Approved by AM
Old thread by Shooting Starmie
Old thread found here
Smogon Dex entry found here
Scizor #212
s/o to ThePack for pointing out my sprites weren't working
Typing: Bug / Steel
Base Stats: 70 HP / 130 Attack / 100 Defense / 55 Special Attack / 80 Special Defense / 65 Speed
Mega Base Stats: 70 HP / 150 Attack / 140 Defense / 65 Special Attack / 100 Special Defense / 75 Speed
Abilities
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Light Metal (Hidden Ability): This Pokémon's weight is halved
Mega Ability
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Notable Moves
STAB Moves in bold
Agility
Baton Pass
Bug Bite
Bullet Punch
Defog
Iron Head
Knock Off
Pursuit
Roost
Superpower
Swords Dance
U-Turn
General Analysis
Scizor is a very versatile Pokemon. Its typing gives it a huge number of resistances, while only having one weakness. Not only that, it also has the stats and movepool to back it up. The base form sports a great base 130 Attack stat, backed up by reasonable defenses. The Mega form mostly outperforms the base form, however the base form still has some viable use. The Choice Band set in particular retains its ability to hit extremely hard off the bat, without having to find room to set-up.
Scizor was also blessed with a Mega form this generation. Its Mega form gives it valuable base stat boosts, particularly in its defenses. 70 / 140 / 100 bulk, combined with its great defensive typing, makes it very hard to take down. In its Mega form, Scizor can use its wide movepool to the fullest extent. Between Bullet Punch (boosted by STAB and Technician!), Superpower, Bug Bite (used over X-Scissor due to Technician), Knock Off and U-Turn, Mega Scizor has more than enough options to deal some serious damage. It also boasts a great supporting movepool between Defog, Roost, Baton Pass, and Swords Dance. All these traits combine to make Mega Scizor a widely-used top threat in ORAS OU.
Notable Movesets
Bulky Swords Dance
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
The earliest Mega Scizor sets were of the bulky variety. While the exact EVs have shifted to adapt to the current meta, the general premise is the same. Use Mega Scizor’s natural bulk, Roost and Swords Dance to set-up while staying healthy. Knock Off and Bullet Punch are generally the two best moves to use. Knock Off provides good neutral coverage, while Bullet Punch provides very strong priority. The EVs and nature allow Scizor to avoid the 2HKO from Mega Gardevoir’s Focus Blast, as well as max attack Adamant Landorus-T’s Eathquake.
Offensive Swords Dance
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Bullet Punch
- Bug Bite / Knock Off
- Superpower
A more offensive look at Mega Scizor. While Mega Scizor’s base speed leaves some to be desired, priority Bullet Punch makes that much less of an issue. The other attacks serve to break down and weaken Scizor’s common checks. A Jolly nature allows Scizor to outspeed some common threats like Bisharp, while an Adamant nature allows it to pack more punch. Bug Bite is usually the better option because of the STAB damage, but Knock Off does have its uses as well.
Roost + 3 Attacks
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Roost
- U-turn
- Bullet Punch
- Knock Off / Pursuit / Superpower
This look on Mega Scizor allows it to act as a bulky pivot. This set forgoes a boosting move for a combination of priority, utility, momentum, and recovery. Bullet Punch and U-Turn are both strong enough without a boosting move, thanks to Mega Scizor’s high base attack. Knock Off is preferred in the last slot, however Pursuit and Superpower can be used as well. The Special Defense EVs give Mega Scizor decent mixed bulk overall.
Defensive Defog
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- Knock Off
Mega Scizor can act as a very reliable Defogger. The investment in defense also allows Mega Scizor to check/counter a lot of different physical attackers, including Mega Lopunny and Mega Metagross. Bullet Punch and Knock Off allow Scizor to retain some form of offensive presence.
Baton Pass
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Swords Dance / Agility
- Baton Pass
- Roost
- Bullet Punch
Invests heavily in defense, in an effort to pass either an Agility boost or a Swords Dance to a teammate for sweeping. Bullet Punch is there for required STAB Priority, Roost allows Mega Scizor to potentially pass boosts several times over the course of a match.
Choice Band
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
The old school Scizor set. Choice Band allows it to hit hard with priority right off the bat. Choice Band-boosted U-Turn also hits very hard, while creating a lot of momentum. The coverage moves are typically used on common checks that can take the STAB moves easily. Be wary when using coverage moves, as you could find yourself locked into a less optimal choice very quickly.
Alright, this is the end of my spiel. Feel free to discuss everything relating to Mega Scizor and Scizor in OU in this thread!
Old thread by Shooting Starmie
Old thread found here
Smogon Dex entry found here
Scizor #212


s/o to ThePack for pointing out my sprites weren't working
Typing: Bug / Steel
Base Stats: 70 HP / 130 Attack / 100 Defense / 55 Special Attack / 80 Special Defense / 65 Speed
Mega Base Stats: 70 HP / 150 Attack / 140 Defense / 65 Special Attack / 100 Special Defense / 75 Speed
Abilities
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Light Metal (Hidden Ability): This Pokémon's weight is halved
Mega Ability
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Notable Moves
STAB Moves in bold
Agility
Baton Pass
Bug Bite
Bullet Punch
Defog
Iron Head
Knock Off
Pursuit
Roost
Superpower
Swords Dance
U-Turn
General Analysis
Scizor is a very versatile Pokemon. Its typing gives it a huge number of resistances, while only having one weakness. Not only that, it also has the stats and movepool to back it up. The base form sports a great base 130 Attack stat, backed up by reasonable defenses. The Mega form mostly outperforms the base form, however the base form still has some viable use. The Choice Band set in particular retains its ability to hit extremely hard off the bat, without having to find room to set-up.
Scizor was also blessed with a Mega form this generation. Its Mega form gives it valuable base stat boosts, particularly in its defenses. 70 / 140 / 100 bulk, combined with its great defensive typing, makes it very hard to take down. In its Mega form, Scizor can use its wide movepool to the fullest extent. Between Bullet Punch (boosted by STAB and Technician!), Superpower, Bug Bite (used over X-Scissor due to Technician), Knock Off and U-Turn, Mega Scizor has more than enough options to deal some serious damage. It also boasts a great supporting movepool between Defog, Roost, Baton Pass, and Swords Dance. All these traits combine to make Mega Scizor a widely-used top threat in ORAS OU.
Notable Movesets
Bulky Swords Dance
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
The earliest Mega Scizor sets were of the bulky variety. While the exact EVs have shifted to adapt to the current meta, the general premise is the same. Use Mega Scizor’s natural bulk, Roost and Swords Dance to set-up while staying healthy. Knock Off and Bullet Punch are generally the two best moves to use. Knock Off provides good neutral coverage, while Bullet Punch provides very strong priority. The EVs and nature allow Scizor to avoid the 2HKO from Mega Gardevoir’s Focus Blast, as well as max attack Adamant Landorus-T’s Eathquake.
Offensive Swords Dance
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Bullet Punch
- Bug Bite / Knock Off
- Superpower
A more offensive look at Mega Scizor. While Mega Scizor’s base speed leaves some to be desired, priority Bullet Punch makes that much less of an issue. The other attacks serve to break down and weaken Scizor’s common checks. A Jolly nature allows Scizor to outspeed some common threats like Bisharp, while an Adamant nature allows it to pack more punch. Bug Bite is usually the better option because of the STAB damage, but Knock Off does have its uses as well.
Roost + 3 Attacks
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Roost
- U-turn
- Bullet Punch
- Knock Off / Pursuit / Superpower
This look on Mega Scizor allows it to act as a bulky pivot. This set forgoes a boosting move for a combination of priority, utility, momentum, and recovery. Bullet Punch and U-Turn are both strong enough without a boosting move, thanks to Mega Scizor’s high base attack. Knock Off is preferred in the last slot, however Pursuit and Superpower can be used as well. The Special Defense EVs give Mega Scizor decent mixed bulk overall.
Defensive Defog
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- Knock Off
Mega Scizor can act as a very reliable Defogger. The investment in defense also allows Mega Scizor to check/counter a lot of different physical attackers, including Mega Lopunny and Mega Metagross. Bullet Punch and Knock Off allow Scizor to retain some form of offensive presence.
Baton Pass
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Swords Dance / Agility
- Baton Pass
- Roost
- Bullet Punch
Invests heavily in defense, in an effort to pass either an Agility boost or a Swords Dance to a teammate for sweeping. Bullet Punch is there for required STAB Priority, Roost allows Mega Scizor to potentially pass boosts several times over the course of a match.
Choice Band
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
The old school Scizor set. Choice Band allows it to hit hard with priority right off the bat. Choice Band-boosted U-Turn also hits very hard, while creating a lot of momentum. The coverage moves are typically used on common checks that can take the STAB moves easily. Be wary when using coverage moves, as you could find yourself locked into a less optimal choice very quickly.
Alright, this is the end of my spiel. Feel free to discuss everything relating to Mega Scizor and Scizor in OU in this thread!
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