodsire, and Overqwil.

**Status**: Scream Tail relies on being healthy to take strong hits while being able to recover with Wish and Protect. Toxic specifically puts it on a timer and forces it to switch out while also taking away from its healing power. Burn and poison also deal passive damage that Scream Tail does not like, and Thunder Wave can severely hinder its Speed, making it harder to utilize Encore or other forms of support.

**Mental Herb**: Scream Tail very frequently uses Encore to stop setup sweepers, especially if they take little damage from its own attacks. Mental Herb can allow these sweepers another turn to set up if they're faster or to switch out of their setup move if they're slower. Examples include Gouging Fire, Baxcalibur, and Ursaluna-B.

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[overview]
**Draft order**: Late Round 3 onward

**Price range**: 12-13 points

**Overview**: Scream tail serves as a great support option with its incredible speed and solid bulk and typing. It has access to a wide variety of support moves that can help shut down opposing teams and enable its own teammates. Its very low base attack makes it overly reliant on its support (feel like utility moves is better phrasing here but ill let this be for now) and phazing (what phazing does scream tail get), however, meaning it must rely on other teammates to deal damage.

[strategy comments]
Common Roles
========
**Bulky Support**: With its fast speed and solid defenses, Scream Tail plays as an excellent switchin to opposing wallbreakers. It can take advantage of them with Encore as well, especially since it can outspeed so many Pokemon. It can support teammates with its own Wish and can use STAB moves or coverage to deal damage to opponents. (one of scream tails best tools imo is how good it can disrupt setup with fast/booster speed encore, i would fit a mention of that somewhere in here)

**Setup Sweeper**: Scream Tail can setup physically or specially with Bulk Up or Calm Mind, respectively. Its low attack stats require lots of setup to deal real damage, but its defenses can allow it to take hits from many Pokemon.

Common Moves
========
**Primary STAB moves**: Dazzling Gleam, Play Rough, Psychic, Psyshock, Psychic Noise, Psychic Fangs, Stored Power

**Setup moves**: Bulk Up, Calm Mind

**Utility moves**: Encore, Wish, Protect, Stealth Rock, Roar, Trick, Light Screen, Reflect, Thunder Wave, Baton Pass (i think we decided to include baton pass in analyses. i brought this up in the qc channel anyways tho. we dont allow it but a lot of leagues do)

**Coverage**: Crunch, Drain Punch, Flamethrower, Fire Blast, Fire Punch, Focus Blast, Grass Knot, Ice Beam, Ice Punch, Stomping Tantrum, Thunderbolt, Thunder Punch

Niche Moves
========
**Sunny Day/Rain Dance**: Scream Tail can set weather to counter opposing weather teams. It can additionally benefit from sun due to Protosynthesis, but typically will not run Sunny Day to specifically gain a boost.

**Sing**: Sing can punish Scream Tail's counters or incoming walls if you are lucky.
(feel too niche)

**Imprison**: Imprison can mainly be used on Scream Tail to stop opponents from setting Stealth Rock or providing Wish support.

**Fake Tears**: Fake Tears weakens incoming special walls, allowing Scream Tail to break through them more easily despite its below average Special Attack.

Common Items
========
**Heavy-Duty Boots**: In matchups where Scream Tail frequently switches in to counter opposing wallbreakers, Heavy-Duty Boots is valuable to avoid entry hazard damage.

**Leftovers**: Leftovers is good for passive recovery, especially on a Pokemon that takes very little from many attacks. It also synergizes well with Protect, which is often run on Scream Tail alongside Wish.

**Rocky Helmet**: Scream Tail can use Rocky Helmet to deal additional chip damage to physical wallbreakers and pivots.

Niche Items
========
**Booster Energy**: Booster Energy can give Scream Tail an additional Defense or Special Defense boost to counter wallbreakers that would otherwise be problematic. (should be in common, booster speed is very common)

**Choice Items**: Scream Tail can utilize Trick with choice items to stop setup sweepers in their tracks or cripple incoming checks. (i think it would be better to list trick as a niche move while mentioning choice items there)

**Resistance Berry**: Resistance berries, such as Kebia and Babiri berries, serve as a one-time check to specific attacks, especially if Scream Tail has a plan after living the attack. (we're playing draft surely ppl have plans)

Tera
========
As Scream Tail is relatively weak and serves mostly as a support Pokemon, it does not benefit very much from being a Tera Captain. It would most often utiliize defensive typings, such as Water or Steel, to counter wallbreakers or setup sweepers and shut them down with Encore or other forms of phazing. It could utilize more offensive types, like Fighting, in matchups where a setup set seems viable.

Draft Strategy
========
Scream Tail serves best as a defensive wall that stops opposing threats and supports the rest of its team. It will not gain very many kills on most teams and should not be the main focus of a draft; rather, it should be drafted to support current teammates and cover their weaknesses.

**Wallbreakers**: Scream Tail lacks offensive power, meaning it relies on strong wallbreakers to back it up. This can include faster Pokemon, like Meowscarada or Greninja, or slower, bulky wallbreakers like Iron Hands or Great Tusk.

**Fighting- and Ground-types**: Scream Tail's STAB combo gets walled by Steel-types, forcing it to either run fire coverage, taking away from its support movepool, or become a sitting duck against it. Being able to bring in a Fighting-type like Urshifu or a Ground-type like Ursaluna-B helps keep offensive pressure on the Steel-type.

**Entry Hazard Support**: Scream Tail forces lots of switches, making it valuable to have hazards on the field from setters such as Garchomp or Glimmora. (idr think it forces many switches but also, usually scream tail should be the hazard setter) On the other hand, since Scream Tail switches into wallbreakers and wants to be as healthy as possible, it's important to have good removal options, such as Terapagos or Great Tusk.

Checks and Counters
========
**Steel-types**: Steel-types can completely wall Scream Tail's STABs, forcing it to run weak coverage or switch out to deal any damage back. Examples include Corviknight and Heatran.

**Bulky Walls**: Scream Tail cannot deal very much damage, allowing many bulky walls to take advantage of it, such as Galarian Slowking, Ogerpon-W, (not a bulky wall) and Ting-Lu.

**Toxic**: Scream Tail often wants to sit on a threat for a long time while using Wish and Protect to heal back up. Toxic puts it on a timer and forces it to switch out while also taking away from its healing power.

**Mental Herb**: Scream Tail very frequently uses Encore to stop setup sweepers, especially if they take little damage from its own attacks. Mental Herb can allow these sweepers another turn to setup if they're faster, or to switch out of their setup move if they're slower. Examples include Gouging Fire, Baxcalibur, and Ursaluna-B.
 
[overview]
**Draft order**: Late Round 3 4 onward

**Price range**: 12-13 points

**Overview**: Scream Tail serves as a great support option with its incredible speed, and (added comma) solid bulk, and typing. It has access to a wide variety of support moves that can help shut down powerful threats on the opposing teams and help enable its own teammates. However, its very low base attack makes it overly reliant on its disruption moves, however, meaning it must rely on other teammates to deal damage.

[strategy comments]
Common Roles
========
**Fast Disruption**: Scream Tail's excellent speed stat combined with its natural bulk allows it to outspeed opposing threats and disrupt them with Encore or Thunder Wave. Its natural bulk allows it to easily take hits even with lots of Speed EV investment. Booster Energy can be used to outspeed and disrupt speed-boosting Pokemon such as Dragon Dance users.

**Bulky Support**: With its fast speed and solid defenses, Scream Tail plays as an excellent switchin to opposing wallbreakers. It can disrupt and take advantage of them with Encore as well, especially since it can outspeed many Pokemon even with minimal investment. It can support teammates with its own Wish, set up entry hazards with Stealth Rock, and can use STAB moves or coverage to deal damage to opponents.

**Setup Sweeper**: Scream Tail can setup physically or specially with Bulk Up or Calm Mind, respectively. Its low attack stats require lots of setup to deal real damage, but its defenses can allow it to take hits from many Pokemon.

Common Moves
========
**Primary STAB moves**: Dazzling Gleam, Play Rough, Psychic, Psyshock, Psychic Noise, Psychic Fangs, Stored Power

**Setup moves**: Bulk Up, Calm Mind

**Utility moves**: Encore, Wish, Protect, Stealth Rock, Roar, Light Screen, Reflect, Thunder Wave, Baton Pass

**Coverage**: Crunch, Drain Punch, Flamethrower, Fire Blast, Fire Punch, Focus Blast, Grass Knot, Ice Beam, Ice Punch, Stomping Tantrum, Thunderbolt, Thunder Punch

Niche Moves
========
**Trick**: Scream Tail can utilize Trick with choice items to stop setup sweepers in their tracks or cripple incoming checks. Could add in other debilitating items like Lagging Tail or Sticky Barb as options here.

**Imprison**: Imprison can mainly be used on Scream Tail to stop opponents from setting Stealth Rock or providing Wish support.

**Fake Tears**: Fake Tears weakens incoming special walls, allowing Scream Tail to break through them more easily despite its below average Special Attack.

Feel like you could add Trick Room. There are good amount of slow threats that could benefit from it. Could also mention Misty Explosion here or list it as one of its primary stab moves.

Common Items
========
**Heavy-Duty Boots**: In matchups where Scream Tail frequently switches in to counter opposing wallbreakers, Heavy-Duty Boots is valuable to avoid entry hazard damage.

**Leftovers**: Leftovers is good for passive recovery, especially on a Pokemon that takes very little from many attacks. It also synergizes well with Protect, which is often run on Scream Tail alongside Wish.

**Booster Energy**: Booster Energy can give Scream Tail a Speed boost to outspeed opposing setup sweepers, or a Defense or Special Defense boost to counter wallbreakers that would otherwise be problematic.

**Rocky Helmet**: Scream Tail can use Rocky Helmet to deal additional chip damage to physical wallbreakers and pivots.

Niche Items
========
**Resistance Berry**: Resistance berries, such as Kebia and Babiri berries, serve as a one-time check to specific attacks.

Niche items I can think are of note are Eject Button for immediate pivoting options, Red Card for immediate phasing, and Mental Herb for opposing disruption, though given its speed probably not a problem.

Tera
========
As Scream Tail is relatively weak and serves mostly as a support Pokemon, it does not benefit very much from being a Tera Captain. It would most often utiliize defensive typings, such as Tera Water or Steel, to counter wallbreakers or setup sweepers and shut them down with Encore or other forms of phazing. It could utilize more offensive types, like Tera Fighting, in matchups where a setup set seems viable.

Draft Strategy
========
Scream Tail serves best as a defensive wall that stops opposing threats and supports the rest of its team. It will not gain very many kills on most teams and should not be the main focus of a draft; rather, it should be drafted to support current teammates and cover their weaknesses.

**Wallbreakers**: Scream Tail lacks offensive power, meaning it relies on strong wallbreakers to back it up. This can include faster Pokemon, like Meowscarada or Greninja, or slower, bulky wallbreakers like Iron Hands or Great Tusk.

**Fighting- and Ground-types**: Scream Tail's STAB combo gets walled by Steel-types, forcing it to either run fire coverage, taking away from its support movepool, or become a sitting duck against it. Being able to bring in a Fighting-type like Urshifu or a Ground-type like Ursaluna-B helps keep offensive pressure on the Steel-type.

**Entry Hazard Support**: Scream Tail frequently switches into wallbreakers and wants to be as healthy as possible, meaning it's important to have good removal options, such as Terapagos or Great Tusk, to avoid entry hazard chip damage.

Checks and Counters
========
**Steel-types**: Steel-types can completely wall Scream Tail's STABs, forcing it to run weak coverage or switch out to deal any damage back. Examples include Corviknight and Heatran.

**Bulky Walls**: Scream Tail cannot deal very much damage, allowing many bulky walls to take advantage of it, such as Galarian Slowking and Ting-Lu.

**Toxic**: Scream Tail often wants to sit on a threat for a long time while using Wish and Protect to heal back up. Toxic puts it on a timer and forces it to switch out while also taking away from its healing power. I feel like this section could just be about Status ailments given how it relies on being healthy throughout the game to support its teammates so being statused could hamper its usage.

**Mental Herb**: Scream Tail very frequently uses Encore to stop setup sweepers, especially if they take little damage from its own attacks. Mental Herb can allow these sweepers another turn to setup if they're faster, or to switch out of their setup move if they're slower. Examples include Gouging Fire, Baxcalibur, and Ursaluna-B.

Could mention Poison-types since although it hits them super-effectively, its low damage output leaves it susceptible to get worn down by either strong Poison attacks or Toxic given most have access to the move.

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Overall, seems legit. Just left some comments that I feel could be nice to include but that is up to you.
 
1/1 GP Team done
add remove comment
[overview]
**Draft order**: Round 4 onward

**Price range**: 12-13 points

**Overview**: Scream Tail serves as a great support option with its incredible Speed, solid bulk, and typing. It has access to a wide variety of support moves that can help shut down powerful threats on the opposing teams, (ac) helping and enable enabling its own teammates. However, its very low base Attack makes it overly reliant on its disruption moves, meaning it must rely on other teammates to deal damage.


[strategy comments]
Common Roles
========
**Fast disruption**: Scream Tail's excellent Speed stat combined with its natural bulk allows it to outspeed opposing threats and disrupt them with Encore or Thunder Wave. Its natural bulk allows it to easily take hits even with lots of Speed EV a lot of Speed investment. Booster Energy can be used to outspeed and disrupt Speed-boosting Pokemon such as Dragon Dance users.

**Bulky support**: With its fast Speed and solid defenses, Scream Tail plays as is an excellent switch-in (ac) to for opposing wallbreakers. It can disrupt and take advantage of them with Encore as well, especially since it can outspeed many Pokemon even with minimal investment. It can support teammates with its own Wish, set up entry hazards with Stealth Rock, and can use STAB moves or coverage to deal damage to opponents foes.

**Setup sweeper**: Scream Tail can set (as) up physically or specially with Bulk Up or Calm Mind, respectively. Its low attack offensive stats require lots of setup to deal real damage, but its defenses can allow it to take hits from many Pokemon.

Common Moves
========
**Primary STAB moves**: Dazzling Gleam, Play Rough, Psychic, Psyshock, Psychic Noise, Psychic Fangs, Stored Power

**Setup moves**: Bulk Up, Calm Mind

**Utility moves**: Encore, Wish, Protect, Stealth Rock, Roar, Light Screen, Reflect, Thunder Wave, Baton Pass

**Coverage**: Crunch, Drain Punch, Flamethrower, Fire Blast, Fire Punch, Focus Blast, Grass Knot, Ice Beam, Ice Punch, Stomping Tantrum, Thunderbolt, Thunder Punch

Niche Moves
========
**Trick**: Scream Tail can utilize Trick with Choice items to stop setup sweepers in their tracks or cripple hinder incoming checks. It can also use items such as Lagging Tail or Sticky Barb in niche scenarios.

**Imprison**: Imprison can mainly be used on Scream Tail to stop opponents foes from setting Stealth Rock or providing Wish support.

**Fake Tears**: Fake Tears weakens incoming special walls, allowing Scream Tail to break through them more easily despite its below average Special Attack.

**Misty Explosion**: Misty Explosion serves as a way to deal a solid amount of damage while also knocking out Scream Tail, allowing it you to quickly pivot into a different Pokemon.

**Trick Room**: While Scream Tail does not benefit from Trick Room, it can be used to support slower threats that appreciate it more.

Common Items
========
**Heavy-Duty Boots**: In matchups where Scream Tail frequently switches in to counter opposing wallbreakers, Heavy-Duty Boots is valuable to avoid entry hazard damage.

**Leftovers**: Leftovers is good for passive recovery, especially on a Pokemon that takes very little damage from many attacks. It also synergizes well with Protect, which is often run on Scream Tail alongside Wish.

**Booster Energy**: Booster Energy can give Scream Tail a Speed boost to outspeed opposing setup sweepers (rc) or a Defense or Special Defense boost to counter wallbreakers that would otherwise be problematic.

**Rocky Helmet**: Scream Tail can use Rocky Helmet to deal additional chip damage to physical wallbreakers and pivots.

Niche Items
========
**Resistance Berry**: Resistance Berries, such as Kebia and Babiri Berries, serve as a one-time check to specific attacks.

**Eject Button**: Eject Button lets Scream Tail take an attack and quickly pivot to maintain momentum. It can also prevent foes from pivoting on it and maintaining their own momentum.

**Red Card**: Red Card can force out a setup sweeper without having to rely on Encore or Thunder Wave to cripple hinder or disrupt it.

**Mental Herb**: While it typically outspeeds most Taunt and Encore users, being disrupted renders Scream Tail useless against most Pokemon. Mental Herb can be valuable, (ac) as Scream Tail heavily relies on its support moves to be a valuable teammate.

Tera
========
As Scream Tail is relatively weak and serves mostly as a support Pokemon, it does not benefit very much from being a Tera Captain. It would most often utiliize a defensive typings Tera type, such as Tera Water or Steel, to counter wallbreakers or setup sweepers and shut them down with Encore or other forms of phazing unless you're implying roar here, this is incorrect and you should just use disruption. It could utilize more offensive Tera types, like Tera Fighting, in matchups where a setup set seems viable.

Draft Strategy
========
Scream Tail serves best as a defensive wall that stops opposing threats and supports the rest of its team. It will not gain very many kills KOs on most teams and should not be the main focus of a draft; rather, it should be drafted to support current teammates and cover their weaknesses.

**Wallbreakers**: Scream Tail lacks offensive power, meaning it relies on strong wallbreakers to back it up. This can include faster Pokemon, like Meowscarada or and Greninja, or slower, bulky wallbreakers like Iron Hands or and Great Tusk.

**Fighting- and Ground-types**: Scream Tail's STAB combo combination gets walled by Steel-types, forcing it to either run Fire-type coverage, taking away from its support movepool, or become a sitting duck against it. Being able to bring in a Fighting-type like Urshifu-S (or Urshifu-R for wetshifu or "like either Urshifu forme" if you meant both) or a Ground-type like Ursaluna-B helps keep offensive pressure on the against Steel-types.

**Entry hazard support**: Scream Tail frequently switches into wallbreakers and wants to be as healthy as possible, meaning it's important to have a good hazard removal options option, such as Terapagos or Great Tusk, to avoid entry hazard chip damage.

Checks and Counters
========
**Steel-types**: Steel-types can completely wall Scream Tail's STABs STAB moves, forcing it to run weak coverage or switch out to deal any damage back. Examples include Corviknight and Heatran.

**Bulky Walls**: Scream Tail cannot deal very much damage, allowing many bulky walls to take advantage of it, such as Galarian Slowking and Ting-Lu.

**Poison-types**: While Scream Tail can hit Poison-types with super (rh, as) effective STAB coverage, it does not want to run Psychic-type coverage very often, considering all the support it would rather have. Additionally, Poison-types can weaken it with strong attacks, and most can put it on a timer with Toxic. Notable Poison-types include Glimmora, Clodsire, and Overqwil.

**Status**: Scream Tail relies on being healthy to take strong hits while being able to heal back up recover with Wish and Protect. Toxic specifically puts it on a timer and forces it to switch out while also taking away from its healing power. Burn and poison also deal passive damage that Scream Tail does not like, and Thunder Wave can cripple severely hinder its Speed, making it harder to utilize Encore or other forms of support.

**Mental Herb**: Scream Tail very frequently uses Encore to stop setup sweepers, especially if they take little damage from its own attacks. Mental Herb can allow these sweepers another turn to set (as) up if they're faster (rc) or to switch out of their setup move if they're slower. Examples include Gouging Fire, Baxcalibur, and Ursaluna-B.

[credits]
Written by:
https://www.smogon.com/forums/members/techno6377.527276/
Quality checked by:
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Grammar checked by:
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