Scolipede

dragonuser

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Overview
########

With its newfound ability Speed Boost, Scolipede has established its role in the Overused metagame. Not only can it serve as a great entry hazards lead with access to Spikes and Toxic Spikes, but it can also serve as a Baton Pass user, passing its accumulated boosts to deadly sweepers. With access to Swords Dance and Substitute and its naturally high Speed and Attack, it can also serve as a formidable sweeper. However this is pretty much Scolipede's only use in the metagame, making it very predictable, and its inability to beat most physically defensive phazers that threaten its accumulated boosts make its job more difficult.

Offensive Lead
########
name: Offensive Lead
move 1: Megahorn
move 2: Spikes / Toxic Spikes
move 3: Swords Dance / Toxic Spikes
move 4: Baton Pass / Earthquake / Rock Slide
ability: Speed Boost
item: Focus Sash
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Megahorn serves as Scolipede's main damage output, preventing it from being complete setup bait. The choice between Spikes and Toxic Spikes is dependent on the team surrounding Scolipede, but Spikes is more useful in general because of its ability to hit a wider range of targets. Swords Dance works well in conjunction with Baton Pass, allowing Scolipede to pass along more boosts to a teammate. However, if that is not an area of concern, then both Spikes and Toxic Spikes can be used. If Toxic Spikes is used instead of Swords Dance, it is recommended to use Earthquake or Rock Slide instead of Baton Pass. Both augment Scolipede's coverage significantly, with Earthquake hitting Heatran and Aegislash while Rock Slide hits Talonflame on the switch and Dragonite. It's important to note, however, that regardless of the coverage move chosen, Scolipede will be hard walled by at least one previously mentioned threat.

Set Details
========

Being an offensive lead, Scolipede forgoes any bulk in an attempt to maximize its Speed and offensive presence. A Jolly nature is crucial, allowing Scolipede to outspeed key threats such as Latios, Latias, and Terrakion. A Focus Sash is used to allow Scolipede to acquire as many boosts as possible or lay as many entry hazards as possible, but a Mental Herb can be used instead. A Mental Herb allows Scolipede to bypass Taunt users, but it is important to note that Scolipede might have a harder time setting multiple layers of entry hazards without a Focus Sash. A Life Orb is also a viable option, increasing Scolipede's damage output, but it works best in conjunction with Swords Dance and more coverage options.

Usage Tips
========

It is often best to lead with Scolipede and immediately set up entry hazards in order to pressure your opponent as soon as possible. However, if the opponent has a Defog user on their team, it is usually better to use Scolipede's Baton Pass to set up a sweeper on them. Similarly, it is important to note if the opponent has a physically defensive phazer on their team, as Scolipede is generally unable to hurt them and can be used for entry hazards bait. Once again, its best to make use of Baton Pass to lure out those phazers and then threaten them with a teammate.

Team Options
========

Scolipede works best on a hyper offensive team, making powerful sweepers such as Mega Lucario or Dragonite, which appreciate Attack and Speed boosts, excellent partners. On that note, when using Swords Dance, its very important to keep possible recipients for a variety of situations in mind.

Baton Pass
########
name: Baton Pass
move 1: Iron Defense / Swords Dance
move 2: Protect
move 3: Substitute
move 4: Baton Pass
ability: Speed Boost
item: Mental Herb / Black Sludge
evs: 248 HP / 208 SpD / 52 Spe
nature: Timid

Moves
========

The choice between Iron Defense and Swords Dance is dependent on the team surrounding Scolipede, with Swords Dance working better on a more offensive team and Iron Defense working better in a Baton Pass chain. Protect and Substitute help Scolipede gather more Speed Boosts, with Substitute working very well in conjunction with Iron Defense. Baton Pass is the most important move of the set, allowing Scolipede to pass its acquired boosts to a teammate.

Set Details
========

These EVs allow Scolipede to outspeed Timid Choice Scarf Rotom-W after one Speed boost, with the rest going into maximizing Scolipede's bulk. A Mental Herb can be used to prevent Scolipede from being Taunted once, but the passive healing from Black Sludge is very useful for creating more Substitutes. Black Sludge also works very well with the many free turns Protect allows Scolipede.

Usage Tips
========

If used on a dedicated Baton Pass team, Scolipede works exceptionally well as a lead, gathering very useful Defense and Speed boosts. When using Scolipede, it is often best to begin by Protecting so that it outspeeds all relevant non-Choiced threats. If Iron Defense is used, acquiring early Defense boosts can be very useful in creating sturdy Substitutes that can later be passed to a teammate. It is important to recognize if the opponent possibly has a physically defensive phazer, as Scolipede is unable to damage them while they can use Scolipede as entry hazard bait in return. As such, it is usually best to use Scolipede as a lure and then Baton Pass for free momentum as they switch in.

Team Options
========

Scolipede pairs best with other dedicated Baton Pass users, such as Espeon and Scizor, which greatly appreciate the accumulated boosts. If Swords Dance is used over Iron Defense, then offensive sweepers such as Dragonite and Lucario make for good partners, greatly appreciating the Attack and Speed boosts.

Other Options
########

A defensive entry hazard set can be used, attempting to make use of Scolipede's resistances and physical bulk to set up on common Fighting- and Fairy-type Pokemon such as Breloom and Sylveon. A pure offensive set can also be used, but it faces stiff competition from the lead set and, with its innately flawed coverage, has a difficult time sweeping.

Checks & Counters
########

**Physically Defensive Walls**: Physical defensive walls—in particular phazers—are the best counters to Scolipede. Pokemon such as Skarmory and Hippowdon have little to fear from Scolipede, can use it as entry hazard bait, and can phaze it once it has acquired too many boosts. Walls with access to Unaware such as Quagsire and Clefable, while unable to phaze Scolipede, are indifferent to the various stat boosts it acquires.

**Perish Song and Taunt Users**: Pokemon with access to Perish Song, such as Politoed, are able to reliably stop Scolipede from Baton Passing its accumulated boosts. Similarly, Taunt users such as Sableye are able to prevent Scolipede from passing its boosts or setting up entry hazards.

**Offensive Checks**: Scolipede is prone to having opposing setup sweepers boost alongside it and then threaten its recipient. Ditto, while unable to boost, can steal Scolipede's acquired boosts and pass them to a teammate of its own. Scolipede can also be checked by a myriad of Flying-types, such as Dragonite, Zapdos, and Talonflame, if it lacks Rock Slide. Similarly, Steel-types such as Heatran and Aegislash can threaten Scolipede if it lacks Earthquake.
 
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As someone who has been using defensive BP Scolipede this entire gen, I believe the set should look like this:

move 1: Protect
move 2: Substitute
move 3: Iron Defense / Swords Dance
move 4: Baton Pass
ability: Speed Boost
item: Mental Herb / Leftovers
nature: Timid
evs: 248 HP / 208 SpD / 52 Spe

The Speed EVs let it beat Timid Scarf Rotom-W and neutral natured Scarf Jirachi after a Speed Boost, which is important because they can otherwise Trick you before you set up a Substitute. The remaining EVs go into Special Defense to give Scolipede surprisingly good overall Defensive stats after an Iron Defense. For example, it never gets OHKO'd by min Special Attack Heatran's Lava Plume, even after a round of burn damage.
 
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Make sure you at least mention a physically defensive spread if you choose to run Swords Dance on the dedicated BP set. Scolipede's typing is great from a physical standpoint.

Also, Black Sludge > Leftovers. Not sure about that Mental Herb too... Looks really inferior to Black Sludge. Scolipede appreciates the recovery from all of its Subsititutes and Protects. The more health it gets back, the more opportunities it can BP boosts to your team.
 
Mental Herb is great because it lets you get in an Iron Defense and 2 Speed Boosts against Taunters like Deoxys-S and Crobat, and proceed to pass to Espeon. I admit that Black Sludge is potentially the better option on teams that will want to pass boosts with Scolipede more than once, but full BP teams generally only garner boosts with Scolipede once per game, and appreciate the extra turn afforded by Mental Herb more by a long shot. It's at least worth a second slash.

Also, a physically defensive spread probably isn't the greatest idea right now, since it gives Genesect a +1 Special Attack boost; i.e. the ability to OHKO Scolipede with Flamethrower. Being able to live one of his attacks, getting in a boost, and passing to a resist is way too important to pass up, imo.
 
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Yea ill vouch for Mental Herb Fuzznip. Handling those Taunt leads is massively useful, and your helpless without Mental Herb
 
That's fair, I actually didn't know it activates against Taunt. Make sure you distinguish between what item to use on what team, in that case.
 
Where are Scolipede's cons?

It's hard-walled by mostly every physically defensive wall and can thus be easily phazed out by Roar/Whirlwind/Dragon Tail. It's also relatively predictable given that it's primarily seen passing boosts to its teammates rather than sweeping, so the opposition will account for this and will commonly lead with stuff or something trying to stop it, such as Taunt users (assuming Mental Herb is not used). This also means that Pokemon can boost alongside it, such as DD Gyarados or Dragonite, in hopes to overpower the Baton Pass recipient or Scolipede itself.

Mention why Spikes is more useful in general in the lead set.

On the BP set, I would replace "beat" with "outspeed" when talking about Rotom-W, and just say Choice Scarf, not +1.

Under usage tips for the same set, mention that if the opponent has a potential phazer, such as Skarmory or something, and you aren't using something to block the phaze, then it's best to preserve Scolipede for later until said phazer is defeated OR predict these switch-ins and double to something to threaten them.

Can you mention what these other Baton Passers are that work well with Scolipede?

For the checks and counters, can you add Sableye somewhere, seeing as it threatens Scolipede with Taunt and Wisp. Rock Blast Cloyster also breaks its Subs and Sash, and can Shell Smash on the Protect. Mention stat boosters that can boost alongside Scolipede. Mention Unaware Clefable and Quagsire. Mention phazers in general, such as Hippowdon and Gyarados. Trick and Encore users could fare well, threatening Scolipede and the BP recipient in the former's case. Mention Ditto as a good check to Scoli because it can copy the boosts and BP them to its teammate.

I think that's all for now...
 
In the usage tips, when you talk about preserving Scolipede if the opponent has something such as Skarmory, mention that you can still send in Scolipede and then Baton Pass right away to lure it in and then send something that can set up against or threaten Skarmory.

Mention Espeon as a dedicated Baton Pass teammate for Whirlwind/Roar/Taunt/etc as well, I think it's more relevant than Mr. Mime.

QC 2/3
 
Additions in Blue
Subtractions in Red
Comments in Purple
Overview
########

With its newfound ability Speed Boost, Scolipede has established its role in the Overused metagame. Not only can it serve as a great entry hazards lead with access to Spikes and Toxic Spikes, but it can also serve as a Baton Pass user, passing its accumulated boosts to deadly sweepers. With access to Swords Dance and Substitute, and its naturally high Speed and Attack, it can also serve as a formidable sweeper. The main flaw to Scolipede is that is However, this is pretty much Scolipede's only has one use in the metagame, making it very predictable, in addition to and its inability to beat most Physically Defensive physically defensive phazers who that threaten its accumulated boosts makes its job more difficult. (this sentence seemed kind of clunky, but I think my fix might also be a bit awkward, so you can go with something else if you can think of something you like better)

SET NAME Offensive Lead
########
name: Offensive Lead
move 1: Megahorn
move 2: Spikes / Toxic Spikes
move 3: Swords Dance / Toxic Spikes
move 4: Baton Pass / Earthquake / Rock Slide
ability: Speed Boost
item: Focus Sash
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========

The basis of this set is to set as many layers of entry hazards as possible, and to then Baton Pass any acquired boosts to a partner. (moving to usage tips) Megahorn serves as Scolipede's main damage ouput output, preventing it from being complete setup bait. The choice between Spikes and Toxic Spikes is dependent on the team surrounding Scolipede, but Spikes is more useful in general because of its ability to hit a wider range of targets. Swords Dance works well in conjunction with Baton Pass, allowing Scolipede to pass along more boosts to a teammate. However, if that is not an area of concern, then both Spikes and Toxic Spikes can be used. If Toxic Spikes are is used instead of Swords Dance, it is recommended to use Earthquake or Rock Slide instead of Baton Pass. Both augment Scolipede's coverage significantly, with Earthquake hitting Heatran and Aegislash, (remove comma) while Rock Slide hits Talonflame on the switch and Dragonite. Its important to note, however, that regardless of the coverage move chosen, Scolipede will be hard walled by the other moves targets certain threats.

Set Details
========

Being an offensive lead, Scolipede forgoes any bulk in an attempt to maximize its Speed and offensive presence. A Jolly Nature nature is crucial, allowing Scolipede to outspeed key threats such as Latios, Latias, and Terrakion. A Focus Sash is used to allow Scolipede to acquire as many boosts as possible or lay as many entry hazards as possible, but a Mental Herb can be used instead. A Mental Herb allows Scolipede to bypass Taunt users, but it is important to note that Scolipede may might have a harder time setting multiple layers of entry hazards without a Focus Sash. A Life Orb is also a viable option, increasing Scolipede's damage output, but it works best in conjunction with Swords Dance and more coverage options.

Usage Tips
========

The basis of this set is to set as many layers of entry hazards as possible, and to then Baton Pass any acquired boosts to a partner. It is often best to lead with Scolipede and immediately set entry hazards, in order to pressure your opponent as soon as possible. However, if the opponent has a Defog user on their team (there are other changes you can make here and in other similar places if you want (like 'if opponents have a Defog user on their teams'), but their is plural and opponent is singular), it is usually better to abuse take advantage of Scolipede's Baton Pass to setup a sweeper on them. Similarly, it is important to note if the opponent has a Physically Defensive physically defensive phazer on their team, as Scolipede is generally unable to hurt them and can be used for entry hazards bait. Once again, its best to make use of Baton Pass to lure out those phazers and then threaten them with a teammate.

Team Options
========

Scolipede works best on a hyper offensive team, making powerful sweepers such as Mega Lucario or and Dragonite, who which appreciate Attack and Speed boosts, excellent partners. On that note, when using Swords Dance, its very important to keep possible recipients for a variety of situations in mind.

SET NAME Baton Pass
########
name: Baton Pass
move 1: Iron Defense / Swords Dance
move 2: Protect
move 3: Substitute
move 4: Baton Pass
ability: Speed Boost
item: Mental Herb / Black Sludge
nature: Timid
evs: 248 HP / 208 SpD / 52 Spe

Moves
========

While Scolipede makes for an excellent entry hazards lead, it also has a lot of potential in more of a team support role. With its access to Iron Defense, Swords Dance, and Substitute it is able to pass along a variety of boosts to teammates, helping various types of partners. The choice between Iron Defense and Swords Dance is dependent on the team surrounding Scolipede, with Swords Dance working better on a more offensive team and Iron Defense working better in a Baton Pass chain. Protect and Substitute helps help Scolipede gather more Speed Boosts, with Substitute working very well in conjunction with Iron Defense. Baton Pass is the most important move of the set, allowing Scolipede to pass its acquired boosts to a teammate.

Set Details
========

These EVs allow Scolipede to outspeed Timid Choice Scarf Rotom-W, (remove comma) after one Speed Boost, with the rest going into maximizing Scolipede's bulk. A Mental Herb can be used to prevent Scolipede from being Taunted once, (change to semicolon) however (add comma) the passive healing from Black Sludge is very useful for creating more Substitutes. Black Sludge also works very well with the many free turns Protect allows Scolipede.

Usage Tips
========

If used on a dedicated Baton Pass chain team, Scolipede works exceptionally well as a lead, gathering very useful Defense and Speed boosts. When using Scolipede, it is often best to begin by Protecting, (remove comma) so that it outspeeds all relevant non Choiced threats. If Iron Defense is used, acquiring early Defense boosts can be very useful in creating sturdy Substitutes that can later be passed to a teammate. It is important to recognize if the opponent possibly has a Physically Defensive physically defensive phazer on their team, as Scolipede is unable to damage them while they can use Scolipede as entry hazard bait in return. As such, it is usually best to use Scolipede as a lure and then Baton Pass for free momentum as they switch in, for free momentum.

Team Options
========

Scolipede pairs best with other dedicated Baton Pass users, such as Espeon or and Vaporeon, who which greatly appreciate the accumulated boosts. If Swords Dance is used over Iron Defense, then offensive sweepers such as Dragonite or and Lucario make for good partners, greatly appreciating the Attack and Speed boosts.

Other Options
########

A defensive entry hazard set can be used, attempting to make use of Scolipede's resistances and physical bulk to setup set up on common Fighting- and Fairy-type Pokemon such as Breloom and Sylveon. A pure offensive set can also be used, (change to semicolon) however (add comma) it faces stiff competition from the lead set, (remove comma) and (add comma) with its innately flawed coverage (add comma) has a difficult time sweeping.

Checks & Counters
########

**Physically Defensive walls Walls**: Physical Defensive defensive walls, (change to emdash) in particular phazers, (change to emdash) are the best counters to Scolipede. Pokemon such as Skarmory and Hippowdon have little to fear from Scolipede, can use it as entry hazards bait (add comma) and can phaze it once it has acquired too many boosts. A wall Walls with access to Unaware, (remove comma) such as Quagsire and Clefable, while unable to phaze Scolipede (add comma) are indifferent to the various stat boosts it acquires.

**Perish Song and Taunt users Users**: Pokemon with acces access to Perish Song, such as Politoed, are able to reliably stop the Baton Pass set from passing along Scolipede from Baton Passing its accumulated boosts. Similarly, Taunt users such as Sableye are able to prevent the Baton Pass set Scolipede from passing its boosts. (maybe also mention how Taunt users can also stop it when its trying to set up entry hazards if you think that is true/relevant)

**Offensive Checks**: Scolipede is prone to having opposing setup sweepers boost alongside it who can then threaten Scolipede's and then threaten its recipient. Ditto, while unable to boost, can steal Scolipede's acquired boosts and pass it them to a teammate of its own. Scolipede can also be checked by a myriad of Flying-types, such as Dragonite, Zapdos, or and Talonflame, if it lacks Rock Slide. Similarly, Steel-types such as Heatran and Aegislash can threaten Scolipede if it lacks Earthquake.

GP: 1/2
 
dragonuser

REMOVE CHANGE COMMENTS

Overview
########

With its newfound ability Speed Boost, Scolipede has established its role in the Overused metagame. Not only can it serve as a great entry hazards lead with access to Spikes and Toxic Spikes, but it can also serve as a Baton Pass user, passing its accumulated boosts to deadly sweepers. With access to Swords Dance and Substitute, (RC) and its naturally high Speed and Attack, it can also serve as a formidable sweeper. However this is pretty much Scolipede's only use in the metagame, making it very predictable, and its inability to beat most physically defensive phazers that threaten its accumulated boosts make its job more difficult.

Offensive Lead
########
name: Offensive Lead
move 1: Megahorn
move 2: Spikes / Toxic Spikes
move 3: Swords Dance / Toxic Spikes
move 4: Baton Pass / Earthquake / Rock Slide
ability: Speed Boost
item: Focus Sash
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========

Megahorn serves as Scolipede's main damage output, preventing it from being complete setup bait. The choice between Spikes and Toxic Spikes is dependent on the team surrounding Scolipede, but Spikes is more useful in general because of its ability to hit a wider range of targets. Swords Dance works well in conjunction with Baton Pass, allowing Scolipede to pass along more boosts to a teammate. However, if that is not an area of concern, then both Spikes and Toxic Spikes can be used. If Toxic Spikes is used instead of Swords Dance, it is recommended to use Earthquake or Rock Slide instead of Baton Pass. Both augment Scolipede's coverage significantly, with Earthquake hitting Heatran and Aegislash while Rock Slide hits Talonflame on the switch and Dragonite. It's important to note, however, that regardless of the coverage move chosen, Scolipede will be hard walled by certain threats. Such as?

Set Details
========

Being an offensive lead, Scolipede forgoes any bulk in an attempt to maximize its Speed and offensive presence. A Jolly nature is crucial, allowing Scolipede to outspeed key threats such as Latios, Latias, and Terrakion. A Focus Sash is used to allow Scolipede to acquire as many boosts as possible or lay as many entry hazards as possible, but a Mental Herb can be used instead. A Mental Herb allows Scolipede to bypass Taunt users, but it is important to note that Scolipede might have a harder time setting multiple layers of entry hazards without a Focus Sash. A Life Orb is also a viable option, increasing Scolipede's damage output, but it works best in conjunction with Swords Dance and more coverage options.

Usage Tips
========

It is often best to lead with Scolipede and immediately set up entry hazards, (RC) in order to pressure your opponent as soon as possible. However, if the opponent has a Defog user on their team, it is usually better to abuse Scolipede's Baton Pass to set up a sweeper on them. Similarly, it is important to note if the opponent has a physically defensive phazer on their team, as Scolipede is generally unable to hurt them and can be used for entry hazards bait. Once again, its best to make use of Baton Pass to lure out those phazers and then threaten them with a teammate.

Team Options
========

Scolipede works best on a hyper offensive team, making powerful sweepers such as Mega Lucario or Dragonite, who which appreciate Attack and Speed boosts, excellent partners. On that note, when using Swords Dance, its very important to keep possible recipients for a variety of situations in mind.

SET NAME
########
name: Baton Pass
move 1: Iron Defense / Swords Dance
move 2: Protect
move 3: Substitute
move 4: Baton Pass
ability: Speed Boost
item: Mental Herb / Black Sludge
nature: Timid
evs: 248 HP / 208 SpD / 52 Spe

Moves
========

The choice between Iron Defense and Swords Dance is dependent on the team surrounding Scolipede, with Swords Dance working better on a more offensive team and Iron Defense working better in a Baton Pass chain. Protect and Substitute help Scolipede gather more Speed Boosts, with Substitute working very well in conjunction with Iron Defense. Baton Pass is the most important move of the set, allowing Scolipede to pass its acquired boosts to a teammate.

Set Details
========

These EVs allow Scolipede to outspeed Timid Choice Scarf Rotom-W after one Speed boost, with the rest going into maximizing Scolipede's bulk. A Mental Herb can be used to prevent Scolipede from being Taunted once, but ; however, the passive healing from Black Sludge is very useful for creating more Substitutes. Black Sludge also works very well with the many free turns Protect allows Scolipede.

Usage Tips
========

If used on a dedicated Baton Pass team, Scolipede works exceptionally well as a lead, gathering very useful Defense and Speed boosts. When using Scolipede, it is often best to begin by Protecting so that it outspeeds all relevant non-Choiced threats. If Iron Defense is used, acquiring early Defense boosts can be very useful in creating sturdy Substitutes that can later be passed to a teammate. It is important to recognize if the opponent possibly has a physically defensive phazer, as Scolipede is unable to damage them while they can use Scolipede as entry hazard bait in return. As such, it is usually best to use Scolipede as a lure and then Baton Pass for free momentum as they switch in.

Team Options
========

Scolipede pairs best with other dedicated Baton Pass users, such as Espeon and Vaporeon, I'd say something over vaporeon, which mainly passes defense--what scolipede's passing. Maybe scizor or mr mime? which greatly appreciate the accumulated boosts. If Swords Dance is used over Iron Defense, then offensive sweepers such as Dragonite and Lucario make for good partners, greatly appreciating the Attack and Speed boosts.

Other Options
########

A defensive entry hazard set can be used, attempting to make use of Scolipede's resistances and physical bulk to set up on common Fighting- and Fairy-type Pokemon such as Breloom and Sylveon. A pure offensive set can also be used, but ; however, it faces stiff competition from the lead set and, with its innately flawed coverage, has a difficult time sweeping.

Checks & Counters
########

**Physically Defensive Walls**: Physical defensive walls—in particular phazers—are the best counters to Scolipede. Pokemon such as Skarmory and Hippowdon have little to fear from Scolipede, can use it as entry hazards bait, and can phaze it once it has acquired too many boosts. Walls with access to Unaware such as Quagsire and Clefable, while unable to phaze Scolipede, are indifferent to the various stat boosts it acquires.

**Perish Song and Taunt Users**: Pokemon with access to Perish Song, such as Politoed, are able to reliably stop Scolipede from Baton Passing its accumulated boosts. Similarly, Taunt users such as Sableye are able to prevent Scolipede from passing its boosts or setting up entry hazards.

**Offensive Checks**: Scolipede is prone to having opposing setup sweepers boost alongside it and then threaten its recipient. Ditto, while unable to boost, can steal Scolipede's acquired boosts and pass them to a teammate of its own. Scolipede can also be checked by a myriad of Flying-types, such as Dragonite, Zapdos, and Talonflame, if it lacks Rock Slide. Similarly, Steel-types such as Heatran and Aegislash can threaten Scolipede if it lacks Earthquake.

HBxTGTf.gif

2/2
 
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Is a Protect + 3 attacks set with LO worth considering for a main set? Good coverage, strong STAB, but really weak to most priority users.
 
Even Baton Pass could be a decent option on the last slot, as we all know how good Speed Boost + Baton Pass is on any at least decent Pokemon.
 
This is what i've been using

Scolipede @ Life Orb
Nature: Adamant
Ability: Speed Boost
Evs: 252 Atk / 232 Spe / 24 HP
- Megahorn
- Earthquake
- Aqua Tail / Rock Slide
- Protect

First two moves are blatantly compulsory. Aqua Tail imo is definitely one of the better coverage options getting a super effective hit on Lando, Gliscor, Talonflame, and some misc shit Volcarona all in one move. Moves over aqua tail include Rock Slide which is weak but it hits some flying types like Mega Pinsir, Dragonite, Thundurus or Togekiss and eases prediction against charizard formes so it's a good move. Poison Jab to hit Fairies is also a pretty decent idea. Baton pass is also pretty viable, you lose coverage, but even with three attacks you're pretty easy to wall. Swords dance is quite challenging to pull off, Scolipede is better at killing shit than forcing switches.

Spread outruns base 95s (kyube) at +0. You'd have to go jolly to beat base 100s at +0 and Deo-S at +1, not sure if it's worth the loss of power.

Fun Fact, you OHKO Deo-D with megahorn, so it's pretty decent counterplay to those leads.
 
Yeah, a friend and I have been using that set as well and we can attest to its effectiveness. The fact that it's the only thing in OU that can outpace and OHKO Deoxys-D before it sets up a single hazard gives it enough of a niche to have an analysis.

I do think Rock Slide should be slashed before Aqua Tail, though, as guaranteeing the OHKO against Charizard-Y (a common counter-lead), and having a decent chance at killing Thundurus-I has been important in my experiences. I imagine that it would be difficult for Scoli to actually break through Hippowdon, Gliscor and Landorus-T anyway, especially if you were to factor Intimidate from the latter.
 
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