Hazards Always Win Games!: The Roserade & Skarmory Team
Overview:






Team Building Process:

I wanted to design a team around toxic spikes that could be viable in UU. I opted for Roserade.

I chose Skarmory to back her up because he is very good with setting up spikes and they cover each other well.

The team needed Fire, Electric, Ground, and Fighting coverage. I opted for Rotom-W for spreading toxic and self heal with pain split.

Scizor is a very good Sword Dance user. Also it can help tank hits when needed for the team.

Slowking is the future sight user of the team.. It help spreads Toxic and covers the team well. Roserade covers the grass hits for the team so it is important to have a special wall.

Krookidille is a very hard hitter and can serve as a revenge killer and pseudo late game moxie sweeper.

Roserade @ Black Sludge
O Atk IV
252 hp / 252 Def/ 4 spe
Nature: Bold
Ability: Natural Cure
- Toxic Spikes
- Sludge Bomb
- Leech Seed
- Sleep Powder
Roserade is the star of the team! She spreads sleep status and functions as a toxic spiker and spinner. She tanks grass hits very well. Roserade is a very hard hitter and can spread toxic also through Sludge bomb which allows her to easily counter pokemon's such as Tapu-Bulu. You could also opt for protect over sleep powder. It misses way more than it should.

Slowking @ leftovers
0-Atk-IV
252 hp / 252 Def/ 4 spa
Nature: Calm
Ability: Regenerator
- Future Sight
- Toxic
- Slack Off
- Scald
Slowking is here because it can spread status, tank hits, and abuse future sight. The objective of this pokemon is to come in and out. This team has a gaping grass weakness issue, but makes due with Skarmory, Scizor, and Roserade, so I opted to still play this guy.
He is a very good regenerator user and can generally survive throughout the match and spread toxic if Roserade can not. This thing and roserade have insane synergy

Skarmory @ Leftovers
Ability: Sturdy
Nature: Impish
252 hp / 252 Def / 4 spe
- Roost
- Brave Bird
- Stealth Rock / Taunt
- Spikes
Skarmory serves to aid Roserade in setting hazards and tanking physical hits for the team. I chose brave bird because recoil doesn't bother Skarm very much. It counters most grass types and SR seemed to help more than taunt. Skarmory helps deal with Amoongus. Anything that counters Skarmory allows you to switch to Rotom-W and vice versa.

Rotom-W @ Leftovers
Ability: Levitate
Nature: Calm
252 hp / 252 Def / 4 spe
- Hydro Pump
- Volt Switch
- Toxic
- Pain Split
I opted for a very wonky set because the only special hits I need this guy to tank are electric ones. Any other special hit he can not tank Roserade & Slowking can with ease. Pain split it helpful for stalling. Volt switch helps him pivot in and out. Toxic spreading is also nice. I almost opted for Shadow Ball, but didn't find use for it. This team is a natural balanced stall team, so Toxic is fine. I generally play in ou tier, but found it difficult to use this team idea in ou without playing Toxapex. I wish this guy was more bulkier than he is, but he usually gets the job done. However, it has to stay because this thing counters or checks over half of UU

Scizor @ Muscle Band / Choice Band
Nature: Adamant
Ability: Technician
252 hp / 252 atk / 4 spe
- Bullet Punch
- Bug Bite
- Sword Dance
- Super Power / Knock Off / U-Turn
I opted for muscle band and super power. Super power helps with Chansey and other steel types. U-turn is greatly missed for pivot but not needed. This team lacks a defogger so playing Scizor intelligently and with patience is key. Bug Bite and Bullet Punch are excellent in contention with Muscle Band to come in and out of you aren't ready to SD sweep. This guy takes Grass, Ground, and Fighting hits well enough to come in and out when needed. He helps deal with Fairy types well; even tho they aren't as prevalent in UU; it comes up! He plays well under trick room too. 4 spe is there for Scizor mirror. His fire weakness is a bit annoying and he has an issue dealing with Salamence. This teams only true counter is Salamence. I try to toxic it out or pain split it out Leech Seed it and keep putting it to sleep. It's flame thrower and fire blast do not ohko Roserade

Krookidille @ Choice Band / Choice Scarf
252 Spe / 252 atk / 4 hp
Nature: Jolly
Ability: Moxie
- Earthquake
- Close Combat
- Fire Fang / U-Turn
- Knock Off
Scarf of Band work fine. However, I prefer Choice Band because this guy doesn't hit as hard as I would like him to. With Scarf it's easier to handle Coballion and Keldeo, but without it he works fine against most the meta. Also, Amoongus is a huge threat so even tho I greatly miss U-Turn here I opted for Fire Fang. This guy helps support with Revenge killing, forcing switches, and late game sweeping, so he is like the Kartana of the team. This guy can come in and out often because he resists most hazards. Skarmory isn't an issue for this team because Rotom threatens the switch. If they are able to get spikes up (Especially max layers; he can be problematic late game.) Although, I'll switch to rotom let the bird get up a layer of spikes and bluff fire fang and grab the OHKO because I opted for Band. If it is able to survive it has to switch or die and will have to aim for a Roost later. Knock Off slams bulky psychics: pokemon such as Azelf and more.
In conclusion, this team (after testing) performed well enough against the UU meta to be considered viable. It struggled against bulky grass types, very fast Fighting and steel types, and stall teams that could find a way to put up more hazards. Anything immune to Toxic can tank Ground, Steel, Grass, and Dark hits were an obvious issue. It was been tested, but not exactly thoroughly. I play in OU so this more of an idea for fun. However, within testing it won often more than it lost. There was no and is no current peak with this team.
Threat list:
Amoongus: annoying (stops hazards and is a huge threat around the right squad. This and Salamence is the only true issues for this team.)
Salamence: threat (just wow this thing with Roost walls the entire team)
Celesteelia: annoying (Leech and fire coverage)
Chandelure: threat (flash fire and shadow ball)
Rotom-W: annoying (walls Scizor without set up)
Rotom-H: annoying (it's sp all drop saves the team from being picked apart)
this team would never loose if Salamence did not exist lol.
Overview:






Team Building Process:

I wanted to design a team around toxic spikes that could be viable in UU. I opted for Roserade.

I chose Skarmory to back her up because he is very good with setting up spikes and they cover each other well.

The team needed Fire, Electric, Ground, and Fighting coverage. I opted for Rotom-W for spreading toxic and self heal with pain split.

Scizor is a very good Sword Dance user. Also it can help tank hits when needed for the team.

Slowking is the future sight user of the team.. It help spreads Toxic and covers the team well. Roserade covers the grass hits for the team so it is important to have a special wall.

Krookidille is a very hard hitter and can serve as a revenge killer and pseudo late game moxie sweeper.

Roserade @ Black Sludge
O Atk IV
252 hp / 252 Def/ 4 spe
Nature: Bold
Ability: Natural Cure
- Toxic Spikes
- Sludge Bomb
- Leech Seed
- Sleep Powder
Roserade is the star of the team! She spreads sleep status and functions as a toxic spiker and spinner. She tanks grass hits very well. Roserade is a very hard hitter and can spread toxic also through Sludge bomb which allows her to easily counter pokemon's such as Tapu-Bulu. You could also opt for protect over sleep powder. It misses way more than it should.

Slowking @ leftovers
0-Atk-IV
252 hp / 252 Def/ 4 spa
Nature: Calm
Ability: Regenerator
- Future Sight
- Toxic
- Slack Off
- Scald
Slowking is here because it can spread status, tank hits, and abuse future sight. The objective of this pokemon is to come in and out. This team has a gaping grass weakness issue, but makes due with Skarmory, Scizor, and Roserade, so I opted to still play this guy.
He is a very good regenerator user and can generally survive throughout the match and spread toxic if Roserade can not. This thing and roserade have insane synergy

Skarmory @ Leftovers
Ability: Sturdy
Nature: Impish
252 hp / 252 Def / 4 spe
- Roost
- Brave Bird
- Stealth Rock / Taunt
- Spikes
Skarmory serves to aid Roserade in setting hazards and tanking physical hits for the team. I chose brave bird because recoil doesn't bother Skarm very much. It counters most grass types and SR seemed to help more than taunt. Skarmory helps deal with Amoongus. Anything that counters Skarmory allows you to switch to Rotom-W and vice versa.

Rotom-W @ Leftovers
Ability: Levitate
Nature: Calm
252 hp / 252 Def / 4 spe
- Hydro Pump
- Volt Switch
- Toxic
- Pain Split
I opted for a very wonky set because the only special hits I need this guy to tank are electric ones. Any other special hit he can not tank Roserade & Slowking can with ease. Pain split it helpful for stalling. Volt switch helps him pivot in and out. Toxic spreading is also nice. I almost opted for Shadow Ball, but didn't find use for it. This team is a natural balanced stall team, so Toxic is fine. I generally play in ou tier, but found it difficult to use this team idea in ou without playing Toxapex. I wish this guy was more bulkier than he is, but he usually gets the job done. However, it has to stay because this thing counters or checks over half of UU

Scizor @ Muscle Band / Choice Band
Nature: Adamant
Ability: Technician
252 hp / 252 atk / 4 spe
- Bullet Punch
- Bug Bite
- Sword Dance
- Super Power / Knock Off / U-Turn
I opted for muscle band and super power. Super power helps with Chansey and other steel types. U-turn is greatly missed for pivot but not needed. This team lacks a defogger so playing Scizor intelligently and with patience is key. Bug Bite and Bullet Punch are excellent in contention with Muscle Band to come in and out of you aren't ready to SD sweep. This guy takes Grass, Ground, and Fighting hits well enough to come in and out when needed. He helps deal with Fairy types well; even tho they aren't as prevalent in UU; it comes up! He plays well under trick room too. 4 spe is there for Scizor mirror. His fire weakness is a bit annoying and he has an issue dealing with Salamence. This teams only true counter is Salamence. I try to toxic it out or pain split it out Leech Seed it and keep putting it to sleep. It's flame thrower and fire blast do not ohko Roserade

Krookidille @ Choice Band / Choice Scarf
252 Spe / 252 atk / 4 hp
Nature: Jolly
Ability: Moxie
- Earthquake
- Close Combat
- Fire Fang / U-Turn
- Knock Off
Scarf of Band work fine. However, I prefer Choice Band because this guy doesn't hit as hard as I would like him to. With Scarf it's easier to handle Coballion and Keldeo, but without it he works fine against most the meta. Also, Amoongus is a huge threat so even tho I greatly miss U-Turn here I opted for Fire Fang. This guy helps support with Revenge killing, forcing switches, and late game sweeping, so he is like the Kartana of the team. This guy can come in and out often because he resists most hazards. Skarmory isn't an issue for this team because Rotom threatens the switch. If they are able to get spikes up (Especially max layers; he can be problematic late game.) Although, I'll switch to rotom let the bird get up a layer of spikes and bluff fire fang and grab the OHKO because I opted for Band. If it is able to survive it has to switch or die and will have to aim for a Roost later. Knock Off slams bulky psychics: pokemon such as Azelf and more.
In conclusion, this team (after testing) performed well enough against the UU meta to be considered viable. It struggled against bulky grass types, very fast Fighting and steel types, and stall teams that could find a way to put up more hazards. Anything immune to Toxic can tank Ground, Steel, Grass, and Dark hits were an obvious issue. It was been tested, but not exactly thoroughly. I play in OU so this more of an idea for fun. However, within testing it won often more than it lost. There was no and is no current peak with this team.
Threat list:
Amoongus: annoying (stops hazards and is a huge threat around the right squad. This and Salamence is the only true issues for this team.)
Salamence: threat (just wow this thing with Roost walls the entire team)
Celesteelia: annoying (Leech and fire coverage)
Chandelure: threat (flash fire and shadow ball)
Rotom-W: annoying (walls Scizor without set up)
Rotom-H: annoying (it's sp all drop saves the team from being picked apart)
this team would never loose if Salamence did not exist lol.
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