[overview]
**Draft Order**: Round 7 onwards
**Price Range**: 4-6 points
**Overview**: Rotom-F is a very solid, albeit inconsistent, offensive threat for its price. It is the only Electric-type available with a natural Ice-type STAB move, which sets it apart from the others, and its ability Levitate gives it some defensive utility. It is very effective at pivoting in and out—breaking down and disrupting the opposing team with its STAB combination and utility moves. Despite these strong qualities, Rotom-F struggles with its suboptimal Speed tier, its Ice typing giving it common weaknesses, its poor HP stat, and its reliance on the inaccurate Blizzard to be effective.
[strategy comments]
Common Roles
========
**Offensive Pivot**: Rotom-F's STAB combination allows it to function well as an offensive pivot with Volt Switch, with most foes that are Electric-resistant or -immune fearing its strong Blizzard. Despite it being a generally offensive Pokemon, it can use utility options like Trick, Thunder Wave, and Will-O-Wisp in addition to pivoting.
**Wallbreaker**: Nasty Plot allows Rotom-F to function as a very devastating wallbreaker, leveraging its near unresisted STAB combination further. Its low Speed and poor defensive typing can make it a bit inconsistent in this role, however.
Common Moves
========
**Primary STAB Moves**: Thunderbolt, Blizzard, Volt Switch, Discharge
**Setup Moves**: Nasty Plot
**Utility Moves**: Thunder Wave, Will-O-Wisp, Trick, Pain Split, Foul Play, Substitute
**Coverage**: Shadow Ball, Hex, Dark Pulse, Tera Blast
Niche Moves
========
**Light Screen / Reflect**: Although it works best as an offensive pivot, Rotom-F can use dual screens to support its team in some matchups.
**Eerie Impulse**: Rotom-F can utilize Eerie Impulse to help in dealing with special attackers.
Common Items
========
**Heavy-Duty Boots**: Rotom-F often uses Heavy-Duty Boots to avoid taking damage from Stealth Rock and make it a more consistent offensive pivot.
**Choice Scarf**: Choice Scarf enables Rotom-F to outspeed many foes and surprise them with an attack, cripple them with Trick, or pivot to a teammate with Volt Switch.
Niche Items
========
**Leftovers**: Leftovers can be used to gain passive recovery against teams that lack entry hazards, allowing Rotom-F to stay on the field for a longer duration. It works very well on Substitute sets.
**Choice Specs**: Choice Specs gives Rotom-F more immediate power while still retaining the ability to hinder foes by using Trick.
**Damage-boosting Items**: Magnet can help Rotom-F secure 2HKOs with Thunderbolt on Nasty Plot sets and boost Volt Switch damage without it having to lock into a move. Never-Melt Ice boosts the power of Blizzard even further, and Life Orb can also be used to boost all attacks.
**Resistance Berries**: Occa Berry, Chople Berry, and Charti Berry can be used to weaken super effective coverage attacks and give Rotom-F an opportunity to potentially secure a surprise KO on faster foes like Landorus-T.
**Light Clay**: Light Clay extends the duration of dual screens, allowing Rotom-F to keep them up longer.
Tera
========
Although Rotom-F's base typing is usually workable, it can work as a secondary Tera Captain if there are no better options. Terastallization allows it to leverage its ability Levitate further and potentially gain an additional STAB option. It can use STAB Tera types to further enhance its damage output, with Tera Ice notably providing it an accurate Ice-type STAB move in Tera Blast Ice. Tera Electric gives it no weaknesses and significantly boosts its damage output, allowing it to secure 2HKOs with Thunderbolt or Discharge on Nasty Plot sets. Tera Steel, Fairy, and Poison are very strong defensive Tera types it can utilize, with Tera Steel and Poison synergizing well with Levitate.
Draft Strategy
========
Rotom-F works very well on offensive teams as an offensive pivot. Its STAB combination allows it to force many switches, functioning very well in the role and supporting its teammates with consistent pivoting and even wallbreaking. Due to its poor defensive typing but strong STAB combination, it is at its best when played offensively.
**Chilly Reception**: Slowking and Galarian Slowking synergize exceptionally well with Rotom-F. They have the ability to safely bring it in while setting up snow to enable fully accurate Blizzards and increase Rotom-F's Defense, making the two form a solid pivot core with it.
**Physical Wallbreakers**: Although it can disrupt them with Trick, Rotom-F can struggle against specially defensive answers, as Trick is not a completely reliable way to beat them. It does a great job pivoting out on them, which makes strong physical attackers like Ogerpon-W, Great Tusk, and Palafin great partners for it.
**Entry Hazard Removal**: Rotom-F's typing leaves it weak to Stealth Rock. Although it can run Heavy-Duty Boots, it reaches its full potential when it can use other items like Choice Scarf. Rapid Spin users like Great Tusk, Terapagos, and Quaquaval make for great partners.
Checks and Counters
========
**Special Walls**: Rotom-F struggles to break through special walls such as Slowking-G, Uxie, and especially Skeledirge due to its moderate Special Attack stat.
**Knock Off**: Rotom-F becomes vulnerable to Stealth Rock after losing its Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.
**Faster Foes**: Rotom-F has a suboptimal Speed tier for an offensive pivot. Without a Choice Scarf, it is susceptible to many faster foes like Ogerpon-W, Hisuian Arcanine, and even Great Tusk.
[credits]
Written by:
https://www.smogon.com/forums/members/sagespike.381199/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
**Draft Order**: Round 7 onwards
**Price Range**: 4-6 points
**Overview**: Rotom-F is a very solid, albeit inconsistent, offensive threat for its price. It is the only Electric-type available with a natural Ice-type STAB move, which sets it apart from the others, and its ability Levitate gives it some defensive utility. It is very effective at pivoting in and out—breaking down and disrupting the opposing team with its STAB combination and utility moves. Despite these strong qualities, Rotom-F struggles with its suboptimal Speed tier, its Ice typing giving it common weaknesses, its poor HP stat, and its reliance on the inaccurate Blizzard to be effective.
[strategy comments]
Common Roles
========
**Offensive Pivot**: Rotom-F's STAB combination allows it to function well as an offensive pivot with Volt Switch, with most foes that are Electric-resistant or -immune fearing its strong Blizzard. Despite it being a generally offensive Pokemon, it can use utility options like Trick, Thunder Wave, and Will-O-Wisp in addition to pivoting.
**Wallbreaker**: Nasty Plot allows Rotom-F to function as a very devastating wallbreaker, leveraging its near unresisted STAB combination further. Its low Speed and poor defensive typing can make it a bit inconsistent in this role, however.
Common Moves
========
**Primary STAB Moves**: Thunderbolt, Blizzard, Volt Switch, Discharge
**Setup Moves**: Nasty Plot
**Utility Moves**: Thunder Wave, Will-O-Wisp, Trick, Pain Split, Foul Play, Substitute
**Coverage**: Shadow Ball, Hex, Dark Pulse, Tera Blast
Niche Moves
========
**Light Screen / Reflect**: Although it works best as an offensive pivot, Rotom-F can use dual screens to support its team in some matchups.
**Eerie Impulse**: Rotom-F can utilize Eerie Impulse to help in dealing with special attackers.
Common Items
========
**Heavy-Duty Boots**: Rotom-F often uses Heavy-Duty Boots to avoid taking damage from Stealth Rock and make it a more consistent offensive pivot.
**Choice Scarf**: Choice Scarf enables Rotom-F to outspeed many foes and surprise them with an attack, cripple them with Trick, or pivot to a teammate with Volt Switch.
Niche Items
========
**Leftovers**: Leftovers can be used to gain passive recovery against teams that lack entry hazards, allowing Rotom-F to stay on the field for a longer duration. It works very well on Substitute sets.
**Choice Specs**: Choice Specs gives Rotom-F more immediate power while still retaining the ability to hinder foes by using Trick.
**Damage-boosting Items**: Magnet can help Rotom-F secure 2HKOs with Thunderbolt on Nasty Plot sets and boost Volt Switch damage without it having to lock into a move. Never-Melt Ice boosts the power of Blizzard even further, and Life Orb can also be used to boost all attacks.
**Resistance Berries**: Occa Berry, Chople Berry, and Charti Berry can be used to weaken super effective coverage attacks and give Rotom-F an opportunity to potentially secure a surprise KO on faster foes like Landorus-T.
**Light Clay**: Light Clay extends the duration of dual screens, allowing Rotom-F to keep them up longer.
Tera
========
Although Rotom-F's base typing is usually workable, it can work as a secondary Tera Captain if there are no better options. Terastallization allows it to leverage its ability Levitate further and potentially gain an additional STAB option. It can use STAB Tera types to further enhance its damage output, with Tera Ice notably providing it an accurate Ice-type STAB move in Tera Blast Ice. Tera Electric gives it no weaknesses and significantly boosts its damage output, allowing it to secure 2HKOs with Thunderbolt or Discharge on Nasty Plot sets. Tera Steel, Fairy, and Poison are very strong defensive Tera types it can utilize, with Tera Steel and Poison synergizing well with Levitate.
Draft Strategy
========
Rotom-F works very well on offensive teams as an offensive pivot. Its STAB combination allows it to force many switches, functioning very well in the role and supporting its teammates with consistent pivoting and even wallbreaking. Due to its poor defensive typing but strong STAB combination, it is at its best when played offensively.
**Chilly Reception**: Slowking and Galarian Slowking synergize exceptionally well with Rotom-F. They have the ability to safely bring it in while setting up snow to enable fully accurate Blizzards and increase Rotom-F's Defense, making the two form a solid pivot core with it.
**Physical Wallbreakers**: Although it can disrupt them with Trick, Rotom-F can struggle against specially defensive answers, as Trick is not a completely reliable way to beat them. It does a great job pivoting out on them, which makes strong physical attackers like Ogerpon-W, Great Tusk, and Palafin great partners for it.
**Entry Hazard Removal**: Rotom-F's typing leaves it weak to Stealth Rock. Although it can run Heavy-Duty Boots, it reaches its full potential when it can use other items like Choice Scarf. Rapid Spin users like Great Tusk, Terapagos, and Quaquaval make for great partners.
Checks and Counters
========
**Special Walls**: Rotom-F struggles to break through special walls such as Slowking-G, Uxie, and especially Skeledirge due to its moderate Special Attack stat.
**Knock Off**: Rotom-F becomes vulnerable to Stealth Rock after losing its Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.
**Faster Foes**: Rotom-F has a suboptimal Speed tier for an offensive pivot. Without a Choice Scarf, it is susceptible to many faster foes like Ogerpon-W, Hisuian Arcanine, and even Great Tusk.
[credits]
Written by:
https://www.smogon.com/forums/members/sagespike.381199/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Last edited: