SM OU Scolipede subpass HO

Hi, before I start to explain my team I apologyze if my english is not the best. That being said this team goal is mainly abusing scolipede speed boost and substitute everywhere. As most hyper offense teams its objective is pressure the enemy team with strong attacks and boosts so they cannot react soon enough
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Scolipede @ Leftovers
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Substitute
- Protect
- Poison Jab
- Baton Pass

This one is pretty straightforward, substitute, protect and baton pass are the core, and i chose poison jab over megahorn mainly due to strong fairy presence in the metagame (mostly tapus).

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Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Hammer Arm
- Meteor Mash
- Zen Headbutt

One of the guys who fill the core steel/fairy/dragon, I'm still not sure about his moveset, ice punch OHKO landorus-t, gliscor and garchomp, meteor smash and zen headbutt just hit hard due to being stab and hammer arm is there to hit steel pokemons, the only reson I took it over earthquake is because it hits celesteela and skarmory, two pokemon that my team struggles with.

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Tapu Lele @ Life Orb
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunderbolt
- Focus Blast

Again, part of the core, psychic and moonblast as stab moves, thunderbolt to hit celesteela and skarmory again (yes, I actually fear them) as well as tapu fini and focus blast because it hits heatran mostly. Also, psychic terrain helps vs priority moves and that is important because all my strategy is based on speed.

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Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Outrage
- fire punch

This is the end of the core, dragon dance and weakness policy trying to abuse multiscale, extreme speed just in case we need priority, also works as revenge killer, outrage as stab and fire punch in order to hit steel pokemons.

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Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Rapid Spin
- Iron Head
- Earthquake

So excadrill is here just in case I need stealth rock or rapid spin (sticky web or toxic spikes especially). Iron head and earthquake are there to hit hard again, but again, he has some problems vs celesteela and skarmory

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Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Fly

And finally Z move Landorus-T, nothing new to say about this monster, he can sweep entire enemy teams with one sword dance, rock polish is there just in case, but is most cases is useless just because scolipede is there to do that job so I'm thinking of changing it to knock off/stone edge.


To sum up, this team have a few problems with steel types in general (mostly celesteela and skarmory), but it is still pretty solid vs most teams.

Thank you for reading. :D
 
If you have problems with steel-types consider Pokemon like Magnezone to trap and remove them. You also don't have an easy way to hit bulky waters besides T-Bolt on Tapu Lele, and Magnezone does that too.

Minor notices:

Thunder Punch > Hammer Arm on Mega-Gross. You hit Skarmory, Celesteela, Slowbro and Tapu Fini for good damage, better than Hammer Arm would. More importantly, Thunder Punch doesn't lower your speed so you don't have to quit a sweep halfway. I don't honestly understand why you'd use Hammer Arm ''to hit Skarmory and Celesteela'' when Thunder Punch does the job MUCH better.
 
If you have problems with steel-types consider Pokemon like Magnezone to trap and remove them. You also don't have an easy way to hit bulky waters besides T-Bolt on Tapu Lele, and Magnezone does that too.

Minor notices:

Thunder Punch > Hammer Arm on Mega-Gross. You hit Skarmory, Celesteela, Slowbro and Tapu Fini for good damage, better than Hammer Arm would. More importantly, Thunder Punch doesn't lower your speed so you don't have to quit a sweep halfway. I don't honestly understand why you'd use Hammer Arm ''to hit Skarmory and Celesteela'' when Thunder Punch does the job MUCH better.

Thank you for you advice, as I said I chose hammer arm over earthquake because it hits steel pokemon in general and there I was talking about ferrothorn and heatran too. Anyways, focus blast should be enough and earthquake could do the rest so I'll give thunder punch a try, also being able to hit water types could be really useful. Thank you again
 
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