Draft Rotom-Frost [DONE]

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-F is a very solid, albeit inconsistent, offensive threat for its price. It is the only Electric-type available with a natural Ice-type STAB move, which sets it apart from the others, and its ability Levitate gives it some defensive utility. It is very effective at pivoting in and out—breaking down and disrupting the opposing team with its STAB combination and utility moves. Despite these strong qualities, Rotom-F struggles with its suboptimal Speed tier, its Ice typing giving it common weaknesses, its poor HP stat, and its reliance on the inaccurate Blizzard to be effective.


[strategy comments]
Common Roles
========
**Offensive Pivot**: Rotom-F's STAB combination allows it to function well as an offensive pivot with Volt Switch, with most foes that are Electric-resistant or -immune fearing its strong Blizzard. Despite it being a generally offensive Pokemon, it can use utility options like Trick, Thunder Wave, and Will-O-Wisp in addition to pivoting.

**Wallbreaker**: Nasty Plot allows Rotom-F to function as a very devastating wallbreaker, leveraging its near unresisted STAB combination further. Its low Speed and poor defensive typing can make it a bit inconsistent in this role, however.

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Blizzard, Volt Switch, Discharge

**Setup Moves**: Nasty Plot

**Utility Moves**: Thunder Wave, Will-O-Wisp, Trick, Pain Split, Foul Play, Substitute

**Coverage**: Shadow Ball, Hex, Dark Pulse, Tera Blast

Niche Moves
========
**Light Screen / Reflect**: Although it works best as an offensive pivot, Rotom-F can use dual screens to support its team in some matchups.

**Eerie Impulse**: Rotom-F can utilize Eerie Impulse to help in dealing with special attackers.

Common Items
========
**Heavy-Duty Boots**: Rotom-F often uses Heavy-Duty Boots to avoid taking damage from Stealth Rock and make it a more consistent offensive pivot.

**Choice Scarf**: Choice Scarf enables Rotom-F to outspeed many foes and surprise them with an attack, cripple them with Trick, or pivot to a teammate with Volt Switch.

Niche Items
========
**Leftovers**: Leftovers can be used to gain passive recovery against teams that lack entry hazards, allowing Rotom-F to stay on the field for a longer duration. It works very well on Substitute sets.

**Choice Specs**: Choice Specs gives Rotom-F more immediate power while still retaining the ability to hinder foes by using Trick.

**Damage-boosting Items**: Magnet can help Rotom-F secure 2HKOs with Thunderbolt on Nasty Plot sets and boost Volt Switch damage without it having to lock into a move. Never-Melt Ice boosts the power of Blizzard even further, and Life Orb can also be used to boost all attacks.

**Resistance Berries**: Occa Berry, Chople Berry, and Charti Berry can be used to weaken super effective coverage attacks and give Rotom-F an opportunity to potentially secure a surprise KO on faster foes like Landorus-T.

**Light Clay**: Light Clay extends the duration of dual screens, allowing Rotom-F to keep them up longer.

Tera
========
Although Rotom-F's base typing is usually workable, it can work as a secondary Tera Captain if there are no better options. Terastallization allows it to leverage its ability Levitate further and potentially gain an additional STAB option. It can use STAB Tera types to further enhance its damage output, with Tera Ice notably providing it an accurate Ice-type STAB move in Tera Blast Ice. Tera Electric gives it no weaknesses and significantly boosts its damage output, allowing it to secure 2HKOs with Thunderbolt or Discharge on Nasty Plot sets. Tera Steel, Fairy, and Poison are very strong defensive Tera types it can utilize, with Tera Steel and Poison synergizing well with Levitate.

Draft Strategy
========
Rotom-F works very well on offensive teams as an offensive pivot. Its STAB combination allows it to force many switches, functioning very well in the role and supporting its teammates with consistent pivoting and even wallbreaking. Due to its poor defensive typing but strong STAB combination, it is at its best when played offensively.

**Chilly Reception**: Slowking and Galarian Slowking synergize exceptionally well with Rotom-F. They have the ability to safely bring it in while setting up snow to enable fully accurate Blizzards and increase Rotom-F's Defense, making the two form a solid pivot core with it.

**Physical Wallbreakers**: Although it can disrupt them with Trick, Rotom-F can struggle against specially defensive answers, as Trick is not a completely reliable way to beat them. It does a great job pivoting out on them, which makes strong physical attackers like Ogerpon-W, Great Tusk, and Palafin great partners for it.

**Entry Hazard Removal**: Rotom-F's typing leaves it weak to Stealth Rock. Although it can run Heavy-Duty Boots, it reaches its full potential when it can use other items like Choice Scarf. Rapid Spin users like Great Tusk, Terapagos, and Quaquaval make for great partners.

Checks and Counters
========
**Special Walls**: Rotom-F struggles to break through special walls such as Slowking-G, Uxie, and especially Skeledirge due to its moderate Special Attack stat.

**Knock Off**: Rotom-F becomes vulnerable to Stealth Rock after losing its Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.

**Faster Foes**: Rotom-F has a suboptimal Speed tier for an offensive pivot. Without a Choice Scarf, it is susceptible to many faster foes like Ogerpon-W, Hisuian Arcanine, and even Great Tusk.

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Last edited:
AMQC time
ADD REMOVE COMMENT

[overview]
**Draft Order**: Round 6 7 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-F is a very solid - albeit inconsistent - offensive threat for its price. It is the only Electric-type with natural Ice STAB which sets it apart from the others and like the other Rotom forms, its ability Levitate gives it some defensive utility. It is very effective at pivoting in and out, breaking down and disrupting the opposing team with its STAB combination and utility moves. Despite these strong qualities, Rotom-F struggles with its suboptimal speed tier, its Ice-typing giving it common weaknesses, its poor HP stat, and its reliance on the inaccurate Blizzard to be effective. it's worth mentioning that Rotom-F rarely plays like the other Rotoms due to its bad defensive typing, some people might draft it thinking "oh it's like Rotom-Heat" but in my experience it is a lot more offensive than all the other forms. I only bring this up because you mention the other Rotom forms, and it could be worth mentioning somewhere. Maybe in the intro, maybe in Draft Strategy, but somewhere for sure


[strategy comments]
Common Roles
========
**Offensive Pivot**: Rotom-F's STAB combination allows it to function well as an offensive pivot with Volt Switch. being to-the-point is nice but not when it requires omitting important information. Mention Rotom-F's utility options, stuff like Trick and Will-o-Wisp that can still be run despite it being largely offensive

**Wallbreaker**: Nasty Plot allows Rotom-F to function as a very devastating wallbreaker, leveraging its STAB combination further. mention Nasty Plot and bring up that basically nothing resists its STAB combo

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Blizzard, Volt Switch, Discharge

**Setup Moves**: Nasty Plot

**Utility Moves**: Thunder Wave, Will-O-Wisp, Trick, Pain Split, Light Screen, Reflect, Foul Play, Night Shade move to niche

**Coverage**: Shadow Ball, Hex, Dark Pulse, Tera Blast

Niche Moves
========
**Substitute**: Rotom-F can utilize Substitute to allow it to set up Nasty Plot and break down opposing teams.

**Night Shade**:

Electroweb worth mentioning...?


Common Items
========
**Heavy-Duty Boots**: Rotom-F often uses Heavy-Duty Boots to avoid taking damage from Stealth Rock and make it a more consistent offensive pivot.

**Choice Scarf**: Choice Scarf enables Rotom-F to outspeed many foes and surprise them with an attack, cripple them with Trick, or pivot to a teammate with Volt Switch.

Niche Items
========
**Leftovers**: Leftovers can be used to gain passive recovery, allowing Rotom-F to stay on the field for a longer duration. It works very well on Substitute sets.

**Choice Specs**: Choice Specs gives Rotom-F more immediate power while still retaining the ability to hinder foes by using Trick.

**Light Clay**: Light Clay extends the duration of screens, allowing Rotom-F to keep them up longer.

**Resistance berries**:

Tera
========
Rotom-F can work well as a secondary Tera Captain if there are no better options, allowing it to leverage its ability Levitate further and potentially gain an additional STAB option. I'd want to reformat the second half of that sentence, perhaps mentioning that Rotom-Frost's base typing is usually workable if not just because none of the Rotoms really want to tera and Rotom-Frost is usually playing offensive It can use STAB Tera types to further enhance its damage output with Tera Ice notably providing it an accurate Ice STAB move in Tera Blast Ice. Tera Steel, Fairy, and Poison are very strong defensive Tera types it can utilize, with Tera Steel and Poison synergizing well with Levitate. Although its STAB combination is already phenomenal, it can still use Tera types like Tera Fire and Ground with Tera Blast, as well as Tera Ghost with Shadow Ball or Hex. you should REALLY mention Tera Electric, it's getting way more use than Ground, that's for sure

Draft Strategy
========
Rotom-F works very well on offensive teams as an offensive pivot. Its STAB combination allows it to force many switches, functioning very well in the role and supporting its teammates with consistent pivoting and even wallbreaking. now this could be the part where you mention that Rotom-F should not be drafted with the intention of it being "budget Rotom-W", as it really is not the same thing due to how much worse of a defensive type it has

**Chilly Reception**: Slowking and Slowking-G synergize exceptionally well with Rotom-F. Their ability to draw in Pokemon it takes advantage of what Pokemon in particular? physical attackers? Water-types? Psychic-immunes? and safely bring it in while setting up Snow, to enable fully accurate Blizzards and increase Rotom-F's physical defense, makes them almost mandatory alongside it.

**Physical Wallbreakers**: Rotom-F can struggle against specially defensive answers but it does a great job pivoting out on them which makes strong physical attackers like Ogerpon-W, Great Tusk, and Palafin great partners for it.

**Hazard Removal**:

Checks and Counters
========
**Special Walls**: Rotom-F struggles to break through special walls such as Blissey Slowking-Galar no one really uses Blissey anymore and especially Skeledirge due to its moderate Special Attack stat. mention that a lot of them can be done in by Trick scarf/specs, but then Rotom isn't running Boots. You could also maybe bring up Assault Vest users that could surprise Rotom

**Knock Off**: Rotom-F becomes vulnerable to Stealth Rock after losing its Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.

**Faster Foes**: Rotom-F has a suboptimal speed tier for an offensive pivot, making it susceptible to many faster foes.

is there a way to quantify "getting Rotom to click Blizzard and miss" as a weakness? Probably not

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Written by:
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Quality checked by:
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https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
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AMQC time
ADD REMOVE COMMENT

[overview]
**Draft Order**: Round 6 7 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-F is a very solid - albeit inconsistent - offensive threat for its price. It is the only Electric-type with natural Ice STAB which sets it apart from the others and like the other Rotom forms, its ability Levitate gives it some defensive utility. It is very effective at pivoting in and out, breaking down and disrupting the opposing team with its STAB combination and utility moves. Despite these strong qualities, Rotom-F struggles with its suboptimal speed tier, its Ice-typing giving it common weaknesses, its poor HP stat, and its reliance on the inaccurate Blizzard to be effective. it's worth mentioning that Rotom-F rarely plays like the other Rotoms due to its bad defensive typing, some people might draft it thinking "oh it's like Rotom-Heat" but in my experience it is a lot more offensive than all the other forms. I only bring this up because you mention the other Rotom forms, and it could be worth mentioning somewhere. Maybe in the intro, maybe in Draft Strategy, but somewhere for sure


[strategy comments]
Common Roles
========
**Offensive Pivot**: Rotom-F's STAB combination allows it to function well as an offensive pivot with Volt Switch. being to-the-point is nice but not when it requires omitting important information. Mention Rotom-F's utility options, stuff like Trick and Will-o-Wisp that can still be run despite it being largely offensive

**Wallbreaker**: Nasty Plot allows Rotom-F to function as a very devastating wallbreaker, leveraging its STAB combination further. mention Nasty Plot and bring up that basically nothing resists its STAB combo

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Blizzard, Volt Switch, Discharge

**Setup Moves**: Nasty Plot

**Utility Moves**: Thunder Wave, Will-O-Wisp, Trick, Pain Split, Light Screen, Reflect, Foul Play, Night Shade move to niche

**Coverage**: Shadow Ball, Hex, Dark Pulse, Tera Blast

Niche Moves
========
**Substitute**: Rotom-F can utilize Substitute to allow it to set up Nasty Plot and break down opposing teams.

**Night Shade**:

Electroweb worth mentioning...?


Common Items
========
**Heavy-Duty Boots**: Rotom-F often uses Heavy-Duty Boots to avoid taking damage from Stealth Rock and make it a more consistent offensive pivot.

**Choice Scarf**: Choice Scarf enables Rotom-F to outspeed many foes and surprise them with an attack, cripple them with Trick, or pivot to a teammate with Volt Switch.

Niche Items
========
**Leftovers**: Leftovers can be used to gain passive recovery, allowing Rotom-F to stay on the field for a longer duration. It works very well on Substitute sets.

**Choice Specs**: Choice Specs gives Rotom-F more immediate power while still retaining the ability to hinder foes by using Trick.

**Light Clay**: Light Clay extends the duration of screens, allowing Rotom-F to keep them up longer.

**Resistance berries**:

Tera
========
Rotom-F can work well as a secondary Tera Captain if there are no better options, allowing it to leverage its ability Levitate further and potentially gain an additional STAB option. I'd want to reformat the second half of that sentence, perhaps mentioning that Rotom-Frost's base typing is usually workable if not just because none of the Rotoms really want to tera and Rotom-Frost is usually playing offensive It can use STAB Tera types to further enhance its damage output with Tera Ice notably providing it an accurate Ice STAB move in Tera Blast Ice. Tera Steel, Fairy, and Poison are very strong defensive Tera types it can utilize, with Tera Steel and Poison synergizing well with Levitate. Although its STAB combination is already phenomenal, it can still use Tera types like Tera Fire and Ground with Tera Blast, as well as Tera Ghost with Shadow Ball or Hex. you should REALLY mention Tera Electric, it's getting way more use than Ground, that's for sure

Draft Strategy
========
Rotom-F works very well on offensive teams as an offensive pivot. Its STAB combination allows it to force many switches, functioning very well in the role and supporting its teammates with consistent pivoting and even wallbreaking. now this could be the part where you mention that Rotom-F should not be drafted with the intention of it being "budget Rotom-W", as it really is not the same thing due to how much worse of a defensive type it has

**Chilly Reception**: Slowking and Slowking-G synergize exceptionally well with Rotom-F. Their ability to draw in Pokemon it takes advantage of what Pokemon in particular? physical attackers? Water-types? Psychic-immunes? and safely bring it in while setting up Snow, to enable fully accurate Blizzards and increase Rotom-F's physical defense, makes them almost mandatory alongside it.

**Physical Wallbreakers**: Rotom-F can struggle against specially defensive answers but it does a great job pivoting out on them which makes strong physical attackers like Ogerpon-W, Great Tusk, and Palafin great partners for it.

**Hazard Removal**:

Checks and Counters
========
**Special Walls**: Rotom-F struggles to break through special walls such as Blissey Slowking-Galar no one really uses Blissey anymore and especially Skeledirge due to its moderate Special Attack stat. mention that a lot of them can be done in by Trick scarf/specs, but then Rotom isn't running Boots. You could also maybe bring up Assault Vest users that could surprise Rotom

**Knock Off**: Rotom-F becomes vulnerable to Stealth Rock after losing its Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.

**Faster Foes**: Rotom-F has a suboptimal speed tier for an offensive pivot, making it susceptible to many faster foes.

is there a way to quantify "getting Rotom to click Blizzard and miss" as a weakness? Probably not

[credits]
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Quality checked by:
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done, appreciate you! think I improved the analysis significantly
 
QC 1/2
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AMQCs do not count as a QC so this will only put you at 1/2, although pharmas had good additions

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-F is a very solid, albeit inconsistent, offensive threat for its price. It is the only Electric-type avalible with natural Ice STAB which sets it apart from the others and like the other Rotom forms, its ability Levitate gives it some defensive utility. It is very effective at pivoting in and out—breaking down and disrupting the opposing team with its STAB combination and utility moves. Despite these strong qualities, Rotom-F struggles with its suboptimal speed tier, its Ice-typing giving it common weaknesses, its poor HP stat, and its reliance on the inaccurate Blizzard to be effective.
avoid directly compairing to specific pokemon - indirect comparisons are good

[strategy comments]
Common Roles
========
**Offensive Pivot**: Rotom-F's STAB combination allows it to function well as an offensive pivot with Volt Switch, with most foes who are Electric-ressistant or -immune fearing its strong Blizzard. Despite it being a generally offensive Pokemon, it can use utility options like Trick, Thunder Wave and Will-O-Wisp in addition to pivoting.
good to specify why its STAB combo alows it to use electric moves so well

**Wallbreaker**: Nasty Plot allows Rotom-F to function as a very devastating wallbreaker, leveraging its near unresisted STAB combination further.
mention how its hard to get this set to work due to low speed/bad defensive typing

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Blizzard, Volt Switch, Discharge

**Setup Moves**: Nasty Plot

**Utility Moves**: Thunder Wave, Will-O-Wisp, Trick, Pain Split, Light Screen, Reflect, Foul Play, Substitute

**Coverage**: Shadow Ball, Hex, Dark Pulse, Tera Blast

Niche Moves
========
**Substitute**: Rotom-F can use Substitute to allow it to set up Nasty Plot and break down opposing teams.
move to common

**Eerie Impulse**: Rotom-F can utilize Eerie Impulse to help in dealing with special attackers.

Common Items
========
**Heavy-Duty Boots**: Rotom-F often uses Heavy-Duty Boots to avoid taking damage from Stealth Rock and make it a more consistent offensive pivot.

**Choice Scarf**: Choice Scarf enables Rotom-F to outspeed many foes and surprise them with an attack, cripple them with Trick, or pivot to a teammate with Volt Switch.

Niche Items
========
**Leftovers**: Leftovers can be used to gain passive recovery, allowing Rotom-F to stay on the field for a longer duration. It works very well on Substitute sets.

**Choice Specs**: Choice Specs gives Rotom-F more immediate power while still retaining the ability to hinder foes by using Trick.

**MagnetDamage-boosting Items**: Magnet can help Rotom-F secure 2HKOs with Thunderbolt on Nasty Plot sets and boost Volt Switch damage without it having to lock into a move.
add never melt ice and life orb

**Light Clay**: Light Clay extends the duration of screens, allowing Rotom-F to keep them up longer.

**Resistance Berries**: Occa Berry, Chople Berry, and Charti Berry can be used to weaken super effective coverage attacks and give Rotom-F an opportunity to potentially secure a suprise KOs on faster foes like Landorus-T.

Tera
========
Although Rotom-F's base typing is usually workable, it can work as a secondary Tera Captain if there are no better options. Tera allows it to leverage its ability Levitate further and potentially gain an additional STAB option. It can use STAB Tera types to further enhance its damage output with Tera Ice notably providing it an accurate Ice STAB move in Tera Blast Ice. Tera Electric gives it no weaknesses and significantly boosts its damage output allowing it to secure 2HKOs with Thunderbolt or Discharge on Nasty Plot sets. Tera Steel, Fairy, and Poison are very strong defensive Tera types it can utilize, with Tera Steel and Poison synergizing well with Levitate. Although its STAB combination is already phenomenal, it can still use Tera types like Tera Fire and Ground with Tera Blast, as well as Tera Ghost with Shadow Ball or Hex.
this mon isnt really using coverage tera types - defensive types are just better almost always


Draft Strategy
========
Rotom-F works very well on offensive teams as an offensive pivot. Its STAB combination allows it to force many switches, functioning very well in the role and supporting its teammates with consistent pivoting and even wallbreaking. It is important to note that Rotom-F rarely plays like Rotom-W and the other Rotom forms. Due to its poor defensive typing but strong STAB combination, it is at its best when played offensively.
all the info comparing to the other rotom forms is in the last sentence anyway

**Chilly Reception**: Slowking and Slowking-G synergize exceptionally well with Rotom-F. They have the ability to safely bring it in while setting up Snow, to enable fully accurate Blizzards and increase Rotom-F's physical defense, which makes them extremely valuable and almost mandatory alongside it. Slowking-G also tends to draw in Pokemon Rotom-F can take advantage of like Gliscor and Ursaluna.
overstating how much rotom relies on snow - add that they become a really solid pivot core and defense boost makes plot sets better

**Physical Wallbreakers**: Rotom-F can struggle against specially defensive answers but it does a great job pivoting out on them which makes strong physical attackers like Ogerpon-W, Great Tusk, and Palafin great partners for it.
add trick being able to disrupt special walls but not being a reliable way to beat them

**Hazard Removal**: Rotom-F's typing leaves it weak to Stealth Rock. Although it can run Heavy-Duty Boots, it reaches it full potential when it can use other items like Choice Scarf. Rapid Spin users like Great Tusk, Terapagos, and Quaquaval make for great partners.
try to have 3 example pokemon if possible

Checks and Counters
========
**Special Walls**: Rotom-F struggles to break through special walls when it is not using Trick or has already used Trick such as Slowking-G, Uxie, and especially Skeledirge due to its moderate Special Attack stat. They can be crippled by Trick, however. Assault Vest users can also surprise Rotom-F and give it some trouble.
mention that nasty plot sets still struggle to break them due to its relatively low special attack

**Knock Off**: Rotom-F becomes vulnerable to Stealth Rock after losing its Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.

**Faster Foes**: Rotom-F has a suboptimal speed tier for an offensive pivot, making it susceptible to many faster foes.
3 examples

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QC 1/2
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AMQCs do not count as a QC so this will only put you at 1/2, although pharmas had good additions

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-F is a very solid, albeit inconsistent, offensive threat for its price. It is the only Electric-type avalible with natural Ice STAB which sets it apart from the others and like the other Rotom forms, its ability Levitate gives it some defensive utility. It is very effective at pivoting in and out—breaking down and disrupting the opposing team with its STAB combination and utility moves. Despite these strong qualities, Rotom-F struggles with its suboptimal speed tier, its Ice-typing giving it common weaknesses, its poor HP stat, and its reliance on the inaccurate Blizzard to be effective.
avoid directly compairing to specific pokemon - indirect comparisons are good

[strategy comments]
Common Roles
========
**Offensive Pivot**: Rotom-F's STAB combination allows it to function well as an offensive pivot with Volt Switch, with most foes who are Electric-ressistant or -immune fearing its strong Blizzard. Despite it being a generally offensive Pokemon, it can use utility options like Trick, Thunder Wave and Will-O-Wisp in addition to pivoting.
good to specify why its STAB combo alows it to use electric moves so well

**Wallbreaker**: Nasty Plot allows Rotom-F to function as a very devastating wallbreaker, leveraging its near unresisted STAB combination further.
mention how its hard to get this set to work due to low speed/bad defensive typing

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Blizzard, Volt Switch, Discharge

**Setup Moves**: Nasty Plot

**Utility Moves**: Thunder Wave, Will-O-Wisp, Trick, Pain Split, Light Screen, Reflect, Foul Play, Substitute

**Coverage**: Shadow Ball, Hex, Dark Pulse, Tera Blast

Niche Moves
========
**Substitute**: Rotom-F can use Substitute to allow it to set up Nasty Plot and break down opposing teams.
move to common

**Eerie Impulse**: Rotom-F can utilize Eerie Impulse to help in dealing with special attackers.

Common Items
========
**Heavy-Duty Boots**: Rotom-F often uses Heavy-Duty Boots to avoid taking damage from Stealth Rock and make it a more consistent offensive pivot.

**Choice Scarf**: Choice Scarf enables Rotom-F to outspeed many foes and surprise them with an attack, cripple them with Trick, or pivot to a teammate with Volt Switch.

Niche Items
========
**Leftovers**: Leftovers can be used to gain passive recovery, allowing Rotom-F to stay on the field for a longer duration. It works very well on Substitute sets.

**Choice Specs**: Choice Specs gives Rotom-F more immediate power while still retaining the ability to hinder foes by using Trick.

**MagnetDamage-boosting Items**: Magnet can help Rotom-F secure 2HKOs with Thunderbolt on Nasty Plot sets and boost Volt Switch damage without it having to lock into a move.
add never melt ice and life orb

**Light Clay**: Light Clay extends the duration of screens, allowing Rotom-F to keep them up longer.

**Resistance Berries**: Occa Berry, Chople Berry, and Charti Berry can be used to weaken super effective coverage attacks and give Rotom-F an opportunity to potentially secure a suprise KOs on faster foes like Landorus-T.

Tera
========
Although Rotom-F's base typing is usually workable, it can work as a secondary Tera Captain if there are no better options. Tera allows it to leverage its ability Levitate further and potentially gain an additional STAB option. It can use STAB Tera types to further enhance its damage output with Tera Ice notably providing it an accurate Ice STAB move in Tera Blast Ice. Tera Electric gives it no weaknesses and significantly boosts its damage output allowing it to secure 2HKOs with Thunderbolt or Discharge on Nasty Plot sets. Tera Steel, Fairy, and Poison are very strong defensive Tera types it can utilize, with Tera Steel and Poison synergizing well with Levitate. Although its STAB combination is already phenomenal, it can still use Tera types like Tera Fire and Ground with Tera Blast, as well as Tera Ghost with Shadow Ball or Hex.
this mon isnt really using coverage tera types - defensive types are just better almost always

Draft Strategy
========
Rotom-F works very well on offensive teams as an offensive pivot. Its STAB combination allows it to force many switches, functioning very well in the role and supporting its teammates with consistent pivoting and even wallbreaking. It is important to note that Rotom-F rarely plays like Rotom-W and the other Rotom forms. Due to its poor defensive typing but strong STAB combination, it is at its best when played offensively.
all the info comparing to the other rotom forms is in the last sentence anyway

**Chilly Reception**: Slowking and Slowking-G synergize exceptionally well with Rotom-F. They have the ability to safely bring it in while setting up Snow, to enable fully accurate Blizzards and increase Rotom-F's physical defense, which makes them extremely valuable and almost mandatory alongside it. Slowking-G also tends to draw in Pokemon Rotom-F can take advantage of like Gliscor and Ursaluna.
overstating how much rotom relies on snow - add that they become a really solid pivot core and defense boost makes plot sets better

**Physical Wallbreakers**: Rotom-F can struggle against specially defensive answers but it does a great job pivoting out on them which makes strong physical attackers like Ogerpon-W, Great Tusk, and Palafin great partners for it.
add trick being able to disrupt special walls but not being a reliable way to beat them

**Hazard Removal**: Rotom-F's typing leaves it weak to Stealth Rock. Although it can run Heavy-Duty Boots, it reaches it full potential when it can use other items like Choice Scarf. Rapid Spin users like Great Tusk, Terapagos, and Quaquaval make for great partners.
try to have 3 example pokemon if possible

Checks and Counters
========
**Special Walls**: Rotom-F struggles to break through special walls when it is not using Trick or has already used Trick such as Slowking-G, Uxie, and especially Skeledirge due to its moderate Special Attack stat. They can be crippled by Trick, however. Assault Vest users can also surprise Rotom-F and give it some trouble.
mention that nasty plot sets still struggle to break them due to its relatively low special attack

**Knock Off**: Rotom-F becomes vulnerable to Stealth Rock after losing its Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.

**Faster Foes**: Rotom-F has a suboptimal speed tier for an offensive pivot, making it susceptible to many faster foes.
3 examples

[credits]
Written by:
https://www.smogon.com/forums/members/sagespike.381199/
Quality checked by:
https://www.smogon.com/forums/members/big-pharma.657717/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
just got these done, appreciate you
 
2/2
add remove comments
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-F is a very solid, albeit inconsistent, offensive threat for its price. It is the only Electric-type available with natural Ice STAB which sets it apart from the others and its ability Levitate gives it some defensive utility. It is very effective at pivoting in and out—breaking down and disrupting the opposing team with its STAB combination and utility moves. Despite these strong qualities, Rotom-F struggles with its suboptimal speed tier, its Ice-typing giving it common weaknesses, its poor HP stat, and its reliance on the inaccurate Blizzard to be effective.


[strategy comments]
Common Roles
========
**Offensive Pivot**: Rotom-F's STAB combination allows it to function well as an offensive pivot with Volt Switch, with most foes who are Electric-ressistant or -immune fearing its strong Blizzard. Despite it being a generally offensive Pokemon, it can use utility options like Trick, Thunder Wave, and Will-O-Wisp in addition to pivoting. maybe mention scarf as an option in here, but its kinda long already

**Wallbreaker**: Nasty Plot allows Rotom-F to function as a very devastating wallbreaker, leveraging its near unresisted STAB combination further. Its low speed and poor defensive typing can make it a bit inconsistent in this role, however.

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Blizzard, Volt Switch, Discharge

**Setup Moves**: Nasty Plot

**Utility Moves**: Thunder Wave, Will-O-Wisp, Trick, Pain Split, Light Screen, Reflect, Foul Play, Substitute put screens in niche, itd usually rather attack

**Coverage**: Shadow Ball, Hex, Dark Pulse, Tera Blast

Niche Moves
========
**Eerie Impulse**: Rotom-F can utilize Eerie Impulse to help in dealing with special attackers.

Common Items
========
**Heavy-Duty Boots**: Rotom-F often uses Heavy-Duty Boots to avoid taking damage from Stealth Rock and make it a more consistent offensive pivot.

**Choice Scarf**: Choice Scarf enables Rotom-F to outspeed many foes and surprise them with an attack, cripple them with Trick, or pivot to a teammate with Volt Switch.

Niche Items
========
**Leftovers**: Leftovers can be used to gain passive recovery against teams that lack entry hazards, allowing Rotom-F to stay on the field for a longer duration. It works very well on Substitute sets.

**Choice Specs**: Choice Specs gives Rotom-F more immediate power while still retaining the ability to hinder foes by using Trick.

**Damage-boosting Items**: Magnet can help Rotom-F secure 2HKOs with Thunderbolt on Nasty Plot sets and boost Volt Switch damage without it having to lock into a move. Never-Melt Ice boosts the power of Blizzard even further and Life Orb can also be used to boost all attacks.

**Light Clay**: Light Clay extends the duration of screens, allowing Rotom-F to keep them up longer.

**Resistance Berries**: Occa Berry, Chople Berry, and Charti Berry can be used to weaken super effective coverage attacks and give Rotom-F an opportunity to potentially secure a surprise KO on faster foes like Landorus-T. move above damage boosting items

Tera
========
Although Rotom-F's base typing is usually workable, it can work as a secondary Tera Captain if there are no better options. Tera allows it to leverage its ability Levitate further and potentially gain an additional STAB option. It can use STAB Tera types to further enhance its damage output with Tera Ice notably providing it an accurate Ice STAB move in Tera Blast Ice. Tera Electric gives it no weaknesses and significantly boosts its damage output allowing it to secure 2HKOs with Thunderbolt or Discharge on Nasty Plot sets. Tera Steel, Fairy, and Poison are very strong defensive Tera types it can utilize, with Tera Steel and Poison synergizing well with Levitate.

Draft Strategy
========
Rotom-F works very well on offensive teams as an offensive pivot. Its STAB combination allows it to force many switches, functioning very well in the role and supporting its teammates with consistent pivoting and even wallbreaking. Due to its poor defensive typing but strong STAB combination, it is at its best when played offensively.

**Chilly Reception**: Slowking and Slowking-G synergize exceptionally well with Rotom-F. They have the ability to safely bring it in while setting up Snow, to enable fully accurate Blizzards and increase Rotom-F's physical defense, making the two a solid pivot core.

**Physical Wallbreakers**: Although it can disrupt them with Trick, Rotom-F can struggle against specially defensive answers as Trick is not a completely reliable way to beat them. It does a great job pivoting out on them which makes strong physical attackers like Ogerpon-W, Great Tusk, and Palafin great partners for it.

**Hazard Removal**: Rotom-F's typing leaves it weak to Stealth Rock. Although it can run Heavy-Duty Boots, it reaches it full potential when it can use other items like Choice Scarf. Rapid Spin users like Great Tusk, Terapagos, and Quaquaval make for great partners.

Checks and Counters
========
**Special Walls**: Rotom-F struggles to break through special walls such as Slowking-G, Uxie, and especially Skeledirge due to its moderate Special Attack stat.

**Knock Off**: Rotom-F becomes vulnerable to Stealth Rock after losing its Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.

**Faster Foes**: Rotom-F has a suboptimal speed tier for an offensive pivot. Without a Choice Scarf, it is susceptible to many faster foes like Ogerpon-W, Hisuian Arcanine, and even Great Tusk.

[credits]
Written by:
https://www.smogon.com/forums/members/sagespike.381199/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
2/2
add remove comments
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-F is a very solid, albeit inconsistent, offensive threat for its price. It is the only Electric-type available with natural Ice STAB which sets it apart from the others and its ability Levitate gives it some defensive utility. It is very effective at pivoting in and out—breaking down and disrupting the opposing team with its STAB combination and utility moves. Despite these strong qualities, Rotom-F struggles with its suboptimal speed tier, its Ice-typing giving it common weaknesses, its poor HP stat, and its reliance on the inaccurate Blizzard to be effective.


[strategy comments]
Common Roles
========
**Offensive Pivot**: Rotom-F's STAB combination allows it to function well as an offensive pivot with Volt Switch, with most foes who are Electric-ressistant or -immune fearing its strong Blizzard. Despite it being a generally offensive Pokemon, it can use utility options like Trick, Thunder Wave, and Will-O-Wisp in addition to pivoting. maybe mention scarf as an option in here, but its kinda long already

**Wallbreaker**: Nasty Plot allows Rotom-F to function as a very devastating wallbreaker, leveraging its near unresisted STAB combination further. Its low speed and poor defensive typing can make it a bit inconsistent in this role, however.

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Blizzard, Volt Switch, Discharge

**Setup Moves**: Nasty Plot

**Utility Moves**: Thunder Wave, Will-O-Wisp, Trick, Pain Split, Light Screen, Reflect, Foul Play, Substitute put screens in niche, itd usually rather attack

**Coverage**: Shadow Ball, Hex, Dark Pulse, Tera Blast

Niche Moves
========
**Eerie Impulse**: Rotom-F can utilize Eerie Impulse to help in dealing with special attackers.

Common Items
========
**Heavy-Duty Boots**: Rotom-F often uses Heavy-Duty Boots to avoid taking damage from Stealth Rock and make it a more consistent offensive pivot.

**Choice Scarf**: Choice Scarf enables Rotom-F to outspeed many foes and surprise them with an attack, cripple them with Trick, or pivot to a teammate with Volt Switch.

Niche Items
========
**Leftovers**: Leftovers can be used to gain passive recovery against teams that lack entry hazards, allowing Rotom-F to stay on the field for a longer duration. It works very well on Substitute sets.

**Choice Specs**: Choice Specs gives Rotom-F more immediate power while still retaining the ability to hinder foes by using Trick.

**Damage-boosting Items**: Magnet can help Rotom-F secure 2HKOs with Thunderbolt on Nasty Plot sets and boost Volt Switch damage without it having to lock into a move. Never-Melt Ice boosts the power of Blizzard even further and Life Orb can also be used to boost all attacks.

**Light Clay**: Light Clay extends the duration of screens, allowing Rotom-F to keep them up longer.

**Resistance Berries**: Occa Berry, Chople Berry, and Charti Berry can be used to weaken super effective coverage attacks and give Rotom-F an opportunity to potentially secure a surprise KO on faster foes like Landorus-T. move above damage boosting items

Tera
========
Although Rotom-F's base typing is usually workable, it can work as a secondary Tera Captain if there are no better options. Tera allows it to leverage its ability Levitate further and potentially gain an additional STAB option. It can use STAB Tera types to further enhance its damage output with Tera Ice notably providing it an accurate Ice STAB move in Tera Blast Ice. Tera Electric gives it no weaknesses and significantly boosts its damage output allowing it to secure 2HKOs with Thunderbolt or Discharge on Nasty Plot sets. Tera Steel, Fairy, and Poison are very strong defensive Tera types it can utilize, with Tera Steel and Poison synergizing well with Levitate.

Draft Strategy
========
Rotom-F works very well on offensive teams as an offensive pivot. Its STAB combination allows it to force many switches, functioning very well in the role and supporting its teammates with consistent pivoting and even wallbreaking. Due to its poor defensive typing but strong STAB combination, it is at its best when played offensively.

**Chilly Reception**: Slowking and Slowking-G synergize exceptionally well with Rotom-F. They have the ability to safely bring it in while setting up Snow, to enable fully accurate Blizzards and increase Rotom-F's physical defense, making the two a solid pivot core.

**Physical Wallbreakers**: Although it can disrupt them with Trick, Rotom-F can struggle against specially defensive answers as Trick is not a completely reliable way to beat them. It does a great job pivoting out on them which makes strong physical attackers like Ogerpon-W, Great Tusk, and Palafin great partners for it.

**Hazard Removal**: Rotom-F's typing leaves it weak to Stealth Rock. Although it can run Heavy-Duty Boots, it reaches it full potential when it can use other items like Choice Scarf. Rapid Spin users like Great Tusk, Terapagos, and Quaquaval make for great partners.

Checks and Counters
========
**Special Walls**: Rotom-F struggles to break through special walls such as Slowking-G, Uxie, and especially Skeledirge due to its moderate Special Attack stat.

**Knock Off**: Rotom-F becomes vulnerable to Stealth Rock after losing its Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.

**Faster Foes**: Rotom-F has a suboptimal speed tier for an offensive pivot. Without a Choice Scarf, it is susceptible to many faster foes like Ogerpon-W, Hisuian Arcanine, and even Great Tusk.

[credits]
Written by:
https://www.smogon.com/forums/members/sagespike.381199/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
done, ty! GP Team ready
 
GP Team done

add remove comment

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-F is a very solid, albeit inconsistent, offensive threat for its price. It is the only Electric-type available with a natural Ice Ice-type STAB move, (AC) which sets it apart from the others, (AC) and its ability Levitate gives it some defensive utility. It is very effective at pivoting in and out—breaking down and disrupting the opposing team with its STAB combination and utility moves. Despite these strong qualities, Rotom-F struggles with its suboptimal Speed tier, its Ice-typing Ice typing giving it common weaknesses, its poor HP stat, and its reliance on the inaccurate Blizzard to be effective.


[strategy comments]
Common Roles
========
**Offensive Pivot**: Rotom-F's STAB combination allows it to function well as an offensive pivot with Volt Switch, with most foes who that are Electric-resistant or -immune fearing its strong Blizzard. Despite it being a generally offensive Pokemon, it can use utility options like Trick, Thunder Wave, and Will-O-Wisp in addition to pivoting.

**Wallbreaker**: Nasty Plot allows Rotom-F to function as a very devastating wallbreaker, leveraging its near unresisted STAB combination further. Its low Speed and poor defensive typing can make it a bit inconsistent in this role, however.

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Blizzard, Volt Switch, Discharge

**Setup Moves**: Nasty Plot

**Utility Moves**: Thunder Wave, Will-O-Wisp, Trick, Pain Split, Foul Play, Substitute

**Coverage**: Shadow Ball, Hex, Dark Pulse, Tera Blast

Niche Moves
========
**Light Screen / Reflect**: Although it works best as an offensive pivot, Rotom-F can use dual screens to support its team in some matchups.

**Eerie Impulse**: Rotom-F can utilize Eerie Impulse to help in dealing with special attackers.

Common Items
========
**Heavy-Duty Boots**: Rotom-F often uses Heavy-Duty Boots to avoid taking damage from Stealth Rock and make it a more consistent offensive pivot.

**Choice Scarf**: Choice Scarf enables Rotom-F to outspeed many foes and surprise them with an attack, cripple them with Trick, or pivot to a teammate with Volt Switch.

Niche Items
========
**Leftovers**: Leftovers can be used to gain passive recovery against teams that lack entry hazards, allowing Rotom-F to stay on the field for a longer duration. It works very well on Substitute sets.

**Choice Specs**: Choice Specs gives Rotom-F more immediate power while still retaining the ability to hinder foes by using Trick.

**Damage-boosting Items**: Magnet can help Rotom-F secure 2HKOs with Thunderbolt on Nasty Plot sets and boost Volt Switch damage without it having to lock into a move. Never-Melt Ice boosts the power of Blizzard even further, (AC) and Life Orb can also be used to boost all attacks.

**Resistance Berries**: Occa Berry, Chople Berry, and Charti Berry can be used to weaken super effective coverage attacks and give Rotom-F an opportunity to potentially secure a surprise KO on faster foes like Landorus-T.

**Light Clay**: Light Clay extends the duration of dual screens, allowing Rotom-F to keep them up longer.

Tera
========
Although Rotom-F's base typing is usually workable, it can work as a secondary Tera Captain if there are no better options. Tera Terastallization allows it to leverage its ability Levitate further and potentially gain an additional STAB option. It can use STAB Tera types to further enhance its damage output, (AC) with Tera Ice notably providing it an accurate Ice Ice-type STAB move in Tera Blast Ice. Tera Electric gives it no weaknesses and significantly boosts its damage output, (AC) allowing it to secure 2HKOs with Thunderbolt or Discharge on Nasty Plot sets. Tera Steel, Fairy, and Poison are very strong defensive Tera types it can utilize, with Tera Steel and Poison synergizing well with Levitate.

Draft Strategy
========
Rotom-F works very well on offensive teams as an offensive pivot. Its STAB combination allows it to force many switches, functioning very well in the role and supporting its teammates with consistent pivoting and even wallbreaking. Due to its poor defensive typing but strong STAB combination, it is at its best when played offensively.

**Chilly Reception**: Slowking and Slowking-G Galarian Slowking synergize exceptionally well with Rotom-F. They have the ability to safely bring it in while setting up snow (RC) to enable fully accurate Blizzards and increase Rotom-F's physical Defense, making the two form a solid pivot core with it.

**Physical Wallbreakers**: Although it can disrupt them with Trick, Rotom-F can struggle against specially defensive answers, (AC) as Trick is not a completely reliable way to beat them. It does a great job pivoting out on them, (AC) which makes strong physical attackers like Ogerpon-W, Great Tusk, and Palafin great partners for it.

**Entry Hazard Removal**: Rotom-F's typing leaves it weak to Stealth Rock. Although it can run Heavy-Duty Boots, it reaches it its full potential when it can use other items like Choice Scarf. Rapid Spin users like Great Tusk, Terapagos, and Quaquaval make for great partners.

Checks and Counters
========
**Special Walls**: Rotom-F struggles to break through special walls such as Slowking-G Galarian Slowking, Uxie, and especially Skeledirge due to its moderate Special Attack stat.

**Knock Off**: Rotom-F becomes vulnerable to Stealth Rock after losing its Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.

**Faster Foes**: Rotom-F has a suboptimal Speed tier for an offensive pivot. Without a Choice Scarf, it is susceptible to many faster foes like Ogerpon-W, Hisuian Arcanine, and even Great Tusk.

[credits]
Written by:
https://www.smogon.com/forums/members/sagespike.381199/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

GP Check 1/1

a-blue-banana2-gif.645977
 
GP Team done

add remove comment

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-F is a very solid, albeit inconsistent, offensive threat for its price. It is the only Electric-type available with a natural Ice Ice-type STAB move, (AC) which sets it apart from the others, (AC) and its ability Levitate gives it some defensive utility. It is very effective at pivoting in and out—breaking down and disrupting the opposing team with its STAB combination and utility moves. Despite these strong qualities, Rotom-F struggles with its suboptimal Speed tier, its Ice-typing Ice typing giving it common weaknesses, its poor HP stat, and its reliance on the inaccurate Blizzard to be effective.


[strategy comments]
Common Roles
========
**Offensive Pivot**: Rotom-F's STAB combination allows it to function well as an offensive pivot with Volt Switch, with most foes who that are Electric-resistant or -immune fearing its strong Blizzard. Despite it being a generally offensive Pokemon, it can use utility options like Trick, Thunder Wave, and Will-O-Wisp in addition to pivoting.

**Wallbreaker**: Nasty Plot allows Rotom-F to function as a very devastating wallbreaker, leveraging its near unresisted STAB combination further. Its low Speed and poor defensive typing can make it a bit inconsistent in this role, however.

Common Moves
========
**Primary STAB Moves**: Thunderbolt, Blizzard, Volt Switch, Discharge

**Setup Moves**: Nasty Plot

**Utility Moves**: Thunder Wave, Will-O-Wisp, Trick, Pain Split, Foul Play, Substitute

**Coverage**: Shadow Ball, Hex, Dark Pulse, Tera Blast

Niche Moves
========
**Light Screen / Reflect**: Although it works best as an offensive pivot, Rotom-F can use dual screens to support its team in some matchups.

**Eerie Impulse**: Rotom-F can utilize Eerie Impulse to help in dealing with special attackers.

Common Items
========
**Heavy-Duty Boots**: Rotom-F often uses Heavy-Duty Boots to avoid taking damage from Stealth Rock and make it a more consistent offensive pivot.

**Choice Scarf**: Choice Scarf enables Rotom-F to outspeed many foes and surprise them with an attack, cripple them with Trick, or pivot to a teammate with Volt Switch.

Niche Items
========
**Leftovers**: Leftovers can be used to gain passive recovery against teams that lack entry hazards, allowing Rotom-F to stay on the field for a longer duration. It works very well on Substitute sets.

**Choice Specs**: Choice Specs gives Rotom-F more immediate power while still retaining the ability to hinder foes by using Trick.

**Damage-boosting Items**: Magnet can help Rotom-F secure 2HKOs with Thunderbolt on Nasty Plot sets and boost Volt Switch damage without it having to lock into a move. Never-Melt Ice boosts the power of Blizzard even further, (AC) and Life Orb can also be used to boost all attacks.

**Resistance Berries**: Occa Berry, Chople Berry, and Charti Berry can be used to weaken super effective coverage attacks and give Rotom-F an opportunity to potentially secure a surprise KO on faster foes like Landorus-T.

**Light Clay**: Light Clay extends the duration of dual screens, allowing Rotom-F to keep them up longer.

Tera
========
Although Rotom-F's base typing is usually workable, it can work as a secondary Tera Captain if there are no better options. Tera Terastallization allows it to leverage its ability Levitate further and potentially gain an additional STAB option. It can use STAB Tera types to further enhance its damage output, (AC) with Tera Ice notably providing it an accurate Ice Ice-type STAB move in Tera Blast Ice. Tera Electric gives it no weaknesses and significantly boosts its damage output, (AC) allowing it to secure 2HKOs with Thunderbolt or Discharge on Nasty Plot sets. Tera Steel, Fairy, and Poison are very strong defensive Tera types it can utilize, with Tera Steel and Poison synergizing well with Levitate.

Draft Strategy
========
Rotom-F works very well on offensive teams as an offensive pivot. Its STAB combination allows it to force many switches, functioning very well in the role and supporting its teammates with consistent pivoting and even wallbreaking. Due to its poor defensive typing but strong STAB combination, it is at its best when played offensively.

**Chilly Reception**: Slowking and Slowking-G Galarian Slowking synergize exceptionally well with Rotom-F. They have the ability to safely bring it in while setting up snow (RC) to enable fully accurate Blizzards and increase Rotom-F's physical Defense, making the two form a solid pivot core with it.

**Physical Wallbreakers**: Although it can disrupt them with Trick, Rotom-F can struggle against specially defensive answers, (AC) as Trick is not a completely reliable way to beat them. It does a great job pivoting out on them, (AC) which makes strong physical attackers like Ogerpon-W, Great Tusk, and Palafin great partners for it.

**Entry Hazard Removal**: Rotom-F's typing leaves it weak to Stealth Rock. Although it can run Heavy-Duty Boots, it reaches it its full potential when it can use other items like Choice Scarf. Rapid Spin users like Great Tusk, Terapagos, and Quaquaval make for great partners.

Checks and Counters
========
**Special Walls**: Rotom-F struggles to break through special walls such as Slowking-G Galarian Slowking, Uxie, and especially Skeledirge due to its moderate Special Attack stat.

**Knock Off**: Rotom-F becomes vulnerable to Stealth Rock after losing its Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.

**Faster Foes**: Rotom-F has a suboptimal Speed tier for an offensive pivot. Without a Choice Scarf, it is susceptible to many faster foes like Ogerpon-W, Hisuian Arcanine, and even Great Tusk.

[credits]
Written by:
https://www.smogon.com/forums/members/sagespike.381199/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

GP Check 1/1

a-blue-banana2-gif.645977
oh shoot I completely missed this but its good to go now
 
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