





Introduction
I am pretty new to monotype battling and would love some feedback on my team. With my current team, I tend to win about half of the time on Pokemon Showdown, but I have trouble sometimes. Thank you in advance!
The Team

**Why did you choose this pokemon? What does it do for your team?**
I chose Gliscor as a counter to Electric types. I use him as a bulky physical sweeper with Swords Dance to raise his attack stat and Earthquake to eliminate Electric type Pokemon. Acrobatics provides a STAB move that is reasonably powerful because he is carrying no item. Poison Jab is there to provide a variety to the types of moves he can do with a hope for poisoning the opponent.

**Why did you choose this pokemon? What does it do for your team?**
Skarmory functions as my lead. He can take a lot of physical hits, which allows him time to set up Stealth Rock and Spikes. With Whirlwind and Roost, he can continually switch out Pokemon into the hazard and heal and damage they may take. Skarmory also takes neutral damage from rock and ice types, ehich are big problems for my team.

**Why did you choose this pokemon? What does it do for your team?**
I chose Staraptor for my team because it has a high physical attack potential and is fast. This Staraptor is designed to give out a lot of damage and fast with Brave Bird as a STAB move and Double Edge. Roost allows Staraptor to recover from the recoil damage done by these moves. Close Combat provides some coverage against Rock type pokemon.

**Why did you choose this pokemon? What does it do for your team?**
Togekiss is on this team because it is immune to common Dragon types and works as a bulky special sweeper. Aura Sphere provides coverage against Rock Types, and Air Slash and Dazzling Gleam provide some STAB moves. Nasty Plot allows it raise its special attack.

**Why did you choose this pokemon? What does it do for your team?**
Salamence works as a bulkier physical attacker. Dragon Dance allows it further raise its speed and attack to maximize damage. Outrage provides its STAB move, and Earthquake provides it some coverage from Electric types. Slam gives it a reasonable powerful, neutral move that has a higher chance to paralyze its target.

**Why did you choose this pokemon? What does it do for your team?**
Mega Charizard Y is on this team as bulkier special attacker and a counter to Ice Type Pokemon because it takes neutral damage. With its ability Drought, Solar Beam only takes one move to complete and provides some coverage against water types, and it powers up its fire type move Fire Blast. Focus Blast also provides coverage against Rock Types.
Conclusion
My team revolves around dealing out damage hard and fast. It is one of my favorite strategies to use, but I am open to suggestions that might help improve my mono Flying team. Thanks for your help!
Gliscor
Ability: Hyper Cutter
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Poison Jab
- Acrobatics
Skarmory @ Rocky Helmet
Ability: Keen Eye
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Roost
- Whirlwind
Staraptor @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Roost
- Double-Edge
- Close Combat
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Nasty Plot
- Air Slash
- Psyshock
Salamence @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Body Slam
- Outrage
- Dragon Dance
- Earthquake
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Focus Blast
- Fire Blast
- Solar Beam
- Roost
Ability: Hyper Cutter
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Poison Jab
- Acrobatics
Skarmory @ Rocky Helmet
Ability: Keen Eye
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Roost
- Whirlwind
Staraptor @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Roost
- Double-Edge
- Close Combat
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Nasty Plot
- Air Slash
- Psyshock
Salamence @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Body Slam
- Outrage
- Dragon Dance
- Earthquake
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Focus Blast
- Fire Blast
- Solar Beam
- Roost