Hello smogon! Haven't played much since XY and this is my first time posting here. So, I've been playing around with Roserade in gen 8. I have found it to have a pretty decent niche. With toxic spikes and sleep powder, it can really get the ball rolling early game/neutralize many threats mid 2 late game. I try to abuse t-spikes as much as possible to rack up damage and kinda but not really stall out some dangerous mons. So here goes nothing! Got to top 500 a week ago (peaked around 1670ish elo), but I found my team pretty boring (games were too long and really stally) and swapped some mons around, although the team is more fun to pilot, it isn't as effective as it used to be. I could always use some help! Forgive me 4 any spelling mistakes, it is pretty late here and english isn't my first language :p.
I built around Roserade bc I like using it. It can beat the water absorb spam mons in the meta rn (I don't use Vish but I have the feeling that another Roserade set can be a great partner) . There also are a bunch of fairy types on ladder that don't enjoy sludge bomb. Sash allows it to get of something out of the turn most of the time. I tried out LO but although it hit like a truck, I found it more effective with Sash. Mons it doesn't like are mandibuzz (overcoat + defog) and Ferro since it can't touch it. I miss HP fire :(. Natural cure is just there, hasn't come in handy many times but it is the best ability for this set.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk / 0 Spe
- King's Shield
- Substitute
- Shadow Ball
- Flash Cannon
Great team member. Once T-spikes are up this set is a menace. It stalls out most physical mons once they are statused. Kings Shield+ Sub racks up the damage suprisingly fast. Shadow ball and Flash cannon seem as the best moves to use rn. I tried both shuca and air ballon, (Shuca with CC was really good tbh) But in this iteration of the team Avalugg can fend off EQ from most mons with little to no problem. So lefty's recovery is amazing.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Shadow Ball
- Thunderbolt
Has great synergies with Roserade and Sylveon, It switches into Mandibuzz and Ferro with no problem. I have questions about what is the best set for this mon. Like NP can eat teams, but "eating" teams isn't really what this team is geared for. I'll give it to this set though, it can rip open many holes in stall builds, especially with wish support. I used Scarf + trick for a while to cripple many common answers such as Toad on the switch in, and volt switch keeps momentum going which can be really important for this team sometimes. I have been swapping around both sets a lot, but Boots is such a great item, I don't really know what set is best for the team so I could really use some help here.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Wish
- Protect
Probably the best preforming mon on the team. Walls Hydreigon and specs/disable dragapult like no other mon. Wish passing helps the team recover from momentum swings pretty well. And protect can scout out Choice users and also racks up the dmg from t-spikes. Mystical fire has helped me in so many situations due to the SpA drop, great mon all around. Have had a blast using this thing. Also compliments the defensive synergy of the Rotom-heat/Roserade core.
Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Mystical Fire
- Psychic
- Giga Drain
- Rest
Been playing around with this one for a bit. I tried TR + Arctovish (due to water absorb + freeze dry smacking dracovish) but didn't find much success. This is my main way of beating ferro+pex cores. Rest is there as a fill in slot haven't used it mch thb. This mon used to be the only hazard stopper in the team, but I realized it lacks the recovery for it, getting wilted down suprisingly fast. What set would you reccomend for the Hat?
Avalugg @ Heavy-Duty Boots
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Recover
- Avalanche
- Body Press
The newest member, Garm gets checked pretty well by this mon (+1 252 Atk Darmanitan-Galar Flare Blitz vs. 252 HP / 252+ Def Avalugg: 192-226 (48.7 - 57.3%) -- 94.1% chance to 2HKO) (Thats as good as it gets for checking Garm LOL) and knocks it out with body press. Can't wait for sturdy, I think it will really help this mon out. As you can see I don't run so SR because I couldn't fit them in + another reason that will be covered in the threats section. Not sure how I feel about the table tbh, the results with it are very inconsistent but I can't find a better mon for it's spinnng role. Avalanche is also really strong STAB it can eat 1 rend from scarf vish and dent it with avalnche allowing for sash roserade to kill it. Not the bst game plan, but hey, thats why I'm here.
Cinderace: Court change is annoying but manageable. Before the table was added to the team it just staright 6-0d me. This is the reason I didn't use SR in this build tbh. This thing will be btoken once its HA is released. How can I deal with this thing better? I'm never sure if the thing carries U-turn or sucker. Would really appreciate some advice on how to deal with this thing.
LO Clefable: Requires a lot of correct predictions to manage, but I enjoy playing against it because it is fun to predict.
SD Mold breaker sash Excardill wins if it flinches down the table. Have to be really careful around this beast. Sleeping it is also a way to beat it but it is risky (as it should be) but gambling can be fun sometimes :)
GARM: Enough said. Just kidding, this team can maneuver around this mon pretty well. T-spikes + Blitz recoil destroy this thing. Kings shield and swtich to table is always an option. God help me if its Zen Garm... Sash Sleep powder it is I guess... Unless it is Belly drum + sub + salac. Then its game. Im not too worried about it because come january it will likely get suspect tested and prolly banned.
Stall: I think I could maybe pull of some good wins, but I just do not have the time to play 50 minute games, I play pokemon to enjoy myself and not really that competitevly but maybe someone has an idea that can smash stall in. NP rotom can do the job, don't get me wrong but if anyone has an idea to improve my team, i'd really appreciate it!
Thanks 4 reading! And further thanks for any and all suggestions.
The Squad
Roserade @ Focus Sash
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Sludge Bomb
Roserade @ Focus Sash
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Sludge Bomb
I built around Roserade bc I like using it. It can beat the water absorb spam mons in the meta rn (I don't use Vish but I have the feeling that another Roserade set can be a great partner) . There also are a bunch of fairy types on ladder that don't enjoy sludge bomb. Sash allows it to get of something out of the turn most of the time. I tried out LO but although it hit like a truck, I found it more effective with Sash. Mons it doesn't like are mandibuzz (overcoat + defog) and Ferro since it can't touch it. I miss HP fire :(. Natural cure is just there, hasn't come in handy many times but it is the best ability for this set.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk / 0 Spe
- King's Shield
- Substitute
- Shadow Ball
- Flash Cannon
Great team member. Once T-spikes are up this set is a menace. It stalls out most physical mons once they are statused. Kings Shield+ Sub racks up the damage suprisingly fast. Shadow ball and Flash cannon seem as the best moves to use rn. I tried both shuca and air ballon, (Shuca with CC was really good tbh) But in this iteration of the team Avalugg can fend off EQ from most mons with little to no problem. So lefty's recovery is amazing.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Shadow Ball
- Thunderbolt
Has great synergies with Roserade and Sylveon, It switches into Mandibuzz and Ferro with no problem. I have questions about what is the best set for this mon. Like NP can eat teams, but "eating" teams isn't really what this team is geared for. I'll give it to this set though, it can rip open many holes in stall builds, especially with wish support. I used Scarf + trick for a while to cripple many common answers such as Toad on the switch in, and volt switch keeps momentum going which can be really important for this team sometimes. I have been swapping around both sets a lot, but Boots is such a great item, I don't really know what set is best for the team so I could really use some help here.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Wish
- Protect
Probably the best preforming mon on the team. Walls Hydreigon and specs/disable dragapult like no other mon. Wish passing helps the team recover from momentum swings pretty well. And protect can scout out Choice users and also racks up the dmg from t-spikes. Mystical fire has helped me in so many situations due to the SpA drop, great mon all around. Have had a blast using this thing. Also compliments the defensive synergy of the Rotom-heat/Roserade core.
Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Mystical Fire
- Psychic
- Giga Drain
- Rest
Been playing around with this one for a bit. I tried TR + Arctovish (due to water absorb + freeze dry smacking dracovish) but didn't find much success. This is my main way of beating ferro+pex cores. Rest is there as a fill in slot haven't used it mch thb. This mon used to be the only hazard stopper in the team, but I realized it lacks the recovery for it, getting wilted down suprisingly fast. What set would you reccomend for the Hat?
Avalugg @ Heavy-Duty Boots
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Recover
- Avalanche
- Body Press
The newest member, Garm gets checked pretty well by this mon (+1 252 Atk Darmanitan-Galar Flare Blitz vs. 252 HP / 252+ Def Avalugg: 192-226 (48.7 - 57.3%) -- 94.1% chance to 2HKO) (Thats as good as it gets for checking Garm LOL) and knocks it out with body press. Can't wait for sturdy, I think it will really help this mon out. As you can see I don't run so SR because I couldn't fit them in + another reason that will be covered in the threats section. Not sure how I feel about the table tbh, the results with it are very inconsistent but I can't find a better mon for it's spinnng role. Avalanche is also really strong STAB it can eat 1 rend from scarf vish and dent it with avalnche allowing for sash roserade to kill it. Not the bst game plan, but hey, thats why I'm here.
Threats:
Dracovish: Scary ass mon. Choice scarf eats my team, Sash roserade sleep powder is my only "real" answer LOL. Band also does the same but it is slightly more manageable. Used to have Arctovish which worked really well but exposed my team up to too many other threats. Rain is also annoying but Barraskewda gets walled by the table, so it isn't hell. (Unless Vish is there, ofc)Thanks 4 reading! And further thanks for any and all suggestions.