I wanted to build a team around Specs Regieleki because after looking at calcs I realised it does insane damage to any mon that isn't immune and can do lots of damage to resists that switch in with Volt switch. This team relies a lot on predicting when your opponent is going to bring their ground type in and you doubling it into mons that can get free damage in the team matchup.
First mon:
Regieleki @ Choice Specs
Ability: Transistor
EVs: 4 Hp / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Ancient Power
- Rising Voltage
Self explanatory it is the mon that I decided to build the team around and my lead against any team that doesn't have a ground type due to the fact that it outspeeds every mon in the metagame and is guaranteed to get a volt switch or thunderbolt off on whatever switches in. Thunderbolt is main stab move and the thing that I click most the time whenever there is a mon that isn't immune or resists electric and it OHKOS essentially all mons that don't resist making it a great cleaner. Volt switch for pivoting out on a resist that switches in and doing tons of damage. Ancient power helps it kill lando that switches in if it is chipped a lot. Rising voltage is to take advantage of opposing Tapu Kokos as that is not a great match up for me and rising voltage OHKOS koko with full hp.
Second Mon:
Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Icicle Crash
- Ice Shard
- Knock Off
After Regieleki, the first thing that I thought was I need something that can kill grounds. Weavile is one of the best mons in the current metagame and it can prevents mons such as Scale shot Garchomp, Rillaboom and Landorus with its strong priority in ice shard as well as providing knock of support which can do crucial chip to mons preventing them from healing with leftovers. This is a mon that I often double into when I have regieleki out and they have a ground out. I use icicle crash over triple axel because it is much more important I get reliable damage and the guaranteed kill (ignoring the 10% chance) instead of the possibility of a 120 bp triple axel.
Third Mon:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran is extremely good at luring ground types such as Garchomp and Landorus in and can do lots of chip damage with Magma storm. I put Stealth Rock on it so that it can get hazards up whilst the opponent is switching out. I am torn on whether I put rocks on Lando and toxic on Heatran and even if I should put flash cannon and heatran and make it flame body to punish pivoting and do reliable chip with flash cannon on incoming mons. I am definitely open to changing the set on Heatran to whatever people reading would reccomend/think is better.
Fourth Mon
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 160 Def / 96 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Brave Bird
Yes it is another dual steel core - Corviknight is one of the best defensive mons in the ou metagame at the moment and it walls mons that could threaten my team such as Rillaboom and Excadrill as well as Lando and doing pretty well against Garchomp. I have spdef investment so it can take a hit from no specs magnezone and pivot out safely into another mon that can kill. It is essential that this mon stays alive as without I get destroyed by Excadrill. I chose Rocky Helmet over leftovers because it can do crucial chip damage to Landorus switching out.
Fifth Mon:
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- U-turn
- Aqua Jet
- Close Combat
Standard Urshifu set gives me another option against ground types and has good synergy with Weavile as well as providing crucial momentum and chip damage this eases my rain mu a tiny bit as it means I have a way to punish them however rain is a horrible matchup for me. Pivoting out on mons like toxapex can allow eleki to claim a free kill (if lando is dead) as well as being a great way to stop mons such as Blaziken and Volcarona from sweeping with Aqua jet and can do massive damage with Close combat if I am able to click it for free.
Sixth Mon:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 228 SpD / 28 Spe
Careful Nature
- U-turn
- Knock Off
- Earthquake
- Toxic
Lando set to provide utility such as knock off and toxic to wear down ground types such as opposing Landorus and Garchomp as well as providing more momentum for my team. It helps in easing my zeraora matchup which is a mon that without this i can do barely anything against it. This mon is spdef so that I can do stuff against Arctozolt and has enough speed investment to out speed modest zone with no investment and Arctozolt outside of hail. I am open to changing the moveset on this and maybe swapping some moves with Heatran as well.
Threats:
Volcanion: Nothing I have wants to switch into it and my best bet against it is revenge killing with eleki or just pummeling it with band close combat from shifu.
Rain: Shitty mu for me i have to abuse shifu in rain and try to stall out their turns and kill there ground. Once rain setter is dead it shouldn't be hard.
Please tell me any recommendations you have to improve this team. The only thing I insist on is keeping Specs Regieleki.
First mon:

Regieleki @ Choice Specs
Ability: Transistor
EVs: 4 Hp / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Ancient Power
- Rising Voltage
Self explanatory it is the mon that I decided to build the team around and my lead against any team that doesn't have a ground type due to the fact that it outspeeds every mon in the metagame and is guaranteed to get a volt switch or thunderbolt off on whatever switches in. Thunderbolt is main stab move and the thing that I click most the time whenever there is a mon that isn't immune or resists electric and it OHKOS essentially all mons that don't resist making it a great cleaner. Volt switch for pivoting out on a resist that switches in and doing tons of damage. Ancient power helps it kill lando that switches in if it is chipped a lot. Rising voltage is to take advantage of opposing Tapu Kokos as that is not a great match up for me and rising voltage OHKOS koko with full hp.
Second Mon:

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Icicle Crash
- Ice Shard
- Knock Off
After Regieleki, the first thing that I thought was I need something that can kill grounds. Weavile is one of the best mons in the current metagame and it can prevents mons such as Scale shot Garchomp, Rillaboom and Landorus with its strong priority in ice shard as well as providing knock of support which can do crucial chip to mons preventing them from healing with leftovers. This is a mon that I often double into when I have regieleki out and they have a ground out. I use icicle crash over triple axel because it is much more important I get reliable damage and the guaranteed kill (ignoring the 10% chance) instead of the possibility of a 120 bp triple axel.
Third Mon:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran is extremely good at luring ground types such as Garchomp and Landorus in and can do lots of chip damage with Magma storm. I put Stealth Rock on it so that it can get hazards up whilst the opponent is switching out. I am torn on whether I put rocks on Lando and toxic on Heatran and even if I should put flash cannon and heatran and make it flame body to punish pivoting and do reliable chip with flash cannon on incoming mons. I am definitely open to changing the set on Heatran to whatever people reading would reccomend/think is better.
Fourth Mon

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 160 Def / 96 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Brave Bird
Yes it is another dual steel core - Corviknight is one of the best defensive mons in the ou metagame at the moment and it walls mons that could threaten my team such as Rillaboom and Excadrill as well as Lando and doing pretty well against Garchomp. I have spdef investment so it can take a hit from no specs magnezone and pivot out safely into another mon that can kill. It is essential that this mon stays alive as without I get destroyed by Excadrill. I chose Rocky Helmet over leftovers because it can do crucial chip damage to Landorus switching out.
Fifth Mon:

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- U-turn
- Aqua Jet
- Close Combat
Standard Urshifu set gives me another option against ground types and has good synergy with Weavile as well as providing crucial momentum and chip damage this eases my rain mu a tiny bit as it means I have a way to punish them however rain is a horrible matchup for me. Pivoting out on mons like toxapex can allow eleki to claim a free kill (if lando is dead) as well as being a great way to stop mons such as Blaziken and Volcarona from sweeping with Aqua jet and can do massive damage with Close combat if I am able to click it for free.
Sixth Mon:

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 228 SpD / 28 Spe
Careful Nature
- U-turn
- Knock Off
- Earthquake
- Toxic
Lando set to provide utility such as knock off and toxic to wear down ground types such as opposing Landorus and Garchomp as well as providing more momentum for my team. It helps in easing my zeraora matchup which is a mon that without this i can do barely anything against it. This mon is spdef so that I can do stuff against Arctozolt and has enough speed investment to out speed modest zone with no investment and Arctozolt outside of hail. I am open to changing the moveset on this and maybe swapping some moves with Heatran as well.
Threats:
Volcanion: Nothing I have wants to switch into it and my best bet against it is revenge killing with eleki or just pummeling it with band close combat from shifu.
Rain: Shitty mu for me i have to abuse shifu in rain and try to stall out their turns and kill there ground. Once rain setter is dead it shouldn't be hard.
Please tell me any recommendations you have to improve this team. The only thing I insist on is keeping Specs Regieleki.