SV OU Rillaboom and Sneasler balance

I just got into teambuilding and I really like this team that I build. But I think it can be improved

Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Knock Off
- Grassy Glide
- U-turn
Rillaboom is the main terrain setter and knock off user. It is just a really good late game cleaner with choice band boosted wood hmmers. It can take on Great tusk and Ogerpon- water and many other water and ground types in the metagame and grassy glide priority is always good to have.

Greatusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Rapid Spin
- Headlong Rush
- Stealth Rock
Great Tusk is the main way of hazard control on my team. It can setup stealth Rock and remove any short of hazard with rapid spin. Headlong rush can OKHO Gholdengo that stops hazard removal. Ice spinner helps with Grass and flying types.

Enamorus (F) @ Choice Specs
Ability: Contrary
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Healing Wish
- Mystical Fire
- Psychic
Enamorus is the wallbreaker of the team. With choice specs and her divers movepool she can deal with dragon, stell, poison and any other type very easily. Healing wish allows her to heal a damaged Pokemon that can win me the game.

Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dire Claw
- Close Combat
- Acrobatics
Sneasler feet very well on terrain teams. When grassy terrain is up It can come in and consume the grassy seed It is holding boosting It's defense. It also boost It's speed because of the ability unburden. Then It can deal massive amounts of damage with 110 base power acrobatics and Tera flying.

Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Flash Cannon
Heatran pairs really well with Rillaboom they cover each others weakness. Heatran is a really good special attacker with massive sp. attacke stat and moves like magma storm and earth power. I used flash cannon us It's fourth move to deal with fairy types. Tera grass is used to deal with ground and water types. With the leftovers and grassy terrain healing it can stand on the field for quite long time.

Slay (Kingambit) (F) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Kowtow Cleave
- Sucker Punch
Kingambit is the late game sweeper of the team. With swords dance and supreme overload boost It can deal damage that should be illegal. Sucker punch makes up for It's low speed and iron head helps against fairy types who would completely wall It.

Do you have any ideas to improve this team.
 
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Sorry for rating so slowly, I was a bit busy. This team is a bit odd with your style, it says Balance in your title, but the team is quite offensive. I'll make changes according to your team style, not name.

Changes:

Made :Sneasler: bulky. Because Unburden doubles your speed, you outspeed everything, but you are so fast there is a waste of Evs. We can re-purpose them by investing in bulk.
Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Dark
EVs: 140 HP / 252 Atk / 88 Def / 28 Spe
Adamant Nature
- Swords Dance
- Low Kick
- Lash Out
- Dire Claw
The set provided has 20 speed for when Unburden is active to outspeed the fastest relevant thing in the tier, +1 Greninja (565). 140 Hp is for optimized Grassy Terrain healing, 252 Atk and an Adamant nature to hit as hard as possible, and 88 Def for some physical bulk to withstand things like Kingambit's Sucker Punch. I swapped Acrobatics for Lash Out to hit Gholdengo, and Low Kick over Close Combat to not drop our defenses while attacking (not as weak to priority). The things that we want to hit with Close Combat are mostly pretty heavy, so this change is a positive. Tera Dark to power up Lash Out.

Swap :enamorus: for :manaphy:. Manaphy abuses the Terrain far better than Enamorus does, and helps check other Manaphy if they Tera (Vs Rillaboom). Just going with the standard Tail Glow set, as that checks other Manaphy the best. The only noteworthy thing about the set is Sitrus Berry over Leftovers to live strong hits like a Close Combat from Sneasler for the immediate recovery.

Manaphy @ Sitrus Berry
Ability: Hydration
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Ice Beam
- Energy Ball

Make :Great Tusk: Heavy-Duty-Boots. This is for the Sticky Webs matchup, so you ignore the speed drop from Webs meaning you will have an easier time getting rid of them.

Also, make Kingambit Tera Dark. Flying is not needed as the Eq is being weakened under the terrain, so our Ground weakness isn't as bad. Tera Dark powers up Sucker Punch.

Thats all! Hope it helps. Go get em! :boi:
 
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