SCARF-EXCADRILL Balanced team
(For past generations, Ubers was my favourite tier but due to the fact that OverUsed was the most played tier, I decided to focus on SS OU this time and make a solid team on it.)
Being new to this tier, I need you guys to help me make possible changes in the moveset and in EV's to make the team even more better. Also, Scarf-Excadrill is the main Pokemon of the team and I built a team covering its weaknesses and counters so if you guys are rating my team, don't insist me to remove Scarf-Excadrill at any cost because it is the star of the team. Instead, try changing other Pokemon's on my team, or their moveset and EV. I'll briefly explain everything from scratch to give you guys a better idea,

As I told earlier, Excadrill is one of the most solid-mons in this gen. My basic idea was to create a sand team pairing it with Tyranitar, but Mold Breaker is one of my favourite abilities which I don't want to lose so instead I added a Choice Scarf on Excadrill which means it can be one of the most strongest revenge killer in the game. It can out-speed the Rotoms and kill them like a rat and can Bypass Mimikyu's disguise. Provided with amazing defensive typing in Ground / Steel paired with Rapid Spin for hazard removal, Excadrill looked perfect for me.
Dragapult was added as it helps pressuring the defensive walls such as Corviknight and Galarian Corsola, which Excadrill struggles to break past. Also it can prevent Excadrill from being used as a setup-bait by Gyarados as Dragapult's infiltrator hits through Substitute. Dragapult Ghost-typing can be used to prevent Excadrill from being killed by Conkledurr as it either runs Facade or the Fighting-moves and primary Water-Type moves being less effective versus its Dragon-Type.

Clefable prevents opposing Dark and Dragon-Types such as Hydreigon and Mandibuzz from revenge killing or countering Dragapult. It can also check the opposing Dragapult as it is gifted with good Special bulk. With the lack of recovery options for other Pokemon in the team, Clefable can Wish-pass to the weakened mons in the team.




Seismitoad was added as it serves as the best check for Dracovish. It simply absorbs Fishious Rend and the other moves can be walled with its incredible Defense-bulk. Even though Excadrill can revenge-kill Rotom-W and Rotom-H, their STAB moves kills Excadrill with an OHKO so Seismitoad can easily wall the Rotoms STAB moves and resists Volt Switch. It is the SR user of the team.



Corviknight was added as the primary Hazard-remover of the team. Corviknight has huge benefits from Clefable and Seismitoad as the former checks Dragapult while the latter checks Rotom-Heat, and Rotom-Wash effectively. Toxtricity is a huge threat for Corviknight but it can be defeated by playing around with Excadrill, and Boomburst can be resisted by Dragapult. Aegislash can be PP stalled with the help of Corviknight and Seismitoad.




Rotom-Mow can threaten usual Ground-type Volt Switch absorbers like Seismitoad and Gastrodon thanks to Leaf Storm, making it a great offensive pivot and wallbreaker in the metagame. Nasty Plot is used to further increase Rotom-Mow's firepower, letting it destroy common Pokemon such as Toxapex. Volt Switch allows Rotom-Mow to escape out of bad matchups and destroy Mandibuzz and Corviknight. Clefable helps Rotom-Mow as it lacks recovery and gets back the health that Rotom-C lost due to Substitute usage. The combination of U-Turn from Corviknight and Volt Switch from Rotom-Mlw creates great momentum for the team.
And this is how the team was built, using Scarf-Excadrill as the main Pokemon and creating suitable backup covers for it.
My Request:
Because of me being new to this tier, I built this team without perfect knowledge of the tier. I could only do my best covering each of the Pokemon threats so if you guys could help me finding the actual threats for this team and providing me better moveset options and proper EV sets with changes I would be happy to the core and will start laddering as soon as possible. The reason why I even didn't ladder is that I have so much of works to be done IRL.
Thanks for reading the RMT and feel free to comment
(For past generations, Ubers was my favourite tier but due to the fact that OverUsed was the most played tier, I decided to focus on SS OU this time and make a solid team on it.)
Being new to this tier, I need you guys to help me make possible changes in the moveset and in EV's to make the team even more better. Also, Scarf-Excadrill is the main Pokemon of the team and I built a team covering its weaknesses and counters so if you guys are rating my team, don't insist me to remove Scarf-Excadrill at any cost because it is the star of the team. Instead, try changing other Pokemon's on my team, or their moveset and EV. I'll briefly explain everything from scratch to give you guys a better idea,

As I told earlier, Excadrill is one of the most solid-mons in this gen. My basic idea was to create a sand team pairing it with Tyranitar, but Mold Breaker is one of my favourite abilities which I don't want to lose so instead I added a Choice Scarf on Excadrill which means it can be one of the most strongest revenge killer in the game. It can out-speed the Rotoms and kill them like a rat and can Bypass Mimikyu's disguise. Provided with amazing defensive typing in Ground / Steel paired with Rapid Spin for hazard removal, Excadrill looked perfect for me.

Dragapult was added as it helps pressuring the defensive walls such as Corviknight and Galarian Corsola, which Excadrill struggles to break past. Also it can prevent Excadrill from being used as a setup-bait by Gyarados as Dragapult's infiltrator hits through Substitute. Dragapult Ghost-typing can be used to prevent Excadrill from being killed by Conkledurr as it either runs Facade or the Fighting-moves and primary Water-Type moves being less effective versus its Dragon-Type.


Clefable prevents opposing Dark and Dragon-Types such as Hydreigon and Mandibuzz from revenge killing or countering Dragapult. It can also check the opposing Dragapult as it is gifted with good Special bulk. With the lack of recovery options for other Pokemon in the team, Clefable can Wish-pass to the weakened mons in the team.




Seismitoad was added as it serves as the best check for Dracovish. It simply absorbs Fishious Rend and the other moves can be walled with its incredible Defense-bulk. Even though Excadrill can revenge-kill Rotom-W and Rotom-H, their STAB moves kills Excadrill with an OHKO so Seismitoad can easily wall the Rotoms STAB moves and resists Volt Switch. It is the SR user of the team.




Corviknight was added as the primary Hazard-remover of the team. Corviknight has huge benefits from Clefable and Seismitoad as the former checks Dragapult while the latter checks Rotom-Heat, and Rotom-Wash effectively. Toxtricity is a huge threat for Corviknight but it can be defeated by playing around with Excadrill, and Boomburst can be resisted by Dragapult. Aegislash can be PP stalled with the help of Corviknight and Seismitoad.





Rotom-Mow can threaten usual Ground-type Volt Switch absorbers like Seismitoad and Gastrodon thanks to Leaf Storm, making it a great offensive pivot and wallbreaker in the metagame. Nasty Plot is used to further increase Rotom-Mow's firepower, letting it destroy common Pokemon such as Toxapex. Volt Switch allows Rotom-Mow to escape out of bad matchups and destroy Mandibuzz and Corviknight. Clefable helps Rotom-Mow as it lacks recovery and gets back the health that Rotom-C lost due to Substitute usage. The combination of U-Turn from Corviknight and Volt Switch from Rotom-Mlw creates great momentum for the team.
And this is how the team was built, using Scarf-Excadrill as the main Pokemon and creating suitable backup covers for it.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Brick Break
- Rapid Spin
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Earth Power
- Toxic
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Wish
- Protect
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt
Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Volt Switch
- Leaf Storm
- Substitute
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 76 Def / 180 SpD
Impish Nature
- Brave Bird
- Roost
- Defog
- U-turn
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Brick Break
- Rapid Spin
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Earth Power
- Toxic
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Wish
- Protect
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt
Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Volt Switch
- Leaf Storm
- Substitute
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 76 Def / 180 SpD
Impish Nature
- Brave Bird
- Roost
- Defog
- U-turn
Excadrill: Iron Head and Earthquake are STAB moves. Rapid Spin can be used as a secondary hazard removal move if Corviknight gets killed. Brick Break is a surprise bait-move for Ferrothorn.
Dragapult: Fire Blast is crucial for Steel-types that avoid a 2HKO from Shadow Ball, namely Ferrothorn and Corviknight. Thunderbolt is very useful for breaking past Mandibuzz, after chip damage, and especially physically defensive Toxapex. The rest two are STAB moves.
Clefable: Moonblast is a STAB move for chip-damage and Super Effective against Dark and Dragon-Types. Flamethrower can be used to damage Steel and Grass-Types such as Ferrothorn and Rotom-C. Protect is used to prevent hits and heal itself with Wish.
Seismitoad: Accessibility to Stealth Rock and Toxic makes it a great defensive pivot to threats such as Dracovish, Rotom-Wash, and Rotom-Heat. Scald is Seismitoad's primary attack to prevent it from being too passive versus physical attackers. Earth Power is an another STAB option.
Corviknight: Defog is the primary hazard removal move. Roost is the recovery-option for Corviknight. U-Turn creates momentum and makes it escape from bad matchup. Brave Bird enables Corviknight to pressure Pokemon such as Kommo-o and Hawlucha.
Rotom-Mow: Leaf Storm threatens Ground-Types such as Gastrodon and Seismitoad. Volt Switch creates momentum while Nasty Plot gives great firepower for Rotom-C to hit more harder. Substitute allows Rotom-C to take advantage of common defensive threats like Seismitoad and Mandibuzz and proceed to set up with Nasty Plot while also avoiding Status moves.
Dragapult: Fire Blast is crucial for Steel-types that avoid a 2HKO from Shadow Ball, namely Ferrothorn and Corviknight. Thunderbolt is very useful for breaking past Mandibuzz, after chip damage, and especially physically defensive Toxapex. The rest two are STAB moves.
Clefable: Moonblast is a STAB move for chip-damage and Super Effective against Dark and Dragon-Types. Flamethrower can be used to damage Steel and Grass-Types such as Ferrothorn and Rotom-C. Protect is used to prevent hits and heal itself with Wish.
Seismitoad: Accessibility to Stealth Rock and Toxic makes it a great defensive pivot to threats such as Dracovish, Rotom-Wash, and Rotom-Heat. Scald is Seismitoad's primary attack to prevent it from being too passive versus physical attackers. Earth Power is an another STAB option.
Corviknight: Defog is the primary hazard removal move. Roost is the recovery-option for Corviknight. U-Turn creates momentum and makes it escape from bad matchup. Brave Bird enables Corviknight to pressure Pokemon such as Kommo-o and Hawlucha.
Rotom-Mow: Leaf Storm threatens Ground-Types such as Gastrodon and Seismitoad. Volt Switch creates momentum while Nasty Plot gives great firepower for Rotom-C to hit more harder. Substitute allows Rotom-C to take advantage of common defensive threats like Seismitoad and Mandibuzz and proceed to set up with Nasty Plot while also avoiding Status moves.
Except Corviknight, every Pokemon is being given the EV spread of "252 / 4 / 252".
Corviknight EV-set explanation:
252 HP EVs in tandem with 180 Special Defense EVs make Modest Dragapult unable to 2HKO Corviknight with a Choice Specs-boosted Shadow Ball. The rest of the EVs are put into Defense alongside an Impish nature in order to check Pokemon such as Excadrill better.
Corviknight EV-set explanation:
252 HP EVs in tandem with 180 Special Defense EVs make Modest Dragapult unable to 2HKO Corviknight with a Choice Specs-boosted Shadow Ball. The rest of the EVs are put into Defense alongside an Impish nature in order to check Pokemon such as Excadrill better.
My Request:
Because of me being new to this tier, I built this team without perfect knowledge of the tier. I could only do my best covering each of the Pokemon threats so if you guys could help me finding the actual threats for this team and providing me better moveset options and proper EV sets with changes I would be happy to the core and will start laddering as soon as possible. The reason why I even didn't ladder is that I have so much of works to be done IRL.
Thanks for reading the RMT and feel free to comment