Hey guys.
At first: I'm not a newbie at competitive play, although you might think that after rating my team. I hope I can make this somehow enjoyable for you so that you have fun looking at my very own team. I liked Non-Standard, as you are gonna see.
(M) @ Lefties
Trait: Magic Bounce
EVs: 208 HP / 116 Def / 184 SDef
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Wish
- Protect
- Reflect
Gives my team very important wish support, as salamence is weak to sr and enjoys getting another shot at sweeping. Apart from that, if you count xatu, there are exactly two pokemon with reliable recovery which is not good as the others are equally important for checking different threats to my team. Thunder Wave speeds up my team by slowing down the opponent ones. Reflect gives xatu better physical bulk (and the rest of my team, too) which is quite nice, esspecially with sala trying to set up.
(M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Fire Blast
- Earthquake
- Outrage
The one and only dragon. Now that moxie and outrage are a legal combination i tried this out and it worked. the set is almost the same as last gen with the only difference being the ability which makes smashing through walls easier and easier over time.
@ Leftovers
Trait: Magnet Pull
EVs: 252 HP / 128 SAtk / 36 SDef / 92 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Sunny Day
- Hidden Power [Fire]
- Thunderbolt
I tried this a more defensive way as it is my only steel type. i dont know what the speed evs are exactly for as it is a few weeks ago that i calced this split. the special attack evs allow me to cleanly OHKO ferro in the sun with its standard 252/168 split. moreover, sunny day gives me unexpected control over the weather and, let's say, the opponent sacrifices his poli, i can just change the weather and for five rounds, he gains an disadvantage. after that, no one has an advantage. (well, maybe me, because the opponent can't follow his strategy anymore.) sub gives me a chance to see the trapped steel types' move sets to react accordingly. and hey, sunny day amps my power so much that a hp fire in sun is thrice as strong as in rain so the "boosting round" is perfectly acceptable.
@ Leftovers
Trait: Natural Cure
EVs: 252 HP / 20 SAtk / 204 SDef / 32 Spd
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Giga Drain
- Heal Bell
- Recover
my special wall. spreads para and checks rain teams. i chose this over that fungus because i dont need its ability to remove tspikes as i have no weak to them anyway. giga drain should be quite obvious, as is recover. heal bell allows landorus and salamence another chance at annoying the opponent, should they get burned or so. the spread avoids the 2HKO from spex latios draco meteor, after sr, i think. dont know, so long ago lol.
(M) @ Leftovers
Trait: Intimidate
EVs: 224 HP / 192 Atk / 4 SDef / 88 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Swords Dance (Gravity before)
- Stone Edge
A more defensive Version of that guy which happened to function very well. the spread avoids a 3HKO from jolly landorus-i in sandstorm that uses stone edge, as well as a ohko from 0 spatk tyranitars ice beam. with that speed, i outspeed neutral base 70s such as breloom (although i cant do anything to it lol). sr are almost sure if that guy is out, and swords dance uses the rounds spent with trying to break through its defenses. after a swords dance, defensive hippowdon is cleanly 2HKOed while not being able to OHKO at all. ice fang maxes at ca 70%.
(M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Focus Blast
- Disable
the last guy featuring this party. boasting a nice set of resistances and esspecially immunities allows this set to counter lots of things depending on two move coverage, of course according to what these moves are. countered things include, but are not limited to, breloom, non-rp-terrakion, conkeldurr, some landorus, some thundurus-t, toxicroak and so on. every slower choicer obv loses, too.
weaks:
scarf genesect. i have 4 (yeah, thats right) ice weaks and only one resistance that cant withstand that guys flamethrower. fortunately, it cant switch in safely into anything at all, as anything in my team is able to cripple this guy.
cm lati@s: i have nothing to phaze them and they have more than one move to hurt gengar. spex latios might also prove troublesome with hazards.
heatran (preferably defensive ones with lava plume): i have nothing that likes risking that burn. so yeah. defensive ones can be stalled out by celebi (yeah), but offensive ones can cause havoc.
ps: maybe i'm gonna look for good sprites for my mons. lets see. hope you like it and rate a lot! :)
At first: I'm not a newbie at competitive play, although you might think that after rating my team. I hope I can make this somehow enjoyable for you so that you have fun looking at my very own team. I liked Non-Standard, as you are gonna see.

Trait: Magic Bounce
EVs: 208 HP / 116 Def / 184 SDef
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Wish
- Protect
- Reflect
Gives my team very important wish support, as salamence is weak to sr and enjoys getting another shot at sweeping. Apart from that, if you count xatu, there are exactly two pokemon with reliable recovery which is not good as the others are equally important for checking different threats to my team. Thunder Wave speeds up my team by slowing down the opponent ones. Reflect gives xatu better physical bulk (and the rest of my team, too) which is quite nice, esspecially with sala trying to set up.

Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Fire Blast
- Earthquake
- Outrage
The one and only dragon. Now that moxie and outrage are a legal combination i tried this out and it worked. the set is almost the same as last gen with the only difference being the ability which makes smashing through walls easier and easier over time.

Trait: Magnet Pull
EVs: 252 HP / 128 SAtk / 36 SDef / 92 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Sunny Day
- Hidden Power [Fire]
- Thunderbolt
I tried this a more defensive way as it is my only steel type. i dont know what the speed evs are exactly for as it is a few weeks ago that i calced this split. the special attack evs allow me to cleanly OHKO ferro in the sun with its standard 252/168 split. moreover, sunny day gives me unexpected control over the weather and, let's say, the opponent sacrifices his poli, i can just change the weather and for five rounds, he gains an disadvantage. after that, no one has an advantage. (well, maybe me, because the opponent can't follow his strategy anymore.) sub gives me a chance to see the trapped steel types' move sets to react accordingly. and hey, sunny day amps my power so much that a hp fire in sun is thrice as strong as in rain so the "boosting round" is perfectly acceptable.

Trait: Natural Cure
EVs: 252 HP / 20 SAtk / 204 SDef / 32 Spd
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Giga Drain
- Heal Bell
- Recover
my special wall. spreads para and checks rain teams. i chose this over that fungus because i dont need its ability to remove tspikes as i have no weak to them anyway. giga drain should be quite obvious, as is recover. heal bell allows landorus and salamence another chance at annoying the opponent, should they get burned or so. the spread avoids the 2HKO from spex latios draco meteor, after sr, i think. dont know, so long ago lol.

Trait: Intimidate
EVs: 224 HP / 192 Atk / 4 SDef / 88 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Swords Dance (Gravity before)
- Stone Edge
A more defensive Version of that guy which happened to function very well. the spread avoids a 3HKO from jolly landorus-i in sandstorm that uses stone edge, as well as a ohko from 0 spatk tyranitars ice beam. with that speed, i outspeed neutral base 70s such as breloom (although i cant do anything to it lol). sr are almost sure if that guy is out, and swords dance uses the rounds spent with trying to break through its defenses. after a swords dance, defensive hippowdon is cleanly 2HKOed while not being able to OHKO at all. ice fang maxes at ca 70%.

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Focus Blast
- Disable
the last guy featuring this party. boasting a nice set of resistances and esspecially immunities allows this set to counter lots of things depending on two move coverage, of course according to what these moves are. countered things include, but are not limited to, breloom, non-rp-terrakion, conkeldurr, some landorus, some thundurus-t, toxicroak and so on. every slower choicer obv loses, too.
weaks:
scarf genesect. i have 4 (yeah, thats right) ice weaks and only one resistance that cant withstand that guys flamethrower. fortunately, it cant switch in safely into anything at all, as anything in my team is able to cripple this guy.
cm lati@s: i have nothing to phaze them and they have more than one move to hurt gengar. spex latios might also prove troublesome with hazards.
heatran (preferably defensive ones with lava plume): i have nothing that likes risking that burn. so yeah. defensive ones can be stalled out by celebi (yeah), but offensive ones can cause havoc.
ps: maybe i'm gonna look for good sprites for my mons. lets see. hope you like it and rate a lot! :)