






Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 236 Def / 108 SpA / 28 SpD / 136 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
The biggest wallbreaker of the team. Rotom clears the path for the main sweepers of the team,






Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 180 Def / 80 SpD
Impish Nature
- Foul Play
- Defog
- Roost
- U-turn
Mandibuzz is the physical wall of the team. It helps shut down fast and strong physical attackers like



It can switch into ghost types like



Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Focus Blast
Slowking is the specially defensive wall for the team, serving a similar purpose to Mandibuzz, but without clearing hazards. It shuts down special sweepers, like



Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance
Garchomp is one of the main sweepers, but also sets up rocks and can break some threats to the rest of the team like





Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
Dragapult was put on the team as the special sweeper. It's amazing speed allows it to successfully revenge KO many opposing pokemon. It also has U turn to keep momentum going. The reason I decided to put it in the team, was because the other pokemon on this team, beat a lot of Dragapult's biggest checks. Rotom Wash deals with some pokemon Dragapult struggles with, like





Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
I was debating if I should put Kartana or Rillaboom in the last slot. I decided on Kartana for several reasons. Kartana had the steel typing + smart strike so it could deal with some of the faster fairies like



Here is a pokepaste so it's easier to put into a showdown team. https://pokepast.es/3c8c823de861888f
Threats:

With no sand up, Dracozolt isn't to much of an issue but when sand is up, it can be difficult to beat. Scarf Kartana does outspeed it however it lacks a strong STAB move to hit it with effectively. If you can lower it's health with rocks and read its moves using life orb to deal damage to it, its not so bad.


Ferrothorn is super difficult to deal with once rain is up. Fire Blast from Dragapult and Flamethrower from Slowking get severly weakened, making it difficult to remove. Volt switching in and out with Rotom Wash is a reliable strategy to wear it down until rain goes away, while they set up rain, you can get a swords dance setup with Garchomp.

Tapu lele can be difficult to deal with because Slowking is at risk of taking a lot of damage from psyshock, and Mandibuzz takes a lot of damage from moonblast. It kind of becomes a gamble. If you can get Kartana onto the field safely however, its not so bad.
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