
Sawsbuck


Abilities: Chlorophyll / Sap Sipper / Serene Grace
Base Stats: 80 | 100 | 70 | 60 | 70 | 95
Sawsbuck, one of three new dropdowns to the NU tier, together with Charizard and Ludicolo. All three are weather-oriented, with Sawsbuck being an excellent Pokemon to use on Sun teams. Its STAB moves are only resisted by Steel-types, of which the only really relevant ones are Probopass and Bastiodon, and Sawsbuck has both Jump Kick and Nature Power to deal with them. Access to Swords Dance, a high base Speed and Attack, and all the moves it needs in order to be successful, and Sawsbuck is already establishing itself as one of NU's premier physical sweepers. Sawsbuck is in no way only good on Sun teams however. Sap Sipper gives it a free Attack boost and immunity to all Grass-type moves, including dangerous support moves such as Sleep Powder and Leech Seed.
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Sawsbuck
Item: Life Orb
Nature: Jolly
Ability: Sap Sipper / Chlorophyll
EVs: 4 HP / 252 Att / 252 Spe
- Swords Dance
- Frustration / Double Edge
- Horn Leech
- Nature Power
Sawsbuck reaches an astonishing 598 Attack after a Swords Dance boost (not counting Life Orb). With its 95 base Speed, it can outrun and OHKO most of the tier. Frustration is Sawsbuck's most reliable STAB move, but Double Edge is a more powerful option. Recoil coupled with that of Life Orb can wear Sawsbuck down pretty quickly though. Horn Leech is Sawsbuck's obligatory STAB Grass-type and signature moves that acts as a physical Giga Drain, and can recuperate massive amounts of HP from foes such as Alomomola. Nature Power turns into Earthquake on PO, which offers coverage on Steel-types. Interestingly enough, it doesn't trigger Sucker Punch's attack effect, so Sawsbuck can revenge kill opponents such as Absol.
Sawsbuck appreciates Pokemon that can set up Sun if it runs Chlorophyll. Volbeat and Regirock are excellent examples of this, and more offensive teammates such as Solar Power Charizard and Victreebell can help it power through teams. If Sawsbuck runs Sap Sipper, Pokemon with a quadruple weakness to Grass, such as Golem and Quagsire, make excellent teammates, as Sawsbuck can easily switch in and gain an Attack boost. Alomomola can also heal loads of Sawsbuck's HP with Wish, and Sawsbuck can come in on Grass- and Electric-type moves aimed at the fish. Other interesting moves that Sawsbuck can learn are Megahorn, in case you wish to OHKO Tangela after a boost, Wild Charge, should Drifblim pose a problem, Jump Kick, should you desire a powerful Fighting-type move and support moves such as Aromatherapy and Thunder Wave.
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Sawsbuck @ Choice Band
Nature: Jolly
Ability: Chlorophyll
EVs: 4 HP / 252 Att / 252 Spe
- Horn Leech
- Frustration / Double Edge
- Megahorn
- Nature Power
CB Sawsbuck works kinda differently, but it is fucking awesome as a wallbreaker on sun teams. The main thing which sets it apart from Rapidash and other powerful Fire-types is the lack of an SR weakness and Horn Leech, which means it can keep switching in, deal heavy damage to the switch-in [possibly healing off entry hazard damage], and just switch out. This thing outspeeds even Scarf Cinccino in the sun, so the only thing it really needs to watch out for is Prankster TWave from Volbeat / Illumise.
You are free to run four coverage moves, and with some prediction and entry hazard support, stuff like Probopass and Golbat will get blown up by Nature Power / Double Edge, respectively.
Thanks to Calm Pokemaster for the Choice Band set