
Base Stats: 68 HP / 64 Atk / 60 Def / 111 SpA / 60 SpD / 117 Spe
Ability: Corrosion (This Pokemon can poison or badly poison a pokemon regardless of its typing)
Notable Moves: Toxic, Toxic Spikes, Substitute, Flamethrower, Sludge Bomb, Nasty Plot, Encore, Disable, Knock Off, Dragon Pulse
Pros / Good Qualities:
- Salazzle has a high speed stat that allows it to outspeed most non-scarfed threats in the metagame which allows it to come in and pick up easy revenge kills or sweep late game.
- Corrosion allows this pokemon a lot of utility that is even more valuable with most Pokemon losing access to toxic. Since you can poison even steel types or other poisons, it can make openings for your team that would not normally be there.
- Salazzle was one of the few pokemon to keep knock off this generation which can help teams that like to stack hazards. These kind of teams generally help salazzle make its greatest offensive impact, meaning adding knock off on a set can let salazzle get the extra help it needs later by itself.
- Poison/Fire has really good coverage for the current meta outside of quagsire and gastrodon which can make for easy sweeps in the right match ups.
- Salazzle is incredibly frail. Any pokemon with priority will give salazzle a rough time as tera normal lucario barely misses an OHKO at full health to any banded aqua jet user having a >50% chance to OHKO from full. Any chip on this pokemon with priority users still in play will become detrimental for it's success.
- Quagsire and Gastrodon are at the peak of their popularity, meaning that Salazzle needs a lot of help to sweep or is forced to run tera blast grass in order to break through them.
- Loss of access to sludge wave hinders salazzle's KO ranges pretty hard as sludge bomb just doesn't hit as hard which makes a lot more guaranteed rolls a lot more risky to go for.
ONE STOP SHOP POKEPASTE
Nasty Plot (Salazzle) (F) @ Heavy-Duty Boots
Ability: Corrosion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Flamethrower
- Sludge Bomb
- Knock Off / Substitute / Filler
Ability: Corrosion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Flamethrower
- Sludge Bomb
- Knock Off / Substitute / Filler
Hazard Setter (Salazzle) (F) @ Heavy-Duty Boots
Ability: Corrosion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Toxic Spikes / Sludge Bomb / Protect
- Flamethrower
- Sludge Bomb / Knock Off / Protect
Ability: Corrosion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Toxic Spikes / Sludge Bomb / Protect
- Flamethrower
- Sludge Bomb / Knock Off / Protect
Stallazzle (Salazzle) (F) @ Black Sludge
Ability: Corrosion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Substitute
- Flamethrower
- Protect / Disable / Taunt
Ability: Corrosion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Substitute
- Flamethrower
- Protect / Disable / Taunt
Sample Team:






This is a sample team I am still currently testing so please be patient with this explanation lol. Altaria, Tinkaton, Quagsire, and Brambleghast are quite difficult for most teams to deal with, as their bulk and utility can shut down a lot of options while also giving multiple answers to big physical threats. Weavile has been overshadowed a bit due to its nerf of triple axel and knock off, but banded with tera Ice does an insane amount of damage to anything in its path and also allows low kick to be ran to help deal with Steel-Types like Bisharp or bulky Rock-Types like Iron Thorns. Salazzle's set I am still tinkering with. On one hand there is a lot of versatility here for Brambleghast as Quagsire can run spikes, which allows Grass-Type coverage for Salazzle in order to not have to run tera blast over a support move. Toxic spikes and toxic have felt really good to me, but knock off is also extremely helpful to Tinkaton's own knock offs which makes a lot more Pokemon take a lot more passive hazard damage. I haven't tested substitute as I don't have something to heal Salazzle with wish incase I need to sub again, but that support may not even be needed. Overall it is personal preference, but this team set up gives a lot of options to play the team in many different ways. I would put this team under the balance category, so be prepared for a moderately long game against other bulkier teams.
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