I haven't done any sort of competitive battling since X and Y and seeing some people using Stellar Superior made me want to have a crack at playing again.
Serperior is the main focus of the team, I wanted to use it as it was one of my favorite starters and seeing it on the switch with the new mechanic with Stellar Tera made me want to use him. As such the set uses Substitute, Glare, Leaf Storm, and Tera Blast. Substitute is a way for me to protect Serperior from priority moves or other Pokémon that would out speed Serperior naturally. Glare is just there for helping the rest of the team with speed. Leaf Storm is there for Grass type STAB and being used to raise Serperior's stats. Finally Tera Blast serves to be used as Stellar Tera Blast, but in the case I don't Tera Serperior it can be used against things that could resist Grass.
Finally Leftovers are there so when Serperior does make Substitutes it is able to regenerate it's health without needing to run Giga Drain.

Serperior @ Leftovers
Ability: Contrary
Tera Type: Stellar
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Tera Blast
- Leaf Storm
- Glare
- Substitute
The next member is Kingambit. Kingambit is one of my new favorite Pokémon from this generation and it being good in competitive makes it even better. The set is pretty standard from what I have seen from other players. It is Tera Fairy just to get rid of some of the weaknesses Kingambit has. This also works as a counter to the new anti-priority move that the DLC introduced. Swords Dance is there to allow for set up potential. Kowtow Cleave serves as the main STAB move, the same with Iron head. Sucker Punch is used for priority. Leftovers is here to help with Kingambit's longevity.

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Swords Dance
- Iron Head
The next pokemon I wanted was some sort of scarfed Pokémon, Latios being introduced in the DLC made it so I decided to use him. I gave him a choice scarf as a way to out speed just about everything. Draco Meteor and Luster Purge are there for STAB, it also helps that Luster Purge was buffed and makes it the better Psychic move for Latios. Aura Sphere is here for coverage against Steel and Dark types. Trick is here as a way to cripple other Pokémon that are dependent on their items as well as a way to free up for other moves if needed. I decided to leave it as a Dragon Tera type just incase I wanted Super powerful Draco Meteors.

Latios @ Choice Scarf
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Luster Purge
- Aura Sphere
- Trick
Iron Valiant is the next team member as I wanted a strong Fairy type. Booster Energy is here to allow for Iron Valiant to gain a speed boost upon switch in and get the upper hand against other fast Pokémon. Moon Blast serves as the main form of STAB and is usually what I'll spam as there is hardly any downsides to Moon Blast. Psyshock is a way for me to hit Pokémon that would try to come in on special attacks. Thunderbolt is here as coverage and I went with Tera Electric in order to further increase the protentional damage this Pokémon can do.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Calm Mind
- Psyshock
Next I wanted a Pokémon that could be used to help with Hazards and Hazzard control, so I went with Glimmora. I went with a Focus Sash as the item because Glimmora's whole purpose is to set up Stealth Rocks, and possibly set up Toxic Spikes. Mortal Spin is here mainly as a way to get rid of hazards. Power Gem serves as the main STAB attack and I went with Tera Blast Fire. While this may seem like a weird choice this is just something I wanted to do to try and catch people off guard who think they can switch into their Steel types. (Mainly Gholdengo...) This addition is more of a gimmick idea as I mention Glimmora is really only here to set up rocks and if I notice I don't really need my Tera in the match I can waste it here.

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Mortal Spin
- Tera Blast
- Power Gem
- Stealth Rock
Finally Gholdengo... I don't feel as though much is needed to be said about this guy as everyone knows about him. I gave him an Air Balloon as a way to deal with and switch into ground type Pokémon or Earthquakes. Recover is here to help with longevity, and nasty plot makes it so I can set up and do massive damage with Make It Rain and Shadow Ball. Fairy is here as a defensive Tera in order to allow for Gholdengo to live more hits. I copied the EV spread to help out with multiple things and hit certain thresholds.

Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 248 HP / 108 Def / 40 SpA / 112 Spe
Modest Nature
IVs: 0 Atk
- Recover
- Nasty Plot
- Make It Rain
- Shadow Ball
Serperior is the main focus of the team, I wanted to use it as it was one of my favorite starters and seeing it on the switch with the new mechanic with Stellar Tera made me want to use him. As such the set uses Substitute, Glare, Leaf Storm, and Tera Blast. Substitute is a way for me to protect Serperior from priority moves or other Pokémon that would out speed Serperior naturally. Glare is just there for helping the rest of the team with speed. Leaf Storm is there for Grass type STAB and being used to raise Serperior's stats. Finally Tera Blast serves to be used as Stellar Tera Blast, but in the case I don't Tera Serperior it can be used against things that could resist Grass.
Finally Leftovers are there so when Serperior does make Substitutes it is able to regenerate it's health without needing to run Giga Drain.

Serperior @ Leftovers
Ability: Contrary
Tera Type: Stellar
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Tera Blast
- Leaf Storm
- Glare
- Substitute
The next member is Kingambit. Kingambit is one of my new favorite Pokémon from this generation and it being good in competitive makes it even better. The set is pretty standard from what I have seen from other players. It is Tera Fairy just to get rid of some of the weaknesses Kingambit has. This also works as a counter to the new anti-priority move that the DLC introduced. Swords Dance is there to allow for set up potential. Kowtow Cleave serves as the main STAB move, the same with Iron head. Sucker Punch is used for priority. Leftovers is here to help with Kingambit's longevity.

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Swords Dance
- Iron Head
The next pokemon I wanted was some sort of scarfed Pokémon, Latios being introduced in the DLC made it so I decided to use him. I gave him a choice scarf as a way to out speed just about everything. Draco Meteor and Luster Purge are there for STAB, it also helps that Luster Purge was buffed and makes it the better Psychic move for Latios. Aura Sphere is here for coverage against Steel and Dark types. Trick is here as a way to cripple other Pokémon that are dependent on their items as well as a way to free up for other moves if needed. I decided to leave it as a Dragon Tera type just incase I wanted Super powerful Draco Meteors.

Latios @ Choice Scarf
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Luster Purge
- Aura Sphere
- Trick
Iron Valiant is the next team member as I wanted a strong Fairy type. Booster Energy is here to allow for Iron Valiant to gain a speed boost upon switch in and get the upper hand against other fast Pokémon. Moon Blast serves as the main form of STAB and is usually what I'll spam as there is hardly any downsides to Moon Blast. Psyshock is a way for me to hit Pokémon that would try to come in on special attacks. Thunderbolt is here as coverage and I went with Tera Electric in order to further increase the protentional damage this Pokémon can do.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Calm Mind
- Psyshock
Next I wanted a Pokémon that could be used to help with Hazards and Hazzard control, so I went with Glimmora. I went with a Focus Sash as the item because Glimmora's whole purpose is to set up Stealth Rocks, and possibly set up Toxic Spikes. Mortal Spin is here mainly as a way to get rid of hazards. Power Gem serves as the main STAB attack and I went with Tera Blast Fire. While this may seem like a weird choice this is just something I wanted to do to try and catch people off guard who think they can switch into their Steel types. (Mainly Gholdengo...) This addition is more of a gimmick idea as I mention Glimmora is really only here to set up rocks and if I notice I don't really need my Tera in the match I can waste it here.

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Mortal Spin
- Tera Blast
- Power Gem
- Stealth Rock
Finally Gholdengo... I don't feel as though much is needed to be said about this guy as everyone knows about him. I gave him an Air Balloon as a way to deal with and switch into ground type Pokémon or Earthquakes. Recover is here to help with longevity, and nasty plot makes it so I can set up and do massive damage with Make It Rain and Shadow Ball. Fairy is here as a defensive Tera in order to allow for Gholdengo to live more hits. I copied the EV spread to help out with multiple things and hit certain thresholds.

Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 248 HP / 108 Def / 40 SpA / 112 Spe
Modest Nature
IVs: 0 Atk
- Recover
- Nasty Plot
- Make It Rain
- Shadow Ball
Last edited: