SV OU Scarf Sneasler+Passive Damage Heavy Balance

This my first time making a RMT ever on Smogon, I've been playing on showdown since SUMO but I really only got into comp OU in Gen 8. Pretty much been a mid ladder player since gen 8, I usually have my alts anywhere from 1500-1700 and one of the reasons I think I struggle is that I usually suck at teambuilding, and so I lurk on this forum a lot. Recently though I made a team that I think is pretty decent, so I thought I would take the opportunity to share it and maybe get some criticism/feedback.

The inspiration for building this team was that I wanted to use Scarf Sneasler. The idea of being able to u-turn on something like a tusk and rather than just dealing 5%, inflict poison sounded very enticing, and so the start of the teambuilding process revolved around Scarf Sneasler. Sneasler is usually going to be the fastest mon on either side in a given game, especially given it gets the jump on booster valiant. While sneasler wants to spam dire claw and U turn in most games, dont be afraid to click switcheroo on something obnoxious like a Skeledirge that really wants its boots, or a set up sweeper that would break past Corvi or the specially defensive backbone.

Sneasler @ Choice Scarf
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dire Claw
- U-turn
- Close Combat
- Switcheroo

Pretty much mandatory on a team using poison touch sneasler is a mon that clicks hex, and so I decided to go with a wisp pult set to be the special counterpart to the fast offense sneasler provides as well as to help with the teams matchup against dangerous set up sweepers. Pult is pretty much essential on this team imo because without the fast wisp+infiltrator it provides, the team can very much struggle against stuff like Sub+SD shifu or Sub+ID zama.

Dragapult @ Spell Tag
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn

Corviknight was the third mon and the first component on the defensive backbone for this team. Defog Corvi is imo, despite Gholdengo existing, the only consistent way to keep hazards off in this metagame, especially with now how it matches up well against the two new hazard setters, HRott and Kleavor, especially with rocky helmet. Its also this teams most consistent check to Dnite/Chien Pao (although there really arent any consistent checks to those two unless they waste tera) With tera water it is also the team's consistent Urshifu check, although if you can pivot in pult safely, burning it makes your life significantly easier.

Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Brave Bird
- Defog
- Roost

The next mon I added to the team is a personal favorite of mine, and the first member of the teams specially defensive duo. Glowking offers Future Sight+Chilly Receptionn support which is immense in helping this team break through the physical walls that prevent sneasler from clicking CC too freely. Future Sight obviously blows away Tusk, but despite hitting for neutral/resisted damage, future sight can make a big difference against something like a Corviknight or Dozo, especially with rocks up. I chose to run EQ and sludge on this Glowking, because I think sludge as a stab is good and EQ alleviates a lot of the pressure of constant prediction in matchups against Heatran.

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Chilly Reception
- Earthquake
- Future Sight
- Sludge Bomb


The second member of this teams specially defensive backbone, and a mon that I think is criminally underrated and underutilized right now is sp def Garg. Sp Def Garg is the get out of jail free card a lot of the time in terms of damage output with this team. With salt cure, it does an amazing job of harassing the opponents bulky cores, and Garg makes keeping rocks up really easy with all of the free turns it gets, something that is very important to help sneasler poke holes. It also is the teams ghost resist and is a huge help against Dirge, although if people start running covert dirge again that will be a problem. You can sub out tera fairy for tera water if you want, depends if you are struggling a lot with scarf ghold and sun teams.

Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Fairy/Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Stealth Rock
- Salt Cure
- Curse

For the final member of this team, I decided that I wanted a physical breaker that could help break down the team for Sneasler. CB Great Tusk fits that role perfectly, and it also provides a decent amount of physical bulk to help Corvi out against things like gambit. Tusk is able to click knock off pretty freely on many of the ghost types in the tier that are expecting a Close Combat, and its particularly nice for Sneasler when something like Dirge is at 40 and without boots. Overall Tusk helps round out the team by adding a little bit of bulk and a whole lot of power.

Great Tusk @ Choice Band
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Ice Spinner


My peak with this team is in the 1700s, which I know is not all that impressive but I am mainly posting this just for fun and to hopefully receive a little feedback. Heres the full paste if you dont feel like scrolling through and copying each mon. https://pokepast.es/cc06f99482c7816f
 
-why did you give glowking earthquake isnt slack off way better
-hex pult really gets alot out of hdb instead of spell tag dragon darts is also a better option most of the time over draco meteor
 
Good team on paper. I do have a couple of things in mind that may help you optimize what you already have.

~

:Slowking-Galar:-->:slowking:
I don't get why people are sleeping on my boy now that glowking is out. What does glowking do? Look sickly?

I feel like slowking over glowking helps plug up some of your weaknesses and type matchups, plus is a good answer to heatran whether heatran is tera or not. The set I suggest forgoes chilly reception, but assuming you're going to want to click future site anyway I don't think its a big sacrifice.

Aye Caramba (Slowking) @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Psychic/ Future site
- Ice Beam
- Future site/ Flamethrower

This set keeps your amazing spd bulk while still being able to fire off super powerful moves. Really it's the best of both worlds

~

Everything else is a little suggestion that you may want to test out and may prefer IMO.

:sneasler:
I get choice scarf, but you have an ability that does the same thing. And with choice scarf gone, you can use a different move over switcheroo.

Sneasler @ Air Balloon
Ability: Unburden
Tera Type: Fighting
EVs: 232 HP / 252 Atk / 4 SpD / 20 Spe
Adamant Nature
- Swords Dance/ u-turn
- Dire Claw
- Close Combat
- Acrobatics

This set is kind of disgusting although you may want to play around with the EVs. Anyway, you still hit hard, and have a good chance for the free swords dance boost making sneasler a serious threat mid to late-game. Choice scarf is nice, but avoiding a ground move on a switch and fishing for dire claw hax/ getting a quick SD boost shouldn't be overlooked.

And for your Garg issue, I want to say to swap rocks for equake and throw rocks on tusk. But if what you have works then it works so *shrug*.
~
Anyway, try it out and let me know how it works. Hope it helps, at least somewhat! :mad:
 
:sneasler:
I get choice scarf, but you have an ability that does the same thing. And with choice scarf gone, you can use a different move over switcheroo.

Sneasler @ Air Balloon
Ability: Unburden
Tera Type: Fighting
EVs: 232 HP / 252 Atk / 4 SpD / 20 Spe
Adamant Nature
- Swords Dance/ u-turn
- Dire Claw
- Close Combat
- Acrobatics

This set is kind of disgusting although you may want to play around with the EVs. Anyway, you still hit hard, and have a good chance for the free swords dance boost making sneasler a serious threat mid to late-game. Choice scarf is nice, but avoiding a ground move on a switch and fishing for dire claw hax/ getting a quick SD boost shouldn't be overlooked.

I see your logic but I think the Sneasler set your suggesting doesn't fit the team's MO. The set your suggesting is a great HO Sweeper, but it looks like the creator wants Sneasler to spread status and disrupt with Poison Touch, Dire Claw, and Switcheroo. If Sneasler sets up and OHKOs everything, it's not spreading status, and without the typical HO screens support Sneasler will have a hard time getting set up for a sweep.

That being said, Vegetal889, Sneasler is already incredibly fast and outpacing most things in the meta (especially after the ice leopard and shield dogs are banned). I would wager that you'd benefit more from Sneasler being a breaker with Choice Band or general pivot with Heavy-Duty Boots. Then, Great Tusk can be swapped to a generally offensive set with either Protective Pads, Assault Vest, Heavy-Duty Boots, or even Choice Scarf for surprise KOs. Choice Scarf might be best for the surprise OHKOs and since you don't need Rapid Spin given Corviknight has Defog.
 
I see your logic but I think the Sneasler set your suggesting doesn't fit the team's MO. The set your suggesting is a great HO Sweeper, but it looks like the creator wants Sneasler to spread status and disrupt with Poison Touch, Dire Claw, and Switcheroo. If Sneasler sets up and OHKOs everything, it's not spreading status, and without the typical HO screens support Sneasler will have a hard time getting set up for a sweep.

That being said, Vegetal889, Sneasler is already incredibly fast and outpacing most things in the meta (especially after the ice leopard and shield dogs are banned). I would wager that you'd benefit more from Sneasler being a breaker with Choice Band or general pivot with Heavy-Duty Boots. Then, Great Tusk can be swapped to a generally offensive set with either Protective Pads, Assault Vest, Heavy-Duty Boots, or even Choice Scarf for surprise KOs. Choice Scarf might be best for the surprise OHKOs and since you don't need Rapid Spin given Corviknight has Defog.


I mean, yeah. But he doesn't have a good wincon rn and I figured this could be something to play around with. I mean, it's a suggestion, not a demand. You know? :blobwizard:
 
Back
Top