Introduction






Hello everyone, welcome to this RMT for an OU Team I've been trying out lately. I haven't had a chance to ladder with it but so far its been doing pretty well in tournaments and I thought I could use some help.
The team is a team I made based around Mega Heracross which I like a lot because of its raw power and how well it uses its Skill Link Ability (And it looks like a badass Beetle Bro).
Teambuilding Process


A good core I found that covered each others weaknesses pretty well included Mega Heracross and Heatran. Heatran is weak to Water, Fighting, and Ground while Hera is weak to Fire, Psychic, and Fairy. They each cover their weaknesses except for Water which hits Heatran super effectively and no Mega Hera wants anything near a Scald.



Next I wanted to patch up a Water weakness and I needed a Physical Wall, so I put in Ferrothorn as my Physical Wall, however it can also take anything that isnt a Specs STAB Water attack, but that had me thinking. Ferrothorn doesn't appreciate Scald burn very which usually cripples its Attack and lowers its health without a reliable recovery move.




Finally I found a nice Pokemon in Latias to take Water attacks besides Ferrothorn. It also provides nice Defog Support in the case of Hazard Stacking Teams which cripple my walls and Mega Heracross. Psyshock and Psychic typing also allowed me to handle Fighting Types that threaten Ferrothorn and Heatran well.






Finally I decided to add Landorus-Therian to my team for Intimidate support for my core and as a solid lead in U-Turn. Its also nice to keep to the end for clean-up with its Choice Scarf. Plus, you can't go wrong with EdgeQuake! Keldeo is also a pretty bulky and fast Specs attacker which forces out a lot of Threats and Walls with solid Fighting and Water STAB.
Team Analysis






Heracross @ Heracronite
Ability: Moxie
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Pin Missile
- Rock Blast
- Close Combat
- Earthquake
Mega Heracross is the Pokemon I wanted to make the team around. With its stupidly high Physical Attack Stat of 185, it has a gross 515 Attack without a Choice Band, allowing it to freely switch moves requiring less prediction then your average Band Wallbreaker. It has outstanding coverage being able to hit everything in the current meta for at least neutral damage. I run 204 speed to out-speed no speed Mew and base 100 Psychic Types in General, although if they run a different speed for like Bisharp or something let me know.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Roar
- Lava Plume
- Flash Cannon
As previously mentioned, Heatran compliments Hera very well, which led it to be my special wall. I run Stealth Rock to weaken Flying and Ice Types when they switch because my team is weak to those types but naturally Rocks hits em. Roar is a really nice phasing option especially since Tran can take on both Physical and Special Attackers, although with the EV Spread Im running its better for Special Attackers. Lava Plume once revealed is a risk for incoming Physical Attackers to take usually keeping Heatran healthier. Flash Cannon at the end of the day really helps against Clefable and Altaria and is a nice STAB option.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Toxic
- Gyro Ball
Ferrothorn is a really nice Physical Wall that helps the Hera Heatran Core pretty nicely. Its Leech Seed allows the Bulky Mons on my team recover some HP with Leech Seed support and the Toxic is also nice for wearing down Bulky Set-Up Sweepers and Walls in general. And Gyro Ball is there to hit Mega Altaria without Fire Blast and Kyurem-Black, two huge threats to my team. Overall a nice physical wall with only 2 weaknesses.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Latias is my Defogger / Fighting Check being the only thing on my team to clear hazards and hit Fighting Types Supereffectively. I don't particularly remember why I run 72 HP, but it really helps with overall bulk which is a plus, and Draco still is a very powerful STAB that hits like a truck. Roost is there to keep it alive from the Life Orb recoil and guaranteed Stealth Rocks it will face to Defog them away. Psyshock is there as my secondary stab to hit the likes of Mega Gallade and Fighting Types hard, and Mega Venusaur. [Edit: I think I run 72 HP to take Char Y Fire Blasts, no sure though.]
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Lando is my dedicated lead of the team with access to U-Turn and Intimidate, although it can also clean up pretty nicely late game thanks to EdgeQuake and a massive Attack and Speed stat thanks to the Scarf. EdgeQuake hits a lot of thinks for Supereffective damage and coming from a 145 Attack Stat, its going to hurt. Intimidate helps a lot of the bulky Mons on my team eat up hits from Physical Attackers. Knock Off is a nice move for hitting Weakened Bulky Psychic Types if Hera is gone and is also great for removing the opponent's item.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Secret Sword
- Hidden Power [Ice]
- Hydro Pump
Alas, the final Pokemon Keldeo. This thing is a surprisingly Bulky Specs Wallbreaker although it primarily hits pretty fast too. Surf and Secret Sword are the two STAB attacks that hit for massive damage against a plethora of Types including Normal, Dark, Fire, Ground, Rock, Steel (Fuck Sand Offense XD), and Ice and usually hitting half the meta Neutral, if not more. Hydro Pump is a last resort just in case i can't kill something with a Surf. HP Ice to OHKO Physically Defensive Garchomp and hurt Grass types.
Ability: Moxie
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Pin Missile
- Rock Blast
- Close Combat
- Earthquake
Mega Heracross is the Pokemon I wanted to make the team around. With its stupidly high Physical Attack Stat of 185, it has a gross 515 Attack without a Choice Band, allowing it to freely switch moves requiring less prediction then your average Band Wallbreaker. It has outstanding coverage being able to hit everything in the current meta for at least neutral damage. I run 204 speed to out-speed no speed Mew and base 100 Psychic Types in General, although if they run a different speed for like Bisharp or something let me know.






Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Roar
- Lava Plume
- Flash Cannon
As previously mentioned, Heatran compliments Hera very well, which led it to be my special wall. I run Stealth Rock to weaken Flying and Ice Types when they switch because my team is weak to those types but naturally Rocks hits em. Roar is a really nice phasing option especially since Tran can take on both Physical and Special Attackers, although with the EV Spread Im running its better for Special Attackers. Lava Plume once revealed is a risk for incoming Physical Attackers to take usually keeping Heatran healthier. Flash Cannon at the end of the day really helps against Clefable and Altaria and is a nice STAB option.






Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Toxic
- Gyro Ball
Ferrothorn is a really nice Physical Wall that helps the Hera Heatran Core pretty nicely. Its Leech Seed allows the Bulky Mons on my team recover some HP with Leech Seed support and the Toxic is also nice for wearing down Bulky Set-Up Sweepers and Walls in general. And Gyro Ball is there to hit Mega Altaria without Fire Blast and Kyurem-Black, two huge threats to my team. Overall a nice physical wall with only 2 weaknesses.






Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Latias is my Defogger / Fighting Check being the only thing on my team to clear hazards and hit Fighting Types Supereffectively. I don't particularly remember why I run 72 HP, but it really helps with overall bulk which is a plus, and Draco still is a very powerful STAB that hits like a truck. Roost is there to keep it alive from the Life Orb recoil and guaranteed Stealth Rocks it will face to Defog them away. Psyshock is there as my secondary stab to hit the likes of Mega Gallade and Fighting Types hard, and Mega Venusaur. [Edit: I think I run 72 HP to take Char Y Fire Blasts, no sure though.]






Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Lando is my dedicated lead of the team with access to U-Turn and Intimidate, although it can also clean up pretty nicely late game thanks to EdgeQuake and a massive Attack and Speed stat thanks to the Scarf. EdgeQuake hits a lot of thinks for Supereffective damage and coming from a 145 Attack Stat, its going to hurt. Intimidate helps a lot of the bulky Mons on my team eat up hits from Physical Attackers. Knock Off is a nice move for hitting Weakened Bulky Psychic Types if Hera is gone and is also great for removing the opponent's item.






Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Secret Sword
- Hidden Power [Ice]
- Hydro Pump
Alas, the final Pokemon Keldeo. This thing is a surprisingly Bulky Specs Wallbreaker although it primarily hits pretty fast too. Surf and Secret Sword are the two STAB attacks that hit for massive damage against a plethora of Types including Normal, Dark, Fire, Ground, Rock, Steel (Fuck Sand Offense XD), and Ice and usually hitting half the meta Neutral, if not more. Hydro Pump is a last resort just in case i can't kill something with a Surf. HP Ice to OHKO Physically Defensive Garchomp and hurt Grass types.
Threatlist

Mega Altaria Destroys my team if its Offensive Dragon Dance with Fire Blast. My only option is to weaken it before it sets up due to a lack of Roost.

Life Orb Kyurem-B can usually always get a kill or two against my team, it is hard to bring in Keldeo because anything besides Ice Beam or Iron Head does loads to it.

Once Lando is gone, Hammer Arm Megagross at least 2HKOS everything on my team.

Char Y usually destroys my team if Lando misses a Stone Edge and I lose it. Latias usually helps though.
Conclusion
There is my team, whether its good or not I'm looking for supportive feedback and if you can identify and more threats and provide ways to beat new ones you identify or the aforementioned ones, that would be pretty great. However, all feedback is also greatly appreciated, thank you!
There is my team, whether its good or not I'm looking for supportive feedback and if you can identify and more threats and provide ways to beat new ones you identify or the aforementioned ones, that would be pretty great. However, all feedback is also greatly appreciated, thank you!
Last edited: