
Sawsbuck
Code:
[B]#586 Sawsbuck[/B]
Typing: Normal/Grass
Ability 1: Chlorophyll
[INDENT]Speed doubles in the sun.[/INDENT]
Ability 2: Sap Sipper
[INDENT]Attack raised when hit with a Grass-type attack.[/INDENT]
Ability 3 (Dream World): Serene Grace
[INDENT]Chance of secondary effects occurring is doubled.[/INDENT]
HP: 80
Atk: 100
Def: 70
SpA: 60
SpD: 70
Spe: 95
Evolutionary Chain:
Deerling --> (lv34) Sawsbuck
[B]Level-Up Moves[/B]
Lv1: Megahorn
Lv1: Tackle
Lv1: Camouflage
Lv1: Growl
Lv1: Sand-Attack
Lv4: Growl
Lv7: Sand-Attack
Lv10: Double Kick
Lv13: Leech Seed
Lv16: Faint Attack
Lv20: Take Down
Lv24: Jump Kick
Lv28: Aromatherapy
Lv32: Energy Ball
Lv36: Charm
Lv37: Horn Leech
Lv44: Nature Power
Lv52: Double-Edge
Lv60: Solarbeam
[I][B]Horn Leech[/B]: Physical Grass PP: 10 Power: 75 / Accuracy: 100
Effect: If this attack is successful, user gains half of HP lost by opponent due to this attack.[/I]
[I][B]Jump Kick:[/B] Physical Fighting PP: 10 Power: 100 / Accuracy: 95
Effect: If this attack misses or becomes ineffective, user loses half of the damage the attack would have dealt.[/I]
[B]TMs / HMs[/B]
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM22 - Solar Beam
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Troll
TM49 - Echo Voice
TM53 - Energy Ball
TM67 - Get Even
TM68 - Giga Impact
TM70 - Flash
TM73 - Thunder Wave
TM75 - Swords Dance
TM83 - Cheer Up
TM86 - Grass Knot
TM87 - Swagger
TM90 - Substitute
TM93 - Wild Bolt
TM94 - Rock Smash
HM01 - Cut
[I][B]Wild Charge:[/B] Physical Electric PP: Physical Electric PP: 15 Power: 90 / Accuracy: 100
Effect: Returns to user 1/4 of HP lost by opponent due to this attack.[/I]
[B]Egg Moves[/B]
Fake Tears
Natural Gift
Synthesis
Worry Seed
Odor Sleuth
Agility
Sleep Talk
Baton Pass
GrassWhistle
Sawsbuck looks like one of the bigger threats in the metagame. With Drought Vulpix available, Sawsbuck can shoot to 600+ speed after Chlorophyll is factored in. It also has very usable 100 base Attack, backed by Swords Dance and pretty good coverage between its STABs and Jump Kick. Sadly, this lacks a way to get around Dusclops(+2 Horn Leech doing something in the 30-35% range), but this is compensated by being able to heal itself in the middle of a sweep, taking advantage of bulky Waters like Suicune etc. I see the standard set being:-
Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Return
- Horn Leech
- Nature Power
Discuss.