I pretty much agree with all the points that have been said. Zarude is too overbearing, it's honestly way too broken and overbearing for the tier and it makes the tier a lot worse to play in. I also agree with the thought that it should have been banned via council vote, since I can very much see the tier becoming a lot worse with it being gone, since by the time the suspect ends and it's banned, we'll be done with half the month, and then have to deal with a chaotic tier being terrorized by hoopa-u's and thunderus-therians. But overall, Monkey broken, tera poison is busted and gives it free set-up oppertunities that gives the zarude user a free-setup turn that can be capitalized on with the zarude player holding back on clicking the tera button (eq into a zarude, Psychic into the zarude, etc), sometimes it hits you with the toxtricity and does something that beats your counter, etc etc.
HOWEVER, I COME TO YA WITH AN IDEA
I've been experimenting on ladder (albeit low-ladder since I've been in an elo funk due to the mid-ladder curse) with a certain pokemon, one who I think y'all should try out. And I'm not the only one who's made this call before, in fact I think this pokemon is one of the most "Potential
Man Girl"-esque pokemon in the whole RU tier, right behind Toxicroak. In fact, there's probably something to be said regarding offensive poison types in the tier and being good in theory and tournament play and then not getting any ladder showings due to being hard to pilot, but regardless, I present to you, in my non-high-level-player opinion...
Salazzle!
The opposing Cresselia used Calm Mind!
Cresselia's Special Attack rose!
Cresselia's Special Defense rose!
Salazzle used Encore!
The opposing Cresselia received an encore!
~Turn 18~
Salazzle used Toxic!
The opposing Cresselia was poisoned!
The opposing Cresselia Used Calm Mind!
Cre

<(" :3 ")
There are THREE big things that make Salazzle worth choosing in today's unstable meta, and put her a cut above the rest:
NUMBER ONE- Fast Speed Stat
NUMBER TWO- Valuable Targets
NUMBER THREE- Utility Options
SPEED

The first major thing that makes Salazzle appealing is her speed. There are a lot of naturally fast Pokemon in the tier now, and it just so happens that Salazzle's base speed of 117 puts her above a lot of important mons, only being outsped by Cyclizar and like Minior and all of the faster 120+ mons. However, this means one of two things.
1. That Salazzle will almost always be moving first against non-priority attacks
2. Salazzle outspeeds pretty much every relevant RU threat, aside from the above mentions
I will also say that in terms of relevant speed, Salazzle with STAB is a pretty decent special attacker. Sure there's Azelf who might seem much more appealing at first, but if you run the calcs most of the time Salazzle does more damage thanks to STAB. And there's more to it, but I'll get to that
The second major thing that makes Salazzle valuable is the mon's she's able to take out consistently.
I can name 3 of em right of the bat, and this is
not an exhaustive list: Zarude, Cobalion, and Revavroom.
Those are the big 3 that Salazzle can hit for a decent chunk (if not OHKO outright as I'll display soon), but Salazzle's type coverage of Fire + Poison is a great offensive typing that easily allows Salazzle to hit pretty much the entirety of the metagame for at least neutral damage.
Behold, what Salazzle is able to do:
252 SpA Salazzle Fire Blast vs. 0 HP / 4 SpD Filter Revavroom: 333-393 (110.6 - 130.5%) -- guaranteed OHKO
252 SpA Salazzle Fire Blast vs. 0 HP / 0 SpD Cobalion: 422-498 (130.6 - 154.1%) -- guaranteed OHKO
252 SpA Salazzle Fire Blast vs. 0 HP / 4 SpD Zarude: 336-396 (95.7 - 112.8%) -- 68.8% chance to OHKO
252 SpA Salazzle Fire Blast vs. 0 HP / 4 SpD Tera Poison Zarude: 168-198 (47.8 - 56.4%) -- 84.8% chance to 2HKO
The main reason I go with Fire Blast is honestly kinda cause Salazzle needs the extra firepower to be able to take KOs, and it makes all of the Zarude and Revavroom calcs much easier; in the sense that Revavroom becomes a roll to OHKO, and Zarude becomes a 2-3HKO depending on Tera (2HKO pre-tera, 3HKO-post)
A big thing that also makes Salazzle good is the fact that she's not a tera-sink at all, and can function perfectly fine in an endgame post-tera, so you can save your tera for a Zarude or Cobalion sweep without worry.
And finally, the last piece to the Salazzle puzzle, it's the two empty moveslots after you put on Fire Blast and Sludge Bomb. Salazzle, at least in this meta, has around 7 useful utility moves: T-Wave, WoW, Encore, Disable, Toxic, Toxic Spikes, and Taunt.
The two moves that I recommend you slot on are Encore and Toxic, as this allows you to stop slower set-up sweepers (aka trailblaze-less Zarude, Cobalion, the list goes on), and Toxic lets you punish them regardless of how many boosts they have.
Toxic, additionally, with always proc due to Corrosion, so Salazzle against slower opponents is able to pretty much always able to force progress in some fashion. If you don't want to do Toxic, and want to have her be more of an early game pick, then T-Spikes is the way to go, and the rest of the moves all have their own caveats, and if you need them, you can fit em.
I neglected to mention one specific thing, which is Nasty Plot. Right now, Salazzle is honestly just too frail to actually do much, even on a resisted hit, so I always drop the Nasty Plot, since you really aren't trying to sweep with Salazzle. But, the option is there if you want it.
And so there ya have it. Why I think Salazzle has a decent niche in the tier right now, and is a pretty decent meta-call to what's popping.
"But Elec-ant!" I hear you saying "Salazzle's frail and has trouble switching in! How can I make consistent progress against these targets?"
Well I'll tell ya.
Deoxys-Defense.
Teleport lets you ensure Salazzle is always able to get in safely, and allows you to ensure that you know what you're going to encore. It's a completely safe switch, and the only issue is if they dragon dance or raise speed, of which you should fit on bulkier mons that can deal with threats like that. This does mean that Salazzle requires you to play reactively, so make sure to build your team around balance more than anything and make sure you can handle most metagame threats as well.
Hope y'all liked this, I've been cooking it up for a while, and will try to continue to use Salazzle to make sure I'm not just flapping my mouth!
Have a great day!
