This team is inspired by a PU Rain Team where you slap an eviolite on Sliggoo, so I evolved it and gave it some new friends. This team (besides its star) is speed-oriented.
"Escargoo"
Goodra @ Damp Rock
Ability: Hydration
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Dragon Pulse
- Ice Beam/Thunder/Sludge Bomb
- Rain Dance
- Rest
Goodra's main purpose is to set up rain and live forever. The Bold nature and defense EV's keep almost anything from OHKOing it, and can get all of its health back with Rest, then at the end of the same turn Hydration will rid it of sleep. Dragon Pulse is for STAB, and Ice Beam/Thunder/Sludge Bomb is coverage for whatever you're most worried about (Salamence, Mega Pidgeot, Florges, in that order).
"Leg Day?"
Swampert @ Swampertite
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock
Mega Swampert is the only Swift Swimmer in its tier, and a powerful one at that. The Speed EV's give it 134 Speed, bringing it to and uncontested (barring Choice Scarf) 268 in the rain. Dump the rest in attack and then HP for bulk. With the lack of need for Rain Dance on itself, Stealth Rock chips away at the opponent's team, making the sweep easier. The rest is pretty standard.
"Thirsty"
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hyper Voice
- Grass Knot
- Volt Switch
Heliolisk gives this rain team the powerful STAB Thunder it deserves. Hyper Voice for more Grass types, Grass Knot for those pesky Ground types, and Volt Switch to gain some initiative and momentum. Dry Skin offsets the Life Orb Damage, and all EV's in Special Attack and Speed (extra 4 in HP).
"RobinWiliams"
Tornadus (M) @ Damp Rock
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Focus Blast/Psychic
- Rain Dance
- Taunt
Tornadus truly shines in a solid rain team. Hurricane hits every time under weather and covers Grass types that threaten Mega Swampert, and Focus Blast provides coverage against Steel/Rock/Electric types (Psychic if you hate that 30% chance to miss). Prankster Rain Dance comes through for late-game set-ups. Tornadus is the better Rain Dancer if the opponent leads with a hazard-setter, with Taunt.
"Croaka~Cola"
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot/Poison Jab
- Drain Punch
- Swords Dance
- Sucker Punch
Toxicroak's unique typing allows it to hit Grass and Rock/Ice types super-effectively, working in tandem with Mega Swampert and Tornadus. Gunk Shot is a powerful STAB that OHKOs every non-steel-type fairy in the metagame (Poison Jab for the 20% chance, you know the deal). Drain Punch allows for more recovery, Swords Dance makes his Attack skyrocket. Sucker Punch gets priority, which is much needed with Toxicroak's average speed.
"Urchin"
Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Rapid Spin
- Volt Switch
- Gyro Ball
Are your sweepers having a tough time taking out those pesky Pokes with Focus Sashes or too much bulk? Well, make sweeping easy, with Forretress™. The spikes chip away at switch-happy teams and make Mega Swampert's job a piece of cake. Volt Switch gives initiative and Gyro Ball for STAB damage. Pretty simple.
This team has so much fun now that Hippowdon is in OU, and I personally have a soft spot for every Poke on this list. Suggestions I would most appreciate are options for movesets that improve my advantage in the rain. Otherwise, all suggestions will be considered, but keep in mind I'd like to keep at least four of the original Pokemon. Thank you all! Battle on!
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