ORAS UU Ruining your day with Mega Pidgeot and Tyrantrum

Hello everyone! I've recently decided to jump feet-first into another breeding project, and this time, my goal was to create an actual cohesive UU team starring none other than Mega Pidgeot and Rock Head Tyrantrum. I did some testing last night and I'm actually quite happy with what I've come up with, but I'd like some people who actually know what they're doing to help spot any flaws I might've missed. That said, here's the team!

Changes in bold.

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Pidgeot @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn

Star #1 is one of my favorite megas, Mega Pidgeot. If I can get this thing in safely, something usually dies. It's been doing pretty well at late-game cleanup, and the threat of a safe switch generally provides enough offensive pressure early on to prevent much in the way of hazards. It's got some surprising bulk as well - on at least one occasion it's survived a Heavy Slam from a Mega Aggron. That said, it's one of my only real answers to Mega Aggron, and something usually has to die for it to come in safely.

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Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Head Smash
- Earthquake
- Rock Polish

Star #2 comes in the form of Tyrantrum. I was intrigued by the discussion about how powerful this thing was with it's new ability, and boy, it hasn't disappointed! When Tyrantrum comes in, something dies, plain and simple. It pulls double duty as a cleanup sweeper or punching holes in the opponent's team so Pidgeot or Snorlax can come clean up. So far I haven't had much need for DD - it's almost always been a better option for me to just click an attacking move from the start, so I'm considering going with a Choice Band, but the flexibility to switch moves has saved my butt a couple times. Going with Rock Polish at the advice of Corinth26 to help with Scarfers.

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Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Stealth Rock
- Sludge Wave
- Earth Power
- Ice Beam

Offensive rocks are the best kind of rocks in my opinion, and from what I hear, Nidoqueen is one of the best at pulling that off. She tends to be one of my more reliable leads, since people usually predict Forretress, and she deals a surprising amount of damage. Unfortunately, my lack of investment in bulk and the fact that I'm still getting used to what she can and can't tank means that she tends to die early to mid-game and doesn't always get rocks up.

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Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk

Curselax, the surprising star #3 of this team. If the opponent doesn't have a Ghost type, this thing can set up on just about anything I've run into, even surviving some Fighting type moves after only a Curse or two. It's become my third win condition and is definitely one of the most reliable members of the team.

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Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Spikes
- Volt Switch
- Gyro Ball

I wanted Rapid Spin instead of Defog since I wanted to be able to keep my own rocks on the field when I did get them up, and physically defensive spinners don't come more reliably than Forretress. It's great for scouting out what the opponent wants to do or finding out if an opponent is physical or special if I'm unsure. Tends to get sacked a lot, though, as it can't really do much in return. I chose Gyro Ball to help deal with Mega Aerodactyl, but I think I must still be too low on the ladder because I haven't run into one yet.

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Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 60 Def / 200 Spe
Jolly Nature
- Brave Bird
- U-turn
- Taunt
- Roost

I needed something to deal with Fighting types, and Crobat is an excellent answer to anything not named Scarf Mienshao's Stone Edge. Another of my more reliable leads, I can pretty easily scout what the opponent wants to lead with, then U-turn into a better matchup or Taunt if I suspect hazards or a status. The damage output is a little lacking and it usually dies before I can Roost up, but overall a solid member of the team.

Some quick notes:
- This team has a lot of problems with Scarfers, especially Mienshao. A well-played Scarf Mienshao completely wrecks this team, but a Scarf Krookodile with Knock Off took a big chunk out of it as well. Not too many things want to take unnecessary hits, which is a problem when dealing with Scarf.

- There's also a general weakness to Fighting types that Crobat and Nidoqueen can't always handle.

- I don't have much in the way of special attackers. While this team can and has dealt with Mega Aggron, it doesn't generally care to. Nidoqueen or Pidgeot are usually my best options, and Pidgeot can't OHKO with Heat Wave. Tyrantrum can do some good damage with EQ and Snorlax can set up in the face of non-phazing variants, but can't really do much in return. I predict this becoming a problem as I get higher up in the ladder.

Well, that's it! Thank you for taking the time to read, and I hope I did this mostly right. Any input would be greatly appreciated! I'm quite happy with this team, and I'd like to make it the best it can be. Cheers!
 
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Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Superpower
- Draco Meteor
- Dark Pulse
- Flash Cannon

I Recommend You run This Set Over Crobat If You Have Trouble With Scarfers, This Set Is A Revenge Killer For Revenge Killers. although this adds 3 weaknesses, you have pokemon to counter them, this adds fighting, ice, dragon (wait four), and fairy, running this thing allows the rest of your team to have more switches, although this hydreigon is countered by the 4 things i mentioned, your team can switch and help with that, your snorlax takes care of the ice weakness, forretress takes care of dragon, fairy, AND fighting. a small hint for using this set dont be afraid to predict, this set has small things, that are for coverage.your pidgeot can take care of fighting types and ice types on a switch in (the opponent switching) but other than the trouble from scarfs, this team looks great!
 
I'm hesitant to rely on Pidgeot to deal with Fighting types because it doesn't really have the bulk to reliably or repeatedly switch in on them, especially before mega evolving. I could perhaps run Roost over U-Turn or something, but even though it's survived a couple surprising hits, it still really doesn't appreciate taking them. I could also perhaps run a bit more of a defensive EV spread on Nidoqueen, but as I mentioned, I really like her ability to keep up offensive pressure while still finding time to set up rocks.
 
Cool looking team Feliciano, but there are some things I would definatly change. Change Mega Pidgoet to Timid. This allows you to outspeed base 108 and 109 pokemon like Infernape and Heliolisk. HP Ground is completly useless in UU, and i would recommend it to Roost to increase its longevity. I would also slash U-turn with Protect to give Mega Pidgeot a free mega evolution, but it is not necessary. Next I would definatly change Tyrantrum to Rock Polish > Dragon Dance. You are rarely given the opportunity to get 2 Dragon Dances off, so it is easily revenged by pokemon like scarf Mienshao. Rock Polish allows you to outspeed most scarf mons and be an absolute terror to offensive teams. I would also change Crobat to Florges. This will allow you to deal with Mienshao a bit better since most of them carry Stone Edge over Poison Jab. Forretress and Nidoqueen love wish support and this also allows you to switch into mons like Hydreigon.

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
 
Thanks for the input, Corinth! With regards to Rock Polish, does +2 Jolly Tyrantrum outspeed Scarf Mienshao? Your phrasing seems to imply as such, and I just want to make sure I'm clear. That'd be really helpful if it does.

The Mega Pidgeot I have listed here is one I planned on using in OU as well - hence the Modest nature and HP Ground (the in-game version also has Defog, but that's a team for another time). If Timid and no Hidden Power work better in UU, that's perfectly fine by me - means that breeding the actual one will be a lot easier! U-Turn has been quite helpful on it, so I'm not sure I'd want to give it up, especially if I'm replacing Crobat. I can usually get it in with relative safety on something slow that I can threaten out.

I'm kinda sad to see Crobat emerge as the weak link in this team, but it looks like it'll have to go. But if I swap Crobat for Florges, should I swap Nidoqueen for Hydreigon?
 
Bumping...I'd really appreciate some more input re: who to replace with Hydreigon if I'm replacing Crobat with Florges, as well as how well a +2 Tyrantrum fares against scarfers, particularly Mienshao.
 
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