Hey also since Ditto is QC 2/3 and should be quick to finish when a QC looks at it, I figured it was fine starting this beast.
How fucking cool is this pokemon :)
Overview
########
-beats mega blaze
-wish, intimidate
-physical check
-sr weak, ice weak, toxic-vulnerable
WishMence
########
name: WishMence
move 1: Wish
move 2: Protect / Roost
move 3: Dragon Tail
move 4: Toxic
ability: Intimidate
item: Leftivers
evs: 248 HP / 252 Def / 8 Spd
nature: Impish
Moves
========
- Wish for recovery, and can pass to other pokemon
- Protect helps with Wish recovery, Roost is better if you're afraid of phazing
- Toxic utility
- D Tail phazes, and off of its attack, even uninvested, hurts mega blaze a lot, phazes general set up sweepers. Prevents being taunt bait (vs roar). Doesn't affect fairies, but is fairy bait anyway.
Set Details
========
- Evs to maximise defense to take physical hits as well as u can
Some Calcs:
Usage Tips
========
- Send in as a repeated switch versus Blaziken, and when needed to pass wishes, versus other physical attackers such as Ekiller. Beware Ice type attackers, and strong special attackers. Phaze out boosting physical attackers other than those with super effective coverage.
Team Options
========
- Hazards to abuse its phazing. Klefki pairs nicely as it appreciates the wish support
- An answer to xerneas, such as Poison Arceus, Klefki, or Aegislash.
- Strong switch-ins to powerful special attackers such as Kyogre, Palkia, etc. Palkia is a great answer to Kyogre, and Blissey is a good answer to Palkia, for example.
Other Options
########
- An offensive set paired with Rayquaza and an answer to fairies such as Mega-Gengar or Poison Arceus could potentially work. It has a wide movepool, though some options are less viable in ubers. It has a wide variety of attacks, such as Outrage, Stone Edge, Earthquake, Fire Blast, et cetera, as well as other defensive moves such as refresh and roar, although it tends to be outclassed in an offensive role, and lacks the moveslots to fit some of its defensive options.
Checks & Counters
########
- Ice type attacks, e.g. users of HP Ice (thundurus, skymin?), Kyurem-W (fears d tail), Kyogre's Ice Beam
- Strong special attackers (e.g. Palkia (fears d tail), Kyogre (has Ice Beam, but can overwhelm with its strongest attacks))
- Status - dislikes burn and paralysis, hates poisoning.
- Stealth Rock - dislikes it but it can still function[/hide][/hide]

How fucking cool is this pokemon :)
Overview
########
-beats mega blaze
-wish, intimidate
-physical check
-sr weak, ice weak, toxic-vulnerable
WishMence
########
name: WishMence
move 1: Wish
move 2: Protect / Roost
move 3: Dragon Tail
move 4: Toxic
ability: Intimidate
item: Leftivers
evs: 248 HP / 252 Def / 8 Spd
nature: Impish
Moves
========
- Wish for recovery, and can pass to other pokemon
- Protect helps with Wish recovery, Roost is better if you're afraid of phazing
- Toxic utility
- D Tail phazes, and off of its attack, even uninvested, hurts mega blaze a lot, phazes general set up sweepers. Prevents being taunt bait (vs roar). Doesn't affect fairies, but is fairy bait anyway.
Set Details
========
- Evs to maximise defense to take physical hits as well as u can
Some Calcs:
+1 252+ Atk Mega Blaziken Flare Blitz vs. 248 HP / 252+ Def Salamence: 156-184 (39.6 - 46.8%) -- guaranteed 3HKO after Leftovers recovery
+1 252+ Atk Mega Blaziken Low Kick (100 BP) vs. 248 HP / 252+ Def Salamence: 131-154 (33.3 - 39.1%) -- 12.6% chance to 3HKO after Leftovers recovery
+1 252+ Atk Mega Blaziken Knock Off (97.5 BP) vs. 248 HP / 252+ Def Salamence: 169-199 (43 - 50.6%)
-1 252+ Atk Mega Blaziken Rock Slide vs. 248 HP / 252+ Def Salamence: 116-138 (29.5 - 35.1%) -- 100% chance to 4HKO after Leftovers recovery
-1 252+ Atk Choice Band Ho-Oh Brave Bird vs. 248 HP / 252+ Def Salamence: 178-211 (45.2 - 53.6%) -- 2% chance to 2HKO after Leftovers recovery
-1 252+ Atk Choice Band Ho-Oh Sacred Fire vs. 248 HP / 252+ Def Salamence: 75-88 (19 - 22.3%) -- possible 6HKO after Leftovers recovery
-1 252+ Atk Choice Band Ho-Oh Sacred Fire vs. 248 HP / 252+ Def Salamence in Sun: 112-132 (28.4 - 33.5%) -- 97.3% chance to 4HKO after Leftovers recovery
+1 252 Atk Life Orb Arceus Extreme Speed vs. 248 HP / 252+ Def Salamence: 200-238 (50.8 - 60.5%) -- 89.8% chance to 2HKO after Leftovers recovery
+1 252+ Atk Arceus Extreme Speed vs. 248 HP / 252+ Def Salamence: 169-201 (43 - 51.1%) -- guaranteed 3HKO after Leftovers recovery
-1 252 Atk Teravolt Zekrom Outrage vs. 248 HP / 252+ Def Salamence: 242-288 (61.5 - 73.2%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Groudon Stone Edge vs. 248 HP / 252+ Def Salamence: 148-176 (37.6 - 44.7%) -- guaranteed 3HKO after Leftovers recovery
+1 252+ Atk Mega Blaziken Low Kick (100 BP) vs. 248 HP / 252+ Def Salamence: 131-154 (33.3 - 39.1%) -- 12.6% chance to 3HKO after Leftovers recovery
+1 252+ Atk Mega Blaziken Knock Off (97.5 BP) vs. 248 HP / 252+ Def Salamence: 169-199 (43 - 50.6%)
-1 252+ Atk Mega Blaziken Rock Slide vs. 248 HP / 252+ Def Salamence: 116-138 (29.5 - 35.1%) -- 100% chance to 4HKO after Leftovers recovery
-1 252+ Atk Choice Band Ho-Oh Brave Bird vs. 248 HP / 252+ Def Salamence: 178-211 (45.2 - 53.6%) -- 2% chance to 2HKO after Leftovers recovery
-1 252+ Atk Choice Band Ho-Oh Sacred Fire vs. 248 HP / 252+ Def Salamence: 75-88 (19 - 22.3%) -- possible 6HKO after Leftovers recovery
-1 252+ Atk Choice Band Ho-Oh Sacred Fire vs. 248 HP / 252+ Def Salamence in Sun: 112-132 (28.4 - 33.5%) -- 97.3% chance to 4HKO after Leftovers recovery
+1 252 Atk Life Orb Arceus Extreme Speed vs. 248 HP / 252+ Def Salamence: 200-238 (50.8 - 60.5%) -- 89.8% chance to 2HKO after Leftovers recovery
+1 252+ Atk Arceus Extreme Speed vs. 248 HP / 252+ Def Salamence: 169-201 (43 - 51.1%) -- guaranteed 3HKO after Leftovers recovery
-1 252 Atk Teravolt Zekrom Outrage vs. 248 HP / 252+ Def Salamence: 242-288 (61.5 - 73.2%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Groudon Stone Edge vs. 248 HP / 252+ Def Salamence: 148-176 (37.6 - 44.7%) -- guaranteed 3HKO after Leftovers recovery
Usage Tips
========
- Send in as a repeated switch versus Blaziken, and when needed to pass wishes, versus other physical attackers such as Ekiller. Beware Ice type attackers, and strong special attackers. Phaze out boosting physical attackers other than those with super effective coverage.
Team Options
========
- Hazards to abuse its phazing. Klefki pairs nicely as it appreciates the wish support
- An answer to xerneas, such as Poison Arceus, Klefki, or Aegislash.
- Strong switch-ins to powerful special attackers such as Kyogre, Palkia, etc. Palkia is a great answer to Kyogre, and Blissey is a good answer to Palkia, for example.
Other Options
########
- An offensive set paired with Rayquaza and an answer to fairies such as Mega-Gengar or Poison Arceus could potentially work. It has a wide movepool, though some options are less viable in ubers. It has a wide variety of attacks, such as Outrage, Stone Edge, Earthquake, Fire Blast, et cetera, as well as other defensive moves such as refresh and roar, although it tends to be outclassed in an offensive role, and lacks the moveslots to fit some of its defensive options.
Checks & Counters
########
- Ice type attacks, e.g. users of HP Ice (thundurus, skymin?), Kyurem-W (fears d tail), Kyogre's Ice Beam
- Strong special attackers (e.g. Palkia (fears d tail), Kyogre (has Ice Beam, but can overwhelm with its strongest attacks))
- Status - dislikes burn and paralysis, hates poisoning.
- Stealth Rock - dislikes it but it can still function[/hide][/hide]