I had this idea for a team from the UU cores thread, and threw together some pretty standard pokes. I'm a little weirded out by the final product: everything except Slurpuff is some shade of purple or blue. It also seems odd to carry 2 ghosts, 2 dark types and one psychic type with no bulky water, but the team works..
(wow that graphic's a bit oversized, eh?)
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Protect
- Ice Fang
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball / Memento ?
- Fire Blast
- Shadow Ball
- Trick
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Belly Drum
- Return
- Drain Punch
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Gyro Ball
- Sacred Sword
- Swords Dance
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
IVs: 0 Atk
- Superpower
- Flash Cannon
- Draco Meteor
- Dark Pulse
Doublade enables me to take a hit from Hydregion or Beedrill (assuming good prediction), keep Choiced fighting types like Meinshao or Heracross on their toes, or just stop Forretress from clearing away the crucial Stealth Rock that Shark/Fairydog need to sweep.
The main win condition, of course, is getting Slurpuff or Sharknado into play, setting up, and clearing out pokes weakened from recoil damage, passive Rocks damage or simply taking a few hits from my other sweepers. Slurpuff has been described as a "9/10 instant win button" and Sharpedo has an easy time boosting to +2 if it can get into play against anything that is afraid of it.
Anyway - what do you think? I am tempted to replace Return with Thief on Slurpuff - stealing Lefties or anyother defensive item can be huge, as can hitting Doublade or Chandelure. I'm also Considering ditching Azelf+Chandelure for Mamoswine+Bulky Heracross (one of my favorite mons) or some other core of pokemon that is less afraid of bulky waters like Suicune and also not letting Dragons like Salamence run me over, which is a real concern right now.

(wow that graphic's a bit oversized, eh?)
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Protect
- Ice Fang

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball / Memento ?
- Fire Blast
- Shadow Ball
- Trick

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Belly Drum
- Return
- Drain Punch

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Gyro Ball
- Sacred Sword
- Swords Dance

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
IVs: 0 Atk
- Superpower
- Flash Cannon
- Draco Meteor
- Dark Pulse

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Knock Off
- Taunt
The team should make some intuitive sense - none of these sets except for maybe Azelf/Chandy are surprises. Azelf is there to set up rocks, de-wall opponent with Explosion (a sadly predictable tactic) and give somebody else a chance to revenge. Hydregion is my wallbreaker, Chandelure is my special sweeper that can wreck walls or status mons with Trick. I've experimented with Memento as well to support my sweepers but I feel like my lack of SE coverage on Swampert and other water types might undo me at some point.Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Knock Off
- Taunt
Doublade enables me to take a hit from Hydregion or Beedrill (assuming good prediction), keep Choiced fighting types like Meinshao or Heracross on their toes, or just stop Forretress from clearing away the crucial Stealth Rock that Shark/Fairydog need to sweep.
The main win condition, of course, is getting Slurpuff or Sharknado into play, setting up, and clearing out pokes weakened from recoil damage, passive Rocks damage or simply taking a few hits from my other sweepers. Slurpuff has been described as a "9/10 instant win button" and Sharpedo has an easy time boosting to +2 if it can get into play against anything that is afraid of it.
Anyway - what do you think? I am tempted to replace Return with Thief on Slurpuff - stealing Lefties or anyother defensive item can be huge, as can hitting Doublade or Chandelure. I'm also Considering ditching Azelf+Chandelure for Mamoswine+Bulky Heracross (one of my favorite mons) or some other core of pokemon that is less afraid of bulky waters like Suicune and also not letting Dragons like Salamence run me over, which is a real concern right now.
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