RMT - A team based around a TrapPassing Umbreon
Time to get some help for this team here :) , I've been getting help everywhere lately but here seems to be the best for strategy...
Graphix the Porygon-Z @ Choice Scarf
Trait: Download
Nature: Hasty
IVs: 1 HP / 13 Attack / 15 Defense / 3 Special Attack / 28 Special Defense / 26 Speed
EVs: 6 HP, 252 Special Attack, 252 Speed
-Thunderbolt
-Ice Beam
-Tri-Attack
-Dark Pulse
I evolved it BEFORE I started playing competetive... So I'm out of Dubious discs, but it's high Base Special Attack will have to make it work until I can get my hands on another one... This is the basic Special Sweeper set for it as you may know... and for the third time, this pokemon is there to hit stuff... Choice Scarf to make up for its bad Base Speed and max itself above 400, all of the moves get nice coverage...
Umbreon @ Leftovers
Trait: Synchronize
Nature: Impish
IVs: 24 HP / 6 Attack / 31 Defense / 19 Special Attack / 31 Special Defense / 31 Speed
EVs: 252 HP, 128 Special Defense, 130 Defense
-Baton Pass
-Assurance
-Mean Look
-Wish
The centrepiece of my strategy, Mean Look, then Pass to a counter... I believe this is referred to as "TrapPassing"... Wish is there for the obvious healing, not much else to say as this is a straightforward set... The EVs make both of its defenses about equal... Although, this seems a bit TOO predictable, so I have Assurance to score some damage if Taunt should appear...
Swampert @ Leftovers
Trait: Torrent
Nature: Brave
EVs: 240 HP, 180 Defense, 190 Special Defense
-EarthQuake
-Avalanche
-Curse
-Rest
A CursePert, used for its possible tanking power and to counter the big Tyranitar weakness this team apparently has... Just spams Curse while healing with Rest and hittine with either of its two attacking moves... That's its job in full...
Gliscor @ Leftovers
Trait: Hyper Cutter / Sand Veil
Nature: Impish
EVs: 252 HP, 4 Attack, 252 Defense
-Aerial Ace
-Knock Off
-Roost
-Earthquake
Straightforward Gliscor, takes some physical hits and hits back hard with the strength of its moves... It will simply use Roost when running low on HP and switch in the event of a Special Attacker...
Blazer the Infernape @ Life Orb
Trait: Blaze
Nature: Naughty
IVs: 0 HP / 25 Attack / 16 Defense / 22 Special Attack / 25 Special Defense / 26 Speed
EVs: 129 Attack, 129 Special Attack, 252 Speed
-ThunderPunch
-Close Combat
-Flamethrower
-Grass Knot
All-Out Mixed Sweeper Infernape... I couldn't get an Ice Hidden Power that was stronger than 45... so this will have to do... It's there for the hits it will dish out... you may have noticed that it has both ThunderPunch and Grass Knot, that's so ThunderPunch can get a nice hit on the lighter of the water types and most flying types will feel the pain too, obviously that makes Grass Knot's sole purpose for hitting the generic heavier pokemon that don't resist it... Vaporeon is no longer a safe wall against it...
Togekiss @ Leftovers
Trait: Serene Grace
Nature: Modest
EVs: 252 HP, 252 Special Defense, 6 Defense
-Nasty Plot
-Air Slash
-Roost
-Thunder Wave
Paraflinch FTW!!! The most common set for a Togekiss... Just to catch my opponent off-guard when they think they've figured out my battle plan... It's the only Pokemon that won't be Baton Passed in as it counteracts its moveset and it has decent defenses to begin with... So basically I put up a Nasty Plot and I sweep with Paraflinch...
I sorta need help fixing the strategy behind the team... normally I'm awesome at that kind of stuff, but I'm having Strategists Block if you get what I mean...
This team has now had a few changes... It looks pretty balanced in the way of stats and movesets... But that's up to all of you to decide... I'll just watch aand fix them to match the team well... I'm now thinking of possibly changing the team so it won't rely on Umbreon to safely switch in half of the team...
Time to get some help for this team here :) , I've been getting help everywhere lately but here seems to be the best for strategy...

Graphix the Porygon-Z @ Choice Scarf
Trait: Download
Nature: Hasty
IVs: 1 HP / 13 Attack / 15 Defense / 3 Special Attack / 28 Special Defense / 26 Speed
EVs: 6 HP, 252 Special Attack, 252 Speed
-Thunderbolt
-Ice Beam
-Tri-Attack
-Dark Pulse
I evolved it BEFORE I started playing competetive... So I'm out of Dubious discs, but it's high Base Special Attack will have to make it work until I can get my hands on another one... This is the basic Special Sweeper set for it as you may know... and for the third time, this pokemon is there to hit stuff... Choice Scarf to make up for its bad Base Speed and max itself above 400, all of the moves get nice coverage...

Umbreon @ Leftovers
Trait: Synchronize
Nature: Impish
IVs: 24 HP / 6 Attack / 31 Defense / 19 Special Attack / 31 Special Defense / 31 Speed
EVs: 252 HP, 128 Special Defense, 130 Defense
-Baton Pass
-Assurance
-Mean Look
-Wish
The centrepiece of my strategy, Mean Look, then Pass to a counter... I believe this is referred to as "TrapPassing"... Wish is there for the obvious healing, not much else to say as this is a straightforward set... The EVs make both of its defenses about equal... Although, this seems a bit TOO predictable, so I have Assurance to score some damage if Taunt should appear...

Swampert @ Leftovers
Trait: Torrent
Nature: Brave
EVs: 240 HP, 180 Defense, 190 Special Defense
-EarthQuake
-Avalanche
-Curse
-Rest
A CursePert, used for its possible tanking power and to counter the big Tyranitar weakness this team apparently has... Just spams Curse while healing with Rest and hittine with either of its two attacking moves... That's its job in full...

Gliscor @ Leftovers
Trait: Hyper Cutter / Sand Veil
Nature: Impish
EVs: 252 HP, 4 Attack, 252 Defense
-Aerial Ace
-Knock Off
-Roost
-Earthquake
Straightforward Gliscor, takes some physical hits and hits back hard with the strength of its moves... It will simply use Roost when running low on HP and switch in the event of a Special Attacker...

Blazer the Infernape @ Life Orb
Trait: Blaze
Nature: Naughty
IVs: 0 HP / 25 Attack / 16 Defense / 22 Special Attack / 25 Special Defense / 26 Speed
EVs: 129 Attack, 129 Special Attack, 252 Speed
-ThunderPunch
-Close Combat
-Flamethrower
-Grass Knot
All-Out Mixed Sweeper Infernape... I couldn't get an Ice Hidden Power that was stronger than 45... so this will have to do... It's there for the hits it will dish out... you may have noticed that it has both ThunderPunch and Grass Knot, that's so ThunderPunch can get a nice hit on the lighter of the water types and most flying types will feel the pain too, obviously that makes Grass Knot's sole purpose for hitting the generic heavier pokemon that don't resist it... Vaporeon is no longer a safe wall against it...

Togekiss @ Leftovers
Trait: Serene Grace
Nature: Modest
EVs: 252 HP, 252 Special Defense, 6 Defense
-Nasty Plot
-Air Slash
-Roost
-Thunder Wave
Paraflinch FTW!!! The most common set for a Togekiss... Just to catch my opponent off-guard when they think they've figured out my battle plan... It's the only Pokemon that won't be Baton Passed in as it counteracts its moveset and it has decent defenses to begin with... So basically I put up a Nasty Plot and I sweep with Paraflinch...
I sorta need help fixing the strategy behind the team... normally I'm awesome at that kind of stuff, but I'm having Strategists Block if you get what I mean...
This team has now had a few changes... It looks pretty balanced in the way of stats and movesets... But that's up to all of you to decide... I'll just watch aand fix them to match the team well... I'm now thinking of possibly changing the team so it won't rely on Umbreon to safely switch in half of the team...