Hi guys! This is my first SM Ubers RMT. There are probably many faults in the team so please go easy on me. Any help and suggestions are heavily appreciated.
Teambuilding Process
Started off with Rock Polish Primal Groudon because it's still the best Pokemon in the meta and rock polish turns it into a deadly sweeper.
Since Groudon doesn't have access to Stealth Rock an offensive hazard setter was mandatory, Excadrill fits in that role perfectly, also acting as a spinner.
A Pokemon was required to cover Primal Groudon's weakness to ground. Yveltal was the first Pokemon that came in my mind, but I chose Salamence because having a mega early eases teambuilding.
Added SD Arceus as it can work in tandem with Primal Groudon to knock down walls.
Xerneas was added to deal with the dragon types and is also my Z-move user.
Finally added Lunala to pressure physical tanks.
In-Depth Description
Groudon @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Fire Punch
Rock Polish fixes Groudon's low speed and makes it a deadly setup sweeper. Precipice Blades is its main stab attack. SD gives Groudon a huge boost to bust through walls like defensive Arceus formes, Zygarde-C and Lugia. I chose Fire Punch instead of Rock Coverage because I hate non-accurate moves and it can hit ground immune steel types and many flying types hard and is boosted in the sun.
Excadrill (M) @ Focus Sash
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Toxic
- Rapid Spin
I chose Excadrill as my suicide lead as it can learn both Stealth Rock and Rapid Spin which is needed for my team. Earthquake is it's stab move and is able to hit Primal Groudon. Stealth Rock along with Mold Breaker allows me to bypass Mega Sableye. Toxic punishes Giratina-O and support Arceus formes. Rapid spin is used to get rid of the entry hazards.
Salamence (M) @ Salamencite
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Roost
- Facade
Mega Salamence is a frightening sweeper with Dragon Dance and high Attack coupled with powerful Aerilate-boosted STAB options. Intimidate pre-Mega Evolution, base 130 Defense, an immunity to Ground-type attacks, and a resistance to Fire-type attacks allow Mega Salamence to serve as a blanket check to many physical attackers, especially Primal Groudon and Ho-Oh. It is also helped by Primal Groudon's ability to punish support Arceus formes, Lugia and Zygarde-C. Dragon Dance increase mega Salamence's sweeping potential. Double Edge is it's best stab due to accuracy and power. Roost provides Salamence with reliable recovery. Facade allows Salamence to take advantage of the burn and toxic it often receives.
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Ice Beam
Ekiller Arceus is used in my team mainly as a late game cleaner and revenge killer. It works well with Primal Groudon with its ability to switch in WoW and Steel types and the trio of Groudon, Salamence and Arceus can punch holes in the opponents team. SD and ESpeed lets it sweep late game. EQ hits Solgaleo, Magearna, Dialga and Primal Groudon. Ice Beam hits Zygarde-C, Mega Salamence and Giratina.
Xerneas @ Fairium Z
Ability: Fairy Aura
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Geomancy
- Ingrain
- Rest
- Moonblast
Xerneas is my favourite setup sweeper and Z-move user. Its great for stall teams. It's furhter helped by Primal Groudon against Steel types, Kyogre and Ho-Oh. Mega Salamence also covers Primal Groudon and Ho-Oh. Z Geomancy allows Xerneas to boost its Defense, and also boost to +3 in SpA, SpD, and Spe after its second turn of use, making it difficult for threats, especially passive teams, to KO Xerneas. Ingrain is to prevent phasing and also provides nice recovery. Rest is to bypass status and works well with its boosted stats. Moonblast is its main stab move and deals a lot of damage after Z-Geomancy.
Lunala @ Choice Scarf
Ability: Shadow Shield
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Focus Blast
- Ice Beam
Lunala is great for handling physically defensive Pokemons. I'm using the Choice Scarf set to remove its poor matchup against offence. Moongeist Beam is strongest move against most of the tier. Psyshock hits on the physical side to cover specially defensive pokemon. Focus Blast to help check Ekiller better. Ice Beam hits Salamence and Zygarde hard while also providing super effective coverage on Yveltal, allowing Lunala to check setup versions of the former two and hitting the latter.
This teams are not meant to be perfect, so there are bound to mistakes. I'm also unsure of some Pokemons and moves. Any tips and changes are encouraged.






Teambuilding Process

Started off with Rock Polish Primal Groudon because it's still the best Pokemon in the meta and rock polish turns it into a deadly sweeper.


Since Groudon doesn't have access to Stealth Rock an offensive hazard setter was mandatory, Excadrill fits in that role perfectly, also acting as a spinner.



A Pokemon was required to cover Primal Groudon's weakness to ground. Yveltal was the first Pokemon that came in my mind, but I chose Salamence because having a mega early eases teambuilding.




Added SD Arceus as it can work in tandem with Primal Groudon to knock down walls.





Xerneas was added to deal with the dragon types and is also my Z-move user.






Finally added Lunala to pressure physical tanks.
In-Depth Description

Ability: Drought
Shiny: Yes
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Fire Punch
Rock Polish fixes Groudon's low speed and makes it a deadly setup sweeper. Precipice Blades is its main stab attack. SD gives Groudon a huge boost to bust through walls like defensive Arceus formes, Zygarde-C and Lugia. I chose Fire Punch instead of Rock Coverage because I hate non-accurate moves and it can hit ground immune steel types and many flying types hard and is boosted in the sun.
:origin()/pre00/3086/th/pre/i/2010/256/2/e/pokemon__doryuuzu_by_mark331-d2ynrnk.jpg)
Excadrill (M) @ Focus Sash
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Toxic
- Rapid Spin
I chose Excadrill as my suicide lead as it can learn both Stealth Rock and Rapid Spin which is needed for my team. Earthquake is it's stab move and is able to hit Primal Groudon. Stealth Rock along with Mold Breaker allows me to bypass Mega Sableye. Toxic punishes Giratina-O and support Arceus formes. Rapid spin is used to get rid of the entry hazards.
:origin()/pre00/2171/th/pre/i/2014/221/3/1/pokemon___mega_salamence_by_sa_dui-d7uh8tz.jpg)
Salamence (M) @ Salamencite
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Roost
- Facade
Mega Salamence is a frightening sweeper with Dragon Dance and high Attack coupled with powerful Aerilate-boosted STAB options. Intimidate pre-Mega Evolution, base 130 Defense, an immunity to Ground-type attacks, and a resistance to Fire-type attacks allow Mega Salamence to serve as a blanket check to many physical attackers, especially Primal Groudon and Ho-Oh. It is also helped by Primal Groudon's ability to punish support Arceus formes, Lugia and Zygarde-C. Dragon Dance increase mega Salamence's sweeping potential. Double Edge is it's best stab due to accuracy and power. Roost provides Salamence with reliable recovery. Facade allows Salamence to take advantage of the burn and toxic it often receives.
:origin()/pre02/0ef8/th/pre/f/2013/019/3/3/333a6a2f07afbc3a5bd0cb9c3bf5a57c-d5s1mvk.png)
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Ice Beam
Ekiller Arceus is used in my team mainly as a late game cleaner and revenge killer. It works well with Primal Groudon with its ability to switch in WoW and Steel types and the trio of Groudon, Salamence and Arceus can punch holes in the opponents team. SD and ESpeed lets it sweep late game. EQ hits Solgaleo, Magearna, Dialga and Primal Groudon. Ice Beam hits Zygarde-C, Mega Salamence and Giratina.
:origin()/pre12/18c5/th/pre/f/2014/011/c/c/xerneas_by_e_tane-d71qrh3.jpg)
Xerneas @ Fairium Z
Ability: Fairy Aura
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Geomancy
- Ingrain
- Rest
- Moonblast
Xerneas is my favourite setup sweeper and Z-move user. Its great for stall teams. It's furhter helped by Primal Groudon against Steel types, Kyogre and Ho-Oh. Mega Salamence also covers Primal Groudon and Ho-Oh. Z Geomancy allows Xerneas to boost its Defense, and also boost to +3 in SpA, SpD, and Spe after its second turn of use, making it difficult for threats, especially passive teams, to KO Xerneas. Ingrain is to prevent phasing and also provides nice recovery. Rest is to bypass status and works well with its boosted stats. Moonblast is its main stab move and deals a lot of damage after Z-Geomancy.
:origin()/pre03/2653/th/pre/i/2016/155/f/4/lunala_wallpaper_by_elsdrake-da509nz.png)
Lunala @ Choice Scarf
Ability: Shadow Shield
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Focus Blast
- Ice Beam
Lunala is great for handling physically defensive Pokemons. I'm using the Choice Scarf set to remove its poor matchup against offence. Moongeist Beam is strongest move against most of the tier. Psyshock hits on the physical side to cover specially defensive pokemon. Focus Blast to help check Ekiller better. Ice Beam hits Salamence and Zygarde hard while also providing super effective coverage on Yveltal, allowing Lunala to check setup versions of the former two and hitting the latter.
This teams are not meant to be perfect, so there are bound to mistakes. I'm also unsure of some Pokemons and moves. Any tips and changes are encouraged.
Groudon @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Fire Punch
Excadrill (M) @ Focus Sash
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Toxic
- Rapid Spin
Salamence (M) @ Salamencite
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Roost
- Facade
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Ice Beam
Xerneas @ Fairium Z
Ability: Fairy Aura
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Geomancy
- Ingrain
- Rest
- Moonblast
Lunala @ Choice Scarf
Ability: Shadow Shield
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Focus Blast
- Ice Beam
Ability: Drought
Shiny: Yes
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Fire Punch
Excadrill (M) @ Focus Sash
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Toxic
- Rapid Spin
Salamence (M) @ Salamencite
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Roost
- Facade
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Ice Beam
Xerneas @ Fairium Z
Ability: Fairy Aura
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Geomancy
- Ingrain
- Rest
- Moonblast
Lunala @ Choice Scarf
Ability: Shadow Shield
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Focus Blast
- Ice Beam