VGC 21 SC Raichu/Urshifu-R/Entei (QC 1/1) (GP 1/1)

Giokio

#1 Nia simp
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[SET]
name: Support
move 1: Fake Out
move 2: Nuzzle
move 3: Eerie Impulse / Charm
move 4: Volt Switch
item: Focus Sash
ability: Lightning Rod
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

*Raichu is a great supporting option for Electric-weak Dynamax attackers, using Lightning Rod to absorb Electric-type moves. Raichu also has access to a wide supporting movepool including, but not limited to, Fake Out, Nuzzle, and Eerie Impulse.

*Nuzzle is great to paralyze fast threats, allowing allies to outspeed them. Full paralyses can also stall out the opponent's Dynamax.

*Eerie Impulse and Charm are two moves that respectively lower foes' Special Attack and Attack by two stages. Eerie Impulse can cripple threats such as Venusaur, Celesteela, and Galarian Moltres, whereas Charm can cripple Landorus-T, Urshifu-S, and Cinderace.

*Volt Switch is a great momentum gaining move that can also trigger the Weakness Policy of allies such as Galarian Moltres and Gigantamax Lapras.

[SET]
name: Offensive
move 1: Surging Strikes
move 2: Close Combat
move 3: Aqua Jet
move 4: / Protect
item: Focus Sash
ability: Unseen Fist
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

*Urshifu-R is a great offensive threat that can take advantage of its ability Unseen Fist, combined with its signature move Surging Strikes, to deal massive damage to foes. Urshifu-R's ability to break through Protect makes it great at maintaining offensive pressure. Urshifu-R is also an ideal partner to Coalossal, as its Aqua Jet can ensure you activate both Coalossal's Steam Engine and Weakness Policy.

*Surging Strikes is a three-hit STAB move that can break bulky Pokemon through Defense boosts and Intimidate due to the guaranteed critical hit.

*Aqua Jet can finish off weakened Pokemon running a Focus Sash such as Whimsicott, Raichu, and Regieleki.

*Urshifu-R usually runs Focus Sash due to its poor Special Defense.

[SET]
name: Support
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Snarl
move 4: Bulldoze / Protect / Stone Edge
item: Assault Vest / Shuca Berry
ability: Inner Focus
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

*Entei is a good supporting Pokemon that cannot flinch or be weakened by opposing Intimidate due to its ability Inner Focus.

*Sacred Fire is a strong STAB move with 50% burn chance that can heavily cripple physical attackers, such as Metagross and Dragapult, by halving their Attack.

*Extreme Speed is a strong priority move that can finish off weakened foes such as Focus Sash Regieleki and Whimsicott.

*Snarl is useful to soften damage taken by opposing special threats such as Venusaur, Tapu Fini, and Galarian Moltres.

*Bulldoze can provide speed control and trigger the Weakness Policy of Entei's allies, and it is great combined with Metagross and its ability Clear Body that prevents its Speed from dropping.

*Stone Edge is a useful coverage option that hits Flying-types such as Zapdos and Charizard while also being helpful to hit Incineroar.

[CREDITS]
- Written by: [[Giokio, 517038]]
- Quality checked by: [[Bananners7, 527416]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
:Raichu:
[SET]
name: Supporter
move 1: Fake Out
move 2: Nuzzle / Sing (really just a meme, I have never seen sing on competitive teams)
move 3: Eerie Impulse / Charm / Protect
move 4: Volt Switch
item: Focus Sash
ability: Lightning Rod
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

*Raichu is a great supporting option for Water and Flying Dynamax attackers, it makes use of Lightning Rod to absorb Electric-type moves and has access to a wide supporting movepool including, but not only, Fake Out, Nuzzle, Eerie Impulse and Charm.

*Nuzzle is great to paralyze foes, tipically Zacian-C or other fast threats, halving their speed and letting allies outspeed them. Full paralyses can also stall the opponent's Dynamax. (grammar)

*Sing is a riskier option that may be used instead of Nuzzle, but it's low accuracy makes it extremely unreliable.

*Eerie Impulse and Charm are two moves which respectively lower opponent's Special Attack and Physical Attack, Eerie impulse is usually preferred seen Intimidate's massive usage. (instead of this, mention examples of pokemon that are outsped by Raichu and crippled by either move)

*Volt Switch is a great momentum gaining move, that can also trigger the Weakness Policy of allies.

:Urshifu-R:
[SET]
name: Offensive
move 1: Surging Strikes
move 2: Close Combat
move 3: Ice Punch / Iron Head Poison Jab / Thunder Punch / Aqua Jet (Poison Jab hits more fairy's)
move 4: U-turn / Protect
item: Focus Sash / Choice Scarf / Choice Band
ability: Unseen Fist
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

*Urshifu-R is a great offensive threat that can take advantage of his ability Unseen Fist, combined with its signature move Surging Strikes, to deal massive damage to opponents. (mention why breaking through Protect is good)

*Surging Strikes is a three hit, guaranteed critical hit STAB that can break trough bulky Pokémon boosted by Max Steelspike. (grammar)

*Coverage options like Ice Punch to hit Venusaur, Iron Head Poison Jab to hit Fairy Types and Thunder Punch to hit Kyogre and Tornadus are all viable options to cover specific team's weaknesses.

*Urshifu can run Choice Items really well, but Focus Sash is usually preferred, seen its frail defenses, for extra survivability.

:Entei:
[SET]
name: Bulky Support
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Bulldoze / Snarl
move 4: Stone Edge / Protect
item: Assault Vest / Safety Goggles / Choice Scarf
ability: Inner Focus
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

*Entei is a good supporting Pokémon that cannot flinch due to it's Ability Inner Focus. Incineroar's massive presence made Entei a niche option with being faster than Landorus-T and most Restricteds as it's only merit.

*Sacred Fire is a strong STAB with 50% burn chance that heavily threatens Physical attackers by halving their attack.

*Extreme Speed is a strong priority move that can finish off weakened opponents such as Focus Sash Regieleki and Kartana. (use a different, non-resist example here)

*Snarl is a guaranteed SpA dropping coverage, useful to soften damage taken by opposing threats like Venusaur, Kyogre and Yveltal.

*Bulldoze can provide speed control and trigger allied weakness polices, it is great combined with Solgaleo and its ability Clear Body Full Metal Body, that prevents its speed to be dropped. (grammar)
Remove Comment Add

zee edit: remember this is just an amcheck so don't call it 1/1
 
Last edited by a moderator:
:Raichu:
[SET]
name: Supporter
move 1: Fake Out
move 2: Nuzzle / Electroweb
move 3: Eerie Impulse / Charm / Protect
move 4: Volt Switch
item: Focus Sash
ability: Lightning Rod
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

(charm and protect aren't seen on many competitive teams)
[SET COMMENTS]

*Raichu is a great supporting option for Water and Flying Electric weak Dynamax attackers, it makes use of using Lightning Rod to absorb Electric-type moves. (AP) and Raichu also has access to a wide supporting movepool including, but not only, Fake Out, Nuzzle, and Eerie Impulse and Charm.

*Nuzzle is great to paralyze fast threats, letting allies outspeed them. Full paralyses can also stall the opponent's Dynamax. (grammar)

*Eerie Impulse can severely cripple special attackers. and Charm are two moves which respectively lower opponent's Special and Physical Attack by two stages, the first one can cripple threats such as Notable examples include, Venusaur, Celesteela, and Galarian Moltres. (AP) , whereas the second one can cripple Landorus-T, Urshifu and Cinderace.

*Volt Switch is a great momentum gaining move, that can also trigger the Weakness Policy of allies (such as? add examples).

:Urshifu-R:
[SET]
name: Offensive
move 1: Surging Strikes
move 2: Close Combat
move 3: Ice Punch / Poison Jab / Thunder Punch / Aqua Jet
move 4: U-turn / Protect
item: Focus Sash / Choice Scarf / Choice Band
ability: Unseen Fist
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

(the highlighted aren't seen on competitive teams)

[SET COMMENTS]


*Urshifu-R is a great offensive threat that can take advantage of his its ability Unseen Fist, combined with its signature move Surging Strikes, to deal massive damage to opponents. Urshifu's ability to break through Protect makes it great at maintaining offensive pressure. sure that it can keep the offensive momentum going, without worrying to lose it.

*Surging Strikes is a three-hit (AH), guaranteed critical hit STAB move that can break trough bulky Pokémon through defense boosts and Intimidate due to the guaranteed critical hit. boosted by Max Steelspike . (grammar)

*Coverage options like Ice Punch to hit Venusaur, Poison Jab to hit Fairy Types and Thunder Punch to hit Celesteela and Tornadus are all viable options to cover specific team weaknesses. (instead of this talk about why Aqua Jet is good, picking off weakened targets, threatening faster pokemon, etc.)

*Urshifu runs Focus Sash due to its poor special defense. can run Choice Items really well, but Focus Sash is usually preferred, seen its frail defenses, for extra survivability.

:Entei:
[SET]
name: Bulky Support
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Bulldoze / Snarl
move 4: Stone Edge / Snarl / Protect
item: Assault Vest / Safety Goggles / Choice Scarf
ability: Inner Focus
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

(since we're talking about support Entei, I'd remove Saftey Goggles since that's really only seen on the max set, and I've never seen scarf Entei on either)

*Entei is a good supporting Pokémon that cannot flinch or be intimidated due to it's Ability Inner Focus. Incineroar's massive presence made Entei a niche option with being faster than Landorus-T and Urshifu as its only merit. (I'd just remove this comment, it's unnecessary and Entei has more than just being faster than Urshifu and Lando)

*Sacred Fire is a strong STAB move with 50% burn chance that which can heavily threatens cripple Physical attackers by halving their attack (such as? examples here).

*Extreme Speed is a strong priority move that can finish off weakened opponents such as Focus Sash Regieleki and Whimsicott.

*Snarl is useful to soften damage taken by opposing special threats like Venusaur, Tapu Fini, (AC) and Galarian Moltres.

*Bulldoze can provide speed control and trigger allied Weakness Polices, it is great combined with Metagross and its ability Clear Body, (RC) that prevents its speed to be dropped.

(mention why Stone Edge is used)
Remove Comment Add

Once you implement 1/1 QC and will stamp
 
Last edited by a moderator:
Add an Asterisk in the last comment of Entei's set. Add
[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1]]
- Grammar checked by: [[username1, userid1]]
as well. I will stamp once implemented.
 
Add an Asterisk in the last comment of Entei's set. Add
[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1]]
- Grammar checked by: [[username1, userid1]]
as well. I will stamp once implemented.
Done
 
One last thing before I send this to GP.

*Eerie Impulse and Charm are two moves which respectively lower opponent's Special and Physical Attack by two stages, the first one can cripple threats such as Venusaur, Celesteela, and Galarian Moltres, whereas the second one can cripple Landorus-T, Urshifu and Cinderace.

Please change "first one" and "second one" to their respective names. Tell me when implemented
 
this is GP stuff man... but i'm gonna do it anyway
Gotta make it perfect as possible for the GP'ers. Anyways, it's officially in GP :)

Bananers7.gif
 
AM GP check :)

(you know the drill lol)

Red = add
Blue = remove
comment


:Raichu:
[SET]
name: Support
move 1: Fake Out
move 2: Nuzzle
move 3: Eerie Impulse / Charm
move 4: Volt Switch
item: Focus Sash
ability: Lightning Rod
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

*Raichu is a great supporting option for Electric weak Dynamax attackers, using Lightning Rod to absorb Electric-type moves. Raichu also has access to a wide supporting movepool including, but not only, Fake Out, Nuzzle, and Eerie Impulse.

*Nuzzle is great to paralyze fast threats, allowing allies to outspeed them. Full paralyses can also stall the opponent's Dynamax.

*Eerie Impulse and Charm are two moves which respectively lower opponent's Special and Physical Attack by two stages, Eerie Impulse can cripple threats such as Venusaur, Celesteela, and Galarian Moltres, whereas Charm can cripple Landorus-T, Urshifu, (AC) and Cinderace.

*Volt Switch is a great momentum gaining move, that can also trigger the Weakness Policy of allies such as Galarian Moltres and Gmax-Lapras.

:Urshifu-R:
[SET]
name: Offensive
move 1: Surging Strikes
move 2: Close Combat
move 3: Aqua Jet
move 4: / Protect
item: Focus Sash
ability: Unseen Fist
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

*Urshifu-R is a great offensive threat that can take advantage of its ability Unseen Fist, combined with its signature move Surging Strikes, to deal massive damage to opponents. Urshifu's ability to break through Protect makes it great at maintaining offensive pressure. Urshifu-R is also an ideal partner to Coalossal, as its Aqua Jet can ensure you to activate both Coalossal's Steam Engine and Weakness Policy.

*Surging Strikes is a three-hit STAB move that can break bulky Pokémon through defense boosts and Intimidate due to the guaranteed critical hit.

*Aqua jet can finishes off weakened Pokémon running holding a Focus Sash such as Whimsicott, Raichu, and Regieleki.

*Urshifu-R usually runs Focus Sash due to its poor special defense Special Defense.

:Entei:
[SET]
name: Support
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Snarl
move 4: Bulldoze / Protect / Stone Edge
item: Assault Vest / Shuca Berry
ability: Inner Focus
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

*Entei is a good supporting Pokémon that cannot be flinched or be intimidated due to it's Ability Inner Focus.

*Sacred Fire is a strong STAB move with 50% burn chance which can heavily cripple Physical physical attackers, (RC) such as Metagross and Dragapult, by halving their attack .

*Extreme Speed is a strong priority move that can finish off weakened opponents such as Focus Sash Regieleki and Whimsicott.

*Snarl is useful to soften damage taken by opposing special threats such as Venusaur, Tapu Fini, and Galarian Moltres.

*Bulldoze can provide speed control and trigger allied Weakness Polices Policies, it is great combined with Metagross and its ability Clear Body that prevents its speed to be dropped.

*Stone Edge is a useful coverage option that hits Flying-types (AH) such as Zapdos and Charizard, while also being helpful to hit Incineroar.

[CREDITS]
- Written by: [[Giokio, 517038]]
- Quality checked by: [[Bananners7, 527416]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
Katy, feel free to contact me if you have any questions on any of the changes I made.
add remove (comments)
[SET]
name: Support
move 1: Fake Out
move 2: Nuzzle
move 3: Eerie Impulse / Charm
move 4: Volt Switch
item: Focus Sash
ability: Lightning Rod
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

*Raichu is a great supporting option for Electric-weak (AH) Dynamax attackers, using Lightning Rod to absorb Electric-type moves. Raichu also has access to a wide supporting movepool including, but not only limited to, Fake Out, Nuzzle, and Eerie Impulse.

*Nuzzle is great to paralyze fast threats, allowing allies to outspeed them. Full paralyses can also stall out the opponent's Dynamax.

*Eerie Impulse and Charm are two moves which that respectively lower opponent's Special and Physical Attack foes' Special Attack and Attack by two stages. (comma -> period) Eerie Impulse can cripple threats such as Venusaur, Celesteela, and Galarian Moltres, whereas Charm can cripple Landorus-T, Urshifu (specify which forme, if both write out both names), (AC) and Cinderace.

*Volt Switch is a great momentum gaining move, (RC) that can also trigger the Weakness Policy of allies such as Galarian Moltres and Gmax- Gigantamax Lapras.

[SET]
name: Offensive
move 1: Surging Strikes
move 2: Close Combat
move 3: Aqua Jet
move 4: / Protect
item: Focus Sash
ability: Unseen Fist
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

*Urshifu-R is a great offensive threat that can take advantage of its ability Unseen Fist, combined with its signature move Surging Strikes, to deal massive damage to opponents foes. Urshifu-R's ability to break through Protect makes it great at maintaining offensive pressure. Urshifu-R is also an ideal partner to Coalossal, as its Aqua Jet can ensure you activate both Coalossal's Steam Engine and Weakness Policy.

*Surging Strikes is a three-hit STAB move that can break bulky Pokémon Pokemon through Defense boosts and Intimidate due to the guaranteed critical hit.

*Aqua Jet can finish off weakened Pokémon Pokemon running a Focus Sash such as Whimsicott, Raichu, and Regieleki.

*Urshifu-R usually runs Focus Sash due to its poor Special Defense.

[SET]
name: Support
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Snarl
move 4: Bulldoze / Protect / Stone Edge
item: Assault Vest / Shuca Berry
ability: Inner Focus
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

*Entei is a good supporting Pokémon Pokemon that cannot flinch or be intimidated weakened by opposing Intimidate due to it's Ability its ability Inner Focus.

*Sacred Fire is a strong STAB move with 50% burn chance which that can heavily cripple physical attackers, such as Metagross and Dragapult, by halving their Attack. (spacing)

*Extreme Speed is a strong priority move that can finish off weakened opponents foes such as Focus Sash Regieleki and Whimsicott.

*Snarl is useful to soften damage taken by opposing special threats such as Venusaur, Tapu Fini, and Galarian Moltres.

*Bulldoze can provide speed control and trigger allied Weakness Polices the Weakness Policy of Entei's allies, and it is great combined with Metagross and its ability Clear Body that prevents its Speed to be dropped from dropping.

*Stone Edge is a useful coverage option that hits Flying-types (AH) such as Zapdos and Charizard, (RC) while also being helpful to hit Incineroar.

[CREDITS]
- Written by: [[Giokio, 517038]]
- Quality checked by: [[Bananners7, 527416]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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