OU Ribombee

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[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Moonblast
move 3: Stun Spore
move 4: Psychic Noise / Skill Swap
item: Focus Sash
tera type: Ghost / Steel
ability: Shield Dust
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Ribombee carves a niche for itself as a consistent suicide lead and the tier's most reliable Sticky Web setter due to its excellent Speed tier and strong STAB Moonblast to punish Great Tusk. Sticky Web cripples opposing hyper offense, as the archetype tends to rely heavily on various sweepers' Speed stats to function effectively. Sticky Web is also extremely disruptive against fast Paradox Pokemon aiming to get a Speed boost from their ability like Booster Energy Iron Valiant and Iron Moth as well as Walking Wake and Choice Band Roaring Moon on sun teams by lowering their Speed enough to force the ability to boost an attacking stat instead, crippling them. Stun Spore, though inaccurate, can cripple faster threats like Darkrai and Ribombee to set up Sticky Web the next turn. Psychic Noise threatens Glimmora while having the added utility of neutralizing recovery attempts from walls like Clodsire and Blissey, which are generally unafraid of Sticky Web. More importantly, however, Psychic Noise threatens Substitute Iron Moth, which otherwise has an extremely lopsided matchup against Sticky Web teams featuring Ribombee by virtue of being able to set up a Substitute for free against it and fish for two Fiery Dance boosts against it thereafter, possibly winning the game on the spot. Skill Swap, alternatively, allows Ribombee to steal Hatterene's Magic Bounce and set up Sticky Web against it, and it can also remove Gliscor's Poison Heal and force it to switch out. Shield Dust is a wonderful ability that blocks secondary effects from moves like Galarian Slowking and Darkrai's Sludge Bomb and Moltres's Flamethrower, consistently giving Ribombee a minimum of two turns to both set Sticky Web and either attack or Paralyze a threat with Stun Spore to force more long-term progress before fainting. Tera Ghost is preferred to allow Ribombee to block Rapid Spin from threats like Great Tusk, Iron Treads, and Excadrill, ensuring that Sticky Web remains active; however, Tera Steel is a perfectly fine alternative that allows Ribombee to block Glimmora's Mortal Spin while occasionally giving it some added longevity against threats like Iron Crown and Galarian Slowking.

Ribombee is the cornerstone of Sticky Web offense, and as such its best teammates tend to be powerful offensive threats that can best capitalize on the entry hazard's Speed control. Gholdengo is a nearly mandatory teammate, since its typing and Good as Gold collectively neutralize all of Rapid Spin, Mortal Spin, and Defog and ensure that Sticky Web remains active throughout the game. Gholdengo's high damage output and access to Nasty Plot let it threaten defensive teams that do not care as much about Sticky Web, while its middling Speed tier is circumvented by Sticky Web to the point that it can now reliably outspeed Great Tusk and Ogerpon-W, making it a prime beneficiary of the entry hazard. Roaring Moon can remove Heavy-Duty Boots with its powerful Knock Off and Taunt variants have an excellent matchup against defensive teams that are otherwise mostly unfazed by Sticky Web. Additionally, while it is naturally fast enough to function effectively without Sticky Web support, Roaring Moon greatly appreciates Booster Energy Iron Valiant being crippled and can more easily run an Adamant nature to crank up its damage output to truly astonishing levels. Iron Moth is an excellent teammate; with Sticky Web support it can opt to forego its standard speed Booster Energy spread of 124 Def / 132 SpA / 252 Spe in favor of a harder-hitting EV spread of 4 Def / 252 SpA / 252 Spe amplified further by a Special Attack boost from Booster Energy and a Modest nature. A set like this not only lets Iron Moth greatly threaten Cinderace with its powerful Sludge Wave but also effectively utilizes Tera Ghost to spinblock in a pinch, which is an especially useful trait given that it naturally absorbs Toxic Spikes. Swords Dance Ogerpon-W is another excellent abuser of Sticky Web; it naturally boasts an excellent matchup against bulkier teams and greatly appreciates Sticky Web support to circumvent its less-consistent matchups against fast threats like Darkrai and fast Booster Energy users like Iron Moth and Iron Valiant and get the jump on opposing Ogerpon-W that would otherwise Speed tie with it. Raging Bolt is also a useful teammate, as it naturally has great bulk and a massive damage output; its Speed is decent enough to take great advantage of Sticky Web, but it can still function effectively should Ribombee's Sticky Web be removed thanks to Thunderclap's ability to threaten fast threats like Zamazenta, Darkrai, Iron Valiant, and Deoxys-S. Meteor Beam Glimmora is a premiere abuser of Sticky Web, as it can forego Rock Polish in favor of Dazzling Gleam's coverage or Power Gem's consistency, and it hits incredibly hard after a Meteor Beam boost, obliterating Cinderace seeking to use Court Change and punishing any of its attempts to attack Glimmora directly thanks to Toxic Debris. Low Kick Kingambit and Roar Zamazenta are excellent teammates that appreciate Sticky Web support, in part because the hazard can provide them with crucial Speed advantages in mirror matches. Bulk Up Great Tusk can fulfill many roles for Sticky Web teams, both by providing Rapid Spin support and by being a setup sweeper that can snowball late-game that still provides valuable defensive utility by virtue of resisting Kingambit's Sucker Punch, being immune to Raging Bolt's Thunderclap, and being naturally bulky enough to withstand Dragonite's Extreme Speed if needed. Hisuian Samurott is a solid teammate; its Ceaseless Edge allows it to set Spikes, which are otherwise incredibly difficult to fit on Sticky Web teams, and its Knock Off is very threatening against offensive Heavy-Duty Boots users like Weavile, Ogerpon, and various Darkrai and Great Tusk sets that otherwise match up favorably against Sticky Web teams. Lastly, Serperior and Choice Specs Enamorus are good Sticky Web sweepers that can quickly snowball out of control. Both appreciate being faster than the likes of Deoxys-S and Booster Energy Iron Valiant and greatly punish Defog with Contrary; Serperior takes advantage of opposing Sticky Web with Contrary, while Enamorus can also outspeed Ogerpon-W after Sticky Web and can either wear down the team with its powerful Moonblast or snowball out of control with Tera Stellar+Tera Blast late-game.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/fayawizard.616497/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
 
Last edited:
ARC

[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Moonblast
move 3: Stun Spore
move 4: Psychic Noise / Skill Swap
item: Focus Sash
tera type: Ghost / Steel
ability: Shield Dust
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Ribombee carves a niche for itself as a consistent suicide lead and the tier's most reliable Sticky Web setter due to its excellent Speed tier, strong STAB Moonblast to punish Great Tusk, and additional Speed control with Stun Spore. Sticky Web is incredibly powerful into opposing Hyper Offense as the archetype tends to rely heavily on various sweepers' Speed stats to function well and often cannot stack as many Heavy-Duty Boots users as more balanced archetypes. Sticky Web is extremely disruptive against fast Booster Energy users like Iron Valiant and Iron Moth, which would normally receive a one-time Speed boost from their Booster Energy, by lowering their Speed enough to force the item to boost an attacking stat instead; the same applies to threats like Walking Wake and Choice Band Gouging Fire, which often seek to obtain Speed boosts from Protosynthesis while sun is active. Psychic Noise immediately threatens Glimmora and damages threats like Cinderace and Iron Moth while having the added utility of neutralizing recovery attempts from the bulky threats like Clodsire and Blissey, which are generally unafraid of Sticky Web. Skill Swap, alternatively, allows Ribombee to steal Hatterene's Magic Bounce and set up Sticky Web against it can also ruin gliscor temporarily. Shield Dust is a wonderful ability that blocks secondary effects from moves like Galarian Slowking's Sludge Bomb, Moltres's Flamethrower, and Kyurem's Ice Beam and Freeze-Dry, consistently giving Ribombee a minimum of two turns to both set Sticky Web and either attack or Paralyze a threat with Stun Spore to force more long-term progress before fainting also enables greedy plays such as stun sporing a darkrai first and then webbing if necessary because darkrai can never ohko without the poison chance, darkrais dpulse could also flinch without. Tera Ghost is preferred to allow Ribombee to block Rapid Spin from threats like Great Tusk, Iron Treads, and Excadrill, ensuring that Ribombee's Sticky Web remains active; however, Tera Steel is a perfectly fine alternative that allows Ribombee to block Glimmora's Mortal Spin while occasionally giving it some added longevity against threats like Iron Crown and Galarian Slowking.

Ribombee is the cornerstone of Sticky Web offense, and as such its best teammates tend to be powerful offensive threats that can best capitalize on the entry hazard's Speed control. Gholdengo is a nearly mandatory teammate, since its typing and Good as Gold collectively neutralize all of Rapid Spin, Mortal Spin, and Defog and ensure that Sticky Web remains active throughout the game. Gholdengo's high damage output and access to Nasty Plot to severely punish defensive teams that do not care as much about Sticky Web make it a prime candidate to utilize Sticky Web support, while its middling Speed tier is circumvented to the point that it can now reliably outspeed most Great Tusk and Hisuian Samurott variants. Hisuian Samurott itself is a good teammate; its Ceaseless Edge allows it to set Spikes, which are otherwise incredibly difficult to fit on Sticky Web teams, and its Knock Off is incredibly threatening against offensive Heavy-Duty Boots users like Weavile, Ogerpon, and various Kingambit gambit doesn't matter much, Kyurem, Darkrai, and Great Tusk sets that otherwise match up favorably against Sticky Web teams. Roaring Moon can also remove Heavy-Duty Boots with its powerful Knock Off and Taunt variants have an excellent matchup against defensive teams that are otherwise mostly unfazed by Sticky Web, and while it is naturally fast enough to function effectively without Sticky Web support it greatly appreciates Booster Energy Iron Valiant being crippled so it can more easily OHKO it without needing to fear being attacked first by a lethal Moonblast or Close Combat. Meteor Beam Glimmora is a premiere abuser of Sticky Web's Speed control, as it can forego Rock Polish in favor of Dazzling Gleam's coverage or Power Gem's consistency and hits incredibly hard after a Meteor Beam boost, obliterating Cinderace and punishing any of Cinderace's attempts to attack it with Toxic Debris. Iron Moth is an excellent teammate; with Sticky Web support it can opt to forego its standard Speed Booster Energy spread of 124 Def / 132 SpA / 252 Spe in favor of a more straightforward spread of 4 Def / 252 SpA / 252 Spe cranked up even further by a Special Attack boost from Booster Energy and possibly even a Modest Nature, it greatly threatens Cinderace with its powerful Sludge Wave, and it can effectively utilize Tera Ghost to spinblock. Raging Bolt is also a useful teammate, as it naturally has great bulk and a massive damage output; its speed is decent enough to take great advantage of Sticky Web, but it can still function effectively should Ribombee's Sticky Web be removed thanks to Thunderclap's ability to threaten fast threats like Zamazenta, Darkrai, Iron Valiant, and Deoxys-S. Low Kick Kingambit and Roar Zamazenta are excellent teammates that appreciate Sticky Web support, in part because it can provide them with crucial Speed advantages in mirror matches. Offensive Great Tusk can fulfill many roles for Sticky Web teams, both by providing Rapid Spin and Knock Off support and by simply being a hard-hitting attacker with middling Speed. Lastly, more situational teammates like Serperior and Enamorus-T can greatly benefit from Sticky Web support; Serperior appreciates being faster than the likes of Booster Energy Iron Valiant and Deoxys-S and greatly punishes both Defog and opposing Sticky Web with Contrary, while Calm Mind Enamorus-T dismantles defensive teams with its massive damage output but can now greatly threaten faster Kingambit variants thanks to Sticky Web.
 
remove add yap
Would like to see the implementation of this before approving as QC 1/2
[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Moonblast
move 3: Stun Spore
move 4: Psychic Noise / Skill Swap
item: Focus Sash
tera type: Ghost / Steel
ability: Shield Dust
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Ribombee carves a niche for itself as a consistent suicide lead and the tier's most reliable Sticky Web setter due to its excellent Speed tier, strong STAB Moonblast to punish Great Tusk, and additional Speed control with Stun Spore i feel like this isn't really one of the reasons its such a good webs setter, sure it's a nice bonus but without stun spore it would still be the best webber imo. Sticky Web is incredibly powerful into cripples just a simplification opposing Hyper Offense as the archetype tends to rely heavily on various sweepers' Speed stats to function well and often cannot stack as many Heavy-Duty Boots users as more balanced archetypes not really sure this part is neccessary but if you disagree we can discuss it, i would at least like to see this cut down a bit feels too wordy. Sticky Web is extremely disruptive against fast Booster Energy users like Iron Valiant and Iron Moth, which would normally receive a one-time Speed boost from their Booster Energy, by lowering their Speed enough to force the item to boost an attacking stat instead; the same applies to threats like Walking Wake and Choice Band Gouging Fire, which often seek to obtain Speed boosts from Protosynthesis while sun is active same here, you can really shorten this down to something like "Sticky Web is extremely disruptive against Paradox Pokemon that rely on their speed boost from their ability, as Sticky Web lowers their Speed and forces the boost onto another stat, effectively crippling them." Feel free to reword how you'd like but definitely try to cut down. Psychic Noise immediately threatens Glimmora and damages threats like Cinderace and Iron Moth Iron Moth and Cinderace moth is much more important target for psychic noise while having the added utility of neutralizing recovery attempts from the bulky threats walls like Clodsire and Blissey, which are generally unafraid of Sticky Web. Skill Swap, alternatively, allows Ribombee to steal Hatterene's Magic Bounce and set up Sticky Web against it and can also remove Gliscor's Poison Heal and force it to switch out. Shield Dust is a wonderful ability that blocks secondary effects from moves like Galarian Slowking's Sludge Bomb, Moltres's Flamethrower, and Kyurem's Ice Beam and Freeze-Dry, consistently giving Ribombee a minimum of two turns to both set Sticky Web and either attack or Paralyze a threat with Stun Spore to force more long-term progress before fainting. Ribombee can also utilize Shield Dust to make risky plays against Darkrai; it does not need to fear Sludge Bomb's Poison chance or Dark Pulse's flinch chance, and as such it can use Stun Spore to cripple Darkrai and use Sticky Web the next turn. i'm not really sure this interaction is worth mentioning, you can just rephrase the last part of the skill swap sentence to say "you can use stun swap to cripple faster threats and then set webs" Tera Ghost is preferred to allow Ribombee to block Rapid Spin from threats like Great Tusk, Iron Treads, and Excadrill, ensuring that Ribombee's Sticky Web remains active; however, Tera Steel is a perfectly fine alternative that allows Ribombee to block Glimmora's Mortal Spin while occasionally giving it some added longevity against threats like Iron Crown and Galarian Slowking.

Ribombee is the cornerstone of Sticky Web offense, and as such its best teammates tend to be powerful offensive threats that can best capitalize on the entry hazard's Speed control. Gholdengo is a nearly mandatory teammate, since its typing and Good as Gold collectively neutralize all of Rapid Spin, Mortal Spin, and Defog and ensure that Sticky Web remains active throughout the game. Gholdengo's high damage output and access to Nasty Plot to severely punish threatens punish is a bit extreme imo, defensive teams will still have ways around ghold so it's not like ghold is wiping them with a np boost defensive teams that do not care as much about Sticky Web make it a prime candidate to utilize Sticky Web support i dont like the placement of utilize sticky web support since you dont talk about its middling speed until after this, maybe move it to the end of the sentence?, while its middling Speed tier is circumvented to the point that it can now reliably outspeed most Great Tusk and Hisuian Samurott variants. Hisuian Samurott itself is a good teammate; its Ceaseless Edge allows it to set Spikes, which are otherwise incredibly difficult to fit on Sticky Web teams, and its Knock Off is incredibly threatening against offensive Heavy-Duty Boots users like Weavile, Ogerpon, and various Kyurem, Darkrai, and Great Tusk sets that otherwise match up favorably against Sticky Web teams. not the biggest fan of hamurott being so high up over more used partners like rmoon glimm or bolt, especially since hamurott doesn't even crack top 10 partners with ribombee Roaring Moon can also remove Heavy-Duty Boots with its powerful Knock Off and Taunt variants have an excellent matchup against defensive teams that are otherwise mostly unfazed by Sticky Web, and while it is naturally fast enough to function effectively without Sticky Web support it greatly appreciates Booster Energy Iron Valiant being crippled so it can more easily OHKO it without needing to fear being attacked first by a lethal Moonblast or Close Combat. Meteor Beam Glimmora is a premiere abuser of Sticky Web's Speed control, as it can forego Rock Polish in favor of Dazzling Gleam's coverage or Power Gem's consistency and hits incredibly hard after a Meteor Beam boost, obliterating Cinderace and punishing any of Cinderace's attempts to attack it with Toxic Debris. Iron Moth is an excellent teammate; with Sticky Web support it can opt to forego its standard Speed Booster Energy spread of 124 Def / 132 SpA / 252 Spe in favor of a more straightforward spread of 4 Def / 252 SpA / 252 Spe cranked up even further by a Special Attack boost from Booster Energy and possibly even a Modest Nature, it greatly threatens Cinderace with its powerful Sludge Wave, and it can effectively utilize Tera Ghost to spinblock. Raging Bolt is also a useful teammate, as it naturally has great bulk and a massive damage output; its speed is decent enough to take great advantage of Sticky Web, but it can still function effectively should Ribombee's Sticky Web be removed thanks to Thunderclap's ability to threaten fast threats like Zamazenta, Darkrai, Iron Valiant, and Deoxys-S. Low Kick Kingambit and Roar Zamazenta are excellent teammates that appreciate Sticky Web support, in part because it can provide them with crucial Speed advantages in mirror matches. Offensive Great Tusk can fulfill many roles for Sticky Web teams, both by providing Rapid Spin and Knock Off support and by simply being a hard-hitting attacker with middling Speed. wouldnt bulk up tusk be a better fit, still able to exert offensive pressure but also able to snowball + brings a better defensive presence to the team Lastly, more situational teammates like Serperior and Enamorus-T can greatly benefit from Sticky Web support; Serperior appreciates being faster than the likes of Booster Energy Iron Valiant and Deoxys-S and greatly punishes both Defog and opposing Sticky Web with Contrary, while Calm Mind Enamorus-T dismantles defensive teams with its massive damage output but can now greatly threaten faster Kingambit variants thanks to Sticky Web. i am really not a fan of the enamorus mention, i dont see it used often and especially since you didnt mention the more used partner of Ogerpon wellspring (which imo is much more important) I would also like to see you talk about ribombee's extremely poor mu into iron moth, you can mention it in the tusk section for example but its just worth talking about since sub iron moth can 6-0 certain webs teams.

also personal note i am very disappointed you called ribombee the cornerstone of webs ho and then didnt make a joke about ogerpon-cornerstone smh

[SET CREDITS]
 
remove add yap
Would like to see the implementation of this before approving as QC 1/2
[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Moonblast
move 3: Stun Spore
move 4: Psychic Noise / Skill Swap
item: Focus Sash
tera type: Ghost / Steel
ability: Shield Dust
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Ribombee carves a niche for itself as a consistent suicide lead and the tier's most reliable Sticky Web setter due to its excellent Speed tier, strong STAB Moonblast to punish Great Tusk, and additional Speed control with Stun Spore i feel like this isn't really one of the reasons its such a good webs setter, sure it's a nice bonus but without stun spore it would still be the best webber imo. Sticky Web is incredibly powerful into cripples just a simplification opposing Hyper Offense as the archetype tends to rely heavily on various sweepers' Speed stats to function well and often cannot stack as many Heavy-Duty Boots users as more balanced archetypes not really sure this part is neccessary but if you disagree we can discuss it, i would at least like to see this cut down a bit feels too wordy. Sticky Web is extremely disruptive against fast Booster Energy users like Iron Valiant and Iron Moth, which would normally receive a one-time Speed boost from their Booster Energy, by lowering their Speed enough to force the item to boost an attacking stat instead; the same applies to threats like Walking Wake and Choice Band Gouging Fire, which often seek to obtain Speed boosts from Protosynthesis while sun is active same here, you can really shorten this down to something like "Sticky Web is extremely disruptive against Paradox Pokemon that rely on their speed boost from their ability, as Sticky Web lowers their Speed and forces the boost onto another stat, effectively crippling them." Feel free to reword how you'd like but definitely try to cut down. Psychic Noise immediately threatens Glimmora and damages threats like Cinderace and Iron Moth Iron Moth and Cinderace moth is much more important target for psychic noise while having the added utility of neutralizing recovery attempts from the bulky threats walls like Clodsire and Blissey, which are generally unafraid of Sticky Web. Skill Swap, alternatively, allows Ribombee to steal Hatterene's Magic Bounce and set up Sticky Web against it and can also remove Gliscor's Poison Heal and force it to switch out. Shield Dust is a wonderful ability that blocks secondary effects from moves like Galarian Slowking's Sludge Bomb, Moltres's Flamethrower, and Kyurem's Ice Beam and Freeze-Dry, consistently giving Ribombee a minimum of two turns to both set Sticky Web and either attack or Paralyze a threat with Stun Spore to force more long-term progress before fainting. Ribombee can also utilize Shield Dust to make risky plays against Darkrai; it does not need to fear Sludge Bomb's Poison chance or Dark Pulse's flinch chance, and as such it can use Stun Spore to cripple Darkrai and use Sticky Web the next turn. i'm not really sure this interaction is worth mentioning, you can just rephrase the last part of the skill swap sentence to say "you can use stun swap to cripple faster threats and then set webs" Tera Ghost is preferred to allow Ribombee to block Rapid Spin from threats like Great Tusk, Iron Treads, and Excadrill, ensuring that Ribombee's Sticky Web remains active; however, Tera Steel is a perfectly fine alternative that allows Ribombee to block Glimmora's Mortal Spin while occasionally giving it some added longevity against threats like Iron Crown and Galarian Slowking.

Ribombee is the cornerstone of Sticky Web offense, and as such its best teammates tend to be powerful offensive threats that can best capitalize on the entry hazard's Speed control. Gholdengo is a nearly mandatory teammate, since its typing and Good as Gold collectively neutralize all of Rapid Spin, Mortal Spin, and Defog and ensure that Sticky Web remains active throughout the game. Gholdengo's high damage output and access to Nasty Plot to severely punish threatens punish is a bit extreme imo, defensive teams will still have ways around ghold so it's not like ghold is wiping them with a np boost defensive teams that do not care as much about Sticky Web make it a prime candidate to utilize Sticky Web support i dont like the placement of utilize sticky web support since you dont talk about its middling speed until after this, maybe move it to the end of the sentence?, while its middling Speed tier is circumvented to the point that it can now reliably outspeed most Great Tusk and Hisuian Samurott variants. Hisuian Samurott itself is a good teammate; its Ceaseless Edge allows it to set Spikes, which are otherwise incredibly difficult to fit on Sticky Web teams, and its Knock Off is incredibly threatening against offensive Heavy-Duty Boots users like Weavile, Ogerpon, and various Kyurem, Darkrai, and Great Tusk sets that otherwise match up favorably against Sticky Web teams. not the biggest fan of hamurott being so high up over more used partners like rmoon glimm or bolt, especially since hamurott doesn't even crack top 10 partners with ribombee Roaring Moon can also remove Heavy-Duty Boots with its powerful Knock Off and Taunt variants have an excellent matchup against defensive teams that are otherwise mostly unfazed by Sticky Web, and while it is naturally fast enough to function effectively without Sticky Web support it greatly appreciates Booster Energy Iron Valiant being crippled so it can more easily OHKO it without needing to fear being attacked first by a lethal Moonblast or Close Combat. Meteor Beam Glimmora is a premiere abuser of Sticky Web's Speed control, as it can forego Rock Polish in favor of Dazzling Gleam's coverage or Power Gem's consistency and hits incredibly hard after a Meteor Beam boost, obliterating Cinderace and punishing any of Cinderace's attempts to attack it with Toxic Debris. Iron Moth is an excellent teammate; with Sticky Web support it can opt to forego its standard Speed Booster Energy spread of 124 Def / 132 SpA / 252 Spe in favor of a more straightforward spread of 4 Def / 252 SpA / 252 Spe cranked up even further by a Special Attack boost from Booster Energy and possibly even a Modest Nature, it greatly threatens Cinderace with its powerful Sludge Wave, and it can effectively utilize Tera Ghost to spinblock. Raging Bolt is also a useful teammate, as it naturally has great bulk and a massive damage output; its speed is decent enough to take great advantage of Sticky Web, but it can still function effectively should Ribombee's Sticky Web be removed thanks to Thunderclap's ability to threaten fast threats like Zamazenta, Darkrai, Iron Valiant, and Deoxys-S. Low Kick Kingambit and Roar Zamazenta are excellent teammates that appreciate Sticky Web support, in part because it can provide them with crucial Speed advantages in mirror matches. Offensive Great Tusk can fulfill many roles for Sticky Web teams, both by providing Rapid Spin and Knock Off support and by simply being a hard-hitting attacker with middling Speed. wouldnt bulk up tusk be a better fit, still able to exert offensive pressure but also able to snowball + brings a better defensive presence to the team Lastly, more situational teammates like Serperior and Enamorus-T can greatly benefit from Sticky Web support; Serperior appreciates being faster than the likes of Booster Energy Iron Valiant and Deoxys-S and greatly punishes both Defog and opposing Sticky Web with Contrary, while Calm Mind Enamorus-T dismantles defensive teams with its massive damage output but can now greatly threaten faster Kingambit variants thanks to Sticky Web. i am really not a fan of the enamorus mention, i dont see it used often and especially since you didnt mention the more used partner of Ogerpon wellspring (which imo is much more important) I would also like to see you talk about ribombee's extremely poor mu into iron moth, you can mention it in the tusk section for example but its just worth talking about since sub iron moth can 6-0 certain webs teams.

also personal note i am very disappointed you called ribombee the cornerstone of webs ho and then didnt make a joke about ogerpon-cornerstone smh

[SET CREDITS]
Implemented much of this!

I haven't included the Sub Moth vs. Webs part of this yet since I reworded so much of this analysis; I'm not sure how to integrate it seamlessly into the reworded Tusk section for example. I was thinking of dropping the Cinderace mention when discussing Psychic Noise as a moveslot and just explaining why Iron Moth is such a crucial target there, since Moth can genuinely just anti-lead Ribombee, Sub up, and win on turn 1 if it's a Skill Swap variant.
 
FayaWizard_Small.gif


[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Moonblast
move 3: Stun Spore
move 4: Psychic Noise / Skill Swap
item: Focus Sash
tera type: Ghost / Steel
ability: Shield Dust
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Ribombee carves a niche for itself as a consistent suicide lead and the tier's most reliable Sticky Web setter due to its excellent Speed tier and strong STAB Moonblast to punish Great Tusk. Sticky Web cripples opposing Hyper Offense as the archetype tends to rely heavily on various sweepers' Speed stats to function effectively. Sticky Web is extremely disruptive against fast Paradox Pokemon like Booster Energy Iron Valiant and Iron Moth, as well as Walking Wake and Choice Band Roaring Moon on sun teams, which would normally receive a one-time Speed boost from their abilities, by lowering their Speed enough to force the item to boost an attacking stat instead and crippling them. Stun Spore, though inaccurate, can cripple faster threats like Darkrai and Ribombee to set up Sticky Web the next turn. Psychic Noise threatens Glimmora and damages threats like Iron Moth and Cinderace you'd rather stun spore cinderace anyways, and you're right about the sub moth mention just talk about it here, where you can prevent moth from getting up sub which is crucial while having the added utility of neutralizing recovery attempts from walls like Clodsire and Blissey, which are generally unafraid of Sticky Web. Skill Swap, alternatively, allows Ribombee to steal Hatterene's Magic Bounce and set up Sticky Web against it and can also remove Gliscor's Poison Heal and force it to switch out. Shield Dust is a wonderful ability that blocks secondary effects from moves like Galarian Slowking's Sludge Bomb, Moltres's Flamethrower, and Kyurem's Ice Beam and Freeze-Dry, consistently giving Ribombee a minimum of two turns to both set Sticky Web and either attack or Paralyze a threat with Stun Spore to force more long-term progress before fainting. Tera Ghost is preferred to allow Ribombee to block Rapid Spin from threats like Great Tusk, Iron Treads, and Excadrill, ensuring that Ribombee's Sticky Web remains active; however, Tera Steel is a perfectly fine alternative that allows Ribombee to block Glimmora's Mortal Spin while occasionally giving it some added longevity against threats like Iron Crown and Galarian Slowking.

Ribombee is the cornerstone of Sticky Web offense, and as such its best teammates tend to be powerful offensive threats that can best capitalize on the entry hazard's Speed control. Gholdengo is a nearly mandatory teammate, since its typing and Good as Gold collectively neutralize all of Rapid Spin, Mortal Spin, and Defog and ensure that Sticky Web remains active throughout the game. Gholdengo's high damage output and access to Nasty Plot let it threaten defensive teams that do not care as much about Sticky Web, while its middling Speed tier is circumvented by Sticky Web to the point that it can now reliably outspeed most Great Tusk and Hisuian Samurott variants, making it a prime abuser of the entry hazard. Roaring Moon can also remove Heavy-Duty Boots with its powerful Knock Off and Taunt variants have an excellent matchup against defensive teams that are otherwise mostly unfazed by Sticky Web, and while it is naturally fast enough to function effectively without Sticky Web support it greatly appreciates Booster Energy Iron Valiant being crippled so it can more easily OHKO it without needing to fear being a lethal Moonblast or Close Combat this really just doesn't add anything. Notably, Roaring Moon can more easily run an Adamant nature thanks to Sticky Web's speed control, allowing it to crank up its damage output to truly astonishing levels. Meteor Beam Glimmora is a premiere abuser of Sticky Web, as it can forego Rock Polish in favor of Dazzling Gleam's coverage or Power Gem's consistency and hits incredibly hard after a Meteor Beam boost, obliterating Cinderace seeking to use Court Change and punishing any of its attempts to attack Glimmora directly thanks to Toxic Debris. Iron Moth is an excellent teammate; with Sticky Web support it can opt to forego its standard Speed Booster Energy spread of 124 Def / 132 SpA / 252 Spe in favor of a harder-hitting EV spread of 4 Def / 252 SpA / 252 Spe amplified further by a Special Attack boost from Booster Energy and even a Modest Nature, it greatly threatens Cinderace with its powerful Sludge Wave, and it can effectively utilize Tera Ghost to spinblock in a pinch. Swords Dance Ogerpon-W is another excellent abuser of Sticky Web; it naturally boasts an excellent matchup against bulkier teams, but greatly appreciates Sticky Web support to circumvent its less-consistent matchup against fast-paced offensive teams. Raging Bolt is also a useful teammate, as it naturally has great bulk and a massive damage output; its speed is decent enough to take great advantage of Sticky Web, but it can still function effectively should Ribombee's Sticky Web be removed thanks to Thunderclap's ability to threaten fast threats like Zamazenta, Darkrai, Iron Valiant, and Deoxys-S. Low Kick Kingambit and Roar Zamazenta are excellent teammates that appreciate Sticky Web support, in part because it can provide them with crucial Speed advantages in mirror matches. Bulk Up Great Tusk can fulfill many roles for Sticky Web teams, both by providing Rapid Spin support and by being a setup sweeper that can snowball late-game that still provides valuable defensive utility by virtue of resisting Kingambit's Sucker Punch and being immune to Raging Bolt's Thunderclap. Hisuian Samurott is a solid teammate; its Ceaseless Edge allows it to set Spikes, which are otherwise incredibly difficult to fit on Sticky Web teams, and its Knock Off is very threatening against offensive Heavy-Duty Boots users like Weavile, Ogerpon, and various Kyurem, Darkrai, and Great Tusk sets that otherwise match up favorably against Sticky Web teams. Lastly, the niche honestly it's not even that niche on webs Serperior appreciates being faster than the likes of Booster Energy Iron Valiant and Deoxys-S and greatly punishes both Defog and opposing Sticky Web with Contrary.

[SET CREDITS]
 
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[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Moonblast
move 3: Stun Spore
move 4: Psychic Noise / Skill Swap
item: Focus Sash
tera type: Ghost / Steel
ability: Shield Dust
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Ribombee carves a niche for itself as a consistent suicide lead and the tier's most reliable Sticky Web setter due to its excellent Speed tier and strong STAB Moonblast to punish Great Tusk. Sticky Web cripples opposing Hyper Offense as the archetype tends to rely heavily on various sweepers' Speed stats to function effectively. Sticky Web is also extremely disruptive against fast Paradox Pokemon like Booster Energy Iron Valiant and Iron Moth, as well as Walking Wake and Choice Band Roaring Moon on sun teams, which would normally receive a one-time Speed boost from their abilities, by lowering their Speed enough to force the item to boost an attacking stat instead and crippling them. Stun Spore, though inaccurate, can cripple faster threats like Darkrai and Ribombee to set up Sticky Web the next turn. Psychic Noise threatens Glimmora while having the added utility of neutralizing recovery attempts from walls like Clodsire and Blissey, which are generally unafraid of Sticky Web. More importantly, however, Psychic Noise threatens Substitute Iron Moth, which otherwise has an extremely lopsided matchup against Sticky Web teams by virtue of being able to set up a Substitute for free against Ribombee and fish for two Fiery Dance boosts against it thereafter, possibly winning the game on the spot. Skill Swap, alternatively, allows Ribombee to steal Hatterene's Magic Bounce and set up Sticky Web against it and can also remove Gliscor's Poison Heal and force it to switch out. Shield Dust is a wonderful ability that blocks secondary effects from moves like Galarian Slowking's Sludge Bomb and Moltres's Flamethrower, and Kyurem's Ice Beam and Freeze-Dry (u could also add another example if u want like rai's sludge bomb or something), consistently giving Ribombee a minimum of two turns to both set Sticky Web and either attack or Paralyze a threat with Stun Spore to force more long-term progress before fainting. Tera Ghost is preferred to allow Ribombee to block Rapid Spin from threats like Great Tusk, Iron Treads, and Excadrill, ensuring that Ribombee's Sticky Web remains active; however, Tera Steel is a perfectly fine alternative that allows Ribombee to block Glimmora's Mortal Spin while occasionally giving it some added longevity against threats like Iron Crown and Galarian Slowking.

Ribombee is the cornerstone of Sticky Web offense, and as such its best teammates tend to be powerful offensive threats that can best capitalize on the entry hazard's Speed control. Gholdengo is a nearly mandatory teammate, since its typing and Good as Gold collectively neutralize all of Rapid Spin, Mortal Spin, and Defog and ensure that Sticky Web remains active throughout the game. Gholdengo's high damage output and access to Nasty Plot let it threaten defensive teams that do not care as much about Sticky Web, while its middling Speed tier is circumvented by Sticky Web to the point that it can now reliably outspeed most Great Tusk and Hisuian Samurott (tbf unless ghold is running fb which is mostly used on scarf hamurott is not that relevant cuz resists stabs and clicks ceaseless anyway, id replace it with some other more relevant example, like wellspring maybe?) variants, making it a prime abuser of the entry hazard. Roaring Moon can also remove Heavy-Duty Boots with its powerful Knock Off and Taunt variants have an excellent matchup against defensive teams that are otherwise mostly unfazed by Sticky Web, and while it is naturally fast enough to function effectively without Sticky Web support it greatly appreciates Booster Energy Iron Valiant being crippled. Notably, Roaring Moon can more easily run an Adamant nature thanks to Sticky Web's speed control, allowing it to crank up its damage output to truly astonishing levels. Meteor Beam Glimmora is a premiere abuser of Sticky Web, as it can forego Rock Polish in favor of Dazzling Gleam's coverage or Power Gem's consistency and hits incredibly hard after a Meteor Beam boost, obliterating Cinderace seeking to use Court Change and punishing any of its attempts to attack Glimmora directly thanks to Toxic Debris (id probably move this down cuz i think the main offense guys like bolt are more relevant and should be top priority). Iron Moth is an excellent teammate; with Sticky Web support it can opt to forego its standard Speed Booster Energy spread of 124 Def / 132 SpA / 252 Spe in favor of a harder-hitting EV spread of 4 Def / 252 SpA / 252 Spe amplified further by a Special Attack boost from Booster Energy and even a Modest Nature, it greatly threatens Cinderace with its powerful Sludge Wave, and it can effectively utilize Tera Ghost to spinblock in a pinch (also mention that it can absorb tspikes). Swords Dance Ogerpon-W is another excellent abuser of Sticky Web; it naturally boasts an excellent matchup against bulkier teams, but greatly appreciates Sticky Web support to circumvent its less-consistent matchup against fast-paced offensive teams (prob give examples of mons it can now outspeed as well). Raging Bolt is also a useful teammate, as it naturally has great bulk and a massive damage output; its speed is decent enough to take great advantage of Sticky Web, but it can still function effectively should Ribombee's Sticky Web be removed thanks to Thunderclap's ability to threaten fast threats like Zamazenta, Darkrai, Iron Valiant, and Deoxys-S. Low Kick Kingambit and Roar Zamazenta are excellent teammates that appreciate Sticky Web support, in part because it can provide them with crucial Speed advantages in mirror matches. Bulk Up Great Tusk can fulfill many roles for Sticky Web teams, both by providing Rapid Spin support and by being a setup sweeper that can snowball late-game that still provides valuable defensive utility by virtue of resisting Kingambit's Sucker Punch and being immune to Raging Bolt's Thunderclap (also helps vs espeed nite). Hisuian Samurott is a solid teammate; its Ceaseless Edge allows it to set Spikes, which are otherwise incredibly difficult to fit on Sticky Web teams, and its Knock Off is very threatening against offensive Heavy-Duty Boots users like Weavile, Ogerpon, and various Kyurem, Darkrai, and Great Tusk sets that otherwise match up favorably against Sticky Web teams. Lastly Serperior appreciates being faster than the likes of Booster Energy Iron Valiant and Deoxys-S and greatly punishes both Defog and opposing Sticky Web with Contrary. (ik faya asked u to remove enam but id argue it's a notable enough option to keep. the 6 of bee / specs stellar enam / moon / ghold / zama / moth or similar structures do get used and its honestly p good and snowballs unprepped teams so yea)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/
Quality checked by:
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Grammar checked by:
great writeup, qc 2/2
 
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[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Moonblast
move 3: Stun Spore
move 4: Psychic Noise / Skill Swap
item: Focus Sash
tera type: Ghost / Steel
ability: Shield Dust
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Ribombee carves a niche for itself as a consistent suicide lead and the tier's most reliable Sticky Web setter due to its excellent Speed tier and strong STAB Moonblast to punish Great Tusk. Sticky Web cripples opposing hyper offense, (AC) as the archetype tends to rely heavily on various sweepers' Speed stats to function effectively. Sticky Web is also extremely disruptive against fast Paradox Pokemon aiming to get a Speed boost from their abilities like Booster Energy Iron Valiant and Iron Moth (RC) as well as Walking Wake and Choice Band Roaring Moon on sun teams (RC) which would normally receive a one-time Speed boost from their abilities (RC) by lowering their Speed enough to force the item ability you included sun to boost an attacking stat instead, (AC) and crippling them. Stun Spore, though inaccurate, can cripple faster threats like Darkrai and Ribombee to set up Sticky Web the next turn. Psychic Noise threatens Glimmora while having the added utility of neutralizing recovery attempts from walls like Clodsire and Blissey, which are generally unafraid of Sticky Web. More importantly, however, Psychic Noise threatens Substitute Iron Moth, which otherwise has an extremely lopsided matchup against Sticky Web teams by virtue of being able to set up a Substitute for free against Ribombee and fish for two Fiery Dance boosts against it thereafter, possibly winning the game on the spot. Skill Swap, alternatively, allows Ribombee to steal Hatterene's Magic Bounce and set up Sticky Web against it, (AC) and it can also remove Gliscor's Poison Heal, (AC) forcing and force it to switch out. Shield Dust is a wonderful ability that blocks secondary effects from moves like Galarian Slowking's Slowking compound possessives nouns only have the last noun marked with "'s" and Darkrai's Sludge Bomb and Moltres's Flamethrower, consistently giving Ribombee a minimum of two turns to both set Sticky Web and either attack or paralyze a threat with Stun Spore to force more long-term progress before fainting. Tera Ghost is preferred to allow Ribombee to block Rapid Spin from threats like Great Tusk, Iron Treads, and Excadrill, ensuring that Ribombee's Sticky Web remains active; however, Tera Steel is a perfectly fine alternative that allows Ribombee to block Glimmora's Mortal Spin while occasionally giving it some added longevity against threats like Iron Crown and Galarian Slowking.

Ribombee is the cornerstone of Sticky Web offense, and as such its best teammates tend to be powerful offensive threats that can best capitalize on the entry hazard's speed control. Gholdengo is a nearly mandatory teammate, since its typing and Good as Gold collectively neutralize all of Rapid Spin, Mortal Spin, and Defog and ensure that Sticky Web remains active throughout the game. Gholdengo's high damage output and access to Nasty Plot let it threaten defensive teams that do not care as much about Sticky Web, while its middling Speed tier is circumvented by Sticky Web to the point that it can now reliably outspeed Great Tusk and Ogerpon-W, making it a prime abuser beneficiary of the entry hazard. Roaring Moon can also gholdengo doesn't get knock off remove Heavy-Duty Boots with its powerful Knock Off, (AC) and Taunt variants have an excellent matchup against defensive teams that are otherwise mostly unfazed by Sticky Web. (AP) Additionally, and avoid run-on and confusing overuse of 'and' while it is naturally fast enough to function effectively without Sticky Web support, (AC) Roaring Moon it greatly appreciates Booster Energy Iron Valiant being crippled (RP) Notably, Roaring Moon can and moreover allowing it to more easily necessary due to the previous change. I didn't want to explicitly link the two statements in case that wasn't the intention run an Adamant nature thanks to Sticky Web's speed control, allowing it to crank up its damage output to truly astonishing levels. Iron Moth is an excellent teammate; with Sticky Web support, (AC) it can opt to forego its standard speed Booster Energy spread of 124 Def / 132 SpA / 252 Spe in favor of a harder-hitting EV spread of 4 Def / 252 SpA / 252 Spe amplified further by a Special Attack boost from Booster Energy and even a Modest nature. (RC/AP) A set like this lets it Iron Moth not only greatly threatens threaten Cinderace with its powerful Sludge Wave (RC) it can but also effectively utilize Tera Ghost to spinblock in a pinch, and a trait especially useful given that it even naturally absorbs Toxic Spikes. Swords Dance Ogerpon-W is another excellent abuser of Sticky Web; it naturally boasts an excellent matchup against bulkier teams (RC) but and these two thoughts are not at odds greatly appreciates Sticky Web support to circumvent its less-consistent matchup matchups against fast threats like Darkrai and fast Booster Energy users like Iron Moth and Iron Valiant (RC) as well as getting and get the jump on opposing Ogerpon-W that would otherwise Speed tie with it. Raging Bolt is also a useful teammate, as it naturally has great bulk and a massive damage output; its Speed is decent enough to take great advantage of Sticky Web, but it can still function effectively should Ribombee's Sticky Web be removed thanks to Thunderclap's ability to threaten fast threats like Zamazenta, Darkrai, Iron Valiant, and Deoxys-S. Meteor Beam Glimmora is a premiere abuser of Sticky Web, as it can forego Rock Polish in favor of Dazzling Gleam's coverage or Power Gem's consistency, (AC) and it parallelism hits incredibly hard after a Meteor Beam boost, obliterating Cinderace seeking to use Court Change and punishing any of its attempts to attack Glimmora directly thanks to Toxic Debris. Low Kick Kingambit and Roar Zamazenta are excellent teammates that appreciate Sticky Web support, in part because it the hazard can provide them with crucial Speed advantages in mirror matches. Bulk Up Great Tusk can fulfill many roles for Sticky Web teams, both by providing Rapid Spin support and by being a setup sweeper that can snowball late-game that still provides valuable defensive utility by virtue of resisting Kingambit's Sucker Punch, being immune to Raging Bolt's Thunderclap, and being naturally bulky enough to withstand Dragonite's Extreme Speed if needed. Hisuian Samurott is a solid teammate; its Ceaseless Edge allows it to set Spikes, which are otherwise incredibly difficult to fit on Sticky Web teams, and its Knock Off is very threatening against offensive Heavy-Duty Boots users like Weavile, Ogerpon, and various Darkrai and Great Tusk sets that otherwise match up favorably against Sticky Web teams. Lastly, Serperior and Choice Specs Enamorus are good Sticky Web abusers sweepers that can quickly snowball out of control. Both appreciate being faster than the likes of Deoxys-S and Booster Energy Iron Valiant avoid implying Deoxys-S uses Booster Energy and Deoxys-S and greatly punish Defog with Contrary; Serperior takes advantage of opposing Sticky Web with Contrary, while Enamorus can also outspeed Ogerpon-W after Sticky Web and can either wear down the team with its powerful Moonblast or snowball out of control with Tera Stellar+Tera Blast late-game.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/fayawizard.616497/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
I really need to update CC-Diff, this analysis seems to bring out all the bugs...
 
Implemented!

I made one tiny tweak to better accommodate one part of the GP check and added something unrelated to GP in the section discussing Ribombee's atrocious matchup against Substitute Iron Moth; when I originally wrote this, Araquanid was not listed on the OU VR, but since it's ranked and has a far better matchup into Moth and Cinderace (two problematic matchups for Ribombee Webs squads) I changed the wording very slightly ("against Sticky Web teams featuring Ribombee") to briefly acknowledge an alternate Webs setter.

And with that, this analysis is now complete! Thank you to everyone involved!
 
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