SS OU Rotom-Heat + Scarf Tapu Fini FWG Balance (Heat Waves)

Heat Waves

(And no, I don't watch "Never have I ever". It's just a good song :shrug:)
Table of Contents:
1. Introduction :rotom-heat:
2. Teambuilding Process :tapu fini:
3. Team Explanation :tangrowth:
4. Replays :weavile:
5. Importable :landorus-therian:
6. Outro :corviknight:


Introduction:rotom-heat:
Hi peeps its me Fang, back again with another team. This is my 3rd RMT, the previous one can be found in my signature. So uh, I've been brainstorming for around 2 days on what I should build around. Until it struck me. I was watching Lockstin's video about rotom forms until I decided "You know what, let's make a Rotom-heat team!" And so I got to work. Loaded up showdown, and started creating this team. I felt incredible emotions, its too incredible that I had to stop. And the emotion in question is frustration, I nearly screamed in front of the road. Instead, I spam on a friend's dm. I know, good tactic. Anyways enough rambling, let's get EXPLAINING! (I just wanna talk :( I had a long day psss start a convo w me luv u bye)

Teambuilding Process :tapu fini:
This section will explain my thought process when building

:ss/rotom-heat: :poke ball: :poke ball: :poke ball: :poke ball: :poke ball:
Ahh, good ol' Rotom-heat. Overshadowed by his Washing Machine brother, although this one have a different set in Nasty Plot. As I said at the intro, it took me 2 days to think what I'm gonna build around. And I wanted to build around Rotom-Heat yada yada yada read the intro. This pokemon is quite the unique one. Nothing more to say, let's jump into the next one.

:rotom-heat: :ss/tapu fini: :poke ball: :poke ball: :poke ball: :poke ball:
Up next is Fini. I realized Rotom-Heat's biggest problem is Urshifu, and to stop that I put the incredible Fini. This pokemon's usage has been skyrocketing due to the popularity of both Weavile and Urshifu. Fini also supports Rotom with misty terrain, preventing status from happening. Rotom can pivot into Fini when needed, and Fini can get rid of pesky Ground types that Rotom struggles against, mainly Garchomp and non-Spdef Lando. It leaves me with a thought, I need a reliable offensive grass and electrics switchin for the next spot

:rotom-heat: :tapu fini: :ss/tangrowth: :poke ball: :poke ball: :poke ball:
Its Tangrowth time. This pokemon can switch in on electrics and grass types like Kartana and Koko. I opted for the AV set, which is pretty changeable, I can't choose which Tang set I wanna use. It is now an FWG core, which I rarely do if I'm being honest. For the next slot, I needed a powerful physical breaker that will love the momentum that Rotom provides.

:rotom-heat: :tapu fini: :tangrowth: :ss/weavile: :poke ball: :poke ball:
Weavile is a very powerful breaker. It appreciates the momentum that Rotom provides, and it can be very scary to teams. When we get to the team explanation part, I'll explain Rotom-heat's set that has great synergy with Banded Weavile.

:rotom-heat: :tapu fini: :tangrowth: :weavile: :ss/landorus-therian: :poke ball:
This one is pretty straightforward. I needed a Rocker and Lando does that job perfectly. It also checks pesky pokemon like Heatran and Toxapex that can be a burden to the team. This might cause problems bcs defensive landos run Toxic, so the 2nd option should definitely be knock-off. As I said, pretty straightforward.

:rotom-heat: :tapu fini: :tangrowth: :weavile: :landorus-therian: :ss/corviknight:
I'm sick of Corviknight. I have been using it in every non-sun non-HO teams. But what can I say, this mon is amazing. It can check physical attackers that Landorus couldn't. It provides defog support which the team desperately needs, especially with the Rotom-Heat set which doesn't run boots (You'll see :) Very straightforward as well.

Team Explanation :tangrowth:
Standard RMT stuff, I'm going to explain the members one-by-one


:ss/rotom-heat:
:eject pack: Rotom-Heat @ Eject Pack :eject pack:
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Discharge
- Overheat
- Pain Split

If I'm being honest, this set is really good. I come up with it after a long brainstorm. Now, if you don't know eject pack is, it switches the user out every time its stat is dropped. Then why did I pick Rotom-heat for this job instead of Garchomp? Well, it is completely walled by every ground type, and the most popular among those is Landorus. Not only that, Rotom has nasty plot and Overheat, which drops its stat upon attacking. So you can control your momentum and immediately grab a huge lead every time Lando comes in or whenever you clicked Overheat. You can use Overheat as a parachute, so every time its switchins come in (like Blissey and such), you can switch into terrifying pokemon mainly Weavile or Fini to block opposing Shifus and Weaviles. The best way to use this Rotom is to force something out and immediately click Overheat to gain free momentum.


:ss/tapu fini:

:choice scarf: Tapu Fini @ Choice Scarf :choice scarf:
Ability: Misty Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Knock Off
- Trick

Fini's ability in Misty Surge preventing status, its decent speed tier which allows its scarf set to outspeed the entire unboosted metagame, and its utility in trick. It is also a solid check to Urshifu and Weavile. Although, if anyone knows where I can find the bulky scarf set please lmk. Fini pairs nicely to Rotom, because Rotom can tank electric and grass attacks for it, while fini can take Water and Rock-type attacks for it. Amazing partner, and can potentially be threatening with Stab Hydro Pump and Moonblast.


:ss/tangrowth:
:assault vest: Tangrowth @ Assault Vest :assault vest:
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Power Whip
- Knock Off
- Sludge Bomb
- Earthquake

I still can't decide if I want to use the standard rocky helmet Tan set or the AV set. I chose the AV set for now because I have no spdef walls. One of the options I could go for is to make Lando spdef. My friend told me that there's no sp.atker that I don't wall, but idk. Tangrowth fits nicely here because it can be a more reliable switchin to electric attacks for fini. It also appreciates Fini's resistance to fire. Tangrowth walls Kartana and other offensive grass, which Fini greatly appreciate. Rotom can tank Flying hits for Tangrowth, and in return Tang can take water attacks.

:ss/weavile:
:choice band: Weavile @ Choice Band :choice band:
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Low Kick

Weavile synergizes so well with Rotom and the team in general. First up, Rotom can switch to Weavile freely with eject pack whenever Lando comes in, then Weavile gets a free knock-off to mons like Corviknight and Ferrothorn. Second, Weavile is an excellent physical wallbreaker with STAB knock-off and Triple axel. Ice shard is a great priority move for picking up weakened enemies, and Low kick is usually for Heatran.

:ss/landorus-therian:
:leftovers: Landorus-Therian (M) @ Leftovers :leftovers:
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic

This is the standard defensive Lando set. Lando is a very reliable stealth rocker, with access to STAB Earthquake and access to U-turn. Toxic can be changed to Knock-off so that misty terrain won't interfere. Landorus can also destroy the likes of Heatran and Toxapex, which is a pain to this team. Rocks are very valuable especially with a strong breaker like Weavile, and momentum is generally nice to have in any team.

:ss/corviknight:
:rocky helmet: Corviknight @ Rocky Helmet :rocky helmet:
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost

This team needed a reliable physical wall and a defogger. Corviknight fits that criteria perfectly. Rocky Helmet can punish opposing Shifus who tried to get rid of Rotom and Landorus. Body Press can deal with Weavile and Bisharp, which can be a problem after they are boosted. U-turn is always nice to have, Roost and Defog is pretty much required for defensive Corviknight. Corviknight walls thing that Landorus can't, especially Weaviles and Urshifus. A very good defogger that I can't stop using because the others are kinda situational.


Replays :weavile:
Extra s/o goes to Coolcodename for helping me with the replays. (I'm a big fat noob)


https://replay.pokemonshowdown.com/gen8ou-1382036984 (Vs Typhlosion4 BO/Balance I'm stupid)
https://replay.pokemonshowdown.com/gen8ou-1382041805 (Vs an HO team)
https://replay.pokemonshowdown.com/gen8ou-1382045718 (Vs HaaiL)
https://play.pokemonshowdown.com/battle-gen8ou-1382416698-v224x9j2rz1hzxcj3vll0yjixj0yi9apw (Vs Typhlosion4 HO)

Importable :landorus-therian:

:rotom-heat: :tapu fini: :tangrowth: :weavile: :landorus-therian: :corviknight:
(Click the sprites for the importable)
Here is the importable, I tried my best to not give a nickname. But, I gave one to Rotom because I can't resist it.



Outro :corviknight:

Thank you so much for reading this RMT. As I said at the beginning, you can check out my previous RMT in my signature. And no, I'm not linking my Reuniclus RMT because it was very bad. Anyways, I wanna thank everyone who helped to make the replays. Extra note, I did use this team myself of course, but It was on low ladder and some room tours, so that is why the replays don't have me playing in it. This is a pretty fun team, and I love it.
And that Concludes my
3rd RMT

Have a great day you guys,
I'll see you around! :Rowlet: :decidueye:
 
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Great job with this team, very creative . Some suggestions that comes to my mind: Some investment in bulk for Fini would be nice to do its job of checking Urshifu-Rapid-Strike and weavile easier, your team is pretty weak to volcarona or fire types in general so maybe you would want to change a mon for heatran or give Lando some spedef plus Rock Slide or explosion.
 
I'd definitely consider Rocky Helmet tang over AV. You mentioned yourself that shifu is a threat, and AV gets 2HKOed by CC from full. Full phsydef can get 2HKOed after rocks, but you can at least pivot out and rack up Helmet chip in the process. I'd also replace whip with giga drain since you don't miss and fini isn't usually CM these days, and it hits shifu harder if it tries to go for the roll with CC

Putting bulk on fini in tandem with the Tang change definitely helps patch up that weakness. The loss of power isn't too big of a deal since fini is kinda weak anyways and with a little investment it secures the kills it needs to, ke weavile, pult, and shifu all drop to Moonblast after rocks, or in weaviles case, Rocky Helmet chip. I'll put the spread in the importable below, but the spread avoids the 2HKO from banded CC and only has a 25% chance to get 2HKOed after rocks, giving you a few switch ins. Speed outspeeds +1 Dnite I'd also replace Knock Off on fini with something else since it's a bit counter productive with trick. Either defog to have a 2nd defogger to keep weavile and rotom healthy, or Taunt to shut down fat mons

I don't really want to change anything else on your team since you went out of your way to build around rotom, but I'd consider SD on weavile if you feel band is underwhelming. I'm sure you've seen the replays of it just winning games. I'll leave that decision up to you though. Spdef Lando might also help a little with heatran, though I don't think it's too necessary since fini + rotom can switch in. It would help vs koko though

I'll post the sets below. Good luck with the team.

Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 200 HP / 92 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Moonblast
- Trick
- Taunt

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Giga Drain
- Knock Off
- Focus Blast
- Sludge Bomb
 
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