TURN IT UP!
So the team I made is focused on hard hitting power and priority. With this team, the best defense is a powerful offense! A team that wants to end a match as fast as possible and destroy all counters in their way.
So here is the set I have.
THE LEAD
Charizard Y
EVs:
252 Sp.Attk.
252 Speed
4 HP
Timid
Ability: Drought
Moveset: Air Slash, Overheat, Solar Beam, Focus Blast
I start off with Charizard Y as my lead to counter any weather inducer they send out first. Usually, when players see I run Zard, they don't know if it is X or Y. So, when they start their weather, I send out
Zard Y and have it Megaevolve to Y to set up weather. This is the main purpose of Zard Y. Set up that sun, hit hard, and get out. Overheat any steel types, and hit hard resisting switch ins. Solar Beam Ttar, Hippowdon, etc. Focus blast all the dark types.
The Sweeper
Venusar w/ Black Sludge
EVs:
252 Sp.Attk.
252 Speed
4 HP
Modest
Ability: Chloryphyll
Moveset: Growth, Hidden Power Fire, Sludge Bomb, Solarbeam
This guy is my sweeper. With great coverage of fire, poison, and grass, it will hit hard, and even harder with a x2 growth boost. Seriously, this guy has saved my bacon so many times. This thing can usually sweep most of my opponents if played and boosted correctly. So it forms a strong core with Zard Y. This Venusaur does fear Aegislash a bit. If Aegislash tries to come in and counter on a Solarbeam, it gets hit for a good chunk, and a boosted HP Fire will finish it off. But if they come in on Sludge Bomb, that's a different story, so I have to predict accordingly. But Venusaur is not my counter for Aegislash anyway. The next team member is.
The Sucker Puncher
Bisharp w/ Dread Plate
Ev's: 252 Attack, 252 HP, 4 Def
Adamant
Ability: Defiant
Moveset: Sucker Punch, Night Slash, Iron Head, Swords Dance
This guy is meant to clean up and counter. He just loves Aegislash as set up bait. A max attack Night slash hits Aegislash hard, and may even OHKO depending on what Aegislash is running. Even if it Kings Shield, Bisharp don't care. And almost all the time, they will King Shield. So that gives me the chance to SD up. And once that Aegislash is gone, I usually pick off the team one by one with Sucker Punch if they have no priority. A weakened Azumarill, will usually take 50 % with sucker punch, since most Azumarills want to finish off a healthy Bisharp and won't risk a Aqua Jet KO.
The Breaker
Enteri w/ Choice Band
Ev's: 252 attack, 252 speed, 4hp
Adamant
Ability: Pressure
Movset: Extreme Speed, Sacred Fire, Bulldoze, Stone Edge
I love Entei. Ever since Gold and Silver, I knew this was one of my favorite legendary beasts. Now this monster has STAB SACRED FIRE. This thing does crazy damage with a choice band equipped. The burn rate is also a plus! Add this with the Sun up, and anything that resists it will either be hurt bad or burned! I mean, wow! Seriously! Look it up, any bulky waters will get at least 50% Damage.
Azumarill, Mega Blastoise, Jellicient, all get hit close to 50%
This Beast even does clean up on weekend pokes for me. I use this to counter pesky Talonflames. They can't even come in and switch safely on a Extreme Speed or a Sacred Fire. Here is the calc of Sacred Fire/ Extreme speed in the sun vs Talon Flame
Sacred Fire Vs. Talonflame- 82.2-96.6
Extreme Speed vs Talonflame- 58.7-69.1
Such a beast indeed!
The Cleaner
Dragonite w/ weakness policy
Adamant: Ev's: 252 attack, 252 speed, 4hp
Ability: Multiscale
Moveset: Extreme Speed, Dragon Dance, Outrage, Fire punch
Dragonite is my main cleaner and forms a defensive core with Entei. Entei soaks up all the Ice and Fairy moves. Dragonite will take the ground and water moves. Both are comin with extreme speed. If weakness policy activates, this thing will be cleaning up anything that does not resist or at low health with the boosted Attack power. While Adamant, I learned the hard way that this thing will not outspeed Megamanetric after a Dragon Dance. It cost the match, and I will always remember to always Extreme Speed at weakened opponents. With a sun boosted fire punch, this thing does not fear any ferrothorn, scizor, but will be cautious of at Heatran with full health. Fire punch will hit anything neutral for good damage, but this ofc requires sun. Outrage is placed here to punish anything who gets in Dragonite's way. Such as Goodras, Kingdra, and any other Dragon type w/o a speed boost.
The Bulky Defoger
Zapdos w/ Leftovers
Bold
Ev's: 252 HP, 212 Def, 40 Special Attack
Ability: Pressure
Moveset: Defog, Roost, Discharge, Heatwave
This poke is the savior and relief for my team. It provides Defog to knock away any pesky rocks or hazards and bring down evasiveness for Entei to hit Sacred fire with. Zapdos has synergy with Entei as well, taking any ground attacks and punishing any water types who want to come in. This Zapdos is the support. W/ Discharge, it will hopefully paralyze and slow down any fast sweepers, and Heat Wave is included in the moveset to take care of any fire or steel types w/ or w/o the sun up. This zapdos is essential in keeping my Zard y alive. And usually, I only need Zard to set up sun no more than twice a match. Zapdos can take unboosted sucker punches like a champ and OHKO or 2HKO anything using it back. I.E., bisharp and mega mawile.
CONCLUSION
I know this team may have a rock weakness, but once you break through that, it will have a good time picking off the other team. It is very offensive, and puts pressure on the other players team to switch it up. If you guys can add any improvements, I'd be very appreciative.






So the team I made is focused on hard hitting power and priority. With this team, the best defense is a powerful offense! A team that wants to end a match as fast as possible and destroy all counters in their way.
So here is the set I have.
THE LEAD

Charizard Y
EVs:
252 Sp.Attk.
252 Speed
4 HP
Timid
Ability: Drought
Moveset: Air Slash, Overheat, Solar Beam, Focus Blast
I start off with Charizard Y as my lead to counter any weather inducer they send out first. Usually, when players see I run Zard, they don't know if it is X or Y. So, when they start their weather, I send out
Zard Y and have it Megaevolve to Y to set up weather. This is the main purpose of Zard Y. Set up that sun, hit hard, and get out. Overheat any steel types, and hit hard resisting switch ins. Solar Beam Ttar, Hippowdon, etc. Focus blast all the dark types.
The Sweeper

Venusar w/ Black Sludge
EVs:
252 Sp.Attk.
252 Speed
4 HP
Modest
Ability: Chloryphyll
Moveset: Growth, Hidden Power Fire, Sludge Bomb, Solarbeam
This guy is my sweeper. With great coverage of fire, poison, and grass, it will hit hard, and even harder with a x2 growth boost. Seriously, this guy has saved my bacon so many times. This thing can usually sweep most of my opponents if played and boosted correctly. So it forms a strong core with Zard Y. This Venusaur does fear Aegislash a bit. If Aegislash tries to come in and counter on a Solarbeam, it gets hit for a good chunk, and a boosted HP Fire will finish it off. But if they come in on Sludge Bomb, that's a different story, so I have to predict accordingly. But Venusaur is not my counter for Aegislash anyway. The next team member is.
The Sucker Puncher

Bisharp w/ Dread Plate
Ev's: 252 Attack, 252 HP, 4 Def
Adamant
Ability: Defiant
Moveset: Sucker Punch, Night Slash, Iron Head, Swords Dance
This guy is meant to clean up and counter. He just loves Aegislash as set up bait. A max attack Night slash hits Aegislash hard, and may even OHKO depending on what Aegislash is running. Even if it Kings Shield, Bisharp don't care. And almost all the time, they will King Shield. So that gives me the chance to SD up. And once that Aegislash is gone, I usually pick off the team one by one with Sucker Punch if they have no priority. A weakened Azumarill, will usually take 50 % with sucker punch, since most Azumarills want to finish off a healthy Bisharp and won't risk a Aqua Jet KO.
The Breaker

Enteri w/ Choice Band
Ev's: 252 attack, 252 speed, 4hp
Adamant
Ability: Pressure
Movset: Extreme Speed, Sacred Fire, Bulldoze, Stone Edge
I love Entei. Ever since Gold and Silver, I knew this was one of my favorite legendary beasts. Now this monster has STAB SACRED FIRE. This thing does crazy damage with a choice band equipped. The burn rate is also a plus! Add this with the Sun up, and anything that resists it will either be hurt bad or burned! I mean, wow! Seriously! Look it up, any bulky waters will get at least 50% Damage.
Azumarill, Mega Blastoise, Jellicient, all get hit close to 50%
This Beast even does clean up on weekend pokes for me. I use this to counter pesky Talonflames. They can't even come in and switch safely on a Extreme Speed or a Sacred Fire. Here is the calc of Sacred Fire/ Extreme speed in the sun vs Talon Flame
Sacred Fire Vs. Talonflame- 82.2-96.6
Extreme Speed vs Talonflame- 58.7-69.1
Such a beast indeed!
The Cleaner

Dragonite w/ weakness policy
Adamant: Ev's: 252 attack, 252 speed, 4hp
Ability: Multiscale
Moveset: Extreme Speed, Dragon Dance, Outrage, Fire punch
Dragonite is my main cleaner and forms a defensive core with Entei. Entei soaks up all the Ice and Fairy moves. Dragonite will take the ground and water moves. Both are comin with extreme speed. If weakness policy activates, this thing will be cleaning up anything that does not resist or at low health with the boosted Attack power. While Adamant, I learned the hard way that this thing will not outspeed Megamanetric after a Dragon Dance. It cost the match, and I will always remember to always Extreme Speed at weakened opponents. With a sun boosted fire punch, this thing does not fear any ferrothorn, scizor, but will be cautious of at Heatran with full health. Fire punch will hit anything neutral for good damage, but this ofc requires sun. Outrage is placed here to punish anything who gets in Dragonite's way. Such as Goodras, Kingdra, and any other Dragon type w/o a speed boost.
The Bulky Defoger

Zapdos w/ Leftovers
Bold
Ev's: 252 HP, 212 Def, 40 Special Attack
Ability: Pressure
Moveset: Defog, Roost, Discharge, Heatwave
This poke is the savior and relief for my team. It provides Defog to knock away any pesky rocks or hazards and bring down evasiveness for Entei to hit Sacred fire with. Zapdos has synergy with Entei as well, taking any ground attacks and punishing any water types who want to come in. This Zapdos is the support. W/ Discharge, it will hopefully paralyze and slow down any fast sweepers, and Heat Wave is included in the moveset to take care of any fire or steel types w/ or w/o the sun up. This zapdos is essential in keeping my Zard y alive. And usually, I only need Zard to set up sun no more than twice a match. Zapdos can take unboosted sucker punches like a champ and OHKO or 2HKO anything using it back. I.E., bisharp and mega mawile.
CONCLUSION
I know this team may have a rock weakness, but once you break through that, it will have a good time picking off the other team. It is very offensive, and puts pressure on the other players team to switch it up. If you guys can add any improvements, I'd be very appreciative.