ORAS UU RMT UU - Fairy Sharknado

Status
Not open for further replies.
I had this idea for a team from the UU cores thread, and threw together some pretty standard pokes. I'm a little weirded out by the final product: everything except Slurpuff is some shade of purple or blue. It also seems odd to carry 2 ghosts, 2 dark types and one psychic type with no bulky water, but the team works..
mega_sharpedo_by_theangryaron-d7z4yvh.png

(wow that graphic's a bit oversized, eh?)
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Protect
- Ice Fang

250px-609Chandelure.png

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball / Memento ?
- Fire Blast
- Shadow Ball
- Trick

250px-685Slurpuff.png

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Belly Drum
- Return
- Drain Punch

250px-680Doublade.png

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Gyro Ball
- Sacred Sword
- Swords Dance

250px-635Hydreigon.png

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
IVs: 0 Atk
- Superpower
- Flash Cannon
- Draco Meteor
- Dark Pulse

250px-482Azelf.png

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Knock Off
- Taunt
The team should make some intuitive sense - none of these sets except for maybe Azelf/Chandy are surprises. Azelf is there to set up rocks, de-wall opponent with Explosion (a sadly predictable tactic) and give somebody else a chance to revenge. Hydregion is my wallbreaker, Chandelure is my special sweeper that can wreck walls or status mons with Trick. I've experimented with Memento as well to support my sweepers but I feel like my lack of SE coverage on Swampert and other water types might undo me at some point.

Doublade enables me to take a hit from Hydregion or Beedrill (assuming good prediction), keep Choiced fighting types like Meinshao or Heracross on their toes, or just stop Forretress from clearing away the crucial Stealth Rock that Shark/Fairydog need to sweep.

The main win condition, of course, is getting Slurpuff or Sharknado into play, setting up, and clearing out pokes weakened from recoil damage, passive Rocks damage or simply taking a few hits from my other sweepers. Slurpuff has been described as a "9/10 instant win button" and Sharpedo has an easy time boosting to +2 if it can get into play against anything that is afraid of it.

Anyway - what do you think? I am tempted to replace Return with Thief on Slurpuff - stealing Lefties or anyother defensive item can be huge, as can hitting Doublade or Chandelure. I'm also Considering ditching Azelf+Chandelure for Mamoswine+Bulky Heracross (one of my favorite mons) or some other core of pokemon that is less afraid of bulky waters like Suicune and also not letting Dragons like Salamence run me over, which is a real concern right now.
 
Last edited:
Hey robofiend nice lookin team you got here.

The first thing I'd like to address is the question mark you have on your chandelure on whether you should run e ball or memento. I suggest running memento on chandelure. memento chandelure + slurpuff actually can be a deadly combo for setting up puff sweeps and scarf energy ball is really weak and cant really break through bulky waters anyways.

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Trick
- Memento

The second thing I'd like to adress is with you hydreigon. I suggest taking off superpower and flash cannon and putting on taunt and roost. Taunt hydreigon helps you out with bulky waters and can stop bulky mons like mandibuzz and umbreon from healing off your dracos. sadly life orb flash cannon cant 2hko florges and you have a good check to fairy's like whimsi and florg with your doublade anyways so you really don't need flash cannon.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Taunt
- Roost

The last minor thing I would suggest is taking 28 speed out of puff and putting it into hp. you want to get as much bulk out of puff as possible to get belly drums off easier and even without the 28 speed evs you take out slurpuff still outspeeds things like scarf infernape which is probably the fastest scarfer ur going to encounter.

I have a soft spot for balls2thewalls HO so i really like this team and I hope you have success with it.
 
Hey robofiend nice lookin team you got here.

The first thing I'd like to address is the question mark you have on your chandelure on whether you should run e ball or memento. I suggest running memento on chandelure. memento chandelure + slurpuff actually can be a deadly combo for setting up puff sweeps and scarf energy ball is really weak and cant really break through bulky waters anyways.

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Trick
- Memento

The second thing I'd like to adress is with you hydreigon. I suggest taking off superpower and flash cannon and putting on taunt and roost. Taunt hydreigon helps you out with bulky waters and can stop bulky mons like mandibuzz and umbreon from healing off your dracos. sadly life orb flash cannon cant 2hko florges and you have a good check to fairy's like whimsi and florg with your doublade anyways so you really don't need flash cannon.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Taunt
- Roost

The last minor thing I would suggest is taking 28 speed out of puff and putting it into hp. you want to get as much bulk out of puff as possible to get belly drums off easier and even without the 28 speed evs you take out slurpuff still outspeeds things like scarf infernape which is probably the fastest scarfer ur going to encounter.

I have a soft spot for balls2thewalls HO so i really like this team and I hope you have success with it.

Thanks for the feedback! Usually I play more balanced teams, so this one's a bit weird for me, but I liked all of your feedback.

Do you think Taunt+Superpower has any place, or should I both for the more balanced set? First, even with those moves Hydre is pretty helpless against Mandi, and second, I like being able to clear out Blissey and Umbreon. Even if my team doesn't really fear special walls, Toxic, Foul Play or Twave from either can be a big pain getting another poke into play in a pinch. I'm a little skeptical of 2 attack Hydre as well, because even though I can beat Floreges with my other attackers, I hate it when Doublade gets worn down too early and then I have to fear things like Beedrill, who runs over most of my team. Also, since you're recommending Memento, I'd like to keep Chandy as fast as possible and save Trick for those weird cases like Suicune, who is commonly paired with Blissey and if it gets a couple CM's up can be a royal pain since Water is so good. Anyway, ty regardless, like I said, I was on the fence about memento but it seems like a really nice support option.
 
Thanks for the feedback! Usually I play more balanced teams, so this one's a bit weird for me, but I liked all of your feedback.

Do you think Taunt+Superpower has any place, or should I both for the more balanced set? First, even with those moves Hydre is pretty helpless against Mandi, and second, I like being able to clear out Blissey and Umbreon. Even if my team doesn't really fear special walls, Toxic, Foul Play or Twave from either can be a big pain getting another poke into play in a pinch. I'm a little skeptical of 2 attack Hydre as well, because even though I can beat Floreges with my other attackers, I hate it when Doublade gets worn down too early and then I have to fear things like Beedrill, who runs over most of my team. Also, since you're recommending Memento, I'd like to keep Chandy as fast as possible and save Trick for those weird cases like Suicune, who is commonly paired with Blissey and if it gets a couple CM's up can be a royal pain since Water is so good. Anyway, ty regardless, like I said, I was on the fence about memento but it seems like a really nice support option.

yeah for sure man. If you really like hitting umby and bliss that is totally fine. In that case I would go with roost + 3 attacks if you were to do tht.

It would be draco/dark pulse/S power/ and roost. that set could work as well for the reasons you mentioned and it also lures in lucarios who think ur set up b8 which is nice as well.

By all means go for tht set if your gut is telling you to, I think it could work as well.
 
Hello robofiend , and welcome to Smogon!

Unfortunately, this RMT is currently not following the rules which can be found in the RMT Resource Thread; specifically, this thread violates rule #4, because you lack sufficient descriptions for each Pokemon on your team. As such, I am afraid that I will have to lock this thread for the time being. If you would like this thread to be reopened, feel free to PM me with your updated RMT, and I would be happy to reopen this thread for you. If you need help making an RMT up to the required standards, I recommend that you carefully read the RMT Resource Thread and check out other RMTs from the Team Showcase and RMT Archive for some examples.

You do describe each Pokemon at the bottom, but you don't go into the depth which the rules require.

Good luck with your team, and have a nice day!
 
Status
Not open for further replies.
Back
Top