Base Stats
ATK: 81
DEF: 97
SPA: 121
SPD: 85
SPE: 101
Ability: Protosynthesis
Notable Moves
-Thunderbolt-Volt Switch
-Earth Power
-Tera Blast
-Stealth Rock
-Spikes
Thunder Wave @ Lv. 1
Electric Terrain @ Lv. 1
Supersonic @ Lv. 1
Thunder Shock @ Lv. 1
Spark @ Lv. 7
Bulldoze @ Lv. 14
Charge Beam @ Lv. 21
Tri Attack @ Lv. 28
Screech @ Lv. 35
Heavy Slam @ Lv. 42
Metal Sound @ Lv. 49
Discharge @ Lv. 56
Earth Power @ Lv. 63
Mirror Coat @ Lv. 70
Gravity @ Lv. 77
Zap Cannon @ Lv. 84
Magnetic Flux @ Lv. 91
Reminder Moves:
Sunny Day
TM Moves:
Body Slam, Take Down, Hyper Beam, Thunderbolt, Thunder Wave, Thunder, Earthquake, Light Screen, Reflect, Swift, Rest, Substitute, Protect, Spikes, Sandstorm, Endure, Sleep Talk, Sunny Day, Facade, Iron Defense, Mud Shot, Power Gem, Earth Power, Giga Impact, Flash Cannon, Stealth Rock, Charge Beam, Heavy Slam, Electro Ball, Volt Switch, Bulldoze, Wild Charge, Eerie Impulse, Electric Terrain, Stomping Tantrum, Body Press, Tera Blast
Electric Terrain @ Lv. 1
Supersonic @ Lv. 1
Thunder Shock @ Lv. 1
Spark @ Lv. 7
Bulldoze @ Lv. 14
Charge Beam @ Lv. 21
Tri Attack @ Lv. 28
Screech @ Lv. 35
Heavy Slam @ Lv. 42
Metal Sound @ Lv. 49
Discharge @ Lv. 56
Earth Power @ Lv. 63
Mirror Coat @ Lv. 70
Gravity @ Lv. 77
Zap Cannon @ Lv. 84
Magnetic Flux @ Lv. 91
Reminder Moves:
Sunny Day
TM Moves:
Body Slam, Take Down, Hyper Beam, Thunderbolt, Thunder Wave, Thunder, Earthquake, Light Screen, Reflect, Swift, Rest, Substitute, Protect, Spikes, Sandstorm, Endure, Sleep Talk, Sunny Day, Facade, Iron Defense, Mud Shot, Power Gem, Earth Power, Giga Impact, Flash Cannon, Stealth Rock, Charge Beam, Heavy Slam, Electro Ball, Volt Switch, Bulldoze, Wild Charge, Eerie Impulse, Electric Terrain, Stomping Tantrum, Body Press, Tera Blast
Pros
-Extremely effective STAB combination, capable of hitting a huge amount of Pokemon in the tier for supereffective damage.-101 speed is just good enough to outspeed most non offensive threats.
-121 special attack + the boosting item of your choice (generally, Specs or Life Orb) ensures a OHKO if it hits super effectively.
Cons
-Gets outsped and threatened out by almost all offensive threats.-Has to pick between the extremely prediction reliant Choice Specs, Life Orb, which can be underpowered on neutral hits or Booster Energy, which only works once.
-Extremely reliant on Terastalizing for many matchups.
Terastalizing Potential
-Tera Ice is, by far, its best Tera typing, as it complements perfectly with its STAB options.-Can also pick stuff like Tera Water to bait in Palafin and Chien Pao or Tera Flying to bait in Great Tusk and Iron Treads.
Potential Sets
Sandy Shocks @ Life Orb / Choice SpecsAbility: Protosynthesis
Tera Type: Ice / Water / Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Earth Power
- Tera Blast
- Volt Switch / Stealth Rock
Sandy Shocks aims to break holes in the opposing team using its great STAB combination + Tera typing, like other wallbreakers similar to it, it really appreciates U-Turn support in order to get safely onto the field.
Other Options
You could run a Scarf set I guess, though I don't think the drop off in power is worth it.I've also thought on experimenting with Tera Steel but I can't find a concrete use for that yet.
Overall
Sandy Shocks is a very fun Pokemon to use, as it can be really annoying for the opponent to switch into in a lot of matchups, it also requires a lot of care to use, as it is not very tanky and a lot of stuff in the tier can just run over it if things go south.It will probably not be OU, but it will definitely be pretty good once all the broken stuff gets banned.
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