My Sandaconda don't want none unless you got buns hun
Base Stats: 72 HP | 107 Atk | 125 Def | 65 SpA | 70 SpD | 71 Spe
Abilities: Sand Spit | Shed Skin | Sand Veil (H)
[Notable Moves]
- Coil
- Glare
- Stealth Rock
- Body Press
[New Ability]
Sand Spit: The Pokémon creates a sandstorm when it's hit by an attack.
[Pros]
- Unique access to Shed Skin + Coil in the Galar dex
- One of the few Pokemon with access to Glare in the Galar dex
- Mono-Ground is a good defensive typing that compliments its physical bulk
- Signature ability, Sand Spit, provides a way of changing the weather that no other forms of weather have
- One of the few Pokemon with a Gigantamax form
[Cons]
- No recovery moves outside of Rest
- Shallow movepool
- Sub-par Special bulk
- Faces heavy competition from Hippowdon as a bulky Ground-type, which has more bulk, reliable recovery, and Whirlwind.
[Dynamaxing Potential]
- Generally, dynamaxing doesn't benefit defensive Pokemon. However, dynamaxing complements Sandaconda's Coil set nicely. Max Quake boosts its Special Defense, which makes it harder to take down once it has accumulated Defense boosts via Coil. If you use Body Press, Max Knuckle provides additional Attack boosts on top of those accumulated by Coil
- Sandaconda has access to a Gigantamax form. When Gigantamaxed, Ground-type attacks turn into G-Max Sandblast which traps the target in Sand Tomb. This prevents the target from switching for four or five turns and causes damage to the target equal to 1/8 of its maximum HP. This makes it easier to break through bulkier opponents.
[Potential Movesets]
Sandaconda @ Leftovers
Ability: Shed Skin
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Coil
- Earthquake / Drill Run
- Stone Edge / Body Press
- Rest
Coil boosts Sandaconda's great Attack and Defense stats further, along with boosting its accuracy. Earthquake is the preferred STAB move, though Drill Run has some merits. It has an increased critical hit ratio, meaning you have higher chances of haxing your way through Bulk Up / Coil wars since critical hits ignore defense boosts. Furthermore, Drill Run's damage isn't reduced by Grassy Terrain.
Stone Edge provides excellent neutral coverage alongside Earthquake, as only a few Pokemon in the Galar dex resist Ground + Rock coverage. It also benefits from Coil's accuracy boosting effect. Though the mechanics of Body Press are still not completely known at this time, it should work well with Sandaconda's base 125 DEF and Coil boosting its defense further. You'd also get access to Max Knuckle should you choose to Dynamax.
Rest is Sandaconda's only form of recovery. Rest's sleep duration can be shortened by Shed Skin. Thanks to Shed Skin, Sandaconda can be used as a status absorber for teams as well.
There may be more optimal EV spreads but this is the most straightforward. This set can make use of Dynamax and Gigantamax as described in the section above.
Sandaconda @ Leftovers
Ability: Sand Spit / Shed Skin
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Glare
- Stealth Rock
- Protect / Rest
A physically defensive set is an option, though in most cases you'll be better off using Hippowdon. Glare and Sand Spit / Shed Skin help distinguish it from Hippowdon. Rest should be paired with Shed Skin, while Protect is better on Sand Spit sets for getting a turn of Leftovers recovery.


Base Stats: 72 HP | 107 Atk | 125 Def | 65 SpA | 70 SpD | 71 Spe
Abilities: Sand Spit | Shed Skin | Sand Veil (H)
[Notable Moves]
- Coil
- Glare
- Stealth Rock
- Body Press
[New Ability]
Sand Spit: The Pokémon creates a sandstorm when it's hit by an attack.
[Pros]
- Unique access to Shed Skin + Coil in the Galar dex
- One of the few Pokemon with access to Glare in the Galar dex
- Mono-Ground is a good defensive typing that compliments its physical bulk
- Signature ability, Sand Spit, provides a way of changing the weather that no other forms of weather have
- One of the few Pokemon with a Gigantamax form
[Cons]
- No recovery moves outside of Rest
- Shallow movepool
- Sub-par Special bulk
- Faces heavy competition from Hippowdon as a bulky Ground-type, which has more bulk, reliable recovery, and Whirlwind.

[Dynamaxing Potential]
- Generally, dynamaxing doesn't benefit defensive Pokemon. However, dynamaxing complements Sandaconda's Coil set nicely. Max Quake boosts its Special Defense, which makes it harder to take down once it has accumulated Defense boosts via Coil. If you use Body Press, Max Knuckle provides additional Attack boosts on top of those accumulated by Coil
- Sandaconda has access to a Gigantamax form. When Gigantamaxed, Ground-type attacks turn into G-Max Sandblast which traps the target in Sand Tomb. This prevents the target from switching for four or five turns and causes damage to the target equal to 1/8 of its maximum HP. This makes it easier to break through bulkier opponents.
[Potential Movesets]
Sandaconda @ Leftovers
Ability: Shed Skin
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Coil
- Earthquake / Drill Run
- Stone Edge / Body Press
- Rest
Coil boosts Sandaconda's great Attack and Defense stats further, along with boosting its accuracy. Earthquake is the preferred STAB move, though Drill Run has some merits. It has an increased critical hit ratio, meaning you have higher chances of haxing your way through Bulk Up / Coil wars since critical hits ignore defense boosts. Furthermore, Drill Run's damage isn't reduced by Grassy Terrain.
Stone Edge provides excellent neutral coverage alongside Earthquake, as only a few Pokemon in the Galar dex resist Ground + Rock coverage. It also benefits from Coil's accuracy boosting effect. Though the mechanics of Body Press are still not completely known at this time, it should work well with Sandaconda's base 125 DEF and Coil boosting its defense further. You'd also get access to Max Knuckle should you choose to Dynamax.
Rest is Sandaconda's only form of recovery. Rest's sleep duration can be shortened by Shed Skin. Thanks to Shed Skin, Sandaconda can be used as a status absorber for teams as well.
There may be more optimal EV spreads but this is the most straightforward. This set can make use of Dynamax and Gigantamax as described in the section above.
Sandaconda @ Leftovers
Ability: Sand Spit / Shed Skin
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Glare
- Stealth Rock
- Protect / Rest
A physically defensive set is an option, though in most cases you'll be better off using Hippowdon. Glare and Sand Spit / Shed Skin help distinguish it from Hippowdon. Rest should be paired with Shed Skin, while Protect is better on Sand Spit sets for getting a turn of Leftovers recovery.
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