Salamence (New New MixMence)

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http://www.smogon.com/bw/pokemon/salamence

[SET]
name: New Mixmence
move 1: Draco Meteor
move 2: Fire Blast
move 3: Earthquake/Brick Break
move 4: Outrage/Dragon Claw
nature: Naive
ability- Moxie/Intimidate
item: Life Orb
evs: 4 Atk / 252 SpA/ 252 Spe

[SET COMMENTS]

-Has more power and coverage than Classic Mixmence, but doesn't check threats with Intimidate.

-Draco Meteor is the main move to initiate a Moxie rampage, OHKOing tons of Pokemon and letting Fire Blast and Earthquake take care of many it doesn't.

-Outrage with Life Orb and a Moxie Boost is incredibly scary and will break something in half if Salamence doesn't get revenge killed.

-Not getting set-up on by Dnite.

[ADDITIONAL COMMENTS]

-This set is more of a wallbreaker than Classic Mixmence, notably taking out Bulky Waters that wouldn't quite be taken down by STAB Draco Meteor alone and Jirachi in the rain. A late game cleaner like Gyarados or Latios will be happy about this.

-Something to keep SR off the field like Espeon or Xatu is cool, Forretress has good synergy with Salamence but gets trolled by HP Fire Deoxys-S.

-SR and Spikes support makes it even easier to get kills. Revenge killers like Scizor, Terrakion, and Latios are problems, making Skarmory a decent partner to somewhat halt all of them. Terrakion is hard to switch into but Quagsire can come in on Stone Edges and you can use Slowbro or Tangrowth if you want it covered well.
 
This set seems excellent, since it looks like it can break down all the major defensive cores. Once smogon's PO server comes up, I wanna try it. Not much to critique, the analysis just needs more info, but this is just a primitive version of the analysis.
 
Poor bluemon never gets a break.

Here's my take on New MixMence:

name: Mixed (Moxie)
move 1: Draco Meteor
move 2: Fire Blast
move 3: Outrage
move 4: Earthquake / Dragon Claw
item: Life Orb
ability: Moxie
nature: Naïve
evs: 4 Atk / 252 SpA / 252 Spe

Needs 64 Atk for a guarunteed OHKO on physically defensive Blissey after Stealth Rock damage. Therefore, for a Naive nature, you may list: 64 Atk / 192 SpA / 252 Spe, or 64 Atk / 228 SpA / 216 Spe for positive base 95 Pokemon. A neutral nature is not necesarry due to the initial special power of Salamence and the attack boosts given by Moxie. Shame this thing doesn't get Roost. It would've been a much better option over Earthquake. List Specially defensive Jirachi as a teammate because it lures in many things that Salamence can wreak terror on, in addition to having Wish and good defensive synergy.
 
why not just slash moxie on the main mixmence set and add in a paragraph on the benefits of moxie vs intimidate?

@ Sir below

not really, new Mixmence was already spam draco meteors until you're ready to outrage. Moxie Mixmence does the same thing except it has a harder time getting in, but could potentially go on a snowball sweep.
 
There would be pretty much three MixMence sets to balance around (this set, the one currently up, and some old variations).

The analysis itself needs to be updated/revamped (DW section needs to be removed, and after that, both abilities don't need to be slashed if they're both viable options on a set).

Just needs more testing to see if it plays differently enough.
 
I agree with NWO!
We can just slash the abilites on the already existing set or make 2 paragraphs,and in each one explain the different abilties,and why they play differently...
 
I think it would be proper to have two MixMences considering there was an old and a new version last gen, and history has repeated itself this gen. There is absolutely no doubt in my mind that the two sets should be separated, I use the Classic Mixmence all the time as a sturdy mixed attacker with decent staying power, while this set's goal is to immediately punch as many holes in the other team as possible.

AccidentalGreed I will include the EV spreads you mentioned, I'm a bit iffy a not going max speed with Jolly Hax/Hydreigon right under it (who knows someone might run + speed on them). The only other thing is slashing Dragon Claw with EQ, as soon as the ladder stops being carbon copies of "Apocalypse" I expect lots of SpD Tran and Jirachi in the rain. We'll have to see what QC wants.
 
umm first off, i think u all missed the big point... U can't have moxie and outrage on mence, as it is a gen4 tutor move....

edit: ahh k, thought you couldn't, mostly because i tried inputting this set on po, before they made the statement about po not running new dw moves and abilities.

Anyways, i believe its better then the original set due to have great experience with the old one and this one.
 
Yes it can. Look up Bagon on Bulbadeia(i cant spell) and you'll learn that Bagon learns Outrage in the DreamWorld
 
umm first off, i think u all missed the big point... U can't have moxie and outrage on mence, as it is a gen4 tutor move....

DW Mence was recently released and was given with either Dragon Dance or Outrage but not both.
 
Well, I can say that this is my new favourite mence set. It can actually sweep with parashuffling mons like dnite. I really love it
 
Im surprised this isn't already on there. This set was awesome BEFORE it got moxie, which only makes it look better. I'd actually slash Brick Break with Earthquake and Dragon Claw with Outrage. Outrage is still Outrage and there are times when Dragon Claw is better (especially with that awesome coverage). For example, some skilled players count on slowing you down by "Baiting" an Outrage / Meteor with another dragon just to lock you in or destroy your special attack. Dragon Claw is a simple (100% accurate) finisher that says "thank you for the +1 boost!" It helps keep offensive pressure up if they try to bait you.

Brick Break is good because screens are still around, and it can hit Balloon Heatran, which is not uncommon, so it deserves some mention.

Also, I strongly suggest keeping this an the older mixmence separate, they play 100% differently. This set is a quick wallbreaker with sweeping potential. Mixmence is a tank-wall breaker that makes use of Roost and Intimidate.

Paralysis Wish Jirachi is also an awesome teammate for this guy. Good synergy and paralyzing shit makes this thing just awful.

Good fucking job dude. This was a long time coming.
 
Is there a reason why Rash nature might not be as viable to power up that Draco Meteor and Fire Blast/Flamethrower? This will still outspeed Haxorus, Hydreigon and Darmanitan if they are also neutral speed natured which I find many times they are.
 
why not just slash moxie on the main mixmence set and add in a paragraph on the benefits of moxie vs intimidate?

^

Honestly though, Intimidate looks like the superior ability to me. Naive mixmence has always been a fantastic wallbreaker, and got way better after getting outrage in plat. That said, it's biggest problem as a wallbreaker is durability-- Outrage is almost always a last ditch effort mence resorts to when it's already on its last legs.

Moxie is a sweeper ability-- an ability that lets you pick up momentum and continue to roll. But we're not looking at a sweeper, we're looking at a wallbreaker.

To wield added power effectively, you need the speed and bulk to ensure you get the chances to keep attacking--otherwise attack boosts are a waste. Naive Salamence's 100 base speed and average bulk (and crippled special bulk), especially with no intimidate, really don't provide the survivability you need to use Moxie effectively.

What a wallbreaker needs isn't boosts to its power it probably won't survive long enough to use-- what it needs is greater survivability, and more opportunities to switch in and do its job-- wallbreaking, aiming to not take down multiple enemies, but bash key holes into the enemy team by defeating or weakening singular opponents.

Intimidate is the definition of an awesome ability for a wallbreaker, while Moxie is meant for sweepers.


On another note, I actually think Hydro Pump deserves a mention on just about any mixmence set in BW-- if only because rain really hampers Fire Blast Mixmence.
 
I'm sure it is slashable. Naive is for offensive pressure. Positive base 100s are still very fast relative to OU as a whole and it capitalizes on that. Winning a speed tie against your fellow 100s usually means utter death for them. The only things faster than Mence in OU are:

Deoxys-S
Espeon
Gengar
Infernape
Latias
Latios
Mienshao
Starmie
Terakion
Virizion

That isn't too long of a list, and none of them can actually take a hit from you, which makes switching in scary. Most teams actually only have 1 or 2 of those mons on them, which means Salamence is going to be faster than most of their team. Everything slower needs to take 2 assaults if it bothers switching in, which is why Salamence is such a bitch to deal with. With Moxie, your opponent either has to find something that can take 2 hits and retaliate, or sack something and revenge you with a fast mon because your power is increasing.

@Chao - I'd have to disagree. This set IS a wall-breaker with offensive pressure. Moxie makes it wall-break harder. People resort to death fodder alot against mence and this takes that out of the equation. It's not a "sweeper" at all, but Moxie makes the offensive pressure compound if you don't have a suitable answer for it. This is an entirely different threat than standard mixmence, which makes good use of intimidate and roost to retain some sturdiness. This is a 100% balls to the wall approach
 
I'll have to test Dragon Claw RaikouLover, but im not sure about Brick Break, it seems like it's not doing as much good as Earthquake when Draco+EQ is a good combo to take out Balloon Tran already.

Radius, I would honestly probably use Rash myself but QC usually seems to prefer +speed on it.

Edit- Chou I have liked to use Hydro Pump on rain Mence on the past so that will certainly get a mention. As for the ability, Intimidate makes much more sense to me on the Dragon Dance and Classic Mixsets. Dragon Dance finds more time to set up and I find Moxie boosts completely unnecessary- you might end up with 1200 atk when you didn't need it or not get to do much at all. Classic Mixmence can actually sponge physical attacks and heal itself, coming in and blasting every now and then- Intimidate is ideal. For this set, Moxie is slashable because it's not tanking hits, it's coming in on something slower and killing as many things as possible while it's out. It makes by far the most use of the attack boosts it gets and has perfect moves to spam in order to attain them.
 
Naive mixmence is balls-to-the-walls regardless. Intimidate just gives you more chances to do it-- especially important because you'll want to find opportunities to use it in the early game. With LO damage, SR weak and sand vulnerability, this is not a pokemon you'll be wanting to rely on in the late game.

What I'm saying is that by my experiences with naive mixmence, it's fast enough to start a wallbreak with ease, but it's not fast enough or tough enough to keep up a continued offense most of the time. You will inevitably run into Scarfers, Terrakion, Infernape, etc., making your Moxie boosts completely worthless.

If they're resorting to death fodder to deal with moxie mence, the attack boosts don't matter because they can just bring in something else to revenge kill you-- and you might be even lower on health at that point because you didn't have intimidate.

Naive Mixmence with Intimidate can wallbreak, force offensive pressure, and kill stuff just fine-- it just gets more chances to switch in and do this than moxie would.

Bottom line, I still think intimidate is the better nature for naive mixmence, or at the very least, both abilities should be slashed on the set, and there should be only 1 "new" mixmence in the analysis.
 
What really appeals to me about this set is the -2 SpA/+1 Att possibility on the same turn. Never before has a stat drop been so satisfying.
 
Keep in mind the legalities of Egg moves and Moxie + Outrage. Dragon Claw is available with Salamence's every egg move, but Outrage is not, so you might have to take note of this.

Personally, I'd much rather use Moxie on non-Roost Salamence (Not that it has a choice) because Salamence shouldn't be switching in on hard physical moves in the first place. Not much else to go with that other than it deserves either it's own spot or a REALLY special mention.
 
Personally, I'd much rather use Moxie on non-Roost Salamence (Not that it has a choice) because Salamence shouldn't be switching in on hard physical moves in the first place

This.

The ONLY point for Intimidate on this set is that Intimidate can survive Lucario's +1 Extremespeed with SR, where you flat out lose without it. But, if Lucario is your goal, the sturdier Mixmence is just better anyway.

but im not sure about Brick Break, it seems like it's not doing as much good as Earthquake when Draco+EQ is a good combo to take out Balloon Tran already.

It's not just Balloon Tran. 1) Screens are a bitch. 2) Brick Break 2HKOs Blissey cleanly if you have your thinking caps on. Outrage and they just switch to a steel after the first hit and your walled and stuck. Or worse, they have Bliss sponge the Meteor and switch out. Dragon Claw needs serious spikes-stacking to 2HKO Blissey it only manages like 40% or some shit. 3) It's sad that Tyranitar beats this set handily without Brick Break. Guess what, it does. Earthquake has its perks (fuck you tentacruel) but so does Brick Break. Hence, why it should be slashed.
 
Some logic:

Premise: Devoted revenge killing (designing a Pokemon just to revenge kill) is generally a bad strategy, because you're eternally playing "catch up." You have a Pokemon that's useless unless you're already losing. This is a fundamental reason why Dugtrio and Weavile have been traditionally unpopular. Pokemon devoted to revenge killing only are few and far between.

Following that premise, EVERY Pokemon has to be able to accomplish 1 of the following to be successful:

A) Switch into and beat enemy Pokemon (ie. counter something)

B) Go for a sweep and kill multiple foes. (ie. Sweep)

In the case of A, you are able to come into battle without having one of your teammates die for you.

In the case of B, even if you have to wait until one of your teammates die, you yourself have the potential to destroy multiple enemies to make that sacrifice worthwhile. ie. Sweep

We've already agreed that Mixmence fails at B (wallbreaker, not a sweeper), which means that it has to be able to do A. If it can't switch into, and beat some foes, it's basically worthless. It's not that it has to be a huge defensive asset, but it has to be able to switch into battle without relying on its teammates dying to get in safely.

It's because Salamence can and does have opportunities to switch in that it can be successful at a mixed wallbreaker strategy.

Of course mence can switch into Earthquake, or into passive moves like recovery or hazards-- but it's also more than capable of switching into attacks it resists, notably fighting, water and fire attacks. If you don't think Intimidate is a huge asset there, that's pretty ridiculous imo.

Mence is too frail to hold up a sweep without a speed boost (especially because foes that switch in won't be intimidated), but it's certainly bulky enough to switch into weaker attacks, especially ones it resists (especially because foes it switches into will be intimidated). It's no glass cannon. I will reiterate the importance of being able to switch into battle to be an effective wallbreaker.



edit: Brick Break is generally inferior to EQ, but it's DEFINITELY worthy of consideration. It's definitely an effective attack on Salamence, and if your team is somewhat weak to Tyranitar and friends, you should definitely consider BB.
 
After laddering with this set a bit, I will definitely be slashing in Intimidate. The set works fine without it and as you said the Moxie boosts are depressingly useless against many types of teams.
 
I will test this up.

@Chou, your logic is too black and white and outdated.

A) Switch into and beat enemy Pokemon (ie. counter something)

B) Go for a sweep and kill multiple foes. (ie. Sweep)

Your missing:

C) do both

D) change momentum

Lucario and CB Dragonite are examples of pokemon that don't counter anything, or switch into enemy Pokemon. They CHECK certain things with priority AND have wall breaking / sweeping potential.

Gengar - Isn't a "sweeper" or "counter" to anything. But if hes on your team, he may be the link saving your team from a SD Lucario sweep that you considered in your team building.

Anyway, this isn't the place for this. But I will definitely test this up on my old Gen IV team I can revise for Gen V. I used this set extensively last gen on a very successful team so we will see how things go with both Moxie and Intimidate.
 
I will test this up.

@Chou, your logic is too black and white and outdated.

I didn't mean to imply that the logic I outlined is absolute-- but these are strong fundamental principles of battle, and strong fundamental principles tend to turn out right more often or not. Totally ignoring them rarely turns out good except in the case of something exceptional. Moxie mence really isn't that.


Your missing:

C) do both

D) change momentum

Lucario and CB Dragonite are examples of pokemon that don't counter anything, or switch into enemy Pokemon. They CHECK certain things with priority AND have wall breaking / sweeping potential.

Gengar - Isn't a "sweeper" or "counter" to anything. But if hes on your team, he may be the link saving your team from a SD Lucario sweep that you considered in your team building.
Your examples here are pretty bad. The "A" I listed wasn't "be a counter" to something, it's "be able to counter" something, which is totally different-- you just have to be able to switch into stuff, not consistently or safely.

Gengar has 3 immunities! It's more than capable of switching into and beating crap.

Dragonite is... well it's Dragonite. Dragonite can switch into practically anything with its ability and smash shit up.

Lucario is the worst example because it's a mediocre Pokemon at best in BW, and even at its best, it's certainly capable of B, outright sweeping, thanks to Boost + Priority, so it doesn't need to do A consistently to be good. Besides, 4x resistances to Dark and Rock (amongst other resistances) mean it's certainly capable of switching in now and again.


Anyway, this isn't the place for this. But I will definitely test this up on my old Gen IV team I can revise for Gen V. I used this set extensively last gen on a very successful team so we will see how things go with both Moxie and Intimidate.
I also played Naive mence extensively last gen and know well what it's capable of. I played it back when it was barely even known, when you had to use Stone Edge because there was no Outrage, and was one of the first players to start using both Meteor and Outrage on Naive mence-- back when I ALWAYS stayed in against enemy mence because NO ONE used +Speed.

I played it from that point well into when Naive mix became standard (where you almost saw no naughty/lonely/rash at all) and until the end of the gen.

I know how this poke plays, it's destructive power, but also its ease of being forced out or revenged by faster Pokemon. Moxie boosts could certainly be useful, but generally will only take you so far against most teams-- especially in the early game (where wallbreakers like this mence like to run rampant) when most of your opponents fast offensive pokes will still be in fighting shape. Intimidate is an ability that's almost guaranteed to benefit you.

I definitely think Moxie deserves a mention, and maybe it'll be proven to have game-changing potential. However, Intimidate is undeniably more consistent with the concept of wallbreaking, which is undeniably what mixmence excels at.

After all, if you've made a kill (even if it's death fodder), you've already succeeded at "wallbreaking." Getting a moxie boost and continuing to attack-- that's already definable as "sweeping".

Sure, doing a "bit of everything" can be effective, and will be effective now and again, but sets with greater devotion and specialization towards a given role, generally perform more consistently.



edit: Either way, wtf is up with the Salamence Analysis-- why wasn't this naive mixmence included in the initial analysis? I'm pretty damn annoyed, because Moxie or Intimidate, this is undeniably one of Mence's best options. Certainly more efficient that Naughty/Rash + Roost. 9.9
 
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