SV OU Rillaboom and grassy terrain friends (peak 1710)

Hey, I'm very very new to smogon and showdown, have only been playing since DLC 2 of Gen 8. I only really got into learning the metagame this gen because I was brought into showdown from those showdown youtube channels, but I just decided to throw some suggested sets together and this team ended up working!

Anyway without further ado, here's the team https://pokepast.es/f4b3cc0642eb086d

Rillaboom: Obvious pick for a grassy terrain team. Running the CB set to serve as a lead and wallbreaker later in the game. Not really sure what to change with it, though I tend to struggle with hazard leads when I lead with rillaboom, so not 100% sure on how to use it as a lead. Tera Grass to nab those OHKOs with wood hammer as well as to help with grassy glide cleaning.

Sneasler: Also another generic pick for grassy terrain teams. CC + Dire Claw for stab (and dire claw bs), lash out for coverage against psychics and ghosts. With grassy seed this thing normally is able to live at least one hit and set up, and with unburden outspeeds the majority of the metagame. Tera Dark helps out a lot against stuff like Glowking or Dengo. I normally use him as an early game sweeper, as it threatens most HO leads (Glim, Ribombee, Hamurott) though sometimes I'm worried that I'm too eager to send it in.

Zamazenta: A great late game sweeper that loves the passive recovery from grassy terrain. Running the IronPress set to allow for more setup opportunities against physical attackers. Crunch and Heavy Slam are generic coverage options, and Tera Steel is to let me set up on things like Acrobatics RM and basically any psychic or fairy type ever. It also guarantees OHKOs against some fairies like Hatt. Zamazenta serves as my check to most physical sweepers, but tends to get worn down quickly especially when I jump the gun with Tera Steel.

Manaphy: Running the double dance set to allow me to set up on a variety of enemies, and also to work as my status absorber. Without any recovery, Manaphy appreciates the terrain in a similar manner to Zamazenta. Using AA and TH for setup and Scald as my spammable stab, with Stored Power to break past other walls. Tera Poison is for grass types like every Ogerpon ever, and I don't usually worry about the ground weakness as terrain also weakens EQ. I was experimenting with other Tera types and coverage moves like Tera Grass/EB or Ice Beam, but this set seems to work the best. I would still love advice for other moves/Tera types to run on it, however!

Roaring Moon: Considering the suspect test looming over every single game I play, I'm not sure how helpful advice on this would be, so I might prefer a replacement suggestion instead...but I digress. This is a DD set with speed booster to let it outspeed other booster energy users like IV and Tusk. Knock Off and Acro is kinda standard, and Brick Break is for Gambit and other darks. I can't really run EQ with the terrain, and most other players likely know that, so I'm not sure if I can comprise that coverage slot. Thinking of replacing moon with lefties Gambit after the test, as I'm sure it loves the passive recovery and EQ resistance.

Hatterene: If you know anything about Showdown you're probably noticing that my team lacks a spinner. Hatterene is there to fill that role, be a pivot with its typing and ability (against stuff like gliscor) and work as a bulky sweeper with CM and grassy seed/terrain support. Psyshock to deal with Clod and Blissey, DKiss to provide recovery, and nuzzle to punish switches. Tera Water as a neutral defensive type, though I'm curious if Tera Flying, Steel, Electric, Fairy, or something else would work better.

Weaknesses:
Due to half the team having a single use item, I tend to struggle against stall, especially physical walls like Dondozo. Other that, this team works pretty well against offense and balance. Since Hatt is my only defense against hazards (no boots) I also tend to have trouble against hazard stack, especially webs - if they set webs, my team is dead. Finally, I struggle a lot to break haze users like Pex, Clod, and Emploleon or just Unware users in general as I don't have many pivoting tools on this team, and often I need a turn of setup to allow my team to start breaking.

Closing thoughts:
Thanks so much for reading! This is my first RMT ever, and I'm not sure if I was supposed to post replays or calcs, but any feedback would be greatly appreciated. I'm open to all kinds of suggestions, replacements, and advice. Feel free to completely trash my team - I'd love to learn!
 
Hey, its a decent team, I only have 1 small thing to suggest and that is making Moon activate attack with booster instead of speed, you're already quite fast alone, and with DD, you out speed valiant, so going for maximum damage is cool

other than that, its a good team, keep it up on the ladder!
 
Hey, not sure if I'm allowed to do this but I replaced RM with Tera Fire Gambit(since terrain protects against EQ) after the ban, opinions on the set?

ban me next (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Fire
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
 
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