This team has a great flow and once you get the play style down it’s unstoppable!
There are a few things that can be changed around, but for the most part it has been perfected to fit each other very nicely.
So first off is our usual lead, Zoroark, now me personally never was a fan of Zoroark mostly for the reason that it was so obvious to tell when it’s on the field, but that isn’t the case on this team. Disguised as Banette Zoroark won’t be hit with fighting type or bug type moves seeing him as a ghost type which would resist these. So when possible always use taunt because it would still be believable that this is banette, if not viable get yourself a nice nasty plot up and proceed to get as many kills as possible.
Pokes to avoid:
Cinccino
Zoroark @ Focus Sash
Ability: Illusion
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Taunt
- Nasty Plot
- Night Daze
- Flamethrower
So next off is our mega, Banette, now Banette is a great poke to use in combination with Zoroark for the reasons mentioned earlier. But it is even more benefited with two other team members, Cobalion and Exploud. Now if you ever fear a dark type move you switch into Cobalion, if fearing a ghost type move switch into Exploud. Obviously this always isnt a good idea so play carefully. Now the reason i chose insomnia over frisk is to keep the opponent confused with Zoroark’s illusion, not seeing frisk pop up may cause some of the better players to believe this little guy is Zoroark going for a fighting type move, also it’s nice to have something to take a spore from smeargle or sleep powder from the generic bug/flying type users using quiver dance sets
Pokes to avoid:
Banette
Sableye
Banette @ Banettite
Ability: Insomnia
EVs: 252 HP / 252 Atk
Adamant Nature
- Will-O-Wisp
- Pain Split
- Shadow Sneak
- Taunt
Following my favorite mega is quite arguably the most OP poke currently in RU. Yeah you guessed it KYUREM! …. oh no it’s Exploud… good guess though XD. In all seriousness Exploud is very good with its new found power in boom burst, now you can also use choice items and change up the last three attacks. The reason i chose soundproof over scrappy is because nobody will switch in a ghost type assuming that you have scrappy, we have shadow ball for those little buggers x3, and seeing how common Exploud is it’s nice to get a free focus blast on him (Which is a guaranteed OHKO unless the foe has the less common assault vest)
Pokes to avoid:
None yet!!
Exploud @ Expert Belt
Ability: Soundproof
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 30 Atk / 30 SAtk
- Boomburst
- Flamethrower
- Focus Blast
- Shadow Ball
Next up is the icing on the cake, Cobalion! This is just the standard set, you can substitute volt switch with a third physical attacking move, but the thing that makes him so great is his ability, justified, with our two pokes weak to dark it’s great to have so many opportunities to get the justified boost.
Pokes to avoid:
None yet!!
Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Volt Switch
- Iron Head
- Close Combat
- Swords Dance
Moving on to the less interesting part… the wall core, now there isn’t too much to say about Torkoal he is a great physical wall with access to rapid spin AND stealth rocks! Clear smog can be switched for earth power but i think it’s nice to have.
Pokes to avoid:
None yet!!
Torkoal @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 4 SDef / 252 Def
Impish Nature
- Clear Smog
- Fire Blast
- Rapid Spin
- Stealth Rock
Last but not least is our special wall, Cresselia, now you probably have seen so much Cress in the current RU meta that there isn’t much need for an explanation, this set can be changed to your liking.
Pokes to avoid:
None yet!!
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 SDef / 248 HP / 8 SAtk
Calm Nature
- Substitute
- Toxic
- Moonlight
- Psyshock
There are a few things that can be changed around, but for the most part it has been perfected to fit each other very nicely.
So first off is our usual lead, Zoroark, now me personally never was a fan of Zoroark mostly for the reason that it was so obvious to tell when it’s on the field, but that isn’t the case on this team. Disguised as Banette Zoroark won’t be hit with fighting type or bug type moves seeing him as a ghost type which would resist these. So when possible always use taunt because it would still be believable that this is banette, if not viable get yourself a nice nasty plot up and proceed to get as many kills as possible.
Pokes to avoid:
Cinccino
Zoroark @ Focus Sash
Ability: Illusion
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Taunt
- Nasty Plot
- Night Daze
- Flamethrower
So next off is our mega, Banette, now Banette is a great poke to use in combination with Zoroark for the reasons mentioned earlier. But it is even more benefited with two other team members, Cobalion and Exploud. Now if you ever fear a dark type move you switch into Cobalion, if fearing a ghost type move switch into Exploud. Obviously this always isnt a good idea so play carefully. Now the reason i chose insomnia over frisk is to keep the opponent confused with Zoroark’s illusion, not seeing frisk pop up may cause some of the better players to believe this little guy is Zoroark going for a fighting type move, also it’s nice to have something to take a spore from smeargle or sleep powder from the generic bug/flying type users using quiver dance sets
Pokes to avoid:
Banette
Sableye
Banette @ Banettite
Ability: Insomnia
EVs: 252 HP / 252 Atk
Adamant Nature
- Will-O-Wisp
- Pain Split
- Shadow Sneak
- Taunt
Following my favorite mega is quite arguably the most OP poke currently in RU. Yeah you guessed it KYUREM! …. oh no it’s Exploud… good guess though XD. In all seriousness Exploud is very good with its new found power in boom burst, now you can also use choice items and change up the last three attacks. The reason i chose soundproof over scrappy is because nobody will switch in a ghost type assuming that you have scrappy, we have shadow ball for those little buggers x3, and seeing how common Exploud is it’s nice to get a free focus blast on him (Which is a guaranteed OHKO unless the foe has the less common assault vest)
Pokes to avoid:
None yet!!
Exploud @ Expert Belt
Ability: Soundproof
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 30 Atk / 30 SAtk
- Boomburst
- Flamethrower
- Focus Blast
- Shadow Ball
Next up is the icing on the cake, Cobalion! This is just the standard set, you can substitute volt switch with a third physical attacking move, but the thing that makes him so great is his ability, justified, with our two pokes weak to dark it’s great to have so many opportunities to get the justified boost.
Pokes to avoid:
None yet!!
Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Volt Switch
- Iron Head
- Close Combat
- Swords Dance
Moving on to the less interesting part… the wall core, now there isn’t too much to say about Torkoal he is a great physical wall with access to rapid spin AND stealth rocks! Clear smog can be switched for earth power but i think it’s nice to have.
Pokes to avoid:
None yet!!
Torkoal @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 4 SDef / 252 Def
Impish Nature
- Clear Smog
- Fire Blast
- Rapid Spin
- Stealth Rock
Last but not least is our special wall, Cresselia, now you probably have seen so much Cress in the current RU meta that there isn’t much need for an explanation, this set can be changed to your liking.
Pokes to avoid:
None yet!!
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 SDef / 248 HP / 8 SAtk
Calm Nature
- Substitute
- Toxic
- Moonlight
- Psyshock