Sup guys, this is my first RMT, and this is one of my favorite teams I've been using a couple months now. Wanted to base a solid, offensive team around M Lopunny.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
So I start out with the basic M Lopunny spread, nothing special except I wanted to run Ice Punch over Power-Up or Quick Attack since Garchomp and Lando can wear my team down extremely fast if Tangrowth gets statused, weakened, etc.
Meloetta @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Hyper Voice
- Psychic
- Focus Blast
- Hidden Power [Ice]
Next, I wanted to run a strong special attacker who can beat M-Lops counters that doesn't see much competitive play and people don't know what it does. So of course I chose the underappreciated Meloetta. Psychic for STAB to destroy Amoongus, M Venusaur, Conkeldurr. The poison and fighting types that can come in freely on Lopunny. Hyper Voice for STAB, mostly so I can hit certain dark types comes in without having to go for Focus Miss, like a Weavile with Rocks up gets OHKO'd by Hyper Voice, and Bisharp and Ttar as well as Ferrothorn and Heatran have to hope the Focus Blast misses. HP Ice I find is very nice on Meloetta as most people will keep their Landorus, Gliscor, or Garchomp in on Meloetta since people don't know what it does, and that saves Rocky Helmet chip damage on Lopunny.
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Lax Nature
- Sleep Powder
- Leech Seed
- Giga Drain
- Knock Off
Next I needed a switch in for ground types as I just get swept by Excadrill in sand or Scarf Lando, so phys def Tangrowth seemed the best option. Knock Off, Sleep Powder, and Giga Drain are essential, but you could try changing Leech Seed to HP Fire or Earthquake if you prefer. I find Leech Seed the best set for my team as I don't have too much trouble taking down Ferrothorns or Heatrans.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Banded Azumarill is one of the best wallbreakers in OU, plus Banded Azu either 1hko or 2hko's every fairy in the tier that comes in on M Lopunny (Sylveon, Clefable, Klefki) and has enough bulk to eat up hits from everything. Knock Off preferred over Superpower as it hits Slowbro and Amoongus hard, which can be troublesome to the team.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Max speed Heatran is my Rocker, my fairy switch in, my Taunter to prevent set up from Zards, Dragonites, Clefables, Calm Mind Lati's, etc. We run Timid to outspeed the bulkier Heatrans so they don't get rocks up, as well as we outspeed even the fastest of M-Scizors that are trying to speed creep and kill us with +2 Superpower.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Roost
- Defog
Lastly, I wanted a Defogger and while I hate that I use this mon so much, Latios is perfect with his many resists and ground immunity. He hits harder than Latias and I find we don't need Healing Wish as much as longevity on Latios with Roost so that Keldeos don't just beat our team if they predict our Lati correctly. Tbolt is ran to get surprise kills on things like Azumarill, and Skarmory who can wall the entire team if we lose Heatran. I find we don't need Psyshock with Meloetta as our more offensive Psychic pokemon.
Some replays of the team at work.
http://replay.pokemonshowdown.com/ou-484883065
http://replay.pokemonshowdown.com/ou-482923055
http://replay.pokemonshowdown.com/ou-482925114
Let me know if your recommend any changes to the team please. Thanks.






Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
So I start out with the basic M Lopunny spread, nothing special except I wanted to run Ice Punch over Power-Up or Quick Attack since Garchomp and Lando can wear my team down extremely fast if Tangrowth gets statused, weakened, etc.
Meloetta @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Hyper Voice
- Psychic
- Focus Blast
- Hidden Power [Ice]
Next, I wanted to run a strong special attacker who can beat M-Lops counters that doesn't see much competitive play and people don't know what it does. So of course I chose the underappreciated Meloetta. Psychic for STAB to destroy Amoongus, M Venusaur, Conkeldurr. The poison and fighting types that can come in freely on Lopunny. Hyper Voice for STAB, mostly so I can hit certain dark types comes in without having to go for Focus Miss, like a Weavile with Rocks up gets OHKO'd by Hyper Voice, and Bisharp and Ttar as well as Ferrothorn and Heatran have to hope the Focus Blast misses. HP Ice I find is very nice on Meloetta as most people will keep their Landorus, Gliscor, or Garchomp in on Meloetta since people don't know what it does, and that saves Rocky Helmet chip damage on Lopunny.
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Lax Nature
- Sleep Powder
- Leech Seed
- Giga Drain
- Knock Off
Next I needed a switch in for ground types as I just get swept by Excadrill in sand or Scarf Lando, so phys def Tangrowth seemed the best option. Knock Off, Sleep Powder, and Giga Drain are essential, but you could try changing Leech Seed to HP Fire or Earthquake if you prefer. I find Leech Seed the best set for my team as I don't have too much trouble taking down Ferrothorns or Heatrans.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Banded Azumarill is one of the best wallbreakers in OU, plus Banded Azu either 1hko or 2hko's every fairy in the tier that comes in on M Lopunny (Sylveon, Clefable, Klefki) and has enough bulk to eat up hits from everything. Knock Off preferred over Superpower as it hits Slowbro and Amoongus hard, which can be troublesome to the team.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Max speed Heatran is my Rocker, my fairy switch in, my Taunter to prevent set up from Zards, Dragonites, Clefables, Calm Mind Lati's, etc. We run Timid to outspeed the bulkier Heatrans so they don't get rocks up, as well as we outspeed even the fastest of M-Scizors that are trying to speed creep and kill us with +2 Superpower.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Roost
- Defog
Lastly, I wanted a Defogger and while I hate that I use this mon so much, Latios is perfect with his many resists and ground immunity. He hits harder than Latias and I find we don't need Healing Wish as much as longevity on Latios with Roost so that Keldeos don't just beat our team if they predict our Lati correctly. Tbolt is ran to get surprise kills on things like Azumarill, and Skarmory who can wall the entire team if we lose Heatran. I find we don't need Psyshock with Meloetta as our more offensive Psychic pokemon.
Some replays of the team at work.
http://replay.pokemonshowdown.com/ou-484883065
http://replay.pokemonshowdown.com/ou-482923055
http://replay.pokemonshowdown.com/ou-482925114
Let me know if your recommend any changes to the team please. Thanks.