Resource Sample Teams

Rabia

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NU sample teams are back! Hopefully the DLC is done releasing, so we're aiming to keep this updated with greater consistency now. If you wish to submit a team for sampling, keep the following in mind:
  • We aim to have a diverse slate of teams featuring any viable playstyle. If your team is overly similar to a current sample team, it's unlikely to be added.
  • Your post must include an import (preferably a pokepaste link), replays, and a description of how the team functions. We want to see your teams in action, whether that's on the NU ladder, in a tournament, or in a battle between friends.
  • Do not post teams that are not your own. This should be common sense.

The Teams:

(last updated: April 16th, 2025)

:toxicroak::inteleon::bronzong::tsareena::chandelure::diancie: IntelCroak Hazard Stack by Shengineer

:ninetales-alola::bronzong::altaria::tauros-paldea-aqua::cinccino::flygon: Trapper Altaria ft. the goons by Rabia

:diancie::cinccino::torterra::thwackey::oricorio-pa'u::arcanine: Oricorio Grassy Terrain by Stories

:porygon-z::flygon::copperajah::diancie::tauros-paldea-aqua::decidueye: Eject Pack Paldean Tauros + Porygon-Z Offense by Shengineer

:drednaw::bronzong::amoonguss::flygon::scrafty::chandelure: Drednaw Balance by Django

:munkidori::flamigo::gastrodon::bronzong::sylveon::porygon-z: Flamunki by Django

:houndstone::avalugg::vaporeon::registeel::incineroar::gligar: Houndstone Hazard Stack Stall by Diamonds_realm

:ninetales-alola::avalugg::copperajah::flygon::basculegion::porygon2: Specs Alolan Ninetales Balance by Wadley and Shengineer

:overqwil::ludicolo::basculegion::tornadus::klefki::gligar: Manual rain by Stories

:cinccino::scyther::uxie::chandelure::toxtricity::flygon: No Hazards HO by Rabia

:galvantula::basculegion::toxicroak::scream tail::porygon-z::gligar: WE BRING THE BOOM by Shengineer

:scrafty::vileplume::kilowattrel::tauros-paldea-aqua::flygon::bronzong: DD Scrafty by Stories

:tauros-paldea-aqua::flygon::altaria::klefki::oricorio-sensu::toxtricity: Trapper Altaria + THE BIRD by zS

:breloom::gligar::vaporeon::bronzong::mienshao::grafaiai: GlisLoom Spikes by Stories

:toxtricity::incineroar::uxie::inteleon::tsareena::flygon: Uxie Offense by Shengineer

:heracross::staraptor::tentacruel::bronzong::flygon::sylveon: Guts Heracross + Scarf Staraptor by Rabia

:bellibolt::slowbro-galar::bronzong::incineroar::flygon::tauros-paldea-aqua: AV Glowbro + Belli Balance by Rabia

:heracross::goodra::bronzong::incineroar::munkidori::avalugg: Stallbreaker Goodra by Phantomistix

:decidueye::incineroar::mienshao::bronzong::vaporeon::flygon: SD Decidueye + Specs Flygon by eternal ocean (slight edits by council)

:tauros-paldea-aqua::incineroar::kilowattrel::cresselia::tsareena::orthworm: CB Wauros VoltTurn by Stories

:slowbro-galar::flygon::meloetta::orthworm::milotic::muk-alola: Specs Meloetta by Elias PSY

:flygon::klefki::basculegion::ludicolo::tornadus::qwilfish-hisui: Manual Rain by Rabia and skierdude101

:chansey::slowbro::quagsire::talonflame::vileplume::umbreon: Stall by Django

:dipplin::chansey::talonflame::slowbro::muk-alola::quagsire: Dipplin Stall by Stories

:lucario::lycanroc-dusk::thundurus::mew::overqwil::cloyster: Lead Mew Hyper Offense by Rabia AND ONLY RABIA

:ninetales::venusaur::typhlosion-hisui::brute bonnet::espeon::infernape: Sun! by Rabia

:scrafty::flygon::slowbro::munkidori::klefki::tsareena: Bulk Up Scrafty + Choice Band Flygon Balance by Rabia

:slowbro::mienshao::flygon::muk-alola::copperajah::tsareena: Future Sight + Choice Band Flygon Balance by Danny and Stories

:rhyperior::talonflame::brute bonnet::slowbro::mienshao::dragalge: Dragalge Balance by Kiyo

:milotic::krookodile::reuniclus::avalugg::mienshao::dragalge: Toxic Spikes + Future Sight Balance by Shengineer

:gallade::swampert::noivern::magnezone::ditto::incineroar: Gallade Pivot Spam by Stories

:magnezone::florges::incineroar::flygon::vaporeon::talonflame: Swords Dance Incineroar Fat by Rabia and Shengineer

:diancie::thundurus::galvantula::flygon::feraligatr::brambleghast: Sticky Web Offense by Shengineer

:bronzong::swampert::talonflame::wo-chien::mienshao::munkidori: Illegal Bronzong by Rabia

:pawmot::munkidori::swampert::brambleghast::incineroar::orthworm: NP Munki by Rabia

:muk-alola::flygon::tauros-paldea-aqua::talonflame::cresselia::registeel: Offensive Cresselia + IronPress Registeel by eternal ocean

:cinccino::torterra::diancie::grafaiai::thwackey::oricorio-pom-pom: Grassy Terrain Offense by Stories
 
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I'd like to submit this stall team:

:chansey: - :slowbro: - :quagsire: - :talonflame: - :vileplume: - :umbreon:

Been spamming this for the last few days, inspired by playing vs Danny on ladder as well. Stall / fat is very good right now, with the core 4 being Chansey / Slowbro / Quagsire / Talonflame. Chansey and Slowbro provide some of the best Special / Physical bulk in the tier, with Quagsire stopping a lot of setup sweepers, and Talonflame controlling hazards.

The last two slots can be fairly flexible, but in general you'll want to pick from a few things:
- Something to consistently make progress. Knock off, leech seed, other moves like that work well
- Disruption like encore
- Wish support. Even though everything has recovery, it is always helpful on stall
- Phazing / Hazing as a backup to Quagsire
- Checks to dangerous set up sweepers like Toterra.
I've selected Vileplume and Umbeom to cover these, but I think with this core you can pick and choose a decent structure for the prominent meta threats as we see it evolve.

In general vs balance the game plan is to win the hazard battle by keeping their hazards off with Talonflame, while also tempting in their Defogger or Spinner and breaking that down. You should be able to outlast them during that initial phase, then at that point you can get up your own hazards, spam toxic, and win. Quagsire putting down one layer of Spikes will tempt in Tsareena / Brambleghast / Talonflame / Noivern all the time, so be sure to Toxic as they switch in, then chip them with Rocky Helmet on Slowbro / Vileplume. Quagsire EQ also does a number on Tentacruel.

Toxic is your other win condition. If the other team is more offensive, don't be afraid to use Toxic even from turn 1. Putting dangerous sweepers on a timer is really important rather than losing turns using hazards.

CM Slowbro helps to break down other stall teams, and even just clicking Psychic Noise can really hurt teams once hazards are up.

Tera use is pretty flexible. Ghost Chansey can emergency spin block if needed. Dragon Slowbro helps beat Sun, and removes a lot of its weaknesses. Poison Quagsire prevents it being Toxic'd / Synchronised, as does Poison Umbreon. Poison Umbreon is also key vs CM Florges / Sylveon. Water Vileplume is fun for Cloyster in an emergency, and can also clutch vs Sun. Steel Talonflame is probably the least used. Be careful not to blow Tera too soon - most games I've lost are due to being too aggressive with it and only realising later that it was a mistake. Preserve Tera to close out your winning route, you should have more than enough options early game to avoid the Tera.

There's definitely powerful wallbreakers that can threaten this team such as Gallade, and set up sweepers which beat Quagsire (Torterra) also pose problems. Avoid giving free turns to these mons, with Chansey and Slowbro being the most guilty of this (unless you want to gamble on a Scald burn).

Reached a high point on the ladder with this before losing vs some of the above mons. Overall it feels like stall is a good place atm, and can punish a lot of teams. Be sure to consider stall when building as well, I've seen more and more mirror matches coming up, so the meta is definitely shifting away from pure HO.

Ladder peak:
Screenshot 2024-03-19 at 18.45.48.png


Replays:
vs balance
vs smeargle HO
vs sun
vs stall

rabia: added
 
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Pretty similar to Django's team, so I wouldn't be surprised if this was omitted, just wanted to share this with the world. I made a stall with Dipplin because I truly think it's a genuine high-tier pick right now. Dipplin has Sticky Hold with bulk that rivals Avalugg and Infestation to trap and wear down common walls in the tier like Registeel and Alolan Muk.

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(Pretend it's Alolan Muk :D Click the images for the paste)

Common threats for this team are Gallade, Mew, Porygon-Z, Rotom-Heat, and Reuniclus, but I find this is just the nature of stall vs stallbreakers.

~ Heal Bell Chansey lets you play "aggressively" with your other Pokemon, to trade status with the opponent then clear yours later in the match. Tanking a Scald burn with Quagsire to get a Toxic on Slowbro or Milotic as an example.
~ Foul Play on Slowbro is quite replaceable; it punishes HO teams quite well, notably nailing Brambleghast and setup Pokemon like Flygon, Cetitan, and Torterra if you're not confident in getting the Scald burn.
~ With Tera Poison, Dipplin completely walls Alolan Muk which otherwise is troublesome for stall.

The team lacks the classic "6 Heavy-Duty Boots", so Talonflame is the team's Defogger. Although Talonflame is susceptible to Knock Off, one can also force the opponent to Defog for you in certain matchups by stacking up your own hazards with Chansey + Quagsire, although hazard control is definitely a weak point of this team (and this tier).

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All 3 accounts used the stall to maintain high ELO, they weren't exclusively using the team but it was used to break into the 1700's.

https://replay.pokemonshowdown.com/gen9nu-2087187696 - Finals of Room Tournament for BLT Cycle.
https://replay.pokemonshowdown.com/gen9nu-2085711779 - Dipplin hard walling Guts Heracross and helping to beat a Hyper Offense.

Ridiculous Dipplin Calcs.
252 Atk Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Eviolite Tera Poison Dipplin: 152-180 (41.7 - 49.4%) -- guaranteed 3HKO
4 Atk Mudsdale Earthquake vs. 252 HP / 252+ Def Eviolite Tera Poison Dipplin: 116-140 (31.8 - 38.4%) -- 96.9% chance to 3HKO
+2 252 Atk Life Orb Tough Claws Tera Fighting Lycanroc-Dusk Close Combat vs. 252 HP / 252+ Def Eviolite Tera Poison Dipplin: 138-164 (37.9 - 45%) -- guaranteed 3HKO
+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Eviolite Tera Poison Dipplin: 165-200 (45.3 - 54.9%) -- approx. 60.2% chance to 2HKO
252 Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Eviolite Tera Poison Dipplin: 151-178 (41.4 - 48.9%) -- guaranteed 3HKO

Ty for reading :3 waiting on that Haha react from Mr. Buckets (edit: we did it chat) #DipplinforVR
rabia edit: added
 
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Made this balance team recently with a dragon/fairy/steel core, in use felt worthy of a sample nominee at the very least

:goodra: :sylveon: :klefki: :krookodile: :brambleghast: :munkidori:

drag fairy steel balance (pokepast.es)

So the core funtions around a classic DFS core with AV goodra as a special pivot that is really nice into a sun matchup, can drop strong dracos, knock items and a pick & choose your coverage for the last 2 slots, I went with flamethrower for the sun matchup and EQ hit alolan-muk and magnezone trying to soak up draco, but you can slap on options like scald/sludge bomb/power whip to fit your own preference. Sylveon is great to pass wishes around which goodra appreciates very much but also to the rest of the team in general while also threatening to win the game with calm mind on its own. Klefki sets up spikes which this team can abuse well with a couple knock users in goodra and krook, magnet rise is a nice option for those who don't think twice looking at the lack of a ground immunity, letting klefki wall things like flygon and krookodile and set up more spikes or foul play/twave switch ins after. Krookodile gives the team another knock off user as well as rocks, black glasses let knock off hit a little harder and can bluff choice, allowing you to gunk/eq things like klefki sylveon and even slowbro scared into clicking tera fairy after taking a knock on switch in. Brambleghast is here for a little role compression, giving both a rapid spin user and blocker so we can win the hazard war, itemless walls poltergeist from opposing brambleghast and weakens knock offs from tsareena and others while you can strength sap after to keep bramble healthy enough to last for multiple switch ins. Munkidori is the speed control option with scarf outspeeding scarf mienshao while also being a t-spike absorber that this team needs on paper, dual stabs as your damage buttons, trick to punish bulky/set up mons and uturn as a pivot that can spread poisons or allow krook to come in on steel types and muk trying to wall munki, with tera steel to resist accelerock and extreme speed from lycanroc and lucario. This team hit top 20 on ladder and felt really consistent overall.

Replay vs Sun: Replays - Pokémon Showdown! (pokemonshowdown.com)

Edit: adding a couple more replays from a room tour

Vs Causter Semi-stall: Replays - Pokémon Showdown! (pokemonshowdown.com)
Vs Specs mag balance: Replays - Pokémon Showdown! (pokemonshowdown.com)

Some more from tours room I just got

VS Ninja: Replays - Pokémon Showdown! (pokemonshowdown.com)
Finals: Replays - Pokémon Showdown! (pokemonshowdown.com)
 
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Submitting a team with one of my favorite offensive cores to use

:Munkidori: :Krookodile: :Mienshao: :Slowbro: :Muk-alola: :Tsareena:

The offensive core of Munkidori + Mienshao + Rocks Krook/flygon is amazing at pressuring common defensive cores, especially Slowbro + Muk-Alola. The Flygon variation is simpler to pilot with uturn being an option, but I find that the raw strength and better STAB combination of Krook lends itself well to breaking, and the added utility of knock off helps a lot with passive chip and removing lefties too. The infamous defensive backbone of Slowbro + Muk does well at covering both defensive ends, and CM bro is a very good late game wincon to fall back on after breaking. Tsareena for the mandatory removal slot and as a steel if needed, although I feel like Bro and Muk do well enough as psuedo steels. Munkidori itself is a very underrated option I feel, and has some very solid KO thresholds with minimal chip from uturns, rocks and poison.


E: Giga on Muk for the ground waters, namely Gastro which can sometimes be problematic to break through between sticky hold, storm drain, clear smog and recover. It's not a 2HKO on Gastro but it's still very respectable chip and can 2HKO after a couple rounds of poison. It's also a good click into Rhyperior, and a decent emergency button with tera into Drednaw and Cloyster. Shadow sneak is another good option but I haven't felt the need for it. Ice punch is not a real option when you have Slowbro on the team. Muk really only needs its first 2 moves and the other 2 are just there to click in those niche situations where they are better options.
 
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Submitting for the first time here on samples but i made a team that is really easy to start playing both on the tier and Showdown in general and we don't have a representant of the style here.

Webs HO.

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Paste> :Galvantula:-:Feraligatr:-:Chandelure:-:Krookodile:-:Cloyster:-:Tsareena:

So this playstyle is seems rather simple to play. Set webs, keep webs up and hit hard. And it isn't wrong if you can just do this do it, but how to navigate against people that have tools to slow you down or even stop you its how you get consistence results of a team like this.

Early Game> This team has a few openings that can do it. But the idea is to fight for hazard control and position so your breakers can weaken bulky mons or against more offensive opponents to put them on a lose lose situation even it means to sac something to achieve that.

The vast majority of the time you are leading with :Galvantula:Galvantula you want to have webs up so you can dictate the flow of the game. If they open with a spinner you can just webs tera ghost but i don't advice that you most of the time don't want to use tera like that so you can just attack or even volt out (that's why the move and not energy ball) the only other mon that can threaten you is Lycanrock-D some leads have rock blast that can OHKO before you move even with sash. But most of the time against stuff like A-Muk, Krook or Mienshao its perfectly fine to trade sash for webs. And its great to maintaining it alive specially against teams that have defog that you can't block.

Other lead option is :Tsareena:Tsareena it's a great lead against balance teams that rely on hazards first because you threaten most rockers with Power Whip and Triple Axel and aways has the mid ground play of using Koff on the switch. One play that most players do not respect is turn one Rapid spin, this Tsareena is offensive with 372 attack and has speed that after 1 spin out speed Lycanrock-D, and has HP to live Jolly CC from it or Timid Bug Buzz from Galvantula so basically if the go for hazards and you just spin out you have a powerful attacker and that is now faster than everything that isn't scarf or Noivern, Talonflame and KO them on turn 2 and prevent hazards and go 6-5. If you go on a problematic lead like Tsareena vs Infernape Tera Dragon is there for you and Dragon Tsareena is really good, it has a ok natural bulk and priority immunity that you gain a mon that you can actually use to pivot around that still hits really hard.

Finally here a more all in oppening :Cloyster: Cloyster is usually your late game cleaner or mid game breaker but in some really rare cases if you got the right read on the lead it can means a free shall smash that can snowball games out of control really fast.

Mid Game> This part is what happens after the first couple of turns and the main objetive here is to keep your webs up or try to remove the Spinner/Defogger.

One of best tools to do that is :Krookodile:Krookodile that with webs up can hit basically everything with obscene power Koffs or even EQs that most of the time will 2hit anything that doesn't resist and because of Moxie you can usually get one or 2 KOs with it with some good consistence. Scarf Mienshao is really common to answer because they are faster and can OHKO even with webs. That's where tera ghost comes If you turn around and grab another Moxie boost there are many games that are just over or the physical wall that comes in will take a Koff for the ages and than the clean for Gator and Cloyster is made much much easier .

The other options is :Chandelure: Chandelure, it's scarf for a surprise of many. The reason for that is that many games webs are off the field and than speed comes in handy big, second fast trick is really good in to destroying defoggers and some walls are in deep trouble too if they get scarfed. But more than that Chandy is immediate offense Overheat might have the drawback of needing to switch the next turn but that 5% more accuracy than Fire Blast to me is big. If you can predict right energy ball on the switch can open teams with KOs on Swampert and dealing like half on Diancey. Tera Grass + Flash Fire is the standard defensive way to go.

Late game> It's the point in the game where hazards are set either on your favor, neutral or against. And no team is complete usually a 3x3 or less situation or have more mons but are heavily damaged.

To close the game most of the time we most of the time will use :Cloyster: Cloyster, :Feraligatr: Feraligatr, one of Krook or Chandy and one of Tsareena and Galvantula but damaged.

Cloyster and Gator fill the same space specially with webs up that you boost 1 time and than you just start outspeeding and getting KO on everything, they share many defensive answers so its fine to sac one if means to open the sweep for the other like taking a burn from Talonflame to remove it and clear the last roadblock to the other. If you have no water resist Gator on webs is a better closer if they have a water resist or you don't have webs up Cloyster with tera can hit everything , although it sometimes a little bit off in dmg like Terablast deals 80% on Slowbro so you need to be aware of some calcs like that.

As you can see finishing the game isn't automatic as it might seem. But in general lines if you play keeping tera, and maximizing the trades you end in positive situation that will result in many wins.

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Games vs notable good players to highlight the team.

Krook finish vs Shagg51

Gator breaks Cloyster finish vs Shengineer

Tera read vs Pika123

Game vs Rabia and pokeaimMD

Cloyster lead vs Kiyo

Gator power on webs vs Ninja
 
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I noticed a lack of Hyper Offense in our current samples so I figured I would post the one I've been spamming this last week as it probably isn't much a secret anymore, as it has hit #2 on ladder as of now and has also been used in a few of our NU room tours

Screenshot 2024-04-30 220017.png


Mixed Legion HO (pokepast.es)

:basculegion: So this team was designed around a basculegion set I worked on with LessThanThreeMan which I have talked about in another post in the Unique/Underrated sets thread so I will explain it briefly here, wave crash into shadow ball always kos slowbro and shadow ball hits a solid number of other wave crash resists harder too, with a damage output for wave crash that lets you bluff scarf as well. :lycanroc-dusk: Lycanroc is the lead of choice to get up stealth rock, deny other leads with taunt, snipe the SPYDERs with rock blast and endeavor to maybe trade on your way out. :krookodile: Krookodile is a very dangerous mon to switch into with its strong offensive tools and black glasses lets knock off hit hard while allowing move choices to be free, but you can always use a choice item too if you want the scarfs speed. :noivern: Specs noivern is a strong breaker with high BP stabs and tera normal boomburst, with flamethrower to hit steel types like magnezone or klefki, and essentially the fastest unboosted, not scarfed speed tier behind talonflame putting your opponent in a rough spot if they find themself lacking something fast enough. :cloyster: Cloyster can easily run away with games after the answer to it after a shell smash is gone and sash provides an easy free turn to set up along with tera ground to be immune to prankster t-wave and thunderbolts whilst boosting drill run once again, for steels like magnezone, additionally cloyster is a great beneficiary of basculegions ability to lure and take out slowbro. :mew: Lasty is mew, mew has about 13 million viable sets and counting, many of which you could slap into this team and be perfectly fine, but the set I've elected to run is meteor beam agility, this set has been an excellent endgame cleaner with modest allowing for quite powerful attacks and still being faster than even timid kingdra in rain after an agility, meaning priority is your only worry in terms of being out sped, and psychic alongside earth power hit most of the meta for at least neutral damage only worrying about things like brute bonnet and wo-chien. However as previously mentioned, mew is incredibly flexible with its options so if you have a favorite of your own feel free to try it.

And here's a couple of replays I have saved:

VS Shengineer using LTTMs half rain team in finals of a room tour: Replays - Pokémon Showdown! (pokemonshowdown.com)

The battle for #2 against who was #11 at the time: Replays - Pokémon Showdown! (pokemonshowdown.com)
 
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Hey, y'all! Your favourite unmon advocate Catalisador here to drop a few teams I've used to reach the 1500s on ladder on both my main (again after falling down testing Combusken HO LOL) and on my alt + replays showcasing each team.

proof of peak.png


GHOSTCORIO + DITTO HO:mew: :mienshao: :oricorio-sensu: :krookodile: :lycanroc-dusk: :ditto:
AOA ZARD SUN: :ninetales: :charizard: :venusaur: :espeon: :rhyperior: :brute bonnet:
AOA MIXED LEGION + CB GON HAZARD STACK:iron thorns: :basculegion: :flygon: :thundurus: :lycanroc-dusk: :tsareena:
RAMPARDOS + ICE SPAM TR:rampardos: :whimsicott: :glastrier: :reuniclus: :diancie: :crabominable:

Sun sweep vs. top 10 ladder player: https://replay.pokemonshowdown.com/gen9nu-2122628242
Mew W vs. top ladder player: https://replay.pokemonshowdown.com/gen9nu-2122859799
Lycanroc W vs. number 1 on ladder: https://replay.pokemonshowdown.com/gen9nu-2123422771
Mixed Rampardos putting in work vs. Pokeslice https://replay.pokemonshowdown.com/gen9nu-2120142212
Trick Room W vs. Ninja https://replay.pokemonshowdown.com/gen9nu-2120774931?p2
 
The new samples are great, but we lack a stall team, so I decided to take the challenge of making a stall for our samples with Wo-Chien stall

:Wo-chien:-:talonflame:-:quagsire:-:tentacruel:-:scream tail:-:goodra:

:Wo-chien: Starting off with wo-chien it has a great typing to switch into common metagame threats like such as slowbro, basculegion and krookodiles stabs, leech seed + protect help its longevity and ruination gives a button to make good immediate progress, and foul play lets it punish pokemon who might try to boost on you. Tera poison is great to resist fairy, fighting and bug moves, namely U-turn, thrown at you and for the EV spread I went with mostly physically defensive with a small amount of SpDef which helps keep it just a little bit healthier over the course of the game from the few special hits it may be taking to help lighten the load on wish reliance from scream tail.

:Talonflame: Talonflame helps punish the U-turns and close combats thrown at wo-chien along with many other physical attackers in general with flame body. Between wisp to spread burns more reliably and U-turns ability to safely pivot I forwent defog as I valued not removing my own spikes from the field as they are quite important for making progress into less offensive teams. The EV spread runs enough speed for max speed noiven to still threaten to KO them when weakened and lets it slow U-turn on opposing talonflame that aren't also creeping the same speed tier, not to mention the extra defense EVs allowing it to take physical attacks slightly better. Tera ghost for lucarios Extreme speeds.

:Quagsire: With not a ton of options for stall spikers, quagsire proves itself with unaware which is still great for not losing to cetitan clicking belly drum among other physical set up threats that wo-chien cannot handle, as well as having access to reliable recovery. I opted for no toxic as being walled by things like tera steel/substitute flygon and air balloon lucario seemed like bad ideas, So instead I tossed on waterfall, and if you're wondering why not liquidation, the defense drops don't matter for quagsire itself and the damage difference is negligable for liquidation having 8 less PP than waterfall, and with stall PP can matter a lot at times. Tera poison helps handle switching around A-muk as well as resisting the grass moves you are highly weak too in a pinch, and just becoming toxic immune is helpful vs the right matchups.

:tentacruel: May seem a little odd at first but water/poison has great type synergy with wo-chien, with them covering most of each other's weakness barring flying and freeze-dry but thankfully our freeze-dry options are all ZU mons so no fear there. As I mentioned with talonfame I didn't want to defog my spikes away so thusly the team needed rapid spin, and knock off for opposing boots was greatly appreciated as well, throwing on sludge bomb to spread poisons and ice beam to catch the almost omnipotent flygon on switch in while still hitting the other grounds that surf would hit solidly enough. As crazy as it may seem assault vest was quite a solid item for this build, allowing tentacruel to heavily invest in its weaker physical defense while still letting it tank special hits very well giving it a +SpDef nature and 16 EVs to sneak a little more value. Tera dragon and grass are options to resist incoming electric moves, with grass adding a ground resist or dragon retaining a still solid general defensive type as grass has its own shortcomings to worry about, but tentacruel isn't often the candidate for tera on this team.

:scream tail: A wish passer was pretty much manditory to support an AV tentacruel as well as helping out wo-chien when needed, scream tail compresses a good wish pass with that hp stat and stealth rock, along with being probably the best gallade answer in the tier to every set it can run. The EV spread simply speed creeps max speed gallade while maximizing physical bulk and punishing contact with rocky helmet damage, play rough hits harder on many of the calcs I deemed important and adds on the utility of potential attack drops to neutralize some threats on switchin, lastly with tera steel as a strong general defensive typing.
Vs AV gallade 0 Atk Scream Tail Play Rough vs. 160 HP / 0 Def Gallade: 194-230 (61.1 - 72.5%) -- guaranteed 2HKO

With hazards up this wears down A-muk quite fast after a couple switch ins 0 Atk Scream Tail Play Rough vs. 252 HP / 0 Def Muk-Alola: 87-103 (21 - 24.8%) -- guaranteed 5HKO

Band krook 252 Atk Choice Band Krookodile Earthquake vs. 252 HP / 148+ Def Scream Tail: 180-213 (41.4 - 49%) -- guaranteed 3HKO

Even the rarely seen band gallade 252 Atk Choice Band Sharpness Gallade Leaf Blade vs. 252 HP / 148+ Def Scream Tail: 170-201 (39.1 - 46.3%) -- guaranteed 3HKO

:goodra: Even post drought ban goodra still has a solid niche in the tier defensively. With toxic + dragon tail SpDef goodra is an incredible special wall beating a variety of special attackers including slowbro and oricorio pom-pom (as long they aren't the excruciatingly specific taunt tera fairy oricorio) with tera steel helping to beat other threats like CM sylveon and florges. More knock off support helps the spike stack and protect is great to scout choice mons as well as maximize leftovers recovery and rack up toxic damage.

 
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:pmd/lucario: :pmd/feraligatr: :pmd/deoxys-defense: :pmd/articuno-galar: :pmd/diancie: :pmd/iron-thorns:

Basic HO structure with a lot of interchangeable Pokemon and sets, currently sniping ladder tour players while at around 1600 with this. Some edits to be made are other Water-types like Cloyster over Feraligatr, Red Card on Deoxys-D, and whatever random item you can think of on Articuno-G.

:pmd/cresselia: :pmd/muk-alola: :pmd/vaporeon: :pmd/flygon: :pmd/orthworm: :pmd/talonflame:

:pmd/deoxys-defense: :pmd/muk-alola: :pmd/vaporeon: :pmd/flygon: :pmd/orthworm: :pmd/talonflame:

Two versions of a balance I made using the Stored Power bots. Qualified for ladder tour with these. Cresselia can be Tera Poison with Moonlight but ladder is infested with Leech Seed users that Tera Grass Cresselia turns into fodder.

:pmd/glastrier: :pmd/cresselia: :pmd/pawmot: :pmd/talonflame: :pmd/palossand: :pmd/tentacruel:

Team I made around constantly reviving Glastrier until it destroys everything in sight. Unsure about how practical this is but it's certainly fun :D
 
Dropping the team I used for NULT. It went through a lot of modifications and I was able to snatch the 1 seed during cycle 2 using it. The team is heavily inspired by GXE, but with my own little twist to it. The team was built around taunt + spikes deod, as I felt that set is the one that suits the way I play the best. The team is very simple, featuring double taunt, double priority, and hazard stack. It is weak to some demon deod sets, certain vapo/gastro fat balances (usually paired with alomuk which negates a lot of croak's longevity), and you need to be very sound when playing against ho. You have outs for most matchups still.

:copperajah: :deoxys-defense: :inteleon: :toxicroak: :flygon: :talonflame:

Couple notes about spreads:
copperajah with 248 hp / 4 def will always live +2 cloyster drill run

+2 252 Atk Cloyster Drill Run vs. 248 HP / 4 Def Copperajah: 378-446 (84.5 - 99.7%) -- guaranteed 2HKO after Leftovers recovery

the attack + adamant nature is just for the jump point + larger boost than careful nature (atk > spdef)

deod speed creeps jolly loom and cloyster, can run more speed for jolly feraligatr, jolly toxicroak, or opposing deod

offensive stuff has 4 evs in spdef cause of download pz

Bonus replay of hitting 1543 elo

Screenshot 2024-07-21 12.23.37 AM.png

Screenshot 2024-07-21 12.23.54 AM.png
 
Cloyster Cinccino HO
:cinccino::cloyster::tauros-paldea-aqua::chandelure::Flygon::lucario:

I've really been enjoying this hyper offense! The idea behind this team is to lead with sash cinccino. Cinccino beats other hazard leads and prevent hazards (details below) and can force progress onto the opposing team pressuring physically defensive mons for the rest of the team. Hazard prevention is important for the webs matchup, but also to keep cloysters sash intact. Chandy is sporting the memento set to give our set up sweepers increased opportunities, and we plan to overwhelm the opposing team with the plethora of strong physical attacks and priority! Cloyster, Tauros, and Lucario have many similar checks and wear them down for each other. Typically one sweeper forces a tera for the next one to take its' place! Edit: Rest in peace my strongest soldiers.

Replays: 1, 2, 3, 4, 5
MNCMT v Danny Grand Slam
:Cinccino::focus sash:Cinccino
We are abusing a combination of encore and the hazard removing capabilities of tidy up to use cinccino as an anti-lead. Sporting a sash and skill link, Cinccino can usually freely set up a tidy up turn 1. If they set up a hazard you can encore them and tidy up again. If they don't lead with a hazard setter you can still get the tidy up and start clicking moves into them and soften up the opposing team for the mons to follow. Tera fire is an option to more reliably tidy up in front of talonflame, but ghost allows you to be immune to (and therefore not revenged by) a lot of the priority in the tier. Dark is also an option to dodge klefki thunder waves and encore lock cresselia/psychic types into psychic moves. You won't click tera here often though, but occasionally if they are weak enough to cinccino (or if it allows you to remove an important priority mon on their team) it can be useful.

:flygon::Eject Pack:Flygon
Since our lead is focused on preventing hazards and progress, flygon is out offensive rocker! Special flygon is great at surprising physical walls, and fire blast in particular is nice for hitting bronzong and vileplume. Draco does both good damage and gets momentum!

:cloyster::focus sash:Cloyster
Cinccino walks so cloyster can run. Cinccino forces damage upon the enemy team and keeps hazards off so cloyster can keep its sash intact and power through later.

:lucario::life orb:Lucario
Lucario is the first part of our priority spam. It is a powerful setup sweeper, can actually abuse its typing vs opposing cinccino, and e-killer Luke is still e-killer Luke. Most games are finished with either cloyster of lucario!

:chandelure::air balloon:Chandelure
Chandy patches up a lot of holes here. It is a strong special attacker even without the boosting item, it's typing provides some valuable resists/immunities, it revenge kills brelooms, and memento support is greatly appreciated by the rest of the team. The free turn memento can give one of our sweepers can turn the game in your favor!

:tauros-paldea-aqua::leftovers:Tauros-Paldea-Aqua
Tauros is the second half of our priority spam, and is a powerful breaker! Intimidate and bulk up lets you set up on a lot of physical attackers and it is really good at forcing damage on things like vaporeon for cloyster later!
 
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Used this team to qual for LT, finishing 30-5 with 82.2 GXE. I wanted to build around Sub Goodra and leverage its breaking power alongside Heracross, which I think is VERY underrated to break through balance, fat and bulky offense. I added a SDef SD Incin because why wouldn't I, Bronzong to be the team's rocker as well as a ground immune in case I am forced to tera my Avalugg. Avalugg does what it always does, spin and eat physical hits, and Munkidori is the team's speed control as it brings in many options that either of my breakers can take advantage of, and because toxic chain is a broken ability. Team is very consistent and can play out 99% of matchups and have a winning chance. Opposing Incineroar and Infernape may provide some trouble but since the team is already very potent offensively, it opens up room for you to use your tera defensively, usually on Avalugg in those matchups to help out.

:Heracross: :Goodra: :Bronzong: :Incineroar: :Munkidori: :Avalugg:

 
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I’d like to submit 2 teams. Because ladder tour is done i will share two of my teams that helped me won nult and have good results on ladd (currently number 1 & 2 with my alts) :

1725741309984.png


Team 1 :

1725740997416.png

https://pokepast.es/3488167b114b09a8

the two replays are from the nult finals :
https://replay.pokemonshowdown.com/smogtours-gen9nu-789380
https://replay.pokemonshowdown.com/smogtours-gen9nu-789383

So the main idea of the team is fast cresselia, this might seems weird when everyone in the tier is playing the normal defensive cress but it has one big advantage which is outspeeding all the mons with 80 base speed (chandelure specs, goodra, speed tie with toxicroak). Also it helps against cress counters that uses the minimum speed requiered to outspeed him, the set can definitely surprise people and it wins some games at preview especially against bo (as you can see on the replays the cress mu were very favorable). You still beat zong and most of the slow mons in the tier without tera, you beat umbreon and muk with tera.

Then the idea is to bully incineroar and haze users such as vap/milo. For that i use tauros water because it's the perfect incin counter and it'll often trade with vap/milo switching ins on bulk ups if you're not too unlucky with burns after.

I added a muk alola to spread poison and koff incin, because incin teams don't often have a reliable switch in to muk and send incin to tank hits so that helps a lot cress work.

For the steel slot (required for balances) i choose regi ipress/Twave to help with speed control and to get some kind of wincond at some point (it also bullies incin)

Then I used talonflamme for more speed control and capacity to spread burn with ability (burn mons are free setups for cress basically)

Finally I went flygon as a last mon for the elec resist and to give more breaking power to the team + prio (this really helps against vapo that thinks they can come in relatively freely)

So to conclude, try to weaken the opposing incin and haze mons and try to go for a cress sweep !

Team 2 :

1725742925203.png

https://pokepast.es/ce9dc2d42e620b96

Ok so I used this team that i built with eifo for nult semis against soucou, here is the replay:
https://replay.pokemonshowdown.com/gen9nu-2192378833-ef07027pq4lh2ngkrkre1kxfnxe829apw

The main idea here is to clean with decidueye, ghost type is very powerful but not very used for some reasons. Decidueye is just very strong and he can sweep a lot of unprepared teams, it's incredible the number of mons you can 0HKO with ghost stabs and his prio. I also peaked rank 1 mostly by using this team,.

To go with deci i decided to use the offensive core of mienshao protective pads + flygon specs. The biggest counters are incin/muk/talonflamme/vileplume and normal types that are immune to shadow sneak. You have mienshao to come into normal and dark types and flygon to surprise vileplume or talonflamme and either kill them or put them in range of deci. The pads on shao make you free to click your moves without caring bout flame body/rocky helmets etc... (I added fake out for more speed control here)

Then the rest of the team is the classical defensive backbone of pivot teams (incin + vapo + zong). Those have a great mu against most of the teams and fits the criteria dark resist/water resist + steel.
 
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I’d like to submit 2 teams. Because ladder tour is done i will share two of my teams that helped me won nult and have good results on ladd (currently number 1 & 2 with my alts) :

View attachment 667053

Team 1 :

View attachment 667052
https://pokepast.es/3488167b114b09a8

the two replays are from the nult finals :
https://replay.pokemonshowdown.com/smogtours-gen9nu-789380
https://replay.pokemonshowdown.com/smogtours-gen9nu-789383

So the main idea of the team is fast cresselia, this might seems weird when everyone in the tier is playing the normal defensive cress but it has one big advantage which is outspeeding all the mons with 80 base speed (chandelure specs, goodra, speed tie with toxicroak). Also it helps against cress counters that uses the minimum speed requiered to outspeed him, the set can definitely surprise people and it wins some games at preview especially against bo (as you can see on the replays the cress mu were very favorable). You still beat zong and most of the slow mons in the tier without tera, you beat umbreon and muk with tera.

Then the idea is to bully incineroar and haze users such as vap/milo. For that i use tauros water because it's the perfect incin counter and it'll often trade with vap/milo switching ins on bulk ups if you're not too unlucky with burns after.

I added a muk alola to spread poison and koff incin, because incin teams don't often have a reliable switch in to muk and send incin to tank hits so that helps a lot cress work.

For the steel slot (required for balances) i choose regi ipress/Twave to help with speed control and to get some kind of wincond at some point (it also bullies incin)

Then I used talonflamme for more speed control and capacity to spread burn with ability (burn mons are free setups for cress basically)

Finally I went flygon as a last mon for the elec resist and to give more breaking power to the team + prio (this really helps against vapo that thinks they can come in relatively freely)

So to conclude, try to weaken the opposing incin and haze mons and try to go for a cress sweep !

Team 2 :

View attachment 667055
https://pokepast.es/ce9dc2d42e620b96

Ok so I used this team that i built with eifo for nult semis against soucou, here is the replay:
https://replay.pokemonshowdown.com/gen9nu-2192378833-ef07027pq4lh2ngkrkre1kxfnxe829apw

The main idea here is to clean with decidueye, ghost type is very powerful but not very used for some reasons. Decidueye is just very strong and he can sweep a lot of unprepared teams, it's incredible the number of mons you can 0HKO with ghost stabs and his prio. I also peaked rank 1 mostly by using this team,.

To go with deci i decided to use the offensive core of mienshao protective pads + flygon specs. The biggest counters are incin/muk/talonflamme/vileplume and normal types that are immune to shadow sneak. You have mienshao to come into normal and dark types and flygon to surprise vileplume or talonflamme and either kill them or put them in range of deci. The pads on shao make you free to click your moves without caring bout flame body/rocky helmets etc... (I added fake out for more speed control here)

Then the rest of the team is the classical defensive backbone of pivot teams (incin + vapo + zong). Those have a great mu against most of the teams and fits the criteria dark resist/water resist + steel.
specs flygon team has poor speed control so for the sample variant we made the shao scarf. hopefully you understand... :[

samples updated with 4 new teams, removed 2 teams that i didnt like (they were mine dw :D)
 
Minior + Flygon HO
:minior-blue::scream tail::flygon::decidueye::porygon-z::oricorio-pom-pom:

This team has been fun for me personally. The overall goal of this team is to overwhelm Bronzong to open up Minior; however, ridding it, or any Steel-type for that matter, opens up quite literally the rest of the team as well. A second name for this team is "Tera Ghost & Steel spam".

Replays: 1, 2, 3, 4, 5
:pmd/minior-blue:: Minior's great Speed allows it to invest in its Attack completely with an Adamant nature with no drawback (that I've noticed). Shields Down allows it to ignore incoming Will-O-Wisp and Thunder Wave, which allows it freely set up Shell Smash to activate its White Herb and let Acrobatics get to full power. The Flying- and Ground-type coverage hits the entire tier as well, barring two Pokemon: Orthworm & Bronzong. (Kilowattrel and Oricorio-Pom-Pom don't count due to the former having a 25% chance to be OHKOed by a +2 Acrobatics and the latter always being 2HKOed by the same.) The Bronzong issue is easily solved by Tera Blast Ghost, which also has the benefit of gifting Minior an immunity to both Breloom's Mach Punch and Mienshao's Fake Out as well as a resistance to Flygon's First Impression. Orthworm and other bulky Steel-types that can tank a hit from Minior, instead, need to be weakened by or can be weakened for teammates.

:pmd/scream tail:: Booster Energy boosting Scream Tail's already blistering Speed makes it a great lead to set up Stealth Rock, disrupt opponents with both Thunder Wave and Encore, and easily bring in a partner with Misty Explosion. Tera Ghost also lets it block Rapid Spin if necessary.

:pmd/flygon:: Flygon can help Minior overwhelm their shared checks, Bronzong and Orthworm. Because of this, I chose Flygon's last move to be Fire Punch so that it could chip away at both of them. Tera Steel also pairs amazingly, letting it check Flygon, Diancie, and Kilowattrel while giving it free turns to attack or set up.

:pmd/decidueye:: Decidueye provides a clear way of KOing Bronzong, and its powerful Shadow Sneak helps versus offense, especially with Tera Ghost. It also checking bulky Water-types that can annoy Minior and Flygon lets it aid them even more. On top of that, it acts as a spinblocker for the team.

:pmd/porygon-z:: Porygon-Z helps to whittle away at Steel-types and can get some extra chip by avoiding Body Press damage with Tera Ghost, which also boosts Shadow Ball and helps it capitalize on Mienshao. Sitrus Berry allows it more reliably get its dual dance off or throw off an extra attack, depending on the situation.

:pmd/oricorio-pom-pom:: Oricorio-Pom-Pom enjoys the rest of its teammates berating Steel-types, as it, then, can become free to take advantage of other weaker foes and more passive teams thanks to Taunt blocking status moves, Tera Steel granting tons of resistances, and Air Slash skillfully flinching with reliability recovery in Roost.
 
AV Copperajah and Scarf Flygon
:copperajah: :Flygon: :Vileplume: :Incineroar: :toxicroak: :vaporeon:


This team I used was really great and I really did enjoy using this team. The main reason I build this team is that of all the viable Steel-types in NU I think Copperajah is the one that doesn’t get the same respect as the other Steel-types. So I decided to build around Assault Vest Copperajah, since I believe it’s an underrated set. I decided to run Flygon as my main rocks setter with Vileplume and Vaporeon being my defensive core. Lastly, Toxicroak and Incineroar are my premier setup sweepers to clean up in late game scenarios.

:Copperajah:: :Assault Vest:
This Copperajah is running full investment in Attack and Speed with an Adamant nature to hit incredible hard. With the Assault Vest it still lets Copperajah tank many special attacks. For the last move slot I kinda just run Heat Crash to hit Grass-types, but honestly for the most of the time it just spams either Iron Head, Knock Off, or Earthquake. Tera Fairy lets it better handle Fighting-types.

:Flygon:: :Choice Scarf:
Choice Scarf Flygon is just pretty standard with Stealth Rock letting me set up my rocks. Flygon is the team’s main speed control, since most of team is kinda slow. Tera Steel lets it check Sylveon, Munkidori, and Flygon.

:Vileplume:: :rocky helmet:
Vileplume is the premier defensive wall of team. It just punishes many contact attacks and checks most of the fighting-types. Additionally, Vileplume is a good Knock Off absorber since most of my team doesn’t enjoy switching into Knock Off.

:Incineroar:: :heavy-duty boots:
I decided to run a specially defensive set it allows Incineroar to tank attacks from Chandelure and Munkidori. Swords Dance lets it put a lot of pressure on defensive tanks such as Swampert and Milotic that would tank Copperajah’s attacks very well. Tera Ghost gives Incineroar a useful immunity to Fighting-type attacks.

:Toxicroak:: :leftovers:
For the last two Pokemon it was originally going to be Tauros-Paldea-Aqua and Sylveon; however, I felt that waterbull was really exploitable and relying on it as my bulky water and using Sylveon wishes isn’t the greatest. Thus, I replaced both of them with the water immunity duo of Toxicroak and Vaporeon. Toxicroak is just the standard SD set and pairs well with Vaporeon as they shut down rain teams pretty hard.

:vaporeon:: :heavy-duty boots:
Vaporeon is the bulky water and wish passer of the team. I decided to take Vaporeon back to SS NU by running the EV spread of 252 HP / 216 Def / 40 SpD with a Calm nature and not going lie it was really good. The amount of times Vaporeon can tank a special attack is really good and thanks to Haze it doesn’t have to worried about setup sweepers. Furthermore, with Tera Poison and Heavy-Duty Boots it makes Vaporeon a lot more harder to KO and can threaten back foes with a Scald burn.
 
AV Copperajah and Scarf Flygon
:copperajah: :Flygon: :Vileplume: :Incineroar: :toxicroak: :vaporeon:


This team I used was really great and I really did enjoy using this team. The main reason I build this team is that of all the viable Steel-types in NU I think Copperajah is the one that doesn’t get the same respect as the other Steel-types. So I decided to build around Assault Vest Copperajah, since I believe it’s an underrated set. I decided to run Flygon as my main rocks setter with Vileplume and Vaporeon being my defensive core. Lastly, Toxicroak and Incineroar are my premier setup sweepers to clean up in late game scenarios.

:Copperajah:: :Assault Vest:
This Copperajah is running full investment in Attack and Speed with an Adamant nature to hit incredible hard. With the Assault Vest it still lets Copperajah tank many special attacks. For the last move slot I kinda just run Heat Crash to hit Grass-types, but honestly for the most of the time it just spams either Iron Head, Knock Off, or Earthquake. Tera Fairy lets it better handle Fighting-types.

:Flygon:: :Choice Scarf:
Choice Scarf Flygon is just pretty standard with Stealth Rock letting me set up my rocks. Flygon is the team’s main speed control, since most of team is kinda slow. Tera Steel lets it check Sylveon, Munkidori, and Flygon.

:Vileplume:: :rocky helmet:
Vileplume is the premier defensive wall of team. It just punishes many contact attacks and checks most of the fighting-types. Additionally, Vileplume is a good Knock Off absorber since most of my team doesn’t enjoy switching into Knock Off.

:Incineroar:: :heavy-duty boots:
I decided to run a specially defensive set it allows Incineroar to tank attacks from Chandelure and Munkidori. Swords Dance lets it put a lot of pressure on defensive tanks such as Swampert and Milotic that would tank Copperajah’s attacks very well. Tera Ghost gives Incineroar a useful immunity to Fighting-type attacks.

:Toxicroak:: :leftovers:
For the last two Pokemon it was originally going to be Tauros-Paldea-Aqua and Sylveon; however, I felt that waterbull was really exploitable and relying on it as my bulky water and using Sylveon wishes isn’t the greatest. Thus, I replaced both of them with the water immunity duo of Toxicroak and Vaporeon. Toxicroak is just the standard SD set and pairs well with Vaporeon as they shut down rain teams pretty hard.

:vaporeon:: :heavy-duty boots:
Vaporeon is the bulky water and wish passer of the team. I decided to take Vaporeon back to SS NU by running the EV spread of 252 HP / 216 Def / 40 SpD with a Calm nature and not going lie it was really good. The amount of times Vaporeon can tank a special attack is really good and thanks to Haze it doesn’t have to worried about setup sweepers. Furthermore, with Tera Poison and Heavy-Duty Boots it makes Vaporeon a lot more harder to KO and can threaten back foes with a Scald burn.
What do you think about Haze vs Roar on vape? Mostly to be safe against last mon standing situations?
 
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