Introduction
This is a team I've been using lately and has been doing pretty good and is lots of fun to use. After I saw Bologo's team I wanted to abuse spikes and stealth rock too while causing switches. When building this team my goal was to set up spikes and stealth rock as soon as possibly, and phaze stuff out while causing spikes and stealth rock damage. I also wanted my team to have good synergy to help cause switches. But after a while I noticed this team had a few problems and was hoping you guys/girls could help me out. So without further adieu, I present to you my team...
Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Spikes
- Ice Shard
- Destiny Bond
At first I needed something to set up spikes as soon as possibly and I was testing out smeargle, skarmory, forretress, glalie, and froslass leads and decided she fits in the best. Most leads try to set up stealth rock first and I get free spikes up, Then survive a hit thanks to focus sash and set up another layer of spikes. Then if I'm faster I destiny bond, or if I'm slower I use ice shard to remove focus sash. Usually does a pretty good job at setting up spikes, but if you think something does her role better, give me a reason and I'll try it out.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/16 SAtk/240 SDef
Modest nature (+SAtk, -Atk)
- Earth Power / WoW
- Substitute
- Roar
- Lava Plume
Ever since I saw this set I feel in love with it. I usually sub first to scout there switch in. Thanks to his amazing typing it will always cause switches, and works well with my other team members. If its a gyarados, salamence, or bulky water I roar it out while they usually dd or calm mind. Maybe i should try out WoW? Heatran is also my steel counter. I use lave plum over flamethrower because the 30% burn really helps.
fighting, water, and ground attacks go to latias.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Roar
- Earthquake
- Ice Beam
Swampert my favorite bulky water. Does a pretty good job at setting up stealth rock and is my dragon counter. Ice beam is for dragons and earthquake is for ttar. Roar is to prevent things from setting up. I love it when gyarados comes in and tries to set up just to get a roared away. Swamperty is pretty bulky and gets to switch in a lot while causing my opponent switches to a counter just to get roared away. Also my electric and rock resist.
grass attacks go to heatran or latias.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Rest
- Sleep Talk
Originally i had a machamp over rotom because it causes a lot of switches with dynamicpunch and was my second ttar and psychic and ghost counter. But I needed a fighting immunity and machamp counter. Also I needed a spin blocker because starmie started getting annoying. So I decided to add rotom. Rotom is also my gyarados counter which is another reason I decided to switch machamp for rotom. WoW is for steels. Thunderbolt for gyradose and other waters. Restalk to recover when health is low.
dark and ghost attacks go to heatran
Latias (F) @ Leftovers
Ability: Levitate
EVs: 108 HP/252 Spd/148 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Recover
- Roar
Latias is my infernape counter and other stuff. Roar to scount for her counters(scizor, ttar etc.)while causing entry hazard damage. Lets me counter other bulky calm minders. While they calm mind I calm mind with them then roar them away so I'm +2 or something. Also my only latias counter which is a little shaky. I have been thinking of giving her reflect over calm mind. opinions?
dark, ice, dragon, and ghost attacks go to heatran
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Roar
- Rest
Standered roar cune. Causes lots of switches and late game when all of its counters and everything is weakened sweeps after a calm mind or two. I don't need ice beam or hp electric because rotom and swampert kill dragons and bulky waters. She is also my lucario counter if shes at 80% or better.
Electric and grass attacks go to latias
So theirs the team. A few things that have been giving me problems are Lucario, Latias, and Togekiss. I appreciate any comments or criticism. I'll edit it with a threat list as soon as I wake up.
This is a team I've been using lately and has been doing pretty good and is lots of fun to use. After I saw Bologo's team I wanted to abuse spikes and stealth rock too while causing switches. When building this team my goal was to set up spikes and stealth rock as soon as possibly, and phaze stuff out while causing spikes and stealth rock damage. I also wanted my team to have good synergy to help cause switches. But after a while I noticed this team had a few problems and was hoping you guys/girls could help me out. So without further adieu, I present to you my team...

Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Spikes
- Ice Shard
- Destiny Bond
At first I needed something to set up spikes as soon as possibly and I was testing out smeargle, skarmory, forretress, glalie, and froslass leads and decided she fits in the best. Most leads try to set up stealth rock first and I get free spikes up, Then survive a hit thanks to focus sash and set up another layer of spikes. Then if I'm faster I destiny bond, or if I'm slower I use ice shard to remove focus sash. Usually does a pretty good job at setting up spikes, but if you think something does her role better, give me a reason and I'll try it out.

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/16 SAtk/240 SDef
Modest nature (+SAtk, -Atk)
- Earth Power / WoW
- Substitute
- Roar
- Lava Plume
Ever since I saw this set I feel in love with it. I usually sub first to scout there switch in. Thanks to his amazing typing it will always cause switches, and works well with my other team members. If its a gyarados, salamence, or bulky water I roar it out while they usually dd or calm mind. Maybe i should try out WoW? Heatran is also my steel counter. I use lave plum over flamethrower because the 30% burn really helps.
fighting, water, and ground attacks go to latias.

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Roar
- Earthquake
- Ice Beam
Swampert my favorite bulky water. Does a pretty good job at setting up stealth rock and is my dragon counter. Ice beam is for dragons and earthquake is for ttar. Roar is to prevent things from setting up. I love it when gyarados comes in and tries to set up just to get a roared away. Swamperty is pretty bulky and gets to switch in a lot while causing my opponent switches to a counter just to get roared away. Also my electric and rock resist.
grass attacks go to heatran or latias.

Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Rest
- Sleep Talk
Originally i had a machamp over rotom because it causes a lot of switches with dynamicpunch and was my second ttar and psychic and ghost counter. But I needed a fighting immunity and machamp counter. Also I needed a spin blocker because starmie started getting annoying. So I decided to add rotom. Rotom is also my gyarados counter which is another reason I decided to switch machamp for rotom. WoW is for steels. Thunderbolt for gyradose and other waters. Restalk to recover when health is low.
dark and ghost attacks go to heatran

Latias (F) @ Leftovers
Ability: Levitate
EVs: 108 HP/252 Spd/148 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Recover
- Roar
Latias is my infernape counter and other stuff. Roar to scount for her counters(scizor, ttar etc.)while causing entry hazard damage. Lets me counter other bulky calm minders. While they calm mind I calm mind with them then roar them away so I'm +2 or something. Also my only latias counter which is a little shaky. I have been thinking of giving her reflect over calm mind. opinions?
dark, ice, dragon, and ghost attacks go to heatran

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Roar
- Rest
Standered roar cune. Causes lots of switches and late game when all of its counters and everything is weakened sweeps after a calm mind or two. I don't need ice beam or hp electric because rotom and swampert kill dragons and bulky waters. She is also my lucario counter if shes at 80% or better.
Electric and grass attacks go to latias
So theirs the team. A few things that have been giving me problems are Lucario, Latias, and Togekiss. I appreciate any comments or criticism. I'll edit it with a threat list as soon as I wake up.