Hello everyone!
I've been playing around for a while now trying to figure out hyper offense. This style of play has always interested me the most. I really wanted to figure out the roles I need on my team and fill them all with pokemon I really like. So obviously not all of these are perfect.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Claw
- Flare Blitz / Fire Punch?
- Dragon Dance
- Earthquake
Ever since XY came out Charizard X has not only been my new favorite poke, but hes been a vicious ou sweeping threat. So my goal has been to build a great team to support him. My goal with him is to be my late game sweeper. His coverage makes it where really only fairies give him trouble. Remove the fairies, Win the game. His bulk almost always allows him to set up, and with only +1 hes won whole games for me.
Not much I really think needs to be changed with him. I am up in the air between flare blitz and fire punch however. Im not sure if the risk of recoil damage is worth it to a late game sweeper
Garchomp @ Focus Sash
Ability: Rough Skin
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock
My next role I searched for was a lead. I knew whatever i picked it was going to be a suicide lead. I liked the idea of as much offense as possible so i took a stealth rock suicide lead. I went with Garchomp because he hits super hard, and has similar checks to charx. He seems to be a good lure to threats to my team, and if they dont bring out a check he usually at least takes 1 down with him.
I could go with a lead with screens or that helps me set up, but idk if I want to loose the offense he brings.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Tail
- Extreme Speed
- Swords Dance
One of my next choices was for a fairy check. I chose Lucario because he was one of my favorite types that fit in this category. Hes also very useful as a revenge killer with his extreme speed. another very simple setup. Theres not much to say about him really. Hes far from perfect but I doubt he leaves the team since hes one of the 2 that i wanted to build this team around.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake/ Fire punch / thunder punch
- Dragon Dance
One of the suggestions Ive found while studying Hyper Offense was to stack pokemon with similar checks and counters. They say you do this so your second sweeper has a better chance of beating the threat, and hopefully eliminating any chance of the team beating it. Im not sure if this is still true but he seems to be very helpful in battle.
He almost always gets to set up, he hits like a truck, has priority with extreme speed, and has great coverage. I am currently using earthquake, but because i have so many earthquakes on my team ive been thinking of switching it to fire punch for hitting steel, and things that avoid EQ, or thunder punch for the bulky waters that also seem to give me trouble.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Another kinda straight forward choice I think. I really needed a Spinner. he also checks the steel/fairy types that give my dragons trouble. Hes also a decent back up sweeper if necessary. Really not alot to say about him. Im not sure how I could change his set that would help, and not sure if there is another spinner that would be better. i could use a defoger, but would that be better? It seems more people block that now then spinning.
Bisharp @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
And speaking of defogging, I wasn't sure what roles would be important left, so i decided to block people chance to get rid of my rocks. They really help clinch some ko's. Bisharp is great because he is yet another counter to the threats to my dragons. He also greatly helps with some teams because of knock off. We have trouble dealing with some defensive threats without it. more priority also doesn't seem to hurt.
Now I know this team is far from perfect, but its what I have so far. A lot of the choices on this were based off things i read on guides to hyper offense and whatnot. Therefor I'm not sure how this holds up and high levels on the boards. I'm willing to change most of it besides Charizard and Lucario.
Here are some of the thought processes that went into making the team.
~Stacking Physical Attackers, to overwhelm teams with few high Def pokemon.
~Stacking Pokemon with similar checks and counters, to break through teams that only carry a few checks to my team
~Patching one half of the teams weaknesses with the other. (Dragon and steel compliment eachother this way)
~Little to no switching pokemon
When I play this team I almost always send out Chomp first. Set up rocks and try to destroy at least 1 if not more pokemon. If they have a fairy type I try to set up with Lucario or Bisharp to hopefully get rid of them, opening my dragons to sweep. If not I bring in Dragonite to set up and soften the team up. I try to identify hazard setters and defoggers to make sure I don't waste Excadrill or Bisharp. I try to save Charizard for last.
There are a few things that still give me trouble. I seem to run into a lot of teams stacked with physical def Pokemon. Especially the bulky water or fairy types. Also I'm not sure if I should add in some mixed or special attackers, or different coverage moves.
Some changes I was thinking about.
~Haxorus instead of Dnite, better fairy coverage while keeping the same checks as charx
~Removing Excadrill for a defogger instead
~Removing Bisharp. IDK what for exactly.
~Other Fairy/steel/water conters
~Kyurem-B
So what do you think? What can I do to better this team? Thank you all for taking the time.
I've been playing around for a while now trying to figure out hyper offense. This style of play has always interested me the most. I really wanted to figure out the roles I need on my team and fill them all with pokemon I really like. So obviously not all of these are perfect.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Claw
- Flare Blitz / Fire Punch?
- Dragon Dance
- Earthquake
Ever since XY came out Charizard X has not only been my new favorite poke, but hes been a vicious ou sweeping threat. So my goal has been to build a great team to support him. My goal with him is to be my late game sweeper. His coverage makes it where really only fairies give him trouble. Remove the fairies, Win the game. His bulk almost always allows him to set up, and with only +1 hes won whole games for me.
Not much I really think needs to be changed with him. I am up in the air between flare blitz and fire punch however. Im not sure if the risk of recoil damage is worth it to a late game sweeper
Garchomp @ Focus Sash
Ability: Rough Skin
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock
My next role I searched for was a lead. I knew whatever i picked it was going to be a suicide lead. I liked the idea of as much offense as possible so i took a stealth rock suicide lead. I went with Garchomp because he hits super hard, and has similar checks to charx. He seems to be a good lure to threats to my team, and if they dont bring out a check he usually at least takes 1 down with him.
I could go with a lead with screens or that helps me set up, but idk if I want to loose the offense he brings.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Tail
- Extreme Speed
- Swords Dance
One of my next choices was for a fairy check. I chose Lucario because he was one of my favorite types that fit in this category. Hes also very useful as a revenge killer with his extreme speed. another very simple setup. Theres not much to say about him really. Hes far from perfect but I doubt he leaves the team since hes one of the 2 that i wanted to build this team around.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake/ Fire punch / thunder punch
- Dragon Dance
One of the suggestions Ive found while studying Hyper Offense was to stack pokemon with similar checks and counters. They say you do this so your second sweeper has a better chance of beating the threat, and hopefully eliminating any chance of the team beating it. Im not sure if this is still true but he seems to be very helpful in battle.
He almost always gets to set up, he hits like a truck, has priority with extreme speed, and has great coverage. I am currently using earthquake, but because i have so many earthquakes on my team ive been thinking of switching it to fire punch for hitting steel, and things that avoid EQ, or thunder punch for the bulky waters that also seem to give me trouble.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Another kinda straight forward choice I think. I really needed a Spinner. he also checks the steel/fairy types that give my dragons trouble. Hes also a decent back up sweeper if necessary. Really not alot to say about him. Im not sure how I could change his set that would help, and not sure if there is another spinner that would be better. i could use a defoger, but would that be better? It seems more people block that now then spinning.
Bisharp @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
And speaking of defogging, I wasn't sure what roles would be important left, so i decided to block people chance to get rid of my rocks. They really help clinch some ko's. Bisharp is great because he is yet another counter to the threats to my dragons. He also greatly helps with some teams because of knock off. We have trouble dealing with some defensive threats without it. more priority also doesn't seem to hurt.
Now I know this team is far from perfect, but its what I have so far. A lot of the choices on this were based off things i read on guides to hyper offense and whatnot. Therefor I'm not sure how this holds up and high levels on the boards. I'm willing to change most of it besides Charizard and Lucario.
Here are some of the thought processes that went into making the team.
~Stacking Physical Attackers, to overwhelm teams with few high Def pokemon.
~Stacking Pokemon with similar checks and counters, to break through teams that only carry a few checks to my team
~Patching one half of the teams weaknesses with the other. (Dragon and steel compliment eachother this way)
~Little to no switching pokemon
When I play this team I almost always send out Chomp first. Set up rocks and try to destroy at least 1 if not more pokemon. If they have a fairy type I try to set up with Lucario or Bisharp to hopefully get rid of them, opening my dragons to sweep. If not I bring in Dragonite to set up and soften the team up. I try to identify hazard setters and defoggers to make sure I don't waste Excadrill or Bisharp. I try to save Charizard for last.
There are a few things that still give me trouble. I seem to run into a lot of teams stacked with physical def Pokemon. Especially the bulky water or fairy types. Also I'm not sure if I should add in some mixed or special attackers, or different coverage moves.
Some changes I was thinking about.
~Haxorus instead of Dnite, better fairy coverage while keeping the same checks as charx
~Removing Excadrill for a defogger instead
~Removing Bisharp. IDK what for exactly.
~Other Fairy/steel/water conters
~Kyurem-B
So what do you think? What can I do to better this team? Thank you all for taking the time.
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