Draft Rotom-Fan

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[overview]

**Draft Order**: Round 6 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-S is an underrated and surprisingly versatile addition to many draft teams. Its Electric typing paired with its Ground immunity makes it a strong low-budget option with a unique set of resistances. Rotom-S functions well as an early- to mid-game pivot, threatening Ground-types with Will-O-Wisp and using Volt Switch to wear down the opposing team, gain momentum, and bring in a strong wallbreaker. Rotom-S, however, is not a one trick pony; if given the right matchup, it can utilize Nasty Plot to perform well as a strong wallbreaker in its own right. It oftentimes struggles from a lack of coverage, usually relying solely on its own STAB moves, and while its Flying typing offers it a set of unique resistances, it often forces it to run Heavy-Duty Boots, which can limit its versatility.

[strategy comments]
Common Roles
========
**Bulky Utility Pivot**: Rotom-S functions best as a pivot that can soft check multiple threats and regain some of its lost HP with Pain Split. Physically offensive Pokemon can be threatened with Will-O-Wisp, allowing it to use Volt Switch on the predicted swap. Many Ground-types such as Iron Treads and Landorus-T struggle to come in safely to block Volt Switch due to the threat of burn. Additionally, bulky pivot variants can also utilize dual screens and Volt Switch to enable another team member.

**Wallbreaker**: Rotom-S can wallbreak through the combination of Nasty Plot and its dual STAB moves. Nasty Plot, Air Slash, and its ability to paralyze foes pose a potentially deadly combination due to Air Slash’s chance to cause foes to flinch, making it very risky for slower Pokemon to attempt to spam recovery moves in front of a boosted Rotom-S.

**Offensive Pivot**: Though less common, Rotom-S can invest more in Special Attack and utilize Choice items to spam a faster or stronger Volt Switch. Bulkier Pokemon fear switching into this set due to the threat of being given a Choice item from Trick.


Common Moves
========
**Primary STAB Moves**: Volt Switch, Air Slash, Discharge, Thunderbolt

**Setup Moves**: Nasty Plot

**Utility Moves**: Will-O-Wisp, Pain Split, Trick, Thunder Wave, Light Screen, Reflect, Foul Play, Night Shade

**Coverage**: Hex, Shadow Ball, Stored Power, Tera Blast

Niche Moves
========
**Substitute**: Substitute functions decently well on both status-spreading and wallbreaking sets. Behind a Substitute, an Air Slash flinch can be even more brutal for the foe.

**Eerie Impulse**: Rotom-S can help neutralize certain special attacking threats, particularly Calm Mind sets from foes such as Ursaluna-B and Raging Bolt, using Eerie Impulse.

Common Items
========
**Heavy-Duty Boots**: Rotom-S's most common item by far, Heavy-Duty Boots allow it to avoid losing a quarter of its health to Stealth Rock, which would otherwise severely hinder its ability to tank hits upon switching in.

**Rocky Helmet**: Rotom-S can effectively use Rocky Helmet to wear down physically offensive Pokemon that it might be switching into, such as Galarian Zapdos and Rillaboom. It also punishes opposing bulky pivots such as Corviknight.

**Choice Scarf**: Rotom-S can use Choice Scarf + Trick to punish defensive Pokemon switching in. Otherwise, Choice Scarf allows it to use fast Volt Switch or spam Air Slash and hope to get rewarded with some luck.

Niche Items
========
**Light Clay**: Rotom-S could have a role on dual screens offense team builds due to its access to Light Screen and Reflect. Light Clay's additional turns of dual screens allows another team member to set up more freely.

**Leftovers**: Leftovers is useful to give Rotom-S extra longevity if the opposing team lacks good Stealth Rock users.

**Custap Berry**: Custap Berry can be a neat surprise tool on Nasty Plot Rotom-S variants. After KOing one opposing Pokemon, using Endure against a subsequent revenger often forces the opponent to sack another Pokemon.

**Damage-boosting Items**: Sharp Beak boosts the power of Rotom-S's Air Slash, which can help secure Nasty Plot sets specific 2HKOs against bulkier Pokemon that resist Thunderbolt. Magnet can have similar value to secure 2HKOs with Thunderbolt and boost Volt Switch damage without it having to lock into a move. Expert Belt also can have niche value on offensive sets depending on the matchup.

Tera
========
Rotom-S functions quite well as a secondary Tera Captain. In fact, Terastallization offers it an actual use for its ability Levitate! Tera Steel and Fairy are strong defensive options that Rotom-S can use while still maintaining its Ground immunity. It can also use Tera Water to hit Ground-types and Tera Ground to hit opposing Electric-types. In general, having access to Terastallization greatly fixes Rotom-S’s issue of not having much type coverage beyond its STAB moves.

Draft Strategy
========
While Rotom-S can pack a punch of its own, it should usually be drafted as a support option to enable higher-tier hard-hitters. It can be seen as a viable pickup especially on drafts that lack sufficient Pokemon that resist Ground and Flying. Rotom-S competes with other Pokemon like Eelektross and its Ghost-type counterpart Rotom for this role, but its Flying typing, ability to spread burns, and wide array of utility options set it apart from its competition. Rotom-S also soft checks many high tier Fighting-types that a draft might struggle with, such as Great Tusk, Galarian Zapdos, and Hawlucha.

**Physical Wallbreakers**: Rotom-S can pivot out against specially defensive Pokemon, which safely brings in physical wallbreakers such as Iron Valiant and Garchomp. This can be especially useful when paired with entry hazard setting support from Pokemon such as Hisuian Samurott and Ting-Lu.

**Entry Hazard Removal**: Due to its weakness to Stealth Rock, Rotom-S appreciates being paired with Pokemon that can remove entry hazards such as Iron Treads and Great Tusk.

**Wincons**: Through weakening the opposing team with burns, paralysis, or even dual screens, Rotom-S is quite effective at turning opposing Pokemon into setup fodder, which can enable setup sweeping threats such as Ogerpon-W and Quaquaval.

Checks and Counters
========
**Stealth Rock**: Although Rotom-S most commonly runs Heavy-Duty Boots, utilizing Stealth Rock can still be valuable to punish variants that use other items. Otherwise, Stealth Rock in conjunction with Knock Off is effective in wearing down Heavy-Duty Boots sets.

**Electric-types**: Most Electric-types can exploit Rotom-S's lack of coverage and chew its dual STAB moves with ease. Special attacking Electric-types in particular switch in quite safely on it without fearing burn. Pokemon with the ability Volt Absorb such as Thundurus-T, Kilowattrel, and Lanturn are best at switching in, as they block momentum and also heal from Volt Switch.

**Fast Attackers**: Strong, fast attackers with super effective STAB moves such as Weavile, Iron Boulder, and Kyurem can outspeed and threaten Rotom-S with super effective attacks.

**Substitute**: Opposing Pokemon can use Substitute on Rotom-S's Will-O-Wisp to avoid being burned. Substitute paired with a setup move is especially threatening in front of Rotom-S, which might not be able to break the Substitute with the low-Base Power moves of Air Slash and Volt Switch.

[credits]
Written by:
https://www.smogon.com/forums/members/addison0727.514695/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
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Last edited:
QC1 you know where to reach me if you have questions
View attachment 644823


[overview]

**Draft Order**: Round 6-7 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-S is an underrated and surprisingly versatile addition to many draft teams. Its electric typing paired with its ground immunity makes it a strong low budget option with a unique set of resistances. Rotom-S shares this quality with other pokemon like Eelektross or its ghost-type counterpart Rotom for this role, but its flying typing, ability to spread burns, and wide array of utility options set it apart from its competition. In practice, Rotom-S functions well as an early to mid game pivot, threatening ground-types with Will-O-Wisp and clicking Volt Switch to wear down the opposing team, gain momentum and bring in a strong breaker. Rotom-S, however, is not a one trick pony, as if given the right matchup, it can utilize Nasty Plot to perform well as a strong breaker in its own right. While its flying-typing offers Rotom-S a set of unique resistances, it also often forces it to run Heavy-Duty Boots, which can limit its versatility.

[strategy comments]
Common Roles
========
**Bulky Utility Pivot**: Rotom-S functions best as a pivot that can soft check multiple threats, and regain some of its lost HP with Pain Split. Physical Pokemon can be threatened with Will-O-Wisp, allowing Rotom-S to Volt Switch on the predicted swap. Many ground-types such as Iron Treads and Landorus-Therian struggle to come in safely to block Volt Switch due to the threat of burn. Fit in a mention of dual screen setting here

**Wallbreaker**: Rotom-S can wallbreak down bulky Pokemon through the combination of Nasty Plot and its dual STAB. Nasty Plot, Air Slash, and Rotom-S’s ability to paralyze opponents pose a potentially deadly combination due to Air Slash’s high flinch chance, making it very risky for slower pokemon to attempt to spam recovery in front of a boosted Rotom-S.

**Offensive Pivot**: Though less common, Rotom-S can invest more in Special Attack and utilize choice items to spam a faster or stronger Volt Switch. Bulkier pokemon fear switching into this set due to the threat of being tricked with a choice item.


Common Moves
========
**Primary STAB Moves**: Volt Switch, Air Slash, Discharge, Thunderbolt

**Setup Moves**: Nasty Plot

**Utility Moves**: Will-O-Wisp, Pain Split, Trick, Thunder Wave, Light Screen, Reflect, Foul Play, Night Shade

**Coverage**: Hex, Shadow Ball, Stored Power, Tera Blast

Niche Moves
========
**Substitute**: Substitute functions decently well on both status-spreading and wallbreaking sets. Behind a substitute, an Air Slash flinch can be even more brutal for the opponent.

**Endure**: Paired with Custap Berry or Salac Berry, Endure can force a surprise KO or help a Nasty Plot Rotom-S boost its speed in a pinch.

**Eerie Impulse**: Mention the Eerie Impulse set to 1v1 special threats

Common Items
========
**Heavy-Duty Boots**: Rotom-S’s most common item by far. Heavy-Duty Boots allow Rotom-S to avoid losing a quarter of its health to Stealth Rock, which would otherwise severely hinder its ability to tank hits upon switch-in.

**Rocky Helmet**: Rotom-S can effectively use Rocky Helmet to wear down physical pokemon it might be switching into, such as Galarian Zapdos or Rillaboom. Rocky Helmet also punishes opposing bulky pivots such as Corviknight.

**Choice Scarf**: Rotom-S can use Choice Scarf plus Trick to punish defensive pokemon switching in. Otherwise, Choice Scarf allows Rotom-S to click fast Volt Switches or spam Air Slash and hope to get rewarded with some luck.

Niche Items
========
**Leftovers**: Leftovers are useful to give Rotom-S extra longevity if the opposing team lacks good Stealth Rock users.

**Custap Berry**: Custap Berry paired with Endure allows Rotom-S to get off one last hit or status move before going down.

**Sharp Beak Damaging-Boosting Items**: Sharp Beak boosts the power of Rotom-S's Air Slash, which can help secure Nasty Plot sets specific 2-hit-KOs against bulkier Pokemon that resist Rotom-S's Thunderbolt. Rework the section to also account for Magnet, Ebelt, etc.

**Light Clay**: Rotom-S could have a role on screens offense team builds, due to its access to Light Screen and Reflect. Light Clay extends the length of these screens, which could allow another team member to set up more freely. Move to top of niche

Tera
========
Rotom-S functions quite well as a secondary tera captain. In fact, Terastallization offers Rotom-S something it has never had in previous generations - an actual use for its ability Levitate! Tera Steel or Tera Fairy are strong defensive typing options that Rotom-S can use and still maintain its ground-type immunity. Rotom-S can also use Tera Water to hit ground-types or Tera Ground to hit opposing electric-types. In general, having access to Terastallization greatly fixes Rotom-S’s issue of not having much type coverage beyond its STAB.

Draft Strategy
========
While Rotom-S can pack a punch of its own, it should usually be drafted as a support option to enable higher tier hard-hitters. It also soft checks many high tier fighting-types that a draft might struggle with, such as Great Tusk, Galarian Zapdos, and Hawlucha., or even Zamazenta-Crowned. We ban Zama

**Physical Wallbreakers**: Rotom-S can pivot out against specially defensive pokemon, which safely brings in physical breakers such as Iron Valiant or Garchomp. This can be especially useful when paired with hazard-setting support from Pokemon such as Hisuian Samurott and Ting-Lu.

**Entry Hazard Removal**: Due to its weakness to Stealth Rock, Rotom-S appreciates being paired with Pokemon that can remove hazards such as Iron Treads and Great Tusk.

**Wincons**: Through weakening the opposing team with burns and paralysis, or even its potential to run screens, Rotom-S is quite effective at turning opposing Pokemon into set-up fodder which can enable set-up sweeping threats such as Ogerpon-W and Quaquaval.

Checks and Counters
========
**Ground-types not threatened by Will-O-Wisp**: Without Tera, there is very little Rotom-S can do to threaten pokemon like Ursaluna and Gliscor, who are unthreatened by Will-O-Wisp due to their abilities, or pokemon like Ursaluna-B and Landorus, who are unthreatened by Will-O-Wisp due to being special attackers.

**Stealth Rock**:
Discuss how any non boots rotom will be hampered severely by rocks chip.

**Volt Absorb Electric-Types**: Pokemon such as Thundurus-T, Kilowattrel, and Lanturn also hard wall Rotom-S’s dual STAB, are not threatened by Will-O-Wisp, and actually heal from Volt Switch. Electric types resisting the dual stab and being para immune is neough for them to be a check. Rework this point a bit but you can def mention VA electrics blocking volt in the rework.

**Ice-Type Attacks**: Pokemon like Weavile, Kyurem, and Baxcalibur outspeed and threaten Rotom-S with super effective STAB attacks.

**Rock-Type Pokemon**: Pokemon like Iron Boulder, Lycanroc-D, and Ogerpon-C also outspeed and threaten Rotom-S with super effective STAB attacks.


I think you can rework Rock and Ice into Fast Attackers and then list these as examples of Pokemon that offensively check


**Substitute**: Opposing Pokemon can click Substitute on Rotom-S’s Will-O-Wisp to avoid being burned. Substitute paired with a set up move is especially threatening in front of Rotom-S, who might not be able to break the substitute with the low base power moves of Air Slash and Volt Switch.


[credits]
Written by:
https://www.smogon.com/forums/members/addison0727.514695/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
[/QUOTE]
 
QC1 you know where to reach me if you have questions
View attachment 644823


[overview]

**Draft Order**: Round 6-7 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-S is an underrated and surprisingly versatile addition to many draft teams. Its electric typing paired with its ground immunity makes it a strong low budget option with a unique set of resistances. Rotom-S shares this quality with other pokemon like Eelektross or its ghost-type counterpart Rotom for this role, but its flying typing, ability to spread burns, and wide array of utility options set it apart from its competition. In practice, Rotom-S functions well as an early to mid game pivot, threatening ground-types with Will-O-Wisp and clicking Volt Switch to wear down the opposing team, gain momentum and bring in a strong breaker. Rotom-S, however, is not a one trick pony, as if given the right matchup, it can utilize Nasty Plot to perform well as a strong breaker in its own right. While its flying-typing offers Rotom-S a set of unique resistances, it also often forces it to run Heavy-Duty Boots, which can limit its versatility.

[strategy comments]
Common Roles
========
**Bulky Utility Pivot**: Rotom-S functions best as a pivot that can soft check multiple threats, and regain some of its lost HP with Pain Split. Physical Pokemon can be threatened with Will-O-Wisp, allowing Rotom-S to Volt Switch on the predicted swap. Many ground-types such as Iron Treads and Landorus-Therian struggle to come in safely to block Volt Switch due to the threat of burn. Fit in a mention of dual screen setting here

**Wallbreaker**: Rotom-S can wallbreak down bulky Pokemon through the combination of Nasty Plot and its dual STAB. Nasty Plot, Air Slash, and Rotom-S’s ability to paralyze opponents pose a potentially deadly combination due to Air Slash’s high flinch chance, making it very risky for slower pokemon to attempt to spam recovery in front of a boosted Rotom-S.

**Offensive Pivot**: Though less common, Rotom-S can invest more in Special Attack and utilize choice items to spam a faster or stronger Volt Switch. Bulkier pokemon fear switching into this set due to the threat of being tricked with a choice item.


Common Moves
========
**Primary STAB Moves**: Volt Switch, Air Slash, Discharge, Thunderbolt

**Setup Moves**: Nasty Plot

**Utility Moves**: Will-O-Wisp, Pain Split, Trick, Thunder Wave, Light Screen, Reflect, Foul Play, Night Shade

**Coverage**: Hex, Shadow Ball, Stored Power, Tera Blast

Niche Moves
========
**Substitute**: Substitute functions decently well on both status-spreading and wallbreaking sets. Behind a substitute, an Air Slash flinch can be even more brutal for the opponent.

**Endure**: Paired with Custap Berry or Salac Berry, Endure can force a surprise KO or help a Nasty Plot Rotom-S boost its speed in a pinch.

**Eerie Impulse**: Mention the Eerie Impulse set to 1v1 special threats

Common Items
========
**Heavy-Duty Boots**: Rotom-S’s most common item by far. Heavy-Duty Boots allow Rotom-S to avoid losing a quarter of its health to Stealth Rock, which would otherwise severely hinder its ability to tank hits upon switch-in.

**Rocky Helmet**: Rotom-S can effectively use Rocky Helmet to wear down physical pokemon it might be switching into, such as Galarian Zapdos or Rillaboom. Rocky Helmet also punishes opposing bulky pivots such as Corviknight.

**Choice Scarf**: Rotom-S can use Choice Scarf plus Trick to punish defensive pokemon switching in. Otherwise, Choice Scarf allows Rotom-S to click fast Volt Switches or spam Air Slash and hope to get rewarded with some luck.

Niche Items
========
**Leftovers**: Leftovers are useful to give Rotom-S extra longevity if the opposing team lacks good Stealth Rock users.

**Custap Berry**: Custap Berry paired with Endure allows Rotom-S to get off one last hit or status move before going down.

**Sharp Beak Damaging-Boosting Items**: Sharp Beak boosts the power of Rotom-S's Air Slash, which can help secure Nasty Plot sets specific 2-hit-KOs against bulkier Pokemon that resist Rotom-S's Thunderbolt. Rework the section to also account for Magnet, Ebelt, etc.

**Light Clay**: Rotom-S could have a role on screens offense team builds, due to its access to Light Screen and Reflect. Light Clay extends the length of these screens, which could allow another team member to set up more freely. Move to top of niche

Tera
========
Rotom-S functions quite well as a secondary tera captain. In fact, Terastallization offers Rotom-S something it has never had in previous generations - an actual use for its ability Levitate! Tera Steel or Tera Fairy are strong defensive typing options that Rotom-S can use and still maintain its ground-type immunity. Rotom-S can also use Tera Water to hit ground-types or Tera Ground to hit opposing electric-types. In general, having access to Terastallization greatly fixes Rotom-S’s issue of not having much type coverage beyond its STAB.

Draft Strategy
========
While Rotom-S can pack a punch of its own, it should usually be drafted as a support option to enable higher tier hard-hitters. It also soft checks many high tier fighting-types that a draft might struggle with, such as Great Tusk, Galarian Zapdos, and Hawlucha., or even Zamazenta-Crowned. We ban Zama

**Physical Wallbreakers**: Rotom-S can pivot out against specially defensive pokemon, which safely brings in physical breakers such as Iron Valiant or Garchomp. This can be especially useful when paired with hazard-setting support from Pokemon such as Hisuian Samurott and Ting-Lu.

**Entry Hazard Removal**: Due to its weakness to Stealth Rock, Rotom-S appreciates being paired with Pokemon that can remove hazards such as Iron Treads and Great Tusk.

**Wincons**: Through weakening the opposing team with burns and paralysis, or even its potential to run screens, Rotom-S is quite effective at turning opposing Pokemon into set-up fodder which can enable set-up sweeping threats such as Ogerpon-W and Quaquaval.

Checks and Counters
========
**Ground-types not threatened by Will-O-Wisp**: Without Tera, there is very little Rotom-S can do to threaten pokemon like Ursaluna and Gliscor, who are unthreatened by Will-O-Wisp due to their abilities, or pokemon like Ursaluna-B and Landorus, who are unthreatened by Will-O-Wisp due to being special attackers.

**Stealth Rock**: Discuss how any non boots rotom will be hampered severely by rocks chip.

**Volt Absorb Electric-Types**: Pokemon such as Thundurus-T, Kilowattrel, and Lanturn also hard wall Rotom-S’s dual STAB, are not threatened by Will-O-Wisp, and actually heal from Volt Switch. Electric types resisting the dual stab and being para immune is neough for them to be a check. Rework this point a bit but you can def mention VA electrics blocking volt in the rework.

**Ice-Type Attacks**: Pokemon like Weavile, Kyurem, and Baxcalibur outspeed and threaten Rotom-S with super effective STAB attacks.

**Rock-Type Pokemon**: Pokemon like Iron Boulder, Lycanroc-D, and Ogerpon-C also outspeed and threaten Rotom-S with super effective STAB attacks.


I think you can rework Rock and Ice into Fast Attackers and then list these as examples of Pokemon that offensively check

**Substitute**: Opposing Pokemon can click Substitute on Rotom-S’s Will-O-Wisp to avoid being burned. Substitute paired with a set up move is especially threatening in front of Rotom-S, who might not be able to break the substitute with the low base power moves of Air Slash and Volt Switch.


[credits]
Written by:
https://www.smogon.com/forums/members/addison0727.514695/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
[/QUOTE]
QC1 done!
 
qc 2/2
Add Remove Comments
View attachment 644823


[overview]

**Draft Order**: Round 6 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-S is an underrated and surprisingly versatile addition to many draft teams. Its electric typing paired with its ground immunity makes it a strong low budget option with a unique set of resistances. Rotom-S shares this quality with other pokemon like Eelektross or its ghost-type counterpart Rotom for this role, but its flying typing, ability to spread burns, and wide array of utility options set it apart from its competition. This sentence would be better to mention in the opening draft strategy paragraph imo In practice, Rotom-S functions well as an early to mid game pivot, threatening ground-types with Will-O-Wisp and clicking Volt Switch to wear down the opposing team, gain momentum and bring in a strong breaker. Rotom-S, however, is not a one trick pony, as if given the right matchup, it can utilize Nasty Plot to perform well as a strong breaker in its own right. While its flying-typing offers Rotom-S a set of unique resistances, it also often forces it to run Heavy-Duty Boots, which can limit its versatility. Mention that is has basically 0 coverage as a downside too

[strategy comments]
Common Roles
========
**Bulky Utility Pivot**: Rotom-S functions best as a pivot that can soft check multiple threats, and regain some of its lost HP with Pain Split. Physical pokemon can be threatened with Will-O-Wisp, allowing Rotom-S to Volt Switch on the predicted swap. Many ground-types such as Iron Treads and Landorus-Therian struggle to come in safely to block Volt Switch due to the threat of burn. Additionally, bulky pivot variants can also utilize dual screens and Volt Switch to enable another team member.

**Wallbreaker**: Rotom-S can wallbreak through the combination of Nasty Plot and its dual STAB. Nasty Plot, Air Slash, and Rotom-S’s ability to paralyze opponents pose a potentially deadly combination due to Air Slash’s high flinch chance, making it very risky for slower pokemon to attempt to spam recovery in front of a boosted Rotom-S.

**Offensive Pivot**: Though less common, Rotom-S can invest more in Special Attack and utilize choice items to spam a faster or stronger Volt Switch. Bulkier pokemon fear switching into this set due to the threat of being tricked with a choice item.


Common Moves
========
**Primary STAB Moves**: Volt Switch, Air Slash, Discharge, Thunderbolt

**Setup Moves**: Nasty Plot

**Utility Moves**: Will-O-Wisp, Pain Split, Trick, Thunder Wave, Light Screen, Reflect, Foul Play, Night Shade

**Coverage**: Hex, Shadow Ball, Stored Power, Tera Blast

Niche Moves
========
**Substitute**: Substitute functions decently well on both status-spreading and wallbreaking sets. Behind a substitute, an Air Slash flinch can be even more brutal for the opponent.

**Endure**: Paired with Custap Berry or Salac Berry, Endure can force a surprise KO or help a Nasty Plot Rotom-S boost its speed in a pinch. I think this is too niche, it'd have a really hard time fitting this move on sets (& it's also not mentioned on other rotom analyses)

**Eerie Impulse**: Rotom-S can help neutralize certain special attacking threats, particularly Calm Mind sets such as Ursaluna-B and Raging Bolt, using Eerie Impulse.

Common Items
========
**Heavy-Duty Boots**: Rotom-S’s most common item by far. Heavy-Duty Boots allow Rotom-S to avoid losing a quarter of its health to Stealth Rock, which would otherwise severely hinder its ability to tank hits upon switch-in.

**Rocky Helmet**: Rotom-S can effectively use Rocky Helmet to wear down physical pokemon it might be switching into, such as Galarian Zapdos or Rillaboom. Rocky Helmet also punishes opposing bulky pivots such as Corviknight. Move to top of niche

**Choice Scarf**: Rotom-S can use Choice Scarf plus Trick to punish defensive pokemon switching in. Otherwise, Choice Scarf allows Rotom-S to click fast Volt Switches or spam Air Slash and hope to get rewarded with some luck.

Niche Items
========
**Light Clay**: Rotom-S could have a role on screens offense team builds, due to its access to Light Screen and Reflect. Light Clay extends the length of these screens, which could allow another team member to set up more freely.

**Leftovers**: Leftovers are useful to give Rotom-S extra longevity if the opposing team lacks good Stealth Rock users.

**Custap Berry**: Custap Berry paired with Endure allows Rotom-S to get off one last hit or status move before going down. See Endure

**Damage-Boosting Items**: Sharp Beak boosts the power of Rotom-S's Air Slash, which can help secure Nasty Plot sets specific 2-hit-KOs against bulkier Pokemon that resist Rotom-S's Thunderbolt. Magnet can have similar value to secure 2-hit-KOs with Thunderbolt or to boost Volt Switch damage without having to lock into a move. Expert Belt also can have niche value on offensive sets depending on the matchup.

Tera
========
Rotom-S functions quite well as a secondary tera captain. In fact, Terastallization offers Rotom-S something it has never had in previous generations - an actual use for its ability Levitate! Tera Steel or Tera Fairy are strong defensive typing options that Rotom-S can use and still maintain its ground-type immunity. Rotom-S can also use Tera Water to hit ground-types or Tera Ground to hit opposing electric-types. In general, having access to Terastallization greatly fixes Rotom-S’s issue of not having much type coverage beyond its STAB.

Draft Strategy
========
While Rotom-S can pack a punch of its own, it should usually be drafted as a support option to enable higher tier hard-hitters. It also soft checks many high tier fighting-types that a draft might struggle with, such as Great Tusk, Galarian Zapdos, or Hawlucha.

**Physical Wallbreakers**: Rotom-S can pivot out against specially defensive pokemon, which safely brings in physical breakers such as Iron Valiant or Garchomp. This can be especially useful when paired with hazard-setting support from Pokemon such as Hisuian Samurott and Ting-Lu.

**Entry Hazard Removal**: Due to its weakness to Stealth Rock, Rotom-S appreciates being paired with Pokemon that can remove hazards such as Iron Treads and Great Tusk.

**Wincons**: Through weakening the opposing team with burns and paralysis, or even its potential to run screens, Rotom-S is quite effective at turning opposing pokemon into set-up fodder which can enable set-up sweeping threats such as Ogerpon-W and Quaquaval.

Checks and Counters
========
**Ground-types not threatened by Will-O-Wisp**: Without Tera, there is very little Rotom-S can do to threaten pokemon like Ursaluna and Gliscor, who are unthreatened by Will-O-Wisp due to their abilities, or pokemon like Ursaluna-B and Landorus, who are unthreatened by Will-O-Wisp due to being special attackers. This feels too niche, most of these guys just lose to plot + air slash anyway. You could maybe mention a general "specially defensive pokemon" instead & mention mons like hisuian goodra

**Stealth Rock**: Although Rotom-S most commonly runs Heavy-Duty Boots, utilizing Stealth Rock can still be valuable to punish non-Boots variants. Otherwise, Stealth Rock in conjunction with Knock Off is effective in wearing down Heavy-Duty Boots sets.

**Electric-Types**: Most Electric-types can exploit Rotom-S's lack of coverage and chew its dual STAB with ease. Special attacking electric-types in particular switch in quite safely on Rotom-S without fearing burn. Pokemon with the ability Volt Absorb such as Thundurus-T, Kilowattrel, and Lanturn are best at switching in as they block momentum and also heal from Volt Switch.

**Fast Attackers**: Strong, fast attackers with super effective STAB, such as Weavile, Iron Boulder, and Kyurem can outspeed and threaten Rotom-S with super effective attacks.

**Substitute**: Opposing Pokemon can click Substitute on Rotom-S’s Will-O-Wisp to avoid being burned. Substitute paired with a set up move is especially threatening in front of Rotom-S, who might not be able to break the substitute with the low base power moves of Air Slash and Volt Switch.


[credits]
Written by:
https://www.smogon.com/forums/members/addison0727.514695/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
1/1 GP Team done
Use the video guide on this post to easily implement gp checks, and lmk if you have any questions!
add remove comment

[overview]

**Draft Order**: Round 6 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-S is an underrated and surprisingly versatile addition to many draft teams. Its Electric typing paired with its Ground immunity makes it a strong low budget low-budget option with a unique set of resistances. Rotom-S functions well as an early- to mid game mid-game pivot, threatening Ground-types with Will-O-Wisp and clicking using Volt Switch to wear down the opposing team, gain momentum, (AC) and bring in a strong breaker wallbreaker. Rotom-S, however, is not a one trick pony (RC); (ASC) as if given the right matchup, it can utilize Nasty Plot to perform well as a strong breaker wallbreaker in its own right. Rotom-S will It oftentimes struggle struggles from a lack of coverage, usually relying solely on its own STAB moves, and while its Flying- typing offers Rotom-S it a set of unique resistances, it also often forces it to run Heavy-Duty Boots, which can limit its versatility.

[strategy comments]
Common Roles
========
**Bulky Utility Pivot**: Rotom-S functions best as a pivot that can soft check multiple threats (RC) and regain some of its lost HP with Pain Split. Physical pokemon Physically offensive Pokemon can be threatened with Will-O-Wisp, allowing Rotom-S it to use Volt Switch on the predicted swap. Many Ground-types such as Iron Treads and Landorus-TherianT struggle to come in safely to block Volt Switch due to the threat of burn. Additionally, bulky pivot variants can also utilize dual screens and Volt Switch to enable another team member.

**Wallbreaker**: Rotom-S can wallbreak through the combination of Nasty Plot and its dual STAB moves. Nasty Plot, Air Slash, and Rotom-S’s its ability to paralyze opponents foes pose a potentially deadly combination due to Air Slash’s high chance to cause foes to flinch chance, making it very risky for slower Pokemon to attempt to spam recovery moves in front of a boosted Rotom-S.

**Offensive Pivot**: Though less common, Rotom-S can invest more in Special Attack and utilize Choice items to spam a faster or stronger Volt Switch. Bulkier Pokemon fear switching into this set due to the threat of being tricked with given a Choice item from Trick.


Common Moves
========
**Primary STAB Moves**: Volt Switch, Air Slash, Discharge, Thunderbolt

**Setup Moves**: Nasty Plot

**Utility Moves**: Will-O-Wisp, Pain Split, Trick, Thunder Wave, Light Screen, Reflect, Foul Play, Night Shade

**Coverage**: Hex, Shadow Ball, Stored Power, Tera Blast

Niche Moves
========
**Substitute**: Substitute functions decently well on both status-spreading and wallbreaking sets. Behind a Substitute, an Air Slash flinch can be even more brutal for the opponent foe.

**Eerie Impulse**: Rotom-S can help neutralize certain special attacking threats, particularly Calm Mind sets from foes such as Ursaluna-B and Raging Bolt, using Eerie Impulse.

Common Items
========
**Heavy-Duty Boots**: Rotom-S's most common item by far (RP), (AC) Heavy-Duty Boots allow Rotom-S it to avoid losing a quarter of its health to Stealth Rock, which would otherwise severely hinder its ability to tank hits upon switch- switching in.

**Rocky Helmet**: Rotom-S can effectively use Rocky Helmet to wear down physical pokemon physically offensive Pokemon that it might be switching into, such as Galarian Zapdos or and Rillaboom. Rocky Helmet It also punishes opposing bulky pivots such as Corviknight.

**Choice Scarf**: Rotom-S can use Choice Scarf plus + Trick to punish defensive Pokemon switching in. Otherwise, Choice Scarf allows Rotom-S it to click use fast Volt Switches Switch or spam Air Slash and hope to get rewarded with some luck.

Niche Items
========
**Light Clay**: Rotom-S could have a role on dual screens offense team builds (RC) due to its access to Light Screen and Reflect. Light Clay's additional turns extends the length of these dual screens (RC) which could allow allows another team member to set up more freely.

**Leftovers**: Leftovers are is useful to give Rotom-S extra longevity if the opposing team lacks good Stealth Rock users.

**Custap Berry**: Custap Berry can be a neat surprise tool on Nasty Plot Rotom-S variants. After KOing one opposing Pokemon, clicking using Endure against a subsequent revenger will often force forces the opponent to sack another Pokemon.

**Damage-boosting Items**: Sharp Beak boosts the power of Rotom-S's Air Slash, which can help secure Nasty Plot sets specific 2-hit-KOs 2HKOs against bulkier Pokemon that resist Rotom-S's Thunderbolt. Magnet can have similar value to secure 2-hit-KOs 2HKOs with Thunderbolt or to and boost Volt Switch damage without it having to lock into a move. Expert Belt also can have niche value on offensive sets depending on the matchup.

Tera
========
Rotom-S functions quite well as a secondary Tera Captain. In fact, Terastallization offers Rotom-S something it has never had in previous generations - an actual use for its ability Levitate! Tera Steel or Tera and Fairy are strong defensive typing options that Rotom-S can use and while still maintain maintaining its Ground-type immunity. Rotom-S It can also use Tera Water to hit Ground-types or and Tera Ground to hit opposing Electric-types. In general, having access to Terastallization greatly fixes Rotom-S’s issue of not having much type coverage beyond its STAB moves.

Draft Strategy
========
While Rotom-S can pack a punch of its own, it should usually be drafted as a support option to enable higher tier higher-tier hard-hitters. It can be seen as a viable pick-up pickup especially on drafts that lack sufficient ground Pokemon that resist Ground and Flying-type resistances. Rotom-S competes with other Pokemon like Eelektross or and its Ghost-type counterpart Rotom for this role, but its Flying typing, ability to spread burns, and wide array of utility options set it apart from its competition. Rotom-S also soft checks many high tier Fighting-types that a draft might struggle with, such as Great Tusk, Galarian Zapdos, or and Hawlucha.

**Physical Wallbreakers**: Rotom-S can pivot out against specially defensive Pokemon, which safely brings in physical breakers wallbreakers such as Iron Valiant or and Garchomp. This can be especially useful when paired with entry hazard-setting hazard setting support from Pokemon such as Hisuian Samurott and Ting-Lu.

**Entry Hazard Removal**: Due to its weakness to Stealth Rock, Rotom-S appreciates being paired with Pokemon that can remove entry hazards such as Iron Treads and Great Tusk.

**Wincons**: Through weakening the opposing team with burns, (AC) and paralysis, or even its potential to run dual screens, Rotom-S is quite effective at turning opposing Pokemon into set-up setup fodder, (AC) which can enable set-up setup sweeping threats such as Ogerpon-W and Quaquaval.

Checks and Counters
========
**Stealth Rock**: Although Rotom-S most commonly runs Heavy-Duty Boots, utilizing Stealth Rock can still be valuable to punish non-Boots variants variants that use other items. Otherwise, Stealth Rock in conjunction with Knock Off is effective in wearing down Heavy-Duty Boots sets.

**Electric-types**: Most Electric-types can exploit Rotom-S's lack of coverage and chew its dual STAB moves with ease. Special attacking Electric-types in particular switch in quite safely on Rotom-S it without fearing burn. Pokemon with the ability Volt Absorb such as Thundurus-T, Kilowattrel, and Lanturn are best at switching in, (AC) as they block momentum and also heal from Volt Switch.

**Fast Attackers**: Strong, fast attackers with super effective STAB (RC) moves such as Weavile, Iron Boulder, and Kyurem can outspeed and threaten Rotom-S with super effective attacks.

**Substitute**: Opposing Pokemon can click use Substitute on Rotom-S's Will-O-Wisp to avoid being burned. Substitute paired with a set up setup move is especially threatening in front of Rotom-S, who which might not be able to break the Substitute with the low-Base Power base power moves of Air Slash and Volt Switch.

[credits]
Written by:
https://www.smogon.com/forums/members/addison0727.514695/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
1/1 GP Team done
Use the video guide on this post to easily implement gp checks, and lmk if you have any questions!
add remove comment

[overview]

**Draft Order**: Round 6 onwards

**Price Range**: 4-6 points

**Overview**: Rotom-S is an underrated and surprisingly versatile addition to many draft teams. Its Electric typing paired with its Ground immunity makes it a strong low budget low-budget option with a unique set of resistances. Rotom-S functions well as an early- to mid game mid-game pivot, threatening Ground-types with Will-O-Wisp and clicking using Volt Switch to wear down the opposing team, gain momentum, (AC) and bring in a strong breaker wallbreaker. Rotom-S, however, is not a one trick pony (RC); (ASC) as if given the right matchup, it can utilize Nasty Plot to perform well as a strong breaker wallbreaker in its own right. Rotom-S will It oftentimes struggle struggles from a lack of coverage, usually relying solely on its own STAB moves, and while its Flying- typing offers Rotom-S it a set of unique resistances, it also often forces it to run Heavy-Duty Boots, which can limit its versatility.

[strategy comments]
Common Roles
========
**Bulky Utility Pivot**: Rotom-S functions best as a pivot that can soft check multiple threats (RC) and regain some of its lost HP with Pain Split. Physical pokemon Physically offensive Pokemon can be threatened with Will-O-Wisp, allowing Rotom-S it to use Volt Switch on the predicted swap. Many Ground-types such as Iron Treads and Landorus-TherianT struggle to come in safely to block Volt Switch due to the threat of burn. Additionally, bulky pivot variants can also utilize dual screens and Volt Switch to enable another team member.

**Wallbreaker**: Rotom-S can wallbreak through the combination of Nasty Plot and its dual STAB moves. Nasty Plot, Air Slash, and Rotom-S’s its ability to paralyze opponents foes pose a potentially deadly combination due to Air Slash’s high chance to cause foes to flinch chance, making it very risky for slower Pokemon to attempt to spam recovery moves in front of a boosted Rotom-S.

**Offensive Pivot**: Though less common, Rotom-S can invest more in Special Attack and utilize Choice items to spam a faster or stronger Volt Switch. Bulkier Pokemon fear switching into this set due to the threat of being tricked with given a Choice item from Trick.


Common Moves
========
**Primary STAB Moves**: Volt Switch, Air Slash, Discharge, Thunderbolt

**Setup Moves**: Nasty Plot

**Utility Moves**: Will-O-Wisp, Pain Split, Trick, Thunder Wave, Light Screen, Reflect, Foul Play, Night Shade

**Coverage**: Hex, Shadow Ball, Stored Power, Tera Blast

Niche Moves
========
**Substitute**: Substitute functions decently well on both status-spreading and wallbreaking sets. Behind a Substitute, an Air Slash flinch can be even more brutal for the opponent foe.

**Eerie Impulse**: Rotom-S can help neutralize certain special attacking threats, particularly Calm Mind sets from foes such as Ursaluna-B and Raging Bolt, using Eerie Impulse.

Common Items
========
**Heavy-Duty Boots**: Rotom-S's most common item by far (RP), (AC) Heavy-Duty Boots allow Rotom-S it to avoid losing a quarter of its health to Stealth Rock, which would otherwise severely hinder its ability to tank hits upon switch- switching in.

**Rocky Helmet**: Rotom-S can effectively use Rocky Helmet to wear down physical pokemon physically offensive Pokemon that it might be switching into, such as Galarian Zapdos or and Rillaboom. Rocky Helmet It also punishes opposing bulky pivots such as Corviknight.

**Choice Scarf**: Rotom-S can use Choice Scarf plus + Trick to punish defensive Pokemon switching in. Otherwise, Choice Scarf allows Rotom-S it to click use fast Volt Switches Switch or spam Air Slash and hope to get rewarded with some luck.

Niche Items
========
**Light Clay**: Rotom-S could have a role on dual screens offense team builds (RC) due to its access to Light Screen and Reflect. Light Clay's additional turns extends the length of these dual screens (RC) which could allow allows another team member to set up more freely.

**Leftovers**: Leftovers are is useful to give Rotom-S extra longevity if the opposing team lacks good Stealth Rock users.

**Custap Berry**: Custap Berry can be a neat surprise tool on Nasty Plot Rotom-S variants. After KOing one opposing Pokemon, clicking using Endure against a subsequent revenger will often force forces the opponent to sack another Pokemon.

**Damage-boosting Items**: Sharp Beak boosts the power of Rotom-S's Air Slash, which can help secure Nasty Plot sets specific 2-hit-KOs 2HKOs against bulkier Pokemon that resist Rotom-S's Thunderbolt. Magnet can have similar value to secure 2-hit-KOs 2HKOs with Thunderbolt or to and boost Volt Switch damage without it having to lock into a move. Expert Belt also can have niche value on offensive sets depending on the matchup.

Tera
========
Rotom-S functions quite well as a secondary Tera Captain. In fact, Terastallization offers Rotom-S something it has never had in previous generations - an actual use for its ability Levitate! Tera Steel or Tera and Fairy are strong defensive typing options that Rotom-S can use and while still maintain maintaining its Ground-type immunity. Rotom-S It can also use Tera Water to hit Ground-types or and Tera Ground to hit opposing Electric-types. In general, having access to Terastallization greatly fixes Rotom-S’s issue of not having much type coverage beyond its STAB moves.

Draft Strategy
========
While Rotom-S can pack a punch of its own, it should usually be drafted as a support option to enable higher tier higher-tier hard-hitters. It can be seen as a viable pick-up pickup especially on drafts that lack sufficient ground Pokemon that resist Ground and Flying-type resistances. Rotom-S competes with other Pokemon like Eelektross or and its Ghost-type counterpart Rotom for this role, but its Flying typing, ability to spread burns, and wide array of utility options set it apart from its competition. Rotom-S also soft checks many high tier Fighting-types that a draft might struggle with, such as Great Tusk, Galarian Zapdos, or and Hawlucha.

**Physical Wallbreakers**: Rotom-S can pivot out against specially defensive Pokemon, which safely brings in physical breakers wallbreakers such as Iron Valiant or and Garchomp. This can be especially useful when paired with entry hazard-setting hazard setting support from Pokemon such as Hisuian Samurott and Ting-Lu.

**Entry Hazard Removal**: Due to its weakness to Stealth Rock, Rotom-S appreciates being paired with Pokemon that can remove entry hazards such as Iron Treads and Great Tusk.

**Wincons**: Through weakening the opposing team with burns, (AC) and paralysis, or even its potential to run dual screens, Rotom-S is quite effective at turning opposing Pokemon into set-up setup fodder, (AC) which can enable set-up setup sweeping threats such as Ogerpon-W and Quaquaval.

Checks and Counters
========
**Stealth Rock**: Although Rotom-S most commonly runs Heavy-Duty Boots, utilizing Stealth Rock can still be valuable to punish non-Boots variants variants that use other items. Otherwise, Stealth Rock in conjunction with Knock Off is effective in wearing down Heavy-Duty Boots sets.

**Electric-types**: Most Electric-types can exploit Rotom-S's lack of coverage and chew its dual STAB moves with ease. Special attacking Electric-types in particular switch in quite safely on Rotom-S it without fearing burn. Pokemon with the ability Volt Absorb such as Thundurus-T, Kilowattrel, and Lanturn are best at switching in, (AC) as they block momentum and also heal from Volt Switch.

**Fast Attackers**: Strong, fast attackers with super effective STAB (RC) moves such as Weavile, Iron Boulder, and Kyurem can outspeed and threaten Rotom-S with super effective attacks.

**Substitute**: Opposing Pokemon can click use Substitute on Rotom-S's Will-O-Wisp to avoid being burned. Substitute paired with a set up setup move is especially threatening in front of Rotom-S, who which might not be able to break the Substitute with the low-Base Power base power moves of Air Slash and Volt Switch.

[credits]
Written by:
https://www.smogon.com/forums/members/addison0727.514695/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
GP is done!! Heck yea <3
 
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