Hi, before I start to explain my team I apologyze if my english is not the best. That being said this team goal is mainly abusing scolipede speed boost and substitute everywhere. As most hyper offense teams its objective is pressure the enemy team with strong attacks and boosts so they cannot react soon enough
Scolipede @ Leftovers
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Substitute
- Protect
- Poison Jab
- Baton Pass
This one is pretty straightforward, substitute, protect and baton pass are the core, and i chose poison jab over megahorn mainly due to strong fairy presence in the metagame (mostly tapus).
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Hammer Arm
- Meteor Mash
- Zen Headbutt
One of the guys who fill the core steel/fairy/dragon, I'm still not sure about his moveset, ice punch OHKO landorus-t, gliscor and garchomp, meteor smash and zen headbutt just hit hard due to being stab and hammer arm is there to hit steel pokemons, the only reson I took it over earthquake is because it hits celesteela and skarmory, two pokemon that my team struggles with.
Tapu Lele @ Life Orb
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunderbolt
- Focus Blast
Again, part of the core, psychic and moonblast as stab moves, thunderbolt to hit celesteela and skarmory again (yes, I actually fear them) as well as tapu fini and focus blast because it hits heatran mostly. Also, psychic terrain helps vs priority moves and that is important because all my strategy is based on speed.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Outrage
- fire punch
This is the end of the core, dragon dance and weakness policy trying to abuse multiscale, extreme speed just in case we need priority, also works as revenge killer, outrage as stab and fire punch in order to hit steel pokemons.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Rapid Spin
- Iron Head
- Earthquake
So excadrill is here just in case I need stealth rock or rapid spin (sticky web or toxic spikes especially). Iron head and earthquake are there to hit hard again, but again, he has some problems vs celesteela and skarmory
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Fly
And finally Z move Landorus-T, nothing new to say about this monster, he can sweep entire enemy teams with one sword dance, rock polish is there just in case, but is most cases is useless just because scolipede is there to do that job so I'm thinking of changing it to knock off/stone edge.
To sum up, this team have a few problems with steel types in general (mostly celesteela and skarmory), but it is still pretty solid vs most teams.
Thank you for reading. :D

Scolipede @ Leftovers
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Substitute
- Protect
- Poison Jab
- Baton Pass
This one is pretty straightforward, substitute, protect and baton pass are the core, and i chose poison jab over megahorn mainly due to strong fairy presence in the metagame (mostly tapus).

Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Hammer Arm
- Meteor Mash
- Zen Headbutt
One of the guys who fill the core steel/fairy/dragon, I'm still not sure about his moveset, ice punch OHKO landorus-t, gliscor and garchomp, meteor smash and zen headbutt just hit hard due to being stab and hammer arm is there to hit steel pokemons, the only reson I took it over earthquake is because it hits celesteela and skarmory, two pokemon that my team struggles with.

Tapu Lele @ Life Orb
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunderbolt
- Focus Blast
Again, part of the core, psychic and moonblast as stab moves, thunderbolt to hit celesteela and skarmory again (yes, I actually fear them) as well as tapu fini and focus blast because it hits heatran mostly. Also, psychic terrain helps vs priority moves and that is important because all my strategy is based on speed.

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Outrage
- fire punch
This is the end of the core, dragon dance and weakness policy trying to abuse multiscale, extreme speed just in case we need priority, also works as revenge killer, outrage as stab and fire punch in order to hit steel pokemons.

Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Rapid Spin
- Iron Head
- Earthquake
So excadrill is here just in case I need stealth rock or rapid spin (sticky web or toxic spikes especially). Iron head and earthquake are there to hit hard again, but again, he has some problems vs celesteela and skarmory

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Fly
And finally Z move Landorus-T, nothing new to say about this monster, he can sweep entire enemy teams with one sword dance, rock polish is there just in case, but is most cases is useless just because scolipede is there to do that job so I'm thinking of changing it to knock off/stone edge.
To sum up, this team have a few problems with steel types in general (mostly celesteela and skarmory), but it is still pretty solid vs most teams.
Thank you for reading. :D